Mega Man Battle Network 2: Difference between revisions
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**[[Map Guide (MMBN2)|Map Guide]] | **[[Map Guide (MMBN2)|Map Guide]] | ||
**[https://pastebin.com/VZ1uTqWh Green Mystery Data] (temp) | **[https://pastebin.com/VZ1uTqWh Green Mystery Data] (temp) | ||
**[https://pastebin.com/KpF0qyJG Run Rates] (temp) | |||
*[[BattleChip_Info_(MMBN2)|BattleChip Info]] | *[[BattleChip_Info_(MMBN2)|BattleChip Info]] | ||
**[[BattleChip Locations (MMBN2)|BattleChip Locations]] | **[[BattleChip Locations (MMBN2)|BattleChip Locations]] |
Revision as of 03:16, 19 April 2023
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
- The Japanese version saw a bundle with a special Game Boy Advance branded with Hikari Laboratory and MegaMan’s Navi Mark.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- AirMan
- QuickMan
- Cutman
- ShadowMan
- KnightMan
- MagnetMan
- FreezeMan
- Final Boss
Guides:
- Area Guide
- Map Guide
- Green Mystery Data (temp)
- Run Rates (temp)
- BattleChip Info
- BugFrag Locations
- Busting Level
- Capcom Official Rules
- Chip Trader (temp)
- Connectivity Guide
- Elements & Types
- Enemy Guides
- Folders
- Glitches
- Hard Mode
- Licenses
- Localization Changes
- Missable content
- Panel Types
- PowerUp Guide
- Request Board
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Style Change
- Title Screen Marks
- Virtual Console Changes