This section is under construction.
|
The information may not be complete or 100% accurate.
|
|
These are the editable Folders and Extra Folders in Mega Man Battle Network 3.
Folder Locations
Editable Folders
Folder |
Location
|
Fldr1 |
Start with it.
|
Fldr2 |
Given in Chapter 5, after completing Tora's Jobs.
|
Extra Folders
Folder |
Location
|
XtraFldr (オマケフォルダ Extra Folder) |
Given when you receive the NaviCust in Chapter 2. This Folder can be re-obtained from a Navi in ACDC Square.
|
PreFoldr (ヨセンフォルダ Preliminary Folder) |
This Folder was forced to be used in the N1 Grand Prix preliminaries. This Folder can be re-obtained from a Navi in SciLab Square.
|
HdesFldr (ジゴクフォルダ Hell Folder) |
This Folder was forced to be used in the N1 Grand Prix. This Folder can be re-obtained from a SciLab uniform man in Hades Mountain.
|
N1-FldrA (N1フォルダA N1 Folder A) |
This Folder was an option used in the N1 Grand Prix. This Folder can be re-obtained from a boy in Hades Mountain.
|
N1-FldrB (N1フォルダB N1 Folder B) |
This Folder was an option used in the N1 Grand Prix. This Folder can be re-obtained from a big-chinned man in Hades Mountain.
|
N1-FldrC (N1フォルダC N1 Folder C) |
This Folder was an option used in the N1 Grand Prix. This Folder can be re-obtained from a scientist in Hades Mountain.
|
N1-FldrD (N1フォルダD N1 Folder D) |
This Folder was an option used in the N1 Grand Prix. This Folder can be re-obtained from a suited man in Hades Mountain.
|
FamFoldr (名人フォルダ Meijin Folder) |
This Folder is given by a white-coat man in the DNN TV Station Lobby. Available starting in Chapter 8.
|
ApprFldr (みならいフォルダ Apprentice Folder) |
This Folder is given by a SciLab uniform man in ACDC Town. Available starting in Chapter 8.
|
Main Folders
Folder1
Fldr1
Chip Name |
Code |
Potential PA
|
Cannon |
A
|
Cannon |
A
|
Cannon |
B
|
Cannon |
B
|
ShotGun |
J
|
ShotGun |
J
|
ShotGun |
J
|
V-Gun |
D
|
V-Gun |
D
|
V-Gun |
D
|
SideGun |
S
|
AirShot |
*
|
AirShot |
*
|
AirShot |
*
|
MiniBomb |
B
|
MiniBomb |
B
|
MiniBomb |
S
|
Sword |
L
|
Sword |
L
|
Sword |
L
|
WideSwrd |
L
|
PanlOut1 |
B
|
PanlOut1 |
B
|
AreaGrab |
L
|
Recov10 |
A
|
Recov10 |
A
|
Recov10 |
L
|
Recov10 |
L
|
Atk+10 |
*
|
Atk+10 |
*
|
Folder2
Fldr2
Chip Name |
Code |
Potential PA
|
Ratton1 |
H
|
Ratton1 |
H
|
Ratton1 |
H
|
Ratton1 |
H
|
ZapRing1 |
S
|
ZapRing1 |
S
|
ZapRing1 |
S
|
ZapRing2 |
W
|
ZapRing2 |
W
|
ZapRing2 |
W
|
IceWave1 |
W
|
IceWave1 |
W
|
IceWave1 |
W
|
IceWave1 |
W
|
MiniBomb |
*
|
MiniBomb |
*
|
MiniBomb |
*
|
WideSwrd |
E
|
CustSwrd |
V
|
Slasher |
D
|
Pawn |
E
|
Knight |
U
|
Rook |
Q
|
AreaGrab |
L
|
Recov50 |
*
|
Recov50 |
*
|
Recov50 |
*
|
Recov50 |
*
|
Atk+10 |
*
|
Atk+10 |
*
|
XtraFolder
XtraFldr
Chip Name |
Code |
Potential PA
|
Cannon |
A
|
Cannon |
A
|
Cannon |
A
|
Cannon |
A
|
ShotGun |
J
|
ShotGun |
J
|
ShotGun |
J
|
ShotGun |
J
|
V-Gun |
D
|
V-Gun |
D
|
V-Gun |
D
|
V-Gun |
D
|
SideGun |
S
|
SideGun |
S
|
SideGun |
S
|
SideGun |
S
|
AirShot1 |
*
|
AirShot1 |
*
|
AirShot1 |
*
|
AirShot1 |
*
|
MiniBomb |
B
|
MiniBomb |
B
|
MiniBomb |
B
|
MiniBomb |
B
|
Sword |
L
|
Sword |
L
|
Sword |
L
|
Sword |
L
|
WideSwrd |
L
|
AreaGrab |
L
|
PreFolder
PreFoldr
Chip Name |
Code |
Potential PA
|
Ratton1 |
A
|
Ratton1 |
A
|
Ratton1 |
F
|
Ratton1 |
F
|
ShotGun |
F
|
ShotGun |
F
|
ShotGun |
*
|
V-Gun |
G
|
V-Gun |
G
|
V-Gun |
*
|
SideGun |
Y
|
SideGun |
Y
|
SideGun |
*
|
Spreader |
M |
H-Burst
|
Spreader |
N
|
Spreader |
O
|
DashAtk |
G
|
Lance |
H
|
PanlGrab |
Y
|
PanlGrab |
Y
|
Guard |
*
|
Guard |
*
|
Guard |
*
|
Guard |
*
|
Sword |
Y |
LifeSwrd
|
WideSwrd |
Y
|
LongSwrd |
Y
|
Atk+10 |
*
|
Atk+10 |
*
|
Atk+10 |
*
|
HadesFolder
HdesFldr
Chip Name |
Code |
Potential PA
|
Bubbler |
A
|
Bubbler |
A
|
HeatShot |
B
|
HeatShot |
B
|
SnglBomb |
D
|
SnglBomb |
D
|
SnglBomb |
D
|
CannBall |
D
|
CannBall |
D
|
CannBall |
D
|
Burner |
S
|
Burner |
S
|
Burner |
S
|
Burner |
S
|
Boomer1 |
H
|
Boomer1 |
H
|
Boomer1 |
H
|
Boomer1 |
H
|
WideSwrd |
Q
|
LongSwrd |
E
|
FireSwrd |
F
|
AquaSwrd |
N
|
ElecSwrd |
V
|
BambSwrd |
W
|
Recov80 |
D
|
Recov80 |
D
|
Atk+10 |
*
|
Roll |
R
|
GutsMan |
G
|
GutsManV2 |
G
|
N1-FolderA
N1-FldrA
Chip Name |
Code |
Potential PA
|
HiCannon |
H |
Z-Canon2
|
HiCannon |
H
|
HiCannon |
I
|
HiCannon |
J
|
SonicWav |
G
|
SonicWav |
G
|
SonicWav |
G
|
ZapRing1 |
A
|
ZapRing1 |
A
|
ZapRing1 |
*
|
Lance |
Z
|
Boomer1 |
H
|
Burner |
F
|
Invis |
*
|
Invis |
*
|
Sword |
Y |
LifeSwrd
|
WideSwrd |
Y
|
LongSwrd |
Y
|
LongSwrd |
L
|
LongSwrd |
R
|
FireSwrd |
F
|
AquaSwrd |
A
|
ElecSwrd |
E
|
BambSwrd |
W
|
VarSwrd |
C
|
AreaGrab |
*
|
AreaGrab |
*
|
Roll |
R
|
FlashMan |
F
|
BeastMan |
B
|
N1-FolderB
N1-FldrB
Chip Name |
Code |
Potential PA
|
Cannon |
A |
Z-Canon1
|
Cannon |
B
|
Cannon |
B
|
Cannon |
C
|
AirShot1 |
*
|
AirShot1 |
*
|
AirShot1 |
*
|
AirShot1 |
*
|
Bubbler |
*
|
Bubbler |
*
|
Bubbler |
*
|
Bubbler |
*
|
HeatShot |
*
|
HeatShot |
*
|
HeatShot |
*
|
HeatShot |
*
|
ZapRing1 |
A
|
ZapRing1 |
M
|
ZapRing1 |
P
|
ZapRing1 |
*
|
Yo-Yo1 |
C |
Z-Yoyo1
|
Yo-Yo1 |
E
|
Yo-Yo1 |
G
|
Yo-Yo1 |
*
|
Recov30 |
F
|
Recov30 |
H
|
Recov30 |
M
|
Recov80 |
D
|
Roll |
R
|
GutsMan |
G
|
N1-FolderC
N1-FldrC
Chip Name |
Code |
Potential PA
|
MiniBomb |
*
|
MiniBomb |
*
|
SnglBomb |
H
|
SnglBomb |
H
|
SnglBomb |
H
|
SnglBomb |
H
|
CannBall |
P
|
CannBall |
P
|
CannBall |
P
|
CannBall |
P
|
Hammer |
T
|
Hammer |
T
|
PanlOut3 |
*
|
PanlOut3 |
*
|
PanlOut3 |
*
|
PanlOut3 |
*
|
Recov10 |
*
|
Recov30 |
*
|
Recov50 |
*
|
Recov80 |
*
|
PanlGrab |
*
|
PanlGrab |
*
|
AreaGrab |
E
|
AreaGrab |
E
|
Repair |
*
|
Snake |
I
|
Snake |
I
|
Snake |
I
|
Atk+10 |
*
|
Wood+30 |
*
|
N1-FolderD
N1-FldrD
Chip Name |
Code |
Potential PA
|
Sword |
Y
|
Sword |
Y
|
Sword |
Y
|
Sword |
Y
|
WideSwrd |
L
|
WideSwrd |
L
|
WideSwrd |
L
|
WideSwrd |
L
|
PanlGrab |
*
|
PanlGrab |
*
|
AreaGrab |
*
|
SnglBomb |
T
|
CannBall |
P
|
AirSword |
R
|
ShockWav |
D
|
GutPunch |
C
|
DashAtk |
Z
|
Burner |
Q
|
Ratton1 |
A
|
Hammer |
G
|
ZapRing1 |
M
|
Yo-Yo1 |
F
|
Lance |
H
|
Boomer1 |
J
|
Plasma1 |
B
|
Wind |
*
|
Fan |
*
|
Atk+10 |
*
|
FlashMan |
F
|
BubblMan |
B
|
FamousFolder
FamFoldr
Chip Name |
Code |
Potential PA
|
ZapRing1 |
A
|
ZapRing1 |
A
|
MetaGel1 |
C
|
MetaGel1 |
C
|
MetaGel1 |
C
|
Boomer1 |
F
|
Boomer1 |
F
|
Boomer1 |
F
|
Tornado |
T
|
Tornado |
T
|
Spice1 |
S
|
Spice1 |
S
|
Spice1 |
S
|
Plasma1 |
J
|
Plasma1 |
J
|
Plasma1 |
J
|
Burner |
Q
|
LavaStge |
T
|
IceStage |
G
|
GrassStg |
*
|
SandStge |
B
|
Fire+30 |
*
|
Aqua+30 |
*
|
Elec+30 |
*
|
Wood+30 |
*
|
FlashMan |
F
|
BubblMan |
B
|
BeastMan |
B
|
FlamMan |
F
|
PlantMan |
P
|
ApprenticeFolder
ApprFldr
Chip Name |
Code |
Potential PA
|
AirShot1 |
*
|
AirShot1 |
*
|
AirShot1 |
*
|
AirShot1 |
*
|
GutPunch |
D
|
GutPunch |
D
|
GutPunch |
D
|
GutPunch |
D
|
Bubbler |
E |
BubSprd
|
Bub-V |
E
|
BublSide |
E
|
HeatShot |
J
|
Heat-V |
J
|
HeatSide |
J |
HeatSprd
|
RndmMetr |
S
|
RndmMetr |
S
|
RndmMetr |
S
|
Plasma1 |
J
|
Plasma1 |
J
|
Plasma1 |
J
|
TimeBomb |
K
|
Mine |
D
|
RockCube |
*
|
RockCube |
*
|
RockCube |
*
|
Prism |
K
|
Prism |
W
|
MetalMan |
M
|
MetalManV2 |
M
|
MetalManV3 |
M
|