Emotion Window: Difference between revisions
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===Danger=== | ===Danger=== | ||
Mega Man Battle Network 5 DS only. | Mega Man Battle Network 5 DS only. | ||
*MegaMan enters this emotion when his HP is 25% or less and his | *MegaMan enters this emotion when his HP is 25% or less and his Emotion Value drops to 65 points or less (same count as Worried). | ||
*Other Navis enter this emotion when their HP is 25% or less. | *Other Navis enter this emotion when their HP is 25% or less. | ||
*The player can yell into the DS microphone to pick their Navi back up with a chance of an extra boost and a Full Synchro. The bonuses depend on the volume given. Once they get the boost, they cannot enter Danger again for the rest of the battle. | *The player can yell into the DS microphone to pick their Navi back up with a chance of an extra boost and a Full Synchro. The bonuses depend on the volume given. Once they get the boost, they cannot enter Danger again for the rest of the battle. |
Revision as of 02:35, 6 November 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
Emotion Window is a Battlefield mechanic in Mega Man Battle Network 4, Mega Man Battle Network 5, and Mega Man Battle Network 6.
In MMBN4 and MMBN5, MegaMan can only enter other Emotions if he enters the battle with 470 Karma or higher. If MegaMan has 469 Karma or lower, he will start in Evil emotion and unable to go into other Emotions.
Recurring States
Normal
- The default state for MegaMan.
Full Synchro
- Navis will enter this state when they Counter Hit an enemy. Their body become lighter colored and obtains a ring that rotates around their body.
- While the Navi is in this state, the Counter Hit opportunities of the enemy can be seen. They will flash red in MMBN4, and flash blue in MMBN5 and MMBN6.
- In MMBN4, MegaMan will also enter this state if his Mood hits 255 points and he lands a non-dimming chip. He can raise these Mood points by continuously landing chip attacks on the enemy or using recovery chips.
- In MMBN5DS, while in Full Synchro, performing Navi Change to a specific Navi can create a Double Attack.
Angry
- MegaMan will enter this state if he receives 300 damage in a single hit or is in flinch status for 2 1/2 seconds (150 frames). Flinch status includes getting multi-hit or a status like paralyzation. MegaMan can even enter Angry in the middle of multi-hits if the conditions are met.
- In this state, MegaMan is colored red and gains Super Armor. His next chip with an attack value will do x2.
- This state fades after MegaMan uses a chip with an attack value or wait 10 seconds after obtaining it.
Form Change
- If MegaMan goes into a transformation, his Emotion Window image will be different that usual.
- If MegaMan is in a Double Soul (MMBN4)(MMBN5), Chaos Unison, or Cross System (MMBN6), he cannot enter any other Emotion. In Beast Out and Beast Over, MegaMan can only go into Full Synchro (and only if it’s not a Cross Beast form).
- Cross MegaMan is a substitute for MegaMan’s base form, so it can enter other Emotions.
Battle Network 4 and 5 Only
Worried
- If MegaMan’s Mood drop to 65 points or lower, he will enter this state. He can exit it by raising his Mood by landing chips on the enemy or using recovery chips.
- MegaMan is unable to perform Double Soul and Chaos Unison.
- In MMBN4, outside Network Duels only; 2 DarkChips appear in the 9th and 10th slot of the Custom Screen.
- In MMBN5, if the Custom Screen has empty slots and DarkChips are in your Folder, DarkChips are guaranteed to appear next time it opens.
Evil
- MegaMan will enter this state if he uses a DarkChip in battle.
- MegaMan is unable to go into other Emotions for the rest of the battle.
- MegaMan is unable to Double Soul and Chaos Unison.
- In MMBN5DS, Navi Support from the Party Battle System will not work.
Danger
Mega Man Battle Network 5 DS only.
- MegaMan enters this emotion when his HP is 25% or less and his Emotion Value drops to 65 points or less (same count as Worried).
- Other Navis enter this emotion when their HP is 25% or less.
- The player can yell into the DS microphone to pick their Navi back up with a chance of an extra boost and a Full Synchro. The bonuses depend on the volume given. Once they get the boost, they cannot enter Danger again for the rest of the battle.
Effect (low volume) | Effect (medium volume) | Effect (high volume) | Chance | Chance (w/ a Barrier up) |
---|---|---|---|---|
HP+100 | HP+200 | HP+300 | 8/16 | 10/16 |
Attack+1 Charge+1 Speed+1 |
Attack+2 Charge+2 Speed+2 |
Attack+3 Charge+3 Speed+3 |
4/16 | 6/16 |
Barrier | Barrier100 | Barrier200 | 4/16 | 0/16 |
Battle Network 6 Only
Tired
- When MegaMan has 0 in the Emotion Counter, he enters Tired the next time the Custom Screen is opened.
- MegaMan is unable to go into other Emotions for the rest of the battle.
- The next time MegaMan attempts to Beast Out, it will be Beast Over instead.
- If MegaMan starts battles while Tired, he cannot go Beast Over.
- If MegaMan goes into Tired via Emotion Bug, he cannot go Beast Out.
Very Tired
- When MegaMan is in Beast Over, the next time that the Custom Screen opens, he will be Very Tired.
- MegaMan's Attack buster level becomes 1 and he will be drained 60 HP per second (1 HP per frame).