Version Differences in Mega Man Battle Network 5
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These are the Version Differences between the two versions of Mega Man Battle Network 5 Team ProtoMan and Team Colonel. Most of these changes are present in DS version of the game as well.
Visual Differences
- Menu:
- Team ProtoMan has orange and blue colored menus.
- Team Colonel has green and black colored menus.
- Lan’s Room: Many colors in the location are different. Some decoration have been changed.
- Team ProtoMan has NetBattle trophies on top of the shelf. The poster by the desk is of an older Tadashi Hikari. The poster by the bed is of Master Otenko.
- Team Colonel has ToyRobo figures on top of the shelf. The poster by the desk is of a younger Tadashi Hikari. The poster by the bed is of Solar Boy Django.
- Lan’s House: The food being prepare in the kitchen is change. Only Team ProtoMan’s was visually changed in the localized version.
- Team ProtoMan has beef stew (NA/EU) or rolled sushi (JP).
- Team Colonel has spaghetti (NA/EU) or cold soba noodles (JP).
- Higsby’s: Many colors in the location are different. Some decoration have been changed.
- Queen Bohemia:
- Team ProtoMan has a canvas of a boat.
- Team Colonel has a canvas of fireworks (NA/EU) or The Last Supper (JP).
Story Differences
With Version-exclusive Characters
- In Chapter 4, how the team leaders deal with Lan losing MegaMan is different:
- In Team ProtoMan, Lan attacks Chaud and goes on a rant. Chaud takes it all and asks Lan what MegaMan would say before leaving.
- In Team Colonel, Baryl attacks Lan and tells him to deal with and go forward with his mission. Lan then asks himself what MegaMan would say.
- In Chapter 5 of Team ProtoMan, SearchMan states CosmoMan is the leader of Nebula’s Sharo division. This added info doesn’t exist in Team Colonel.
Without Version-exclusive Characters
While the story have some changes between versions due to the difference in characters, some scenes that have the same characters appear in both versions are also changed.
- In Chapter 5, during the SciLab Vision Burst, the position of Tadashi and Wily are different. The one who leaves the room is different. Due to this, the dialogue Lan and MegaMan have and hears from the person in the room is different.
- In Team ProtoMan, Tadashi gets called out of the room. Wily worries that SoulNet is too powerful to get in the wrong hands and must have a contingency plan.
- In Team Colonel, Wily gets called out out of the room. Tadashi puts his hope on their sons to finish SoulNet.
- In the ending of the story, when Tadashi reaches out to Lan and MegaMan through SoulNet, the dialogue differs.
- In Team ProtoMan, Lan and Regal recognizes the voice as Tadashi Hikari.
- In Team Colonel, the owner of the voice is left ambiguous.
Team ProtoMan | Team Colonel |
---|---|
No image: Lan・・・ | No image: Lan・・・ |
Lan: T-that voice ・・・Gramps?! | Lan: T-that voice ・・・ Could it be⋯ |
No image: Lan, you and MegaMan are always linked⋯ It is just difficult to see right now⋯ I repeat⋯ You two are always linked⋯ | No image: You and MegaMan are always linked⋯ Do not forget it⋯ You and MegaMan are always linked⋯ |
Lan: Gramps・・・ Of course we are, MegaMan⋯ We're always linked! We don't need SoulNet!!! Right, MegaMan!!! | Lan: ・・・Of course we are, MegaMan⋯ We're always linked! We don't need SoulNet!!! Right, MegaMan!!! |
Dr. Regal: This can't be!!! Hikari's Dad is helping his grandson?! | Dr. Regal: Grrr! Who is helping Lan?! ・・・What the?! |
- In the ending of the story, Regal’s final fate was presented differently:
- In Team ProtoMan, Wily only appears off screen and his dialogue with Regal is much shorter.
- In Team Colonel, Wily appears in person and has additional dialogue with Regal to explain his actions during the ending. Also this reveals Baryl is helping Wily.
Gameplay Differences
The Team Navis you get are dependent on the version. These are also the version-exclusive bosses you’ll be able to fight obtain their chips.
Team ProtoMan | Team Colonel |
---|---|
ProtoMan | Colonel |
MagnetMan | KnightMan |
GyroMan | ShadowMan |
NapalmMan | TomahawkMan |
SearchMan | NumberMan |
Meddy | ToadMan |
Party Battle System
MMBN5 DS only. Navis can be used outside of Liberation Missions using the Party Battle System. Each Navi also has new Support abilities that can assist the active Navi while they are benched. Again, the Navis are limited according to the version.
Double Soul/Chaos Unison
The Double Soul received and their respective Chaos Unisons are dependent on the version. ProtoMan Souls is intended to be played requiring careful preparation, work a bit more to deal damage. Meanwhile, Colonel Souls, have more destructive power but less intricate abilities[1].
Team ProtoMan | Team Colonel |
---|---|
|
|
BattleChips
These are BattleChips that can only be obtained in that specific version. The Mega Chips can be traded to the opposite version and be bought in the Chip Order. The Giga Chips cannot be traded not be bought in Chip Order.
- In MMBN5 DS, if a Folder is imported from MMBN5 GBA, the version that normally can’t have that Giga Chip, can use it with that Folder.
ID # | Team ProtoMan | Team Colonel |
---|---|---|
022 | ProtoMan B | Colonel C |
023 | ProtoMnSP B | ColonelSP C |
024 | ProtoMnDS B | ColonelDS C |
025 | GyroMan G | ShadoMan S |
026 | GyroManSP G | ShadoMnSP S |
027 | GyroMnDS G | ShadoMnDS S |
028 | SearchMan S | NumbrMan N |
029 | SerchMnSP S | NumbrMnSP N |
030 | SerchManDS S | NumbrMnDS N |
031 | NapalmMn N | TmhwkMan T |
032 | NaplmMnSP N | TmhwkMnSP T |
033 | NaplmMnDS N | TmhwkMnDS T |
034 | MagnetMn M | KnightMn K |
035 | MagntMnSP M | KnigtMnSP K |
036 | MagntMnDS M | KnigtMnDS K |
037 | Meddy M | ToadMan T |
038 | MeddySP M | ToadMnSP T |
039 | MeddyDS M | ToadMnDS T |
ID # | Team ProtoMan | Team Colonel |
---|---|---|
001 | DeltaRay Z | CrossDiv C |
002 | BigHook G | MetrKnuk M |
003 | Bass F | BassAnly F |
004 | HolyDrem H | OmegaRkt R |
005 | BugCurse C | BugCharg B |
006 | DethPhnx D | Phoenix P |
Virus Chip Drops
Certain viruses possess different drop tables in each version. Chips that drop from viruses not listed below have all Codes available in both versions. It additionally notes the portion of these Chips that have absolute version exclusivity without using Chip Traders or Trading via the Comm. menu.
- CrakBom, Fanfare Chips, and Guard Chips possess different drop tables despite possessing Asterisk (*) Code easily available in both versions.
Chip Name | ProtoMan Viruses |
Colonel Viruses |
Notes |
---|---|---|---|
MrkCan1 | K M | M S | K: Team ProtoMan Only |
MrkCan3 | E R | E Y | R: Team ProtoMan Only Y: Team Colonel Only |
Pulsar1 | F P | F T | All Codes Available |
Pulsar2 | E G | G M | M: Team Colonel Only |
TankCan1 | A E | A P | All Codes Available |
TankCan2 | B T | B Y | All Codes Available |
TankCan3 | F M | F R | R: Team Colonel Only |
ElcReel1 | C V | C Z | All Codes Available |
ElcReel2 | B Q | B Y | Y: Team Colonel Only |
ElcReel3 | E L | E R | R: Team Colonel Only |
CrakBom | C R * | C V * | All Codes Available |
ParaBomb | H N | H P | All Codes Available |
ResetBom | D I | I O | All Codes Available |
Quake1 | A K | A P | P: Team Colonel Only |
Quake2 | B L | B Y | Y: Team Colonel Only |
Quake3 | F H | F N | N: Team Colonel Only |
MoonBld1 | E N | E Z | N: Team ProtoMan Only Z: Team Colonel Only |
MoonBld2 | G O | G V | O: Team ProtoMan Only V: Team Colonel Only |
MoonBld3 | C L | C T | T: Team Colonel Only |
Katana2 | B R | B W | All Codes Available |
Katana3 | A J | A Z | J: Team ProtoMan Only |
DrilArm1 | A J | A W | All Codes Available |
DrilArm2 | D L | D S | All Codes Available |
DrilArm3 | I P | I Z | All Codes Available |
Skully1 | C K | C S | S: Team Colonel Only |
Skully2 | A H | A V | V: Team Colonel Only |
Skully3 | G N | G U | U: Team Colonel Only |
AqWhirl1 | B F | B N | N: Team Colonel Only |
AqWhirl2 | A H | A O | H: Team ProtoMan Only |
AqWhirl3 | D I | D R | I: Team ProtoMan Only R: Team Colonel Only |
HotBody1 | A F | A P | P: Team Colonel Only |
HotBody2 | C R | C W | W: Team Colonel Only |
HotBody3 | J M | J S | S: Team Colonel Only |
SideBub1 | D Q | D S | Q: Team ProtoMan Only |
SideBub2 | H L | H W | L: Team ProtoMan Only |
SideBub3 | E N | E P | N: Team ProtoMan Only |
Astroid1 | A Q | A T | Q: Team ProtoMan Only T: Team Colonel Only |
Astroid2 | E M | E U | U: Team Colonel Only |
Astroid3 | C P | C Y | All Codes Available |
WoodNos1 | F R | F W | R: Team ProtoMan Only W: Team Colonel Only |
WoodNos2 | J T | J Z | T: Team ProtoMan Only |
WoodNos3 | I S | I V | S: Team ProtoMan Only V: Team Colonel Only |
TimeBom1 | H N | H T | All Codes Available |
TimeBom2 | D H | H Z | Z: Team Colonel Only |
TimeBom3 | F H | H S | F: Team ProtoMan Only |
BoyBomb1 | C F | C S | F: Team ProtoMan Only |
BoyBomb2 | H P | H W | P: Team ProtoMan Only W: Team Colonel Only |
BoyBomb3 | B Q | B Y | Q: Team ProtoMan Only Y: Team Colonel Only |
Fanfare | F P * | F Z * | All Codes Available |
Discord | B J * | B Q * | All Codes Available |
Timpani | A L * | A V * | All Codes Available |
Silence | C J * | C N * | All Codes Available |
RedFrut1 | E K | E Z | K: Team ProtoMan Only |
RedFrut2 | F T | F W | T: Team ProtoMan Only |
RedFrut3 | H O | H U | O: Team ProtoMan Only |
Guard1 | A D * | A K * | D: Team ProtoMan Only K: Team Colonel Only |
Guard2 | B L * | B Q * | L: Team ProtoMan Only Q: Team Colonel Only |
Guard3 | C M * | C S * | M: Team ProtoMan Only S: Team Colonel Only |
CrsShld1 | B F | B V | F: Team ProtoMan Only |
CrsShld2 | C M | C R | R: Team Colonel Only |
CrsShld3 | D O | D Z | O: Team ProtoMan Only |
Extras Differences
Progress Chip Gate
These are features that can only be accessed with the Progress Chip Gate. For Navi Change and Operation Battle, the Navi Data Chip you are allowed to slot in and use are dependent on the Team Navis in that version. Attempting to slot in an opposite version Navi Data Chip will not register.
BassCross MegaMan
When BassCross MegaMan is obtained, the abilities it has depends on the version. A gold power-type for Team ProtoMan. A silver speed-type for Team Colonel.
BassCross MegaMan (Gold BassCross) | |
---|---|
B Button | TripleBuster. All panels in the 1x3 ahead of MegaMan are struck. If the target is in the panel ahead of MegaMan, it will be struck 3 times instead. |
Power Attack | ShootingBuster (5 x Buster Attack, up to 3 times) Does not cause aback. |
Abilities |
|
BassCross MegaMan (Silver BassCross) | |
---|---|
B Button | TripleBuster. All panels in the 1x3 ahead of MegaMan are struck. If the target is in the panel ahead of MegaMan, it will struck be 3 times instead. |
Power Attack | HelzRolling (10 x Buster Attack, up to 3 times) Does not cause flashing. |
Abilities |
|
References
- ↑ Rockman EXE 5 Ultimate Navigation CHAOS interview