Mega Man Star Force 3: Difference between revisions
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*The save data can be re-initialized (i.e. delete the save) by holding down R Button, B Button, and Right Button at the same time before the CAPCOM screen. | *The save data can be re-initialized (i.e. delete the save) by holding down R Button, B Button, and Right Button at the same time before the CAPCOM screen. | ||
*The Support Card system was filed for a patent by Capcom on July 9, 2008. It is set to expire on July 9, 2028.<ref>[https://patents.google.com/patent/JP2010017300A/en Google Patents “Game device, game program for achieving the game device, and recording medium”]</ref> | *The Support Card system was filed for a patent by Capcom on July 9, 2008. It is set to expire on July 9, 2028.<ref>[https://patents.google.com/patent/JP2010017300A/en Google Patents “Game device, game program for achieving the game device, and recording medium”]</ref> | ||
*The Wi-Fi Boss Encounter system was filed for a patent by Capcom on November 11, 2008 but its status is stuck on pending.<ref>[https://patents.google.com/patent/ | *The Wi-Fi Boss Encounter system was filed for a patent by Capcom on November 11, 2008 but its status is stuck on pending.<ref>[https://patents.google.com/patent/JP2010115232A/en Google Patents “Game device, game program for achieving the game device, and recording medium”]</ref> | ||
*The Null Match Record system was filed for a patent by Capcom on November 11, 2008. It is set to expire on November 11, 2028.<ref>[https://patents.google.com/patent/JP2010115231A/en “Game device, game program for achieving it and record medium”]</ref> | *The Null Match Record system was filed for a patent by Capcom on November 11, 2008. It is set to expire on November 11, 2028.<ref>[https://patents.google.com/patent/JP2010115231A/en “Game device, game program for achieving it and record medium”]</ref> | ||
Latest revision as of 00:30, 24 November 2024
Mega Man Star Force 3 is the final game in the Mega Man Star Force series. Going out with a big bang, the game reworks the series' visual presentation, introduces dynamic gameplay mechanics, and brings back Battle Network's Patch Cards as Noise Mod Gear.
The game’s 7 story chapters are denoted by these respective bosses at the end:
- Spade Magnes
- Diamond Ice
- Club Strong
- Queen Virgo
- Jack Corvus
- Dread Joker
- Final Boss
Guides:
- Area Guide
- Mystery Wave (temp)
- Run Rates (temp)
- Abilities
- Battle Card Info
- Brother Band
- Capcom Official Rules
- Card Traders (temp)
- Connectivity Guide
- Cipher Code
- Elements
- Enemy Guides
- Minor Enemies
- Bosses
- Enemy Drop Rates (temp)
- Finalization
- Glitches
- Help Quests
- HP Memory Locations
- Localization Changes
- Missable content
- Noise Change
- Noise Level
- Noise Mod Gear
- Panel Types
- Real World Mettenna
- Screen-Dimming Cut In
- Secret Satellite Server
- Shop Locations
- Staff Roll
- Status Effects
- Title Screen Marks
- Version Differences
- Wave Station
- Wizard Equip Data (Mega Weapon)
Notes
- In Japan, first prints of Ryusei no Rockman 3 came with a White Card based on the version purchased; High-Speed Black Ace or Powered Red Joker.
- The save data can be re-initialized (i.e. delete the save) by holding down R Button, B Button, and Right Button at the same time before the CAPCOM screen.
- The Support Card system was filed for a patent by Capcom on July 9, 2008. It is set to expire on July 9, 2028.[1]
- The Wi-Fi Boss Encounter system was filed for a patent by Capcom on November 11, 2008 but its status is stuck on pending.[2]
- The Null Match Record system was filed for a patent by Capcom on November 11, 2008. It is set to expire on November 11, 2028.[3]