Mega Man Battle Network 5: Difference between revisions
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==Game Boy Advance== | |||
{| style="float:right;width:auto;" class="wikitable" | {| style="float:right;width:auto;" class="wikitable" | ||
|'''''Mega Man Battle Network 5 | |'''''Mega Man Battle Network 5: Team ProtoMan'''''<br/> | ||
ロックマンエグゼ5 チーム オブ ブルース<br/>Rockman EXE 5 Team of Blues<br/> | |||
ロックマンエグゼ5 チーム オブ | |||
[[File:RockmanEXE5Blues_Cover.jpg|250px|Team ProtoMan version]]<br/> | [[File:RockmanEXE5Blues_Cover.jpg|250px|Team ProtoMan version]]<br/> | ||
Release Date:<br/> | Release Date:<br/> | ||
''' | '''Game Boy Advance'''<br/> | ||
JP December 9, 2004<br/> | JP December 9, 2004<br/> | ||
NA June 21, 2005<br/> | NA June 21, 2005<br/> | ||
Line 13: | Line 14: | ||
NA December 17, 2015<br/> | NA December 17, 2015<br/> | ||
EU October 15, 2015<br/> | EU October 15, 2015<br/> | ||
|'''''Mega Man Battle Network 5 | |'''''Mega Man Battle Network 5: Team Colonel'''''<br/> | ||
ロックマンエグゼ5 チーム オブ カーネル<br/>Rockman EXE 5 Team of Colonel<br/> | |||
ロックマンエグゼ5 チーム オブ | |||
[[File:RockmanEXE5Colonel_Cover.jpg|250px|Team Colonel version]]<br/> | [[File:RockmanEXE5Colonel_Cover.jpg|250px|Team Colonel version]]<br/> | ||
Release Date:<br/> | Release Date:<br/> | ||
''' | '''Game Boy Advance'''<br/> | ||
JP February 24, 2005<br/> | JP February 24, 2005<br/> | ||
NA June 21, 2005<br/> | NA June 21, 2005<br/> | ||
Line 30: | Line 30: | ||
'''''Mega Man Battle Network 5''''' saw the first time players are able to play as other Navis using the traditional Battle Network battle system. | '''''Mega Man Battle Network 5''''' saw the first time players are able to play as other Navis using the traditional Battle Network battle system. | ||
The | The game’s 7 story chapters are denoted by these respective bosses at the end: | ||
#BlizzardMan | |||
#ShadeMan | |||
#CloudMan | |||
#Dark MegaMan | |||
#CosmoMan | |||
#Dark ProtoMan/Dark Colonel | |||
#Final Boss | |||
{| class="wikitable" | |||
|+Since items are locked according to which Murkland (Nebula Area) doors are opened, they will be marked as such: | |||
|- | |||
!Terminology !! Description | |||
|- | |||
|L1|| Level 1. The door to Nebula Area 1 is closed. | |||
|- | |||
|L2|| Level 2. The door to Nebula Area 1 is opened, and the door to Nebula Area 4 is closed. | |||
|- | |||
|L3|| Level 3. Both the doors to Nebula Area 1 and Nebula Area 4 are opened. | |||
|} | |||
*[[:Category:Areas_in_MMBN5|Area Guide]] | <br/> | ||
*[[ | '''Guides:''' | ||
*[[ | *[[:Category:Areas_in_MMBN5|Area Guide]] | ||
*[[ | **[[Map Guide (MMBN5)|Map Guide]] | ||
*[[ | **{{JP}} {{BNLC}} [https://pastebin.com/8FeaQE60 Mystery Data] (temp) | ||
*[[ | **{{GBAEN}} [https://pastebin.com/9fKiz00m Mystery Data] (temp) | ||
*[[ | **{{5DS}} [https://pastebin.com/Y74xhPan Mystery Data] (temp) | ||
*[[Emotion_Window|Emotion Window]] | **[[Battle_Green_Mystery_Datas_(MMBN5)|Battle Green Mystery Datas]] | ||
*[[ | **[[Squirrel Comp Maze]] | ||
**[https://pastebin.com/t1R5gKsF Run Rates] (temp) | |||
*[[BattleChip_Info_(MMBN5)|BattleChip Info]] | |||
**[[BattleChip Locations (MMBN5)|BattleChip Locations]] | |||
**[[BattleChip_commands#Mega_Man_Battle_Network_5|BattleChip Commands]] | |||
**[[Program_Advance_(MMBN5)|Program Advance Memo]] | |||
*[[Boktai_Crossover (MMBN5)|Boktai Crossover]] | |||
*[[Busting_Level_in_Mega_Man_Battle_Network|Busting Level]] | |||
*[[Capcom Official Tournament Rules for MMBN#Mega_Man_Battle_Network_5|Capcom Official Rules]] | |||
* [[Changes_in_Mega_Man_Battle_Network_Legacy_Collection#Mega_Man_Battle_Network_5|Changes in Legacy Collection]] | |||
*[[Virtual_Console_Differences_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_5 | Changes in Virtual Console]] | |||
*[https://pastebin.com/TeFxwFYE Chip Traders] (temp) | |||
*[[Connectivity in Mega Man Battle Network 5|Connectivity Guide]] | |||
*[[Dark_Soul#Mega_Man_Battle_Network_5|Dark Soul]] | |||
*[[Double_Soul_(MMBN5)|Double Soul]] | |||
*[[Elements and Types in Mega Man Battle Network|Elements & Types]] | |||
*[[Emotion_Window|Emotion Window]] | |||
*Enemy Guides | |||
**[[Enemies in MMBN5|Minor Enemies]] | |||
**[[Bosses_in_Mega_Man_Battle_Network_5|Bosses]] | |||
*[[Folders_(MMBN5)| Folders]] | |||
*[[Glitches_in_Mega_Man_Battle_Network_5|Glitches]] | *[[Glitches_in_Mega_Man_Battle_Network_5|Glitches]] | ||
*[[Karma | *[[Karma]] | ||
*[[Localization_Changes#Mega_Man_Battle_Network_5|Localization Changes]] | *[[Liberation Missions]] | ||
*[[NaviCustomizer_(MMBN5)|Navi Customizer]] | *[[Localization_Changes#Mega_Man_Battle_Network_5|Localization Changes]] | ||
*[[ | *[[Lotto Numbers (MMBN5)|Lotto Numbers]] | ||
*[[Progress Chip Gate]] | *[[Missable_content#Mega_Man_Battle_Network_5|Missable content]] | ||
*[[ | *[[NaviCustomizer_(MMBN5)|Navi Customizer]] | ||
*[[Mega_Man_Battle_Network_5_Staff_Roll|Staff Roll]] | *[[Nebula Area Gates]] | ||
*[[Team Navis]] | *[[Panels in Mega Man Battle Network|Panel Types]] | ||
*[[ | *[[Patch_Cards_in_Mega_Man_Battle_Network_5|Patch Cards]] (Card e-Reader) | ||
*[[Version_Differences_in_Mega_Man_Battle_Network_5|Version Differences]] | *[[PowerUp_(MMBN5) | PowerUp Guide]] | ||
*[[Progress Chip Gate]] | |||
**[[Navi Change]] | |||
**[[Operation Battle_(MMBN5)|Operation Battle]] | |||
*[[Screen-Dimming Cut In]] | |||
*[[Shop_Locations_(MMBN5)|Shop Locations]] | |||
*[[Side_Quests_(MMBN5)|Side Quests]] | |||
*[[Mega_Man_Battle_Network_5_Staff_Roll|Staff Roll]] | |||
*[[Status in Mega Man Battle Network|Status Effects]] | |||
*[[Team Navis]] | |||
*[[Title_Screen_Marks#Mega_Man_Battle_Network_5|Title Screen Marks]] | |||
*[[Version_Differences_in_Mega_Man_Battle_Network_5|Version Differences]] | |||
==Nintendo DS== | |||
{| style="float:right;width:auto;" class="wikitable" | {| style="float:right;width:auto;" class="wikitable" | ||
|'''''Mega Man Battle Network 5 | |'''''Mega Man Battle Network 5: Double Team DS'''''<br/> | ||
ロックマンエグゼ5DS ツインリーダーズ<br/>Rockman EXE 5 DS Twin Leaders<br/> | |||
ロックマンエグゼ5DS ツインリーダーズ<br/> | |||
[[File:RockmanEXE5DSTwinLeaders_Cover.jpg|250px|Double Team DS]]<br/> | [[File:RockmanEXE5DSTwinLeaders_Cover.jpg|250px|Double Team DS]]<br/> | ||
Release Date:<br/> | Release Date:<br/> | ||
'''Nintendo DS'''<br/> | '''Nintendo DS'''<br/> | ||
JP July 21, 2005<br/> | JP July 21, 2005<br/> | ||
NA November 1, 2005<br/> | |||
EU April 13, 2006<br/> | |||
AUS April 12, 2007<br/> | AUS April 12, 2007<br/> | ||
|} | |} | ||
'''Mega Man Battle Network 5 Double Team DS''' is the first Battle Network port on the Nintendo DS. In addition to having both games on one | '''Mega Man Battle Network 5: Double Team DS''' is the first Battle Network port on the Nintendo DS. In addition to having both games on one Game Pak, many changes and fixes have been made for the DS format. The European version of the game is the first time the games have been officially translated to languages other than English. | ||
<br/> | |||
'''Guides:''' | |||
*[[ | *[[Boktai_Crossover_(MMBN5)#MMBN5_DS|Boktai Crossover]] | ||
*[[Changes in Mega Man Battle Network 5 Double Team DS|Changes in BN5 Double Team DS]] | |||
*[[Cross_MegaMan|Cross MegaMan Forms]] | *[[Cross_MegaMan|Cross MegaMan Forms]] | ||
*[[Dark_Soul#MMBN5_DS|Dark Soul]] | |||
*[[W_Slot#Mega_Man_Battle_Network_5:_Double_Team_DS|Double Slot]] | |||
*[[Glitches_in_Mega_Man_Battle_Network_5#MMBN5_DS_Only|Glitches]] | |||
*[[Localization_Changes_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_5:_Double_Team_DS | Localization Changes]] | |||
*[[Lotto_Numbers_(MMBN5)#5DS_Only | Lotto Numbers]] | |||
*[[Party Battle System]] | |||
*[[Party_Customizer|Party Customizer]] | *[[Party_Customizer|Party Customizer]] | ||
*[[Mega_Man_Battle_Network_5DS_Staff_Roll|Staff Roll]]< | *[[Mega_Man_Battle_Network_5DS_Staff_Roll|Staff Roll]] | ||
==Notes== | |||
*For GBA version: The Japanese version saw multiple release variations for this game: | |||
**Early purchase of ''Team of Blues'' came with a ''Dark Sword'' Progress BattleChip. | |||
**''Team of Blues'' came with an additional gift depending on the retailer it was purchased from. ''Wristband SearchMan ver.'' (e-Capcom). | |||
**''Team of Colonel'' came with an additional gift depending on the retailer it was purchased from. ''Wristband KnightMan ver.'' (e-Capcom), ''Gospel Modification Card'' (Ito-Yokado), ''Serenade Modification Card'' (Toys 'R' Us). | |||
**''Rockman EXE 5 Team Colonel'' had a pre-release with the ''Rockman EXE 5 Team of Colonel - Movie Release Edition'', which could be pre-ordered alongside the ticket for the Rockman EXE and Duel Masters movie. This edition of the game started shipping on February 4th<ref>[https://web.archive.org/web/20041230140645/http://www.capcom.co.jp:80/rockmanexe/event/gekijyo/ Official site archive]</ref><ref>[https://web.archive.org/web/20041120162622/http://www.rockman-duel.com/present.html Movie site archive]</ref>. It came with a mini 2005 calendar and a ''ForteXX Modification Card''. Certain theaters also included a ''Dark Thunder'' Progress BattleChip. | |||
**''Rockman EXE 5 Team of Blues with Modification Card! Guide Book Value Pack'' came with with the ''Special Compilation Guide Book'' and a ''Hikari Saito Modification Card''. | |||
**''Rockman EXE 5 Team of Colonel with Modification Card! Guide Book Value Pack'' came with the ''Special Compilation Guide Book'' and a ''Proto Modification Card''. | |||
*For GBA version: North American first print of the games came with the ''Lightning3'' Advanced BattleChip for ''Team ProtoMan'' and ''Meteors3'' Advanced BattleChip for ''Team Colonel''. | |||
*For DS version: In Japan, early purchase of ''Twin Leaders'' came with a ''Rockman Sword stylus and LCD cleaner''. | |||
*While most MMBN Game Paks are the standard gray color, Japanese Game Pak for Team Colonel is teal colored. International versions use the standard gray color. | |||
*For GBA version: The PRESS START will not appear for a few seconds due to the game checking if its external port is being used, in which PRESS START will appear sooner. The Progress Chip Gate will make it appear faster, while the Wireless Adapter will make it appear the fastest. | |||
*The Crossover Battle system was filed for a patent by Capcom and Konami on October 27, 2004. It is set to expire on October 27, 2024.<ref>[https://patents.google.com/patent/JP2006122215A/en Google Patents “Control method of match-type game by different game programs”]</ref> | |||
==References== | |||
<references/> | |||
[[Category:Mega Man Battle Network Series]] [[Category:Mega Man Battle Network 5]] | [[Category:Mega Man Battle Network Series]] [[Category:Mega Man Battle Network 5]] |
Latest revision as of 21:01, 14 September 2024
Game Boy Advance
Mega Man Battle Network 5 saw the first time players are able to play as other Navis using the traditional Battle Network battle system.
The game’s 7 story chapters are denoted by these respective bosses at the end:
- BlizzardMan
- ShadeMan
- CloudMan
- Dark MegaMan
- CosmoMan
- Dark ProtoMan/Dark Colonel
- Final Boss
Terminology | Description |
---|---|
L1 | Level 1. The door to Nebula Area 1 is closed. |
L2 | Level 2. The door to Nebula Area 1 is opened, and the door to Nebula Area 4 is closed. |
L3 | Level 3. Both the doors to Nebula Area 1 and Nebula Area 4 are opened. |
Guides:
- Area Guide
- Map Guide
- (JP) (LC) Mystery Data (temp)
- (GBA-EN) Mystery Data (temp)
- (5DS) Mystery Data (temp)
- Battle Green Mystery Datas
- Squirrel Comp Maze
- Run Rates (temp)
- BattleChip Info
- Boktai Crossover
- Busting Level
- Capcom Official Rules
- Changes in Legacy Collection
- Changes in Virtual Console
- Chip Traders (temp)
- Connectivity Guide
- Dark Soul
- Double Soul
- Elements & Types
- Emotion Window
- Enemy Guides
- Folders
- Glitches
- Karma
- Liberation Missions
- Localization Changes
- Lotto Numbers
- Missable content
- Navi Customizer
- Nebula Area Gates
- Panel Types
- Patch Cards (Card e-Reader)
- PowerUp Guide
- Progress Chip Gate
- Screen-Dimming Cut In
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Team Navis
- Title Screen Marks
- Version Differences
Nintendo DS
Mega Man Battle Network 5: Double Team DS ロックマンエグゼ5DS ツインリーダーズ |
Mega Man Battle Network 5: Double Team DS is the first Battle Network port on the Nintendo DS. In addition to having both games on one Game Pak, many changes and fixes have been made for the DS format. The European version of the game is the first time the games have been officially translated to languages other than English.
Guides:
- Boktai Crossover
- Changes in BN5 Double Team DS
- Cross MegaMan Forms
- Dark Soul
- Double Slot
- Glitches
- Localization Changes
- Lotto Numbers
- Party Battle System
- Party Customizer
- Staff Roll
Notes
- For GBA version: The Japanese version saw multiple release variations for this game:
- Early purchase of Team of Blues came with a Dark Sword Progress BattleChip.
- Team of Blues came with an additional gift depending on the retailer it was purchased from. Wristband SearchMan ver. (e-Capcom).
- Team of Colonel came with an additional gift depending on the retailer it was purchased from. Wristband KnightMan ver. (e-Capcom), Gospel Modification Card (Ito-Yokado), Serenade Modification Card (Toys 'R' Us).
- Rockman EXE 5 Team Colonel had a pre-release with the Rockman EXE 5 Team of Colonel - Movie Release Edition, which could be pre-ordered alongside the ticket for the Rockman EXE and Duel Masters movie. This edition of the game started shipping on February 4th[1][2]. It came with a mini 2005 calendar and a ForteXX Modification Card. Certain theaters also included a Dark Thunder Progress BattleChip.
- Rockman EXE 5 Team of Blues with Modification Card! Guide Book Value Pack came with with the Special Compilation Guide Book and a Hikari Saito Modification Card.
- Rockman EXE 5 Team of Colonel with Modification Card! Guide Book Value Pack came with the Special Compilation Guide Book and a Proto Modification Card.
- For GBA version: North American first print of the games came with the Lightning3 Advanced BattleChip for Team ProtoMan and Meteors3 Advanced BattleChip for Team Colonel.
- For DS version: In Japan, early purchase of Twin Leaders came with a Rockman Sword stylus and LCD cleaner.
- While most MMBN Game Paks are the standard gray color, Japanese Game Pak for Team Colonel is teal colored. International versions use the standard gray color.
- For GBA version: The PRESS START will not appear for a few seconds due to the game checking if its external port is being used, in which PRESS START will appear sooner. The Progress Chip Gate will make it appear faster, while the Wireless Adapter will make it appear the fastest.
- The Crossover Battle system was filed for a patent by Capcom and Konami on October 27, 2004. It is set to expire on October 27, 2024.[3]