Mega Man Battle Network 6
From The Rockman EXE Zone Wiki
Mega Man Battle Network 6 is the final Game Boy Advance game in the Mega Man Battle Network series. In Japan, the game boasted the Navi Link System, a connectivity feature with the LiNK PET_EX toy and Battle Chip Stadium arcade game.
The game’s 7 story chapters are denoted by these respective bosses at the end:
- BlastMan
- DiveMan
- CircusMan
- JudgeMan
- ElementMan
- Colonel
- Final Boss
Guides:
- Area Guide
- Map Guide
- (JP) (LC) Mystery Data (temp)
- (GBA-EN) Mystery Data (temp)
- Gold Mystery Data (temp)
- Battle Green Mystery Datas
- Run Rates (temp)
- BattleChip Info
- Beast Link Gate
- Beast Out
- Boktai Crossover
- Busting Level
- Capcom Official Rules
- Chip Traders (temp)
- Changes in Legacy Collection
- Changes in Virtual Console
- Connectivity Guide
- Cross System
- Elements & Types
- Emotion Window
- Enemy Guides
- Folders
- Glitches
- Link Navis
- Localization Changes
- Lotto Numbers
- Navi Customizer
- Panel Types
- Patch Cards (Card e-Reader)
- PowerUp Guide
- Request BBS
- Screen-Dimming Cut In
- Shop Locations
- Side Quests
- Status Effects
- Staff Roll
- Title Screen Marks
- Version Differences
- Virus Battler
Notes
- The Japanese version saw multiple release variations for this game:
- Rockman EXE 6 came with an additional gift depending on the retailer it was purchased from: Rockman Zero Modification Card (Ito-Yokado), Dark Rockman Modification Card (Toys 'R' Us).
- Rockman EXE 6 Cyber Beast Glaga Beast Link Gate DX Edition and Rockman EXE 6 Cyber Beast Falzer Beast Link Gate DX Edition were able for purchase on e-Capcom. The game came with a special Beast Link Gate "Netto Version", BattleChips (Blues, Black Bomb, Blizzard Ball, Colonel Army), and a Link PET_EX jacket.