Mega Man Star Force 3: Difference between revisions
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{| style="float:right;width:auto;" class="wikitable" | {| style="float:right;width:auto;" class="wikitable" | ||
|'''''Mega Man Star Force 3 | |'''''Mega Man Star Force 3: Black Ace'''''<br/> | ||
流星のロックマン3 ブラックエース<br/> | 流星のロックマン3 ブラックエース<br/> | ||
[[File:MMSF3_BA_Cover.jpg|250px| | Ryusei no Rockman 3 Black Ace<br/> | ||
[[File:MMSF3_BA_Cover.jpg|250px|Ryūsei no Rockman 3 Black Ace]]<br/> | |||
Release Date:<br/> | Release Date:<br/> | ||
'''Nintendo DS'''<br/> | '''Nintendo DS'''<br/> | ||
JP November 13, 2008<br/> | JP November 13, 2008<br/> | ||
NA June 30, 2009<br/> | NA June 30, 2009<br/> | ||
|'''''Mega Man Star Force 3 | |'''''Mega Man Star Force 3: Red Joker'''''<br/> | ||
流星のロックマン3 レッドジョーカー<br/> | 流星のロックマン3 レッドジョーカー<br/> | ||
[[File:MMSF3_RJ_cover.jpg|250px| | Ryusei no Rockman 3 Red Joker<br/> | ||
[[File:MMSF3_RJ_cover.jpg|250px|Ryūsei no Rockman 3 Red Joker]]<br/> | |||
Release Date:<br/> | Release Date:<br/> | ||
'''Nintendo DS'''<br/> | '''Nintendo DS'''<br/> | ||
Line 18: | Line 18: | ||
|} | |} | ||
'''Mega Man Star Force 3''' is the final game in the Mega Man Star Force series. Going out with a big bang, the game reworks the series' visual presentation, introduces dynamic gameplay mechanics, and brings back Battle Network's | '''Mega Man Star Force 3''' is the final game in the Mega Man Star Force series. Going out with a big bang, the game reworks the series' visual presentation, introduces dynamic gameplay mechanics, and brings back Battle Network's Patch Cards as Noise Mod Gear. | ||
The game’s 7 story chapters are denoted by these respective bosses at the end: | |||
#Spade Magnes | |||
#Diamond Ice | |||
#Club Strong | |||
#Queen Virgo | |||
#Jack Corvus | |||
#Dread Joker | |||
#Final Boss | |||
<br/> | |||
'''Guides:''' | |||
*[[:Category:Areas_in_MMSF3|Area Guide]] | *[[:Category:Areas_in_MMSF3|Area Guide]] | ||
*[[ | **[https://pastebin.com/Vi920aqw Mystery Wave] (temp) | ||
**[https://pastebin.com/t6n6xZM6 Run Rates] (temp) | |||
*[[Ability_(MMSF3)|Abilities]] | |||
*[[Battle_Cards_Info_(MMSF3)|Battle Card Info]] | *[[Battle_Cards_Info_(MMSF3)|Battle Card Info]] | ||
*[[Battle_Cards_Locations_(MMSF3)|Battle Card Locations]] | **[[Battle_Cards_Locations_(MMSF3)|Battle Card Locations]] | ||
*[[ | **[[Command_Codes#Mega_Man_Star_Force_3|Battle Card Commands]] | ||
**[[Galaxy Advance]] | |||
*[[Brother_Band_(MMSF3)|Brother Band]] | |||
**[[Brother_Band_(MMSF3)#Opponent_Noise | Opponent Noise]] | |||
*[[Capcom Official Tournament Rules for MMSF|Capcom Official Rules]] | |||
*[https://pastebin.com/Qe1aApai Card Traders] (temp) | |||
*[[Connectivity in Mega Man Star Force 3| Connectivity Guide]] | |||
*[[Cipher_Code_(MMSF3)|Cipher Code]] | |||
*[[DS Download Station]] | |||
*[[Elements in Mega Man Star Force|Elements]] | |||
*Enemy Guides | |||
**[[Enemies_in_Mega_Man_Star_Force_3|Minor Enemies]] | |||
**[[Bosses_in_Mega_Man_Star_Force_3|Bosses]] | |||
**[https://pastebin.com/kEQ3RaPe Enemy Drop Rates] (temp) | |||
*[[Finalization]] | |||
*[[Glitches_in_Mega_Man_Star_Force_3|Glitches]] | *[[Glitches_in_Mega_Man_Star_Force_3|Glitches]] | ||
*[[ | *[[Help Quests (MMSF3) | Help Quests]] | ||
*[[ | *[[HP_Memory_Locations_(MMSF3)|HP Memory Locations]] | ||
*[[ | *[[Localization_Changes_in_Mega_Man_Star_Force#Mega_Man_Star_Force_3|Localization Changes]] | ||
*[[Purpose Cards]] | *[[Missable_content#V2_boss_ghosts|Missable content]] | ||
*[[ | *[[Noise Change]] | ||
*[[Noise Level]] | |||
**[[Illegal Data]] | |||
*[[Noise Mod Gear]] | |||
**[[Noise Cards]] | |||
**[[White_Cards_(MMSF3)#Noise_Mode_Gear|White Cards]] | |||
**[[Purpose Cards]] | |||
*[[Panels in Mega Man Star Force|Panel Types]] | |||
*[[Real World Mettenna]] | |||
*[[Screen-Dimming Cut In]] | |||
*[[Secret Satellite Server]] | |||
**[[Transformation Archive]] | |||
**[[Battle Card Database]] | |||
*[[Shop_Locations_(MMSF3)|Shop Locations]] | |||
*[[Mega_Man_Star_Force_3_Staff_Roll|Staff Roll]] | *[[Mega_Man_Star_Force_3_Staff_Roll|Staff Roll]] | ||
*[[ | *[[Status in Mega Man Star Force|Status Effects]] | ||
*[[ | *[[Title_Screen_Marks#Mega_Man_Star_Force_3|Title Screen Marks]] | ||
*[[ | *[[Version_Differences_in_Mega_Man_Star_Force#Mega_Man_Star_Force_3|Version Differences]] | ||
*[[White | *[[White_Cards_(MMSF3)#Wave_Station|Wave Station]] | ||
*[[Wizard Equip Data]] (Mega Weapon) | |||
==Notes== | |||
*In Japan, first prints of Ryusei no Rockman 3 came with a White Card based on the version purchased; High-Speed Black Ace or Powered Red Joker. | |||
*The save data can be re-initialized (i.e. delete the save) by holding down R Button, B Button, and Right Button at the same time before the CAPCOM screen. | |||
*Despite the game not coming out in Europe, it has a French translation in the instruction booklet for the Canadian release. | |||
*The Support Card system was filed for a patent by Capcom on July 9, 2008. It is set to expire on July 9, 2028.<ref>[https://patents.google.com/patent/JP2010017300A/en Google Patents “Game device, game program for achieving the game device, and recording medium”]</ref> | |||
*The Wi-Fi Boss Encounter system was filed for a patent by Capcom on November 11, 2008 but its status is stuck on pending.<ref>[https://patents.google.com/patent/JP2010115232A/en Google Patents “Game device, game program for achieving the game device, and recording medium”]</ref> | |||
*The Null Match Record system was filed for a patent by Capcom on November 11, 2008. It is set to expire on November 11, 2028.<ref>[https://patents.google.com/patent/JP2010115231A/en “Game device, game program for achieving it and record medium”]</ref> | |||
==References== | |||
<references/> | |||
[[Category:Mega Man Star Force Series]] [[Category:Mega Man Star Force 3]] | [[Category:Mega Man Star Force Series]] [[Category:Mega Man Star Force 3]] |
Latest revision as of 23:07, 27 November 2024
Mega Man Star Force 3 is the final game in the Mega Man Star Force series. Going out with a big bang, the game reworks the series' visual presentation, introduces dynamic gameplay mechanics, and brings back Battle Network's Patch Cards as Noise Mod Gear.
The game’s 7 story chapters are denoted by these respective bosses at the end:
- Spade Magnes
- Diamond Ice
- Club Strong
- Queen Virgo
- Jack Corvus
- Dread Joker
- Final Boss
Guides:
- Area Guide
- Mystery Wave (temp)
- Run Rates (temp)
- Abilities
- Battle Card Info
- Brother Band
- Capcom Official Rules
- Card Traders (temp)
- Connectivity Guide
- Cipher Code
- DS Download Station
- Elements
- Enemy Guides
- Minor Enemies
- Bosses
- Enemy Drop Rates (temp)
- Finalization
- Glitches
- Help Quests
- HP Memory Locations
- Localization Changes
- Missable content
- Noise Change
- Noise Level
- Noise Mod Gear
- Panel Types
- Real World Mettenna
- Screen-Dimming Cut In
- Secret Satellite Server
- Shop Locations
- Staff Roll
- Status Effects
- Title Screen Marks
- Version Differences
- Wave Station
- Wizard Equip Data (Mega Weapon)
Notes
- In Japan, first prints of Ryusei no Rockman 3 came with a White Card based on the version purchased; High-Speed Black Ace or Powered Red Joker.
- The save data can be re-initialized (i.e. delete the save) by holding down R Button, B Button, and Right Button at the same time before the CAPCOM screen.
- Despite the game not coming out in Europe, it has a French translation in the instruction booklet for the Canadian release.
- The Support Card system was filed for a patent by Capcom on July 9, 2008. It is set to expire on July 9, 2028.[1]
- The Wi-Fi Boss Encounter system was filed for a patent by Capcom on November 11, 2008 but its status is stuck on pending.[2]
- The Null Match Record system was filed for a patent by Capcom on November 11, 2008. It is set to expire on November 11, 2028.[3]