Mega Man Star Force 2: Difference between revisions
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*[[:Category:Areas_in_MMSF2|Area Guide]] | *[[:Category:Areas_in_MMSF2|Area Guide]] | ||
**[[Hertz_Rescues_(MMSF2)|Mr. Hertz Rescues]] | **[[Hertz_Rescues_(MMSF2)|Mr. Hertz Rescues]] | ||
**[[ | **[[Dungeon Areas]] | ||
**[[Bermuda Maze Areas]] | **[[Bermuda Maze Areas]] | ||
*[[Ability_Waves_(MMSF2)|Ability Waves]] | *[[Ability_Waves_(MMSF2)|Ability Waves]] | ||
*[[Battle_Cards_Info_(MMSF2)|Battle Card Info]] | *[[Battle_Cards_Info_(MMSF2)|Battle Card Info]] |
Revision as of 01:40, 31 May 2023
Mega Man Star Force 2 fortified the gameplay of the series with more mechanics and a more interact-able Brother system. Bit by bit, the game broke away from the Battle Network roots to make its own identity and world. The game reworked merchandise integration with the more accessible Touch Command System through Wave Command Cards.
- In Japan, first prints of Ryusei no Rockman 2 came with a Tribe Attack Wave Command Card based on the version purchased: Fuuma Shippujin (Berserk x Ninja) or Genocide Blazer (Berserk x Dinosaur).
The game’s 7 story chapters are denoted by these respective bosses at the end:
- Dark Phantom
- Yeti Blizzard
- Rogue
- Plesio Surf
- Terra Condor
- Hollow
- Final Boss
Guides:
- Area Guide
- Ability Waves
- Battle Card Info
- Best Combo
- Brother Band System
- Capcom Official Rules
- Cipher Mail
- Double Slot
- Elements
- Enemy Guides
- Glitches
- Localization Changes
- Mega Weapon
- Screen-Dimming Cut In
- Star Carrier Quests
- Title Screen Marks
- Touch Command System
- Staff Roll
- Tribe On
- Version Differences