Mega Man Battle Network 2: Difference between revisions
From The Rockman EXE Zone Wiki
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**[[Mystery Data (MMBN2)|Mystery Datas]] | **[[Mystery Data (MMBN2)|Mystery Datas]] | ||
*[[BattleChip_Info_(MMBN2)|BattleChip Info]] | *[[BattleChip_Info_(MMBN2)|BattleChip Info]] | ||
** | **BattleChip Locations | ||
*[[BattleChip_commands#Mega_Man_Battle_Network_2|BattleChip Commands]] | *[[BattleChip_commands#Mega_Man_Battle_Network_2|BattleChip Commands]] | ||
*[[BugFrags_(MMBN2)|BugFrag Locations]] | *[[BugFrags_(MMBN2)|BugFrag Locations]] |
Revision as of 20:07, 1 March 2023
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
- The Japanese version saw a bundle with a special Game Boy Advance branded with Hikari Laboratory and MegaMan’s Navi Mark.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- AirMan
- QuickMan
- Cutman
- ShadowMan
- KnightMan
- MagnetMan
- FreezeMan
- Final Boss
Guides:
- Area Guide
- BattleChip Info
- BattleChip Locations
- BattleChip Commands
- BugFrag Locations
- Busting Level
- Capcom Official Rules
- Chip Traders
- Connectivity Guide
- Enemy Guides
- Glitches
- Hard Mode
- Licenses
- Localization Changes
- Missable content
- Panel Types
- PowerUp Guide
- Program Advance Memo
- Request Board
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Style Change
- Title Screen Marks
- Virtual Console Changes