Mega Man Star Force 3: Difference between revisions

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*[[Battle_Cards_Info_(MMSF3)|Battle Card Info]]
*[[Battle_Cards_Info_(MMSF3)|Battle Card Info]]
**[[Battle_Cards_Locations_(MMSF3)|Battle Card Locations]]
**[[Battle_Cards_Locations_(MMSF3)|Battle Card Locations]]
**[[Illegal_Cards_Locations_(MMSF3)|Illegal Card Locations]]
**[[Command_Codes#Mega_Man_Star_Force_3|Battle Card Commands]]
**[[Command_Codes#Mega_Man_Star_Force_3|Battle Card Commands]]
**[[Galaxy Advance]]
**[[Galaxy Advance]]

Latest revision as of 14:24, 30 December 2024

Mega Man Star Force 3: Black Ace

流星のロックマン3 ブラックエース
Ryusei no Rockman 3 Black Ace
Ryūsei no Rockman 3 Black Ace
Release Date:
Nintendo DS
JP November 13, 2008
NA June 30, 2009

Mega Man Star Force 3: Red Joker

流星のロックマン3 レッドジョーカー
Ryusei no Rockman 3 Red Joker
Ryūsei no Rockman 3 Red Joker
Release Date:
Nintendo DS
JP November 13, 2008
NA June 30, 2009

Mega Man Star Force 3 is the final game in the Mega Man Star Force series. Going out with a big bang, the game reworks the series' visual presentation, introduces dynamic gameplay mechanics, and brings back Battle Network's Patch Cards as Noise Mod Gear.

The game’s 7 story chapters are denoted by these respective bosses at the end:

  1. Spade Magnes
  2. Diamond Ice
  3. Club Strong
  4. Queen Virgo
  5. Jack Corvus
  6. Dread Joker
  7. Final Boss


Guides:

Notes

  • In Japan, first prints of Ryusei no Rockman 3 came with a White Card based on the version purchased; High-Speed Black Ace or Powered Red Joker.
  • The save data can be re-initialized (i.e. delete the save) by holding down R Button, B Button, and Right Button at the same time before the CAPCOM screen.
  • Despite the game not coming out in Europe, it has a French translation in the instruction booklet for the Canadian release.
  • The Support Card system was filed for a patent by Capcom on July 9, 2008. It is set to expire on July 9, 2028.[1]
  • The Wi-Fi Boss Encounter system was filed for a patent by Capcom on November 11, 2008 but its status is stuck on pending.[2]
  • The Null Match Record system was filed for a patent by Capcom on November 11, 2008. It is set to expire on November 11, 2028.[3]

References