Mega Man Star Force 2: Difference between revisions
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*[[Title_Screen_Marks#Mega_Man_Star_Force_2|Title Screen Marks]] | *[[Title_Screen_Marks#Mega_Man_Star_Force_2|Title Screen Marks]] | ||
*Touch Command System | *Touch Command System | ||
**[[Wave Command Cards]] | **[[Wave Command Cards | Wave Command Cards]] | ||
**[[Blank Cards]] | **[[Blank Cards]] | ||
*[[Mega_Man_Star_Force_2_Staff_Roll|Staff Roll]] | *[[Mega_Man_Star_Force_2_Staff_Roll|Staff Roll]] |
Revision as of 15:39, 19 July 2023
Mega Man Star Force 2 fortified the gameplay of the series with more mechanics and a more interact-able Brother system. Bit by bit, the game broke away from the Battle Network roots to make its own identity and world. The game reworked merchandise integration with the more accessible Touch Command System, finally making a peripheral system be played natively in North American games.
The game’s 7 story chapters are denoted by these respective bosses at the end:
- Dark Phantom
- Yeti Blizzard
- Rogue
- Plesio Surf
- Terra Condor
- Hollow
- Final Boss
Guides:
- Area Guide
- Ability Waves
- Battle Card Info
- Best Combo
- Brother Band System
- Capcom Official Rules
- Connectivity Guide
- Cipher Mail
- Double Slot
- Elements
- Enemy Guides
- Glitches
- Help Quests
- HP Memory Locations
- Localization Changes
- Mega Weapon
- Screen-Dimming Cut In
- Shop Locations
- Title Screen Marks
- Touch Command System
- Staff Roll
- Tribe On
- Version Differences
- Wallpapers
Notes
- In Japan, first prints of Ryusei no Rockman 2 came with a Tribe Attack Wave Command Card based on the version purchased: Fuuma Shippujin (Berserk x Ninja) or Genocide Blazer (Berserk x Dinosaur).