Mega Man Battle Network 3: Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
mNo edit summary |
||
Line 28: | Line 28: | ||
|} | |} | ||
'''''Mega Man Battle Network 3''''' is the first game to come in 2 versions and the final Japanese game to don the ''Battle Network'' subtitle. The game saw the first time outside merchandise influences the series gameplay; The anime and card game provided material for Compression Commands and Mod Codes. In some later promotional material, the initial Japanese version of game was called [[:File:EXE3White_CoroCoroSticker.jpg| | '''''Mega Man Battle Network 3''''' is the first game to come in 2 versions and the final Japanese game to don the ''Battle Network'' subtitle. The game saw the first time outside merchandise influences the series gameplay; The anime and card game provided material for Compression Commands and Mod Codes. In some later promotional material, the initial Japanese version of game was called [[:File:EXE3White_CoroCoroSticker.jpg|Rockman EXE 3 WHITE]]. | ||
Japanese release of the games contained a ''Rockman EXE Card Game'' Carddass card of ''Ground Style'' or ''Shadow Style'' depending on the version purchased. | Japanese release of the games contained a ''Rockman EXE Card Game'' Carddass card of ''Ground Style'' or ''Shadow Style'' depending on the version purchased. |
Revision as of 00:08, 25 October 2022
Mega Man Battle Network 3 is the first game to come in 2 versions and the final Japanese game to don the Battle Network subtitle. The game saw the first time outside merchandise influences the series gameplay; The anime and card game provided material for Compression Commands and Mod Codes. In some later promotional material, the initial Japanese version of game was called Rockman EXE 3 WHITE.
Japanese release of the games contained a Rockman EXE Card Game Carddass card of Ground Style or Shadow Style depending on the version purchased.
Battle Network Rockman EXE 3 Black saw a pre-release at the 17th Next-Generation World Hobby Fair events (starting on January 19th)[1].
The game’s 8 story chapters are denoted by these respective bosses at the end:
- FlashMan
- BeastMan
- BubbleMan
- DesertMan
- PlantMan
- FlameMan
- DrillMan
- Final Boss
- Area Guide
- BattleChip Commands
- BattleChip Info
- BattleChip Locations
- Boss Guide
- Capcom Official Rules
- Connectivity Guide
- Cross-Game Compatibility with NT
- Enemy Guides
- Extra Folders
- Glitches
- Job BBS
- Localization Changes
- Lotto Numbers
- Monoliths
- Navi Customizer
- Omega Bosses
- Panel Types
- Program Advance Memo
- Shop Locations
- Side Quests
- Staff Roll
- Style Change
- Title Screen Marks
- Version Differences
- Virtual Console Changes
- Virus Breeder