Mega Man Battle Network 2: Difference between revisions
From The Rockman EXE Zone Wiki
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*[[Busting_Level_in_Mega_Man_Battle_Network|Busting Level]] | *[[Busting_Level_in_Mega_Man_Battle_Network|Busting Level]] | ||
*[[Capcom Official Tournament Rules for MMBN#Mega_Man_Battle_Network_2|Capcom Official Rules]] | *[[Capcom Official Tournament Rules for MMBN#Mega_Man_Battle_Network_2|Capcom Official Rules]] | ||
*[ | *[https://pastebin.com/vgDUCdRq Chip Trader] | ||
**[[Retro Chip Trader|Retro Chip Trader]] | **[[Retro Chip Trader|Retro Chip Trader]] | ||
*[[Connectivity in Mega Man Battle Network 2| Connectivity Guide]] | *[[Connectivity in Mega Man Battle Network 2| Connectivity Guide]] |
Revision as of 02:59, 19 April 2023
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
- The Japanese version saw a bundle with a special Game Boy Advance branded with Hikari Laboratory and MegaMan’s Navi Mark.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- AirMan
- QuickMan
- Cutman
- ShadowMan
- KnightMan
- MagnetMan
- FreezeMan
- Final Boss
Guides:
- Area Guide
- BattleChip Info
- BugFrag Locations
- Busting Level
- Capcom Official Rules
- Chip Trader
- Connectivity Guide
- Elements & Types
- Enemy Guides
- Folders
- Glitches
- Hard Mode
- Licenses
- Localization Changes
- Missable content
- Panel Types
- PowerUp Guide
- Request Board
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Style Change
- Title Screen Marks
- Virtual Console Changes