Mega Man Battle Network 5: Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
No edit summary |
||
(13 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | |||
==Game Boy Advance== | ==Game Boy Advance== | ||
{| style="float:right;width:auto;" class="wikitable" | {| style="float:right;width:auto;" class="wikitable" | ||
|'''''Mega Man Battle Network 5: Team ProtoMan'''''<br/> | |'''''Mega Man Battle Network 5: Team ProtoMan'''''<br/> | ||
ロックマンエグゼ5 チーム オブ | ロックマンエグゼ5 チーム オブ ブルース<br/>Rockman EXE 5 Team of Blues<br/> | ||
[[File:RockmanEXE5Blues_Cover.jpg|250px|Team ProtoMan version]]<br/> | [[File:RockmanEXE5Blues_Cover.jpg|250px|Team ProtoMan version]]<br/> | ||
Release Date:<br/> | Release Date:<br/> | ||
Line 14: | Line 15: | ||
EU October 15, 2015<br/> | EU October 15, 2015<br/> | ||
|'''''Mega Man Battle Network 5: Team Colonel'''''<br/> | |'''''Mega Man Battle Network 5: Team Colonel'''''<br/> | ||
ロックマンエグゼ5 チーム オブ | ロックマンエグゼ5 チーム オブ カーネル<br/>Rockman EXE 5 Team of Colonel<br/> | ||
[[File:RockmanEXE5Colonel_Cover.jpg|250px|Team Colonel version]]<br/> | [[File:RockmanEXE5Colonel_Cover.jpg|250px|Team Colonel version]]<br/> | ||
Release Date:<br/> | Release Date:<br/> | ||
Line 28: | Line 29: | ||
'''''Mega Man Battle Network 5''''' saw the first time players are able to play as other Navis using the traditional Battle Network battle system. | '''''Mega Man Battle Network 5''''' saw the first time players are able to play as other Navis using the traditional Battle Network battle system. | ||
The game’s 7 story chapters are denoted by these respective bosses at the end: | The game’s 7 story chapters are denoted by these respective bosses at the end: | ||
Line 69: | Line 60: | ||
**[[Battle_Green_Mystery_Datas_(MMBN5)|Battle Green Mystery Datas]] | **[[Battle_Green_Mystery_Datas_(MMBN5)|Battle Green Mystery Datas]] | ||
**[[Squirrel Comp Maze]] | **[[Squirrel Comp Maze]] | ||
*[https://pastebin.com/t1R5gKsF Run Rates] (temp) | **[https://pastebin.com/t1R5gKsF Run Rates] (temp) | ||
*[[BattleChip_Info_(MMBN5)|BattleChip Info]] | *[[BattleChip_Info_(MMBN5)|BattleChip Info]] | ||
**[[BattleChip Locations (MMBN5)|BattleChip Locations]] | **[[BattleChip Locations (MMBN5)|BattleChip Locations]] | ||
Line 75: | Line 66: | ||
**[[Program_Advance_(MMBN5)|Program Advance Memo]] | **[[Program_Advance_(MMBN5)|Program Advance Memo]] | ||
*[[Boktai_Crossover (MMBN5)|Boktai Crossover]] | *[[Boktai_Crossover (MMBN5)|Boktai Crossover]] | ||
*[[ | *[[Busting_Level_in_Mega_Man_Battle_Network|Busting Level]] | ||
*[[Capcom Official Tournament Rules for MMBN#Mega_Man_Battle_Network_5|Capcom Official Rules]] | *[[Capcom Official Tournament Rules for MMBN#Mega_Man_Battle_Network_5|Capcom Official Rules]] | ||
* [[Changes_in_Mega_Man_Battle_Network_Legacy_Collection#Mega_Man_Battle_Network_5|Changes in Legacy Collection]] | |||
*[[Virtual_Console_Differences_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_5 | Changes in Virtual Console]] | |||
*[https://pastebin.com/TeFxwFYE Chip Traders] (temp) | *[https://pastebin.com/TeFxwFYE Chip Traders] (temp) | ||
*[[Connectivity in Mega Man Battle Network 5|Connectivity Guide]] | *[[Connectivity in Mega Man Battle Network 5|Connectivity Guide]] | ||
Line 92: | Line 85: | ||
*[[Localization_Changes#Mega_Man_Battle_Network_5|Localization Changes]] | *[[Localization_Changes#Mega_Man_Battle_Network_5|Localization Changes]] | ||
*[[Lotto Numbers (MMBN5)|Lotto Numbers]] | *[[Lotto Numbers (MMBN5)|Lotto Numbers]] | ||
*[[Missable_content#Mega_Man_Battle_Network_5|Missable content]] | |||
*[[NaviCustomizer_(MMBN5)|Navi Customizer]] | *[[NaviCustomizer_(MMBN5)|Navi Customizer]] | ||
*[[Nebula Area Gates]] | *[[Nebula Area Gates]] | ||
*[[Panels in Mega Man Battle Network|Panel Types]] | *[[Panels in Mega Man Battle Network|Panel Types]] | ||
*[[Patch_Cards_in_Mega_Man_Battle_Network_5|Patch Cards]] (Card e-Reader) | |||
*[[PowerUp_(MMBN5) | PowerUp Guide]] | *[[PowerUp_(MMBN5) | PowerUp Guide]] | ||
*[[Progress Chip Gate]] | *[[Progress Chip Gate]] | ||
Line 107: | Line 102: | ||
*[[Title_Screen_Marks#Mega_Man_Battle_Network_5|Title Screen Marks]] | *[[Title_Screen_Marks#Mega_Man_Battle_Network_5|Title Screen Marks]] | ||
*[[Version_Differences_in_Mega_Man_Battle_Network_5|Version Differences]] | *[[Version_Differences_in_Mega_Man_Battle_Network_5|Version Differences]] | ||
==Nintendo DS== | ==Nintendo DS== | ||
Line 123: | Line 117: | ||
'''Mega Man Battle Network 5: Double Team DS''' is the first Battle Network port on the Nintendo DS. In addition to having both games on one Game Pak, many changes and fixes have been made for the DS format. The European version of the game is the first time the games have been officially translated to languages other than English. | '''Mega Man Battle Network 5: Double Team DS''' is the first Battle Network port on the Nintendo DS. In addition to having both games on one Game Pak, many changes and fixes have been made for the DS format. The European version of the game is the first time the games have been officially translated to languages other than English. | ||
<br/> | <br/> | ||
Line 131: | Line 123: | ||
*[[Changes in Mega Man Battle Network 5 Double Team DS|Changes in BN5 Double Team DS]] | *[[Changes in Mega Man Battle Network 5 Double Team DS|Changes in BN5 Double Team DS]] | ||
*[[Cross_MegaMan|Cross MegaMan Forms]] | *[[Cross_MegaMan|Cross MegaMan Forms]] | ||
*[[Dark_Soul#MMBN5_DS|Dark Soul]] | |||
*[[W_Slot#Mega_Man_Battle_Network_5:_Double_Team_DS|Double Slot]] | *[[W_Slot#Mega_Man_Battle_Network_5:_Double_Team_DS|Double Slot]] | ||
*[[Glitches_in_Mega_Man_Battle_Network_5#MMBN5_DS_Only|Glitches]] | *[[Glitches_in_Mega_Man_Battle_Network_5#MMBN5_DS_Only|Glitches]] | ||
Line 138: | Line 131: | ||
*[[Party_Customizer|Party Customizer]] | *[[Party_Customizer|Party Customizer]] | ||
*[[Mega_Man_Battle_Network_5DS_Staff_Roll|Staff Roll]] | *[[Mega_Man_Battle_Network_5DS_Staff_Roll|Staff Roll]] | ||
==Notes== | |||
*For GBA version: The Japanese version saw multiple release variations for this game: | |||
**Early purchase of ''Team of Blues'' came with a ''Dark Sword'' Progress BattleChip. | |||
**''Team of Blues'' came with an additional gift depending on the retailer it was purchased from. ''Wristband SearchMan ver.'' (e-Capcom). | |||
**''Team of Colonel'' came with an additional gift depending on the retailer it was purchased from. ''Wristband KnightMan ver.'' (e-Capcom), ''Gospel Modification Card'' (Ito-Yokado), ''Serenade Modification Card'' (Toys 'R' Us). | |||
**''Rockman EXE 5 Team Colonel'' had a pre-release with the ''Rockman EXE 5 Team of Colonel - Movie Release Edition'', which could be pre-ordered alongside the ticket for the Rockman EXE and Duel Masters movie. This edition of the game started shipping on February 4th<ref>[https://web.archive.org/web/20041230140645/http://www.capcom.co.jp:80/rockmanexe/event/gekijyo/ Official site archive]</ref><ref>[https://web.archive.org/web/20041120162622/http://www.rockman-duel.com/present.html Movie site archive]</ref>. It came with a mini 2005 calendar and a ''ForteXX Modification Card''. Certain theaters also included a ''Dark Thunder'' Progress BattleChip. | |||
**''Rockman EXE 5 Team of Blues with Modification Card! Guide Book Value Pack'' came with with the ''Special Compilation Guide Book'' and a ''Hikari Saito Modification Card''. | |||
**''Rockman EXE 5 Team of Colonel with Modification Card! Guide Book Value Pack'' came with the ''Special Compilation Guide Book'' and a ''Proto Modification Card''. | |||
*For GBA version: North American first print of the games came with the ''Lightning3'' Advanced BattleChip for ''Team ProtoMan'' and ''Meteors3'' Advanced BattleChip for ''Team Colonel''. | |||
*For DS version: In Japan, early purchase of ''Twin Leaders'' came with a ''Rockman Sword stylus and LCD cleaner''. | |||
*While most MMBN Game Paks are the standard gray color, Japanese Game Pak for Team Colonel is teal colored. International versions use the standard gray color. | |||
*For GBA version: The PRESS START will not appear for a few seconds due to the game checking if its external port is being used, in which PRESS START will appear sooner. The Progress Chip Gate will make it appear faster, while the Wireless Adapter will make it appear the fastest. | |||
*The Crossover Battle system was filed for a patent by Capcom and Konami on October 27, 2004. It is set to expire on October 27, 2024.<ref>[https://patents.google.com/patent/JP2006122215A/en Google Patents “Control method of match-type game by different game programs”]</ref> | |||
==References== | ==References== |
Latest revision as of 21:01, 14 September 2024
Game Boy Advance
Mega Man Battle Network 5 saw the first time players are able to play as other Navis using the traditional Battle Network battle system.
The game’s 7 story chapters are denoted by these respective bosses at the end:
- BlizzardMan
- ShadeMan
- CloudMan
- Dark MegaMan
- CosmoMan
- Dark ProtoMan/Dark Colonel
- Final Boss
Terminology | Description |
---|---|
L1 | Level 1. The door to Nebula Area 1 is closed. |
L2 | Level 2. The door to Nebula Area 1 is opened, and the door to Nebula Area 4 is closed. |
L3 | Level 3. Both the doors to Nebula Area 1 and Nebula Area 4 are opened. |
Guides:
- Area Guide
- Map Guide
- (JP) (LC) Mystery Data (temp)
- (GBA-EN) Mystery Data (temp)
- (5DS) Mystery Data (temp)
- Battle Green Mystery Datas
- Squirrel Comp Maze
- Run Rates (temp)
- BattleChip Info
- Boktai Crossover
- Busting Level
- Capcom Official Rules
- Changes in Legacy Collection
- Changes in Virtual Console
- Chip Traders (temp)
- Connectivity Guide
- Dark Soul
- Double Soul
- Elements & Types
- Emotion Window
- Enemy Guides
- Folders
- Glitches
- Karma
- Liberation Missions
- Localization Changes
- Lotto Numbers
- Missable content
- Navi Customizer
- Nebula Area Gates
- Panel Types
- Patch Cards (Card e-Reader)
- PowerUp Guide
- Progress Chip Gate
- Screen-Dimming Cut In
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Team Navis
- Title Screen Marks
- Version Differences
Nintendo DS
Mega Man Battle Network 5: Double Team DS ロックマンエグゼ5DS ツインリーダーズ |
Mega Man Battle Network 5: Double Team DS is the first Battle Network port on the Nintendo DS. In addition to having both games on one Game Pak, many changes and fixes have been made for the DS format. The European version of the game is the first time the games have been officially translated to languages other than English.
Guides:
- Boktai Crossover
- Changes in BN5 Double Team DS
- Cross MegaMan Forms
- Dark Soul
- Double Slot
- Glitches
- Localization Changes
- Lotto Numbers
- Party Battle System
- Party Customizer
- Staff Roll
Notes
- For GBA version: The Japanese version saw multiple release variations for this game:
- Early purchase of Team of Blues came with a Dark Sword Progress BattleChip.
- Team of Blues came with an additional gift depending on the retailer it was purchased from. Wristband SearchMan ver. (e-Capcom).
- Team of Colonel came with an additional gift depending on the retailer it was purchased from. Wristband KnightMan ver. (e-Capcom), Gospel Modification Card (Ito-Yokado), Serenade Modification Card (Toys 'R' Us).
- Rockman EXE 5 Team Colonel had a pre-release with the Rockman EXE 5 Team of Colonel - Movie Release Edition, which could be pre-ordered alongside the ticket for the Rockman EXE and Duel Masters movie. This edition of the game started shipping on February 4th[1][2]. It came with a mini 2005 calendar and a ForteXX Modification Card. Certain theaters also included a Dark Thunder Progress BattleChip.
- Rockman EXE 5 Team of Blues with Modification Card! Guide Book Value Pack came with with the Special Compilation Guide Book and a Hikari Saito Modification Card.
- Rockman EXE 5 Team of Colonel with Modification Card! Guide Book Value Pack came with the Special Compilation Guide Book and a Proto Modification Card.
- For GBA version: North American first print of the games came with the Lightning3 Advanced BattleChip for Team ProtoMan and Meteors3 Advanced BattleChip for Team Colonel.
- For DS version: In Japan, early purchase of Twin Leaders came with a Rockman Sword stylus and LCD cleaner.
- While most MMBN Game Paks are the standard gray color, Japanese Game Pak for Team Colonel is teal colored. International versions use the standard gray color.
- For GBA version: The PRESS START will not appear for a few seconds due to the game checking if its external port is being used, in which PRESS START will appear sooner. The Progress Chip Gate will make it appear faster, while the Wireless Adapter will make it appear the fastest.
- The Crossover Battle system was filed for a patent by Capcom and Konami on October 27, 2004. It is set to expire on October 27, 2024.[3]