Double Soul (MMBN4)
From The Rockman EXE Zone Wiki
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Patch Cards that will allow MegaMan to remain in a Soul permanently.
- Each Soul can only be used once per battle.
- Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
Soul Abilities
Red Sun
| Guts Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Panel Destruction chip | |
| Element |
None | |
| B Button PowerAttack | GutPunch (60 ATK) Non-flashing. Knocks back 1 panel. | |
| Abilities |
| |
| Fire Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Fire chip | |
| Element |
Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks. | |
| B Button PowerAttack | Flamethrower (50 ATK) Fire attack. | |
| Abilities |
| |
| Roll Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Recovery chip | |
| Element |
None | |
| B Button PowerAttack | RollArrow (30 ATK) The struck target's BattleChips are destroyed. | |
| Abilities |
| |
| Wind Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Wind chip | |
| Element |
None | |
| B Button | MegaMan's B Button becomes AirShot (5 ATK). | |
| B Button PowerAttack | WindRacket (50 ATK) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies. | |
| Abilities |
| |
| Thunder Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Elec chip | |
| Element |
Elec: MegaMan is weak to Wood attacks. | |
| B Button PowerAttack | ZapRing (20 ATK) Elec attack. Paralyzes. | |
| Abilities |
| |
| Search Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Invisible chip | |
| Element |
None | |
| B Button PowerAttack | ScopeGun (10 ATK, up to x5) Pierces invisible. First 4 hits non-flashing, 5th hit causes flashing. | |
| Abilities |
| |
Blue Moon
| Aqua Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Aqua chip | |
| Element |
Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks. | |
| B Button PowerAttack | Bubbler (20 ATK) Aqua attack. Charges very quickly. | |
| Abilities |
| |
| Number Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Bonus Point chip | |
| Element |
None | |
| B Button PowerAttack | DieBomb (10 ATK x Die Roll) If the Die hits the enemy directly, it will only have 10 ATK. | |
| Abilities |
| |
| Wood Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Wood chip | |
| Element |
Wood: MegaMan will rapidly heal on Grass panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | |
| B Button PowerAttack | Twister (20 ATK, up to x8) Wood attack. Non-flashing. | |
| Abilities |
| |
| Metal Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Break chip | |
| Element |
None | |
| B Button PowerAttack | MetalFist (150 ATK) Breaking. Knocks back 1 panel. | |
| Abilities |
| |
| Junk Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Summon chip | |
| Element |
None | |
| B Button PowerAttack | Poltergeist (100 ATK per obstacle) Dimming attack, cannot be cut in. All obstacles thrown will be breaking. | |
| Abilities |
| |
| Proto Soul | ||
|---|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Sacrifice | Sword chip | |
| Element |
None | |
| B Button PowerAttack | WideSword (80 ATK) Sword property. Non-flashing. Can perform counter hits. | |
| Abilities |
| |
Glitches
Notes
- The following abilities are not explained in the game’s e-mails:
- Fire Soul healing on Lava panels
- Junk Soul removing flashing status
- Proto Soul removing flashing from Sword attacks
- Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
- Since the Double Soul Patch Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.
- The Rockman EXE 4 TGS 2003 trailer showed some early versions of Double Souls:
- Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison, usually reserved for Souls that alter the field panels.
- Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as its B Button PowerAttack, attacking more than 3 panels and uses the Buster weapon visual, which was only used for the normal Buster shot visual in the final game.