Mega Man Battle Network 5: Difference between revisions

From The Rockman EXE Zone Wiki

No edit summary
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
{| style="float:right;width:auto;" class="wikitable"
{| style="float:right;width:auto;" class="wikitable"
|'''''Mega Man Battle Network 5: Team ProtoMan'''''<br/>
|'''''Mega Man Battle Network 5: Team ProtoMan'''''<br/>
ロックマンエグゼ5 チーム オブ カーネル<br/>Rockman EXE 5 Team of Blues<br/>
ロックマンエグゼ5 チーム オブ ブルース<br/>Rockman EXE 5 Team of Blues<br/>
[[File:RockmanEXE5Blues_Cover.jpg|250px|Team ProtoMan version]]<br/>
[[File:RockmanEXE5Blues_Cover.jpg|250px|Team ProtoMan version]]<br/>
Release Date:<br/>
Release Date:<br/>
Line 15: Line 15:
EU October 15, 2015<br/>
EU October 15, 2015<br/>
|'''''Mega Man Battle Network 5: Team Colonel'''''<br/>
|'''''Mega Man Battle Network 5: Team Colonel'''''<br/>
ロックマンエグゼ5 チーム オブ ブルース<br/>Rockman EXE 5 Team of Colonel<br/>
ロックマンエグゼ5 チーム オブ カーネル<br/>Rockman EXE 5 Team of Colonel<br/>
[[File:RockmanEXE5Colonel_Cover.jpg|250px|Team Colonel version]]<br/>
[[File:RockmanEXE5Colonel_Cover.jpg|250px|Team Colonel version]]<br/>
Release Date:<br/>
Release Date:<br/>
Line 144: Line 144:
*While most MMBN Game Paks are the standard gray color, Japanese Game Pak for Team Colonel is teal colored. International versions use the standard gray color.
*While most MMBN Game Paks are the standard gray color, Japanese Game Pak for Team Colonel is teal colored. International versions use the standard gray color.
*For GBA version: The PRESS START will not appear for a few seconds due to the game checking if its external port is being used, in which PRESS START will appear sooner. The Progress Chip Gate will make it appear faster, while the Wireless Adapter will make it appear the fastest.
*For GBA version: The PRESS START will not appear for a few seconds due to the game checking if its external port is being used, in which PRESS START will appear sooner. The Progress Chip Gate will make it appear faster, while the Wireless Adapter will make it appear the fastest.
*The Crossover Battle system was filed for a patent by Capcom and Konami on October 27, 2004. It is set to expire on October 27, 2024.<ref>[https://patents.google.com/patent/JP2006122215A/en Google Patents “Control method of match-type game by different game programs”]</ref>


==References==
==References==

Latest revision as of 21:01, 14 September 2024

Game Boy Advance

Mega Man Battle Network 5: Team ProtoMan

ロックマンエグゼ5 チーム オブ ブルース
Rockman EXE 5 Team of Blues
Team ProtoMan version
Release Date:
Game Boy Advance
JP December 9, 2004
NA June 21, 2005
EU June 10, 2005
Wii U Virtual Console
JP September 9, 2015
NA December 17, 2015
EU October 15, 2015

Mega Man Battle Network 5: Team Colonel

ロックマンエグゼ5 チーム オブ カーネル
Rockman EXE 5 Team of Colonel
Team Colonel version
Release Date:
Game Boy Advance
JP February 24, 2005
NA June 21, 2005
EU June 10, 2005
Wii U Virtual Console
JP September 9, 2015
NA December 17, 2015
EU October 15, 2015

Mega Man Battle Network 5 saw the first time players are able to play as other Navis using the traditional Battle Network battle system.

The game’s 7 story chapters are denoted by these respective bosses at the end:

  1. BlizzardMan
  2. ShadeMan
  3. CloudMan
  4. Dark MegaMan
  5. CosmoMan
  6. Dark ProtoMan/Dark Colonel
  7. Final Boss
Since items are locked according to which Murkland (Nebula Area) doors are opened, they will be marked as such:
Terminology Description
L1 Level 1. The door to Nebula Area 1 is closed.
L2 Level 2. The door to Nebula Area 1 is opened, and the door to Nebula Area 4 is closed.
L3 Level 3. Both the doors to Nebula Area 1 and Nebula Area 4 are opened.


Guides:

Nintendo DS

Mega Man Battle Network 5: Double Team DS

ロックマンエグゼ5DS ツインリーダーズ
Rockman EXE 5 DS Twin Leaders
Double Team DS
Release Date:
Nintendo DS
JP July 21, 2005
NA November 1, 2005
EU April 13, 2006
AUS April 12, 2007

Mega Man Battle Network 5: Double Team DS is the first Battle Network port on the Nintendo DS. In addition to having both games on one Game Pak, many changes and fixes have been made for the DS format. The European version of the game is the first time the games have been officially translated to languages other than English.


Guides:

Notes

  • For GBA version: The Japanese version saw multiple release variations for this game:
    • Early purchase of Team of Blues came with a Dark Sword Progress BattleChip.
    • Team of Blues came with an additional gift depending on the retailer it was purchased from. Wristband SearchMan ver. (e-Capcom).
    • Team of Colonel came with an additional gift depending on the retailer it was purchased from. Wristband KnightMan ver. (e-Capcom), Gospel Modification Card (Ito-Yokado), Serenade Modification Card (Toys 'R' Us).
    • Rockman EXE 5 Team Colonel had a pre-release with the Rockman EXE 5 Team of Colonel - Movie Release Edition, which could be pre-ordered alongside the ticket for the Rockman EXE and Duel Masters movie. This edition of the game started shipping on February 4th[1][2]. It came with a mini 2005 calendar and a ForteXX Modification Card. Certain theaters also included a Dark Thunder Progress BattleChip.
    • Rockman EXE 5 Team of Blues with Modification Card! Guide Book Value Pack came with with the Special Compilation Guide Book and a Hikari Saito Modification Card.
    • Rockman EXE 5 Team of Colonel with Modification Card! Guide Book Value Pack came with the Special Compilation Guide Book and a Proto Modification Card.
  • For GBA version: North American first print of the games came with the Lightning3 Advanced BattleChip for Team ProtoMan and Meteors3 Advanced BattleChip for Team Colonel.
  • For DS version: In Japan, early purchase of Twin Leaders came with a Rockman Sword stylus and LCD cleaner.
  • While most MMBN Game Paks are the standard gray color, Japanese Game Pak for Team Colonel is teal colored. International versions use the standard gray color.
  • For GBA version: The PRESS START will not appear for a few seconds due to the game checking if its external port is being used, in which PRESS START will appear sooner. The Progress Chip Gate will make it appear faster, while the Wireless Adapter will make it appear the fastest.
  • The Crossover Battle system was filed for a patent by Capcom and Konami on October 27, 2004. It is set to expire on October 27, 2024.[3]

References