Mega Man Star Force 3: Difference between revisions
From The Rockman EXE Zone Wiki
m (→Notes) |
mNo edit summary |
||
(6 intermediate revisions by the same user not shown) | |||
Line 31: | Line 31: | ||
'''Guides:''' | '''Guides:''' | ||
*[[:Category:Areas_in_MMSF3|Area Guide]] | *[[:Category:Areas_in_MMSF3|Area Guide]] | ||
**[[Map_Guide_(MMSF3)|Map Guide]] | |||
**[https://pastebin.com/Vi920aqw Mystery Wave] (temp) | **[https://pastebin.com/Vi920aqw Mystery Wave] (temp) | ||
**[https://pastebin.com/t6n6xZM6 Run Rates] (temp) | **[https://pastebin.com/t6n6xZM6 Run Rates] (temp) | ||
*[[Ability_(MMSF3)|Abilities]] | *[[Ability_(MMSF3)|Abilities]] | ||
*[[Battle_Cards_Info_(MMSF3)|Battle Card Info]] | *[[Battle_Cards_Info_(MMSF3)|Battle Card Info]] | ||
**[[ | **[[Battle_Card_Locations_(MMSF3)|Battle Card Locations]] | ||
**[[Command_Codes#Mega_Man_Star_Force_3|Battle Card Commands]] | **[[Command_Codes#Mega_Man_Star_Force_3|Battle Card Commands]] | ||
**[[Galaxy Advance]] | **[[Galaxy Advance]] | ||
Line 50: | Line 51: | ||
**[[Bosses_in_Mega_Man_Star_Force_3|Bosses]] | **[[Bosses_in_Mega_Man_Star_Force_3|Bosses]] | ||
**[https://pastebin.com/kEQ3RaPe Enemy Drop Rates] (temp) | **[https://pastebin.com/kEQ3RaPe Enemy Drop Rates] (temp) | ||
*[[ | *[[Folders_(MMSF3)| Folders]] | ||
*[[Glitches_in_Mega_Man_Star_Force_3|Glitches]] | *[[Glitches_in_Mega_Man_Star_Force_3|Glitches]] | ||
*[[Help Quests (MMSF3) | Help Quests]] | *[[Help Quests (MMSF3) | Help Quests]] | ||
Line 57: | Line 58: | ||
*[[Missable_content#V2_boss_ghosts|Missable content]] | *[[Missable_content#V2_boss_ghosts|Missable content]] | ||
*[[Noise Change]] | *[[Noise Change]] | ||
**[[Finalization]] | |||
*[[Noise Level]] | *[[Noise Level]] | ||
**[[Illegal Data]] | **[[Illegal Data]] | ||
Line 64: | Line 66: | ||
**[[Purpose Cards]] | **[[Purpose Cards]] | ||
*[[Panels in Mega Man Star Force|Panel Types]] | *[[Panels in Mega Man Star Force|Panel Types]] | ||
*[[Screen-Dimming Cut In]] | *[[Screen-Dimming Cut In]] | ||
*[[Secret Satellite Server]] | *[[Secret Satellite Server]] | ||
Line 70: | Line 71: | ||
**[[Battle Card Database]] | **[[Battle Card Database]] | ||
*[[Shop_Locations_(MMSF3)|Shop Locations]] | *[[Shop_Locations_(MMSF3)|Shop Locations]] | ||
*[[Side Quests (MMSF3)|Side Quests]] | |||
*[[Mega_Man_Star_Force_3_Staff_Roll|Staff Roll]] | *[[Mega_Man_Star_Force_3_Staff_Roll|Staff Roll]] | ||
*[[Status in Mega Man Star Force|Status Effects]] | *[[Status in Mega Man Star Force|Status Effects]] |
Latest revision as of 04:17, 28 January 2025
Mega Man Star Force 3 is the final game in the Mega Man Star Force series. Going out with a big bang, the game reworks the series' visual presentation, introduces dynamic gameplay mechanics, and brings back Battle Network's Patch Cards as Noise Mod Gear.
The game’s 7 story chapters are denoted by these respective bosses at the end:
- Spade Magnes
- Diamond Ice
- Club Strong
- Queen Virgo
- Jack Corvus
- Dread Joker
- Final Boss
Guides:
- Area Guide
- Map Guide
- Mystery Wave (temp)
- Run Rates (temp)
- Abilities
- Battle Card Info
- Brother Band
- Capcom Official Rules
- Card Traders (temp)
- Connectivity Guide
- Cipher Code
- DS Download Station
- Elements
- Enemy Guides
- Minor Enemies
- Bosses
- Enemy Drop Rates (temp)
- Folders
- Glitches
- Help Quests
- HP Memory Locations
- Localization Changes
- Missable content
- Noise Change
- Noise Level
- Noise Mod Gear
- Panel Types
- Screen-Dimming Cut In
- Secret Satellite Server
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Title Screen Marks
- Version Differences
- Wave Station
- Wizard Equip Data (Mega Weapon)
Notes
- In Japan, first prints of Ryusei no Rockman 3 came with a White Card based on the version purchased; High-Speed Black Ace or Powered Red Joker.
- The save data can be re-initialized (i.e. delete the save) by holding down R Button, B Button, and Right Button at the same time before the CAPCOM screen.
- Despite the game not coming out in Europe, it has a French translation in the instruction booklet for the Canadian release.
- The Support Card system was filed for a patent by Capcom on July 9, 2008. It is set to expire on July 9, 2028.[1]
- The Wi-Fi Boss Encounter system was filed for a patent by Capcom on November 11, 2008 but its status is stuck on pending.[2]
- The Null Match Record system was filed for a patent by Capcom on November 11, 2008. It is set to expire on November 11, 2028.[3]