Mega Man Star Force 3: Difference between revisions

From The Rockman EXE Zone Wiki

No edit summary
No edit summary
 
(40 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{| style="float:right;width:auto;" class="wikitable"
{| style="float:right;width:auto;" class="wikitable"
|'''''Mega Man Star Force 3:'''''<br/>
|'''''Mega Man Star Force 3: Black Ace'''''<br/>
'''''Black Ace'''''<br/>
流星のロックマン3 ブラックエース<br/>
流星のロックマン3 ブラックエース<br/>
Ryusei no Rockman 3 Black Ace
Ryusei no Rockman 3 Black Ace<br/>
[[File:MMSF3_BA_Cover.jpg|250px|Ryuusei no Rockman 3 Black Ace]]<br/>
[[File:MMSF3_BA_Cover.jpg|250px|Ryūsei no Rockman 3 Black Ace]]<br/>
Release Date:<br/>
Release Date:<br/>
'''Nintendo DS'''<br/>
'''Nintendo DS'''<br/>
JP November 13, 2008<br/>
JP November 13, 2008<br/>
NA June 30, 2009<br/>
NA June 30, 2009<br/>
|'''''Mega Man Star Force 3:'''''<br/>
|'''''Mega Man Star Force 3: Red Joker'''''<br/>
'''''Red Joker'''''<br/>
流星のロックマン3 レッドジョーカー<br/>
流星のロックマン3 レッドジョーカー<br/>
Ryusei no Rockman 3 Red Joker
Ryusei no Rockman 3 Red Joker<br/>
[[File:MMSF3_RJ_cover.jpg|250px|Ryuusei no Rockman 3 Red Joker]]<br/>
[[File:MMSF3_RJ_cover.jpg|250px|Ryūsei no Rockman 3 Red Joker]]<br/>
Release Date:<br/>
Release Date:<br/>
'''Nintendo DS'''<br/>
'''Nintendo DS'''<br/>
Line 20: Line 18:
|}
|}


'''Mega Man Star Force 3''' is the final game in the Mega Man Star Force series. Going out with a big bang, the game reworks the series' visual presentation, introduces dynamic gameplay mechanics, and brings back Battle Network's customization cards as Noise Mod Gear.
'''Mega Man Star Force 3''' is the final game in the Mega Man Star Force series. Going out with a big bang, the game reworks the series' visual presentation, introduces dynamic gameplay mechanics, and brings back Battle Network's Patch Cards as Noise Mod Gear.
 
*In Japan, first prints of Ryusei no Rockman 3 came with a White Card based on the version purchased; High-Speed Black Ace and Powered Red Joker.


The game’s 7 story chapters are denoted by these respective bosses at the end:
The game’s 7 story chapters are denoted by these respective bosses at the end:
#Spade Magnus
#Spade Magnes
#Diamond Ice
#Diamond Ice
#Club Strong
#Club Strong
Line 35: Line 31:
'''Guides:'''
'''Guides:'''
*[[:Category:Areas_in_MMSF3|Area Guide]]
*[[:Category:Areas_in_MMSF3|Area Guide]]
*[[Ability_Waves_(MMSF3)|Ability Waves]]
**[https://pastebin.com/Vi920aqw Mystery Wave] (temp)
*[[Bosses_in_Mega_Man_Star_Force_3|Boss Guide]]
**[https://pastebin.com/t6n6xZM6 Run Rates] (temp)
*[[Battle Card Database]]
*[[Ability_(MMSF3)|Abilities]]
*[[Battle_Cards_Info_(MMSF3)|Battle Card Info]]
*[[Battle_Cards_Info_(MMSF3)|Battle Card Info]]
*[[Battle_Cards_Locations_(MMSF3)|Battle Card Locations]]
**[[Battle_Cards_Locations_(MMSF3)|Battle Card Locations]]
*[[Brother_Band_System_(MMSF3)|Brother Band System]]
**[[Command_Codes#Mega_Man_Star_Force_3|Battle Card Commands]]
**[[Galaxy Advance]]
*[[Brother_Band_(MMSF3)|Brother Band]]
**[[Brother_Band_(MMSF3)#Opponent_Noise | Opponent Noise]]
*[[Capcom Official Tournament Rules for MMSF|Capcom Official Rules]]
*[[Capcom Official Tournament Rules for MMSF|Capcom Official Rules]]
*[https://pastebin.com/Qe1aApai Card Traders] (temp)
*[[Connectivity in Mega Man Star Force 3| Connectivity Guide]]
*[[Cipher_Code_(MMSF3)|Cipher Code]]
*[[Cipher_Code_(MMSF3)|Cipher Code]]
*[[Elements in Mega Man Star Force|Elements]]
*[[Elements in Mega Man Star Force|Elements]]
*Enemy Guides
**[[Enemies_in_Mega_Man_Star_Force_3|Minor Enemies]]
**[[Bosses_in_Mega_Man_Star_Force_3|Bosses]]
**[https://pastebin.com/kEQ3RaPe Enemy Drop Rates] (temp)
*[[Finalization]]
*[[Finalization]]
*[[Galaxy Advance]]
*[[Glitches_in_Mega_Man_Star_Force_3|Glitches]]
*[[Glitches_in_Mega_Man_Star_Force_3|Glitches]]
*[[Help Quests (MMSF3) | Help Quests]]
*[[HP_Memory_Locations_(MMSF3)|HP Memory Locations]]
*[[HP_Memory_Locations_(MMSF3)|HP Memory Locations]]
*[[Hunter-VG Quests]]
*[[Illegal Data]]
*[[Localization_Changes_in_Mega_Man_Star_Force#Mega_Man_Star_Force_3|Localization Changes]]
*[[Localization_Changes_in_Mega_Man_Star_Force#Mega_Man_Star_Force_3|Localization Changes]]
*[[Mega_Weapon_(MMSF3)|Mega Weapon]]
*[[Missable_content#V2_boss_ghosts|Missable content]]
*[[Hertz_Rescues_(MMSF3)|Mr. Hertz Rescues]]
*[[Noise Cards]]
*[[Noise Change]]
*[[Noise Change]]
*[[Noise Level]]
*[[Noise Level]]
**[[Illegal Data]]
*[[Noise Mod Gear]]
*[[Noise Mod Gear]]
*[[Purpose Cards]]
**[[Noise Cards]]
**[[White_Cards_(MMSF3)#Noise_Mode_Gear|White Cards]]
**[[Purpose Cards]]
*[[Panels in Mega Man Star Force|Panel Types]]
*[[Real World Mettenna]]
*[[Screen-Dimming Cut In]]
*[[Screen-Dimming Cut In]]
*[[Secret Satellite Server]]
*[[Secret Satellite Server]]
**[[Transformation Archive]]
**[[Battle Card Database]]
*[[Shop_Locations_(MMSF3)|Shop Locations]]
*[[Mega_Man_Star_Force_3_Staff_Roll|Staff Roll]]
*[[Mega_Man_Star_Force_3_Staff_Roll|Staff Roll]]
*[[Status in Mega Man Star Force|Status Effects]]
*[[Title_Screen_Marks#Mega_Man_Star_Force_3|Title Screen Marks]]
*[[Title_Screen_Marks#Mega_Man_Star_Force_3|Title Screen Marks]]
*[[Transformation Archive]]
*[[Viruses_in_Mega_Man_Star_Force_3|Virus Guide]]
*[[Version_Differences_in_Mega_Man_Star_Force#Mega_Man_Star_Force_3|Version Differences]]
*[[Version_Differences_in_Mega_Man_Star_Force#Mega_Man_Star_Force_3|Version Differences]]
*[[White_Cards_(MMSF3)|White Cards]]
*[[White_Cards_(MMSF3)#Wave_Station|Wave Station]]
*[[Wizard Equip Data]] (Mega Weapon)
 
==Notes==
*In Japan, first prints of Ryusei no Rockman 3 came with a White Card based on the version purchased; High-Speed Black Ace or Powered Red Joker.
*The save data can be re-initialized (i.e. delete the save) by holding down R Button, B Button, and Right Button at the same time before the CAPCOM screen.
*The Support Card system was filed for a patent by Capcom on July 9, 2008. It is set to expire on July 9, 2028.<ref>[https://patents.google.com/patent/JP2010017300A/en Google Patents “Game device, game program for achieving the game device, and recording medium”]</ref>
*The Wi-Fi Boss Encounter system was filed for a patent by Capcom on November 11, 2008 but its status is stuck on pending.<ref>[https://patents.google.com/patent/JP2010115231A/en Google Patents “Game device, game program for achieving the game device, and recording medium”]</ref>
*The Null Match Record system was filed for a patent by Capcom on November 11, 2008. It is set to expire on November 11, 2028.<ref>[https://patents.google.com/patent/JP2010115231A/en “Game device, game program for achieving it and record medium”]</ref>
 
==References==
<references/>


[[Category:Mega Man Star Force Series]] [[Category:Mega Man Star Force 3]]
[[Category:Mega Man Star Force Series]] [[Category:Mega Man Star Force 3]]

Latest revision as of 03:32, 19 November 2024

Mega Man Star Force 3: Black Ace

流星のロックマン3 ブラックエース
Ryusei no Rockman 3 Black Ace
Ryūsei no Rockman 3 Black Ace
Release Date:
Nintendo DS
JP November 13, 2008
NA June 30, 2009

Mega Man Star Force 3: Red Joker

流星のロックマン3 レッドジョーカー
Ryusei no Rockman 3 Red Joker
Ryūsei no Rockman 3 Red Joker
Release Date:
Nintendo DS
JP November 13, 2008
NA June 30, 2009

Mega Man Star Force 3 is the final game in the Mega Man Star Force series. Going out with a big bang, the game reworks the series' visual presentation, introduces dynamic gameplay mechanics, and brings back Battle Network's Patch Cards as Noise Mod Gear.

The game’s 7 story chapters are denoted by these respective bosses at the end:

  1. Spade Magnes
  2. Diamond Ice
  3. Club Strong
  4. Queen Virgo
  5. Jack Corvus
  6. Dread Joker
  7. Final Boss


Guides:

Notes

  • In Japan, first prints of Ryusei no Rockman 3 came with a White Card based on the version purchased; High-Speed Black Ace or Powered Red Joker.
  • The save data can be re-initialized (i.e. delete the save) by holding down R Button, B Button, and Right Button at the same time before the CAPCOM screen.
  • The Support Card system was filed for a patent by Capcom on July 9, 2008. It is set to expire on July 9, 2028.[1]
  • The Wi-Fi Boss Encounter system was filed for a patent by Capcom on November 11, 2008 but its status is stuck on pending.[2]
  • The Null Match Record system was filed for a patent by Capcom on November 11, 2008. It is set to expire on November 11, 2028.[3]

References