Mega Man Battle Network 3: Difference between revisions
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'''''Mega Man Battle Network 3''''' is the first game to come in 2 versions and the final Japanese game to don the ''Battle Network'' subtitle. The game saw the first time outside merchandise influences the series gameplay. In some later promotional material, the | '''''Mega Man Battle Network 3''''' is the first game to come in 2 versions and the final Japanese game to don the ''Battle Network'' subtitle. The game saw the first time outside merchandise influences the series gameplay. In some later promotional material, the no subtitle Japanese version of game was called [[:File:EXE3White_CoroCoroSticker.jpg|Rockman EXE 3 WHITE]]. | ||
The game’s 8 story chapters are denoted by these respective bosses at the end: | The game’s 8 story chapters are denoted by these respective bosses at the end: | ||
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*[[:Category:Areas_in_MMBN3|Area Guide]] | *[[:Category:Areas_in_MMBN3|Area Guide]] | ||
**[[Map Guide (MMBN3)|Map Guide]] | **[[Map Guide (MMBN3)|Map Guide]] | ||
**[https://pastebin.com/dSTccnY3 Green Mystery Data] | **[https://pastebin.com/dSTccnY3 Green Mystery Data] (temp) | ||
**[https://pastebin.com/i9svmMcr Run Rates] (temp) | |||
*[[BattleChip_Info_(MMBN3)|BattleChip Info]] | *[[BattleChip_Info_(MMBN3)|BattleChip Info]] | ||
**[[BattleChip_Locations_(MMBN3)|BattleChip Locations]] | **[[BattleChip_Locations_(MMBN3)|BattleChip Locations]] | ||
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*[[Busting_Level_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_3|Busting Level]] | *[[Busting_Level_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_3|Busting Level]] | ||
*[[Capcom Official Tournament Rules for MMBN#Mega_Man_Battle_Network_3|Capcom Official Rules]] | *[[Capcom Official Tournament Rules for MMBN#Mega_Man_Battle_Network_3|Capcom Official Rules]] | ||
*[ | *[https://pastebin.com/KyqcQ9r0 Chip Trader] (temp) | ||
* [[Changes_in_Mega_Man_Battle_Network_Legacy_Collection#Mega_Man_Battle_Network_3|Changes in Legacy Collection]] | |||
*[[Virtual_Console_Differences_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_3 | Changes in Virtual Console]] | |||
*[[Connectivity in Mega Man Battle Network 3|Connectivity Guide]] | *[[Connectivity in Mega Man Battle Network 3|Connectivity Guide]] | ||
**[[Network Battlefields in Mega Man Battle Network 3|Network Battlefields]] | **[[Network Battlefields in Mega Man Battle Network 3|Network Battlefields]] | ||
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*[[Status in Mega Man Battle Network|Status Effects]] | *[[Status in Mega Man Battle Network|Status Effects]] | ||
*[[Style_Change_(MMBN3)|Style Change]] | *[[Style_Change_(MMBN3)|Style Change]] | ||
*[[Cut_In#Timing_Guard|Screen-Dimming Timing Guard]] | |||
*[[Title_Screen_Marks#Mega_Man_Battle_Network_3|Title Screen Marks]] | *[[Title_Screen_Marks#Mega_Man_Battle_Network_3|Title Screen Marks]] | ||
*[[Version_Differences_in_Mega_Man_Battle_Network_3|Version Differences]] | *[[Version_Differences_in_Mega_Man_Battle_Network_3|Version Differences]] | ||
*[[Virus_Breeder|Virus Breeder]] | *[[Virus_Breeder|Virus Breeder]] | ||
==Notes== | |||
*First print Japanese release of the games contained a ''Rockman EXE Card Game'' Carddass promo card. ''Ground Style'' for ''Rockman EXE 3'' (contains Error Code B4 for SetSand) and ''Shadow Style'' for ''Rockman EXE 3 BLACK'' (contains EX Code for ShadowShoes). | |||
*''Battle Network Rockman EXE 3 Black'' saw a pre-release at the 17th Next-Generation World Hobby Fair events (starting on January 19th)<ref>[https://web.archive.org/web/20030410035331/http://www.capcom.co.jp:80/event/whf17/osaka.html Official Capcom web archive]</ref> and mail-order (delivered starting from February 10th)<ref>Monthly CoroCoro Comic February 2003 issue</ref>. | |||
*The NaviCustomizer’s system was filed for a patent by Capcom on July 2, 2002. It is set to expire on July 2, 2022.<ref>[https://patents.google.com/patent/JP2004033437A/en Google Patents “Game program, recording medium, game control method, and game device”]</ref> | |||
==References== | ==References== |
Latest revision as of 21:45, 2 December 2023
Mega Man Battle Network 3 is the first game to come in 2 versions and the final Japanese game to don the Battle Network subtitle. The game saw the first time outside merchandise influences the series gameplay. In some later promotional material, the no subtitle Japanese version of game was called Rockman EXE 3 WHITE.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- FlashMan
- BeastMan
- BubbleMan
- DesertMan
- PlantMan
- FlameMan
- DrillMan
- Final Boss
Guides:
- Area Guide
- Map Guide
- Green Mystery Data (temp)
- Run Rates (temp)
- BattleChip Info
- Busting Level
- Capcom Official Rules
- Chip Trader (temp)
- Changes in Legacy Collection
- Changes in Virtual Console
- Connectivity Guide
- Cross-Game Compatibility with NT
- Elements & Types
- Enemy Guides
- Famous' Secret Information
- Folders
- Glitches
- Job BBS
- Localization Changes
- Lotto Numbers
- Missable content
- Navi Customizer
- Panel Types
- PowerUp Guide
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Style Change
- Screen-Dimming Timing Guard
- Title Screen Marks
- Version Differences
- Virus Breeder
Notes
- First print Japanese release of the games contained a Rockman EXE Card Game Carddass promo card. Ground Style for Rockman EXE 3 (contains Error Code B4 for SetSand) and Shadow Style for Rockman EXE 3 BLACK (contains EX Code for ShadowShoes).
- Battle Network Rockman EXE 3 Black saw a pre-release at the 17th Next-Generation World Hobby Fair events (starting on January 19th)[1] and mail-order (delivered starting from February 10th)[2].
- The NaviCustomizer’s system was filed for a patent by Capcom on July 2, 2002. It is set to expire on July 2, 2022.[3]
References
- ↑ Official Capcom web archive
- ↑ Monthly CoroCoro Comic February 2003 issue
- ↑ Google Patents “Game program, recording medium, game control method, and game device”