Mega Man Battle Network 3: Difference between revisions
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**[[Mod Tools]] | **[[Mod Tools]] | ||
*[[Panels in Mega Man Battle Network|Panel Types]] | *[[Panels in Mega Man Battle Network|Panel Types]] | ||
*[[PowerUp_(MMBN3) | PowerUp Guide]] | |||
*[[Program Advance (MMBN3)|Program Advance Memo]] | *[[Program Advance (MMBN3)|Program Advance Memo]] | ||
*[[Shop_Locations_(MMBN3)|Shop Locations]] | *[[Shop_Locations_(MMBN3)|Shop Locations]] |
Revision as of 13:02, 5 January 2023
Mega Man Battle Network 3 is the first game to come in 2 versions and the final Japanese game to don the Battle Network subtitle. The game saw the first time outside merchandise influences the series gameplay; The anime and card game provided material for Compression Commands and Mod Codes. In some later promotional material, the initial Japanese version of game was called Rockman EXE 3 WHITE.
- First print Japanese release of the games contained a Rockman EXE Card Game Carddass card. Ground Style for Rockman EXE 3 and Shadow Style for Rockman EXE 3 BLACK.
- Battle Network Rockman EXE 3 Black saw a pre-release at the 17th Next-Generation World Hobby Fair events (starting on January 19th)[1] and mail-order (delivered starting from February 10th)[2].
The game’s 8 story chapters are denoted by these respective bosses at the end:
- FlashMan
- BeastMan
- BubbleMan
- DesertMan
- PlantMan
- FlameMan
- DrillMan
- Final Boss
- Area Guide
- BattleChip Info
- Busting Level
- Capcom Official Rules
- Connectivity Guide
- Cross-Game Compatibility with NT
- Enemy Guides
- Famous' Secret Information
- Folders
- Glitches
- Job BBS
- Localization Changes
- Lotto Numbers
- Missable content
- Monoliths
- Navi Customizer
- Panel Types
- PowerUp Guide
- Program Advance Memo
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Style Change
- Title Screen Marks
- Version Differences
- Virtual Console Changes
- Virus Breeder
References
- ↑ Official Capcom web archive
- ↑ Monthly CoroCoro Comic February 2003 issue