ID |
Name |
Element |
Atk |
Properties |
Effect
|
001 |
Cannon |
None |
40 |
--- |
One shot ahead.
|
002 |
PlusCannon |
None |
90 |
--- |
One shot ahead. Knocks back 1 panel.
|
003 |
HevyCannon |
None |
150 |
--- |
One shot ahead. Knocks back 2 panels.
|
004 |
PlasmaGun1 |
Elec |
30 |
--- |
Paralyzes enemy ahead for 1.5 seconds.
|
005 |
PlasmaGun2 |
Elec |
50 |
--- |
Paralyzes enemy ahead for 1.5 seconds, V shape.
|
006 |
PlasmaGun3 |
Elec |
70 |
--- |
Paralyzes enemy ahead for 1.5 seconds, X shape.
|
007 |
Gatling1 |
None |
10 |
--- |
Up to x4. Knocks back enemy ahead 1 panel on every hit.
|
008 |
Gatling2 |
None |
20 |
--- |
Up to x5. Knocks back enemy ahead 1 panel on every hit.
|
009 |
Gatling3 |
None |
30 |
--- |
Up to x6. Knocks back enemy ahead 1 panel on every hit.
|
010 |
AirSpread |
None |
10 |
Wind |
Up to x3. Spread 3x3 around hit target.
|
011 |
RdrMissil1 |
None |
100 |
--- |
Auto-lock on non-elemental enemies.
|
012 |
RdrMissil2 |
None |
130 |
--- |
Auto-lock on enemies with even tens in their HP.
|
013 |
RdrMissil3 |
None |
200 |
--- |
Auto-lock on enemies with a status.
|
014 |
HeatBall1 |
Fire |
60 |
--- |
Auto-locks on an enemy ahead.
|
015 |
HeatBall2 |
Fire |
100 |
--- |
Auto-locks on an enemy ahead.
|
016 |
HeatBall3 |
Fire |
180 |
--- |
Auto-locks on an enemy ahead.
|
017 |
IceMeteor1 |
Aqua |
50 |
--- |
Nearest enemy's row is covered with Ice panels.
|
018 |
IceMeteor2 |
Aqua |
90 |
--- |
Nearest enemy's row is covered with Ice panels.
|
019 |
IceMeteor3 |
Aqua |
130 |
--- |
Nearest enemy's row is covered with Ice panels.
|
020 |
StunNukle |
Elec |
130 |
--- |
Paralyzes one panel ahead for 2.5 seconds.
|
021 |
PoisNukle |
None |
150 |
--- |
Gives LV4 HP Bug one panel ahead.
|
022 |
FreezNukle |
Aqua |
180 |
--- |
Freezes one panel ahead for 2 seconds.
|
023 |
Sword |
None |
80 |
Sword |
Slashes the panel ahead.
|
024 |
WideSword |
None |
80 |
Sword |
Slashes the row ahead.
|
025 |
LongSword |
None |
80 |
Sword |
Slashes 2 panels ahead.
|
026 |
BlazngEdge |
Fire |
160 |
Sword |
Slashes the row ahead.
|
027 |
TidalEdge |
Aqua |
190 |
Sword |
Slashes the row ahead.
|
028 |
StrikeEdge |
Elec |
150 |
Sword |
Slashes the row ahead and Paralyzes for 1.5 seconds.
|
029 |
ArboEdge |
Wood |
180 |
Sword |
Slashes the row ahead.
|
030 |
BreakSabre |
None |
200 |
Sword, Break |
Diagonal cut ahead, \ shape.
|
031 |
GrndWave1 |
None |
50 |
--- |
Auto-targets an enemy.
|
032 |
GrndWave2 |
None |
100 |
--- |
Auto-targets an enemy.
|
033 |
GrndWave3 |
None |
150 |
--- |
Auto-targets an enemy.
|
034 |
JetAttack1 |
None |
100 |
Break, Wind |
Rush down ahead.
|
035 |
JetAttack2 |
None |
150 |
Break, Wind |
Rush down ahead.
|
036 |
JetAttack3 |
None |
200 |
Break, Wind |
Rush down ahead.
|
037 |
PowerBomb1 |
None |
80 |
--- |
Throws bomb 3 panels ahead. Explodes in + shape.
|
038 |
PowerBomb2 |
None |
130 |
--- |
Throws bomb 3 panels ahead. Explodes in X shape.
|
039 |
PowerBomb3 |
None |
180 |
--- |
Throws bomb 3 panels ahead. Explodes in 3x3.
|
040 |
GhstPulse1 |
None |
90 |
Pierces Invis |
Shoots a shape one panel ahead and the row after that, removes Invisible and Confuses for 3 seconds.
|
041 |
GhstPulse2 |
None |
100 |
Pierces Invis |
Shoots a shape one panel ahead and the row after that, removes Invisible and Paralyzes for 1.5 seconds.
|
042 |
GhstPulse3 |
None |
120 |
Pierces Invis |
Shoots a shape one panel ahead and the row after that, removes Invisible and LV2 HP Bug.
|
043 |
FireRing1 |
Fire |
60 |
--- |
Boomerangs back on panel's edge. Can hit enemy ahead up to x2.
|
044 |
FireRing2 |
Fire |
90 |
--- |
Boomerangs back on panel's edge. Can hit enemy ahead up to x2.
|
045 |
FireRing3 |
Fire |
120 |
--- |
Boomerangs back on panel's edge. Can hit enemy ahead up to x2.
|
046 |
TimeBomb1 |
Fire |
100 |
Summon |
Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer.
|
047 |
TimeBomb2 |
Fire |
150 |
Summon |
Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer.
|
048 |
TimeBomb3 |
Fire |
220 |
Summon |
Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer.
|
049 |
FireBzook1 |
Fire |
100 |
--- |
If hits a target, the row it struck too. If hits off screen, furthest row is struck.
|
050 |
FireBzook2 |
Fire |
130 |
--- |
If hits a target, the row it struck too. If hits off screen, furthest row is struck.
|
051 |
FireBzook3 |
Fire |
160 |
--- |
If hits a target, the row it struck too. If hits off screen, furthest row is struck.
|
052 |
TailBurnr1 |
Fire |
80 |
--- |
Flamethrower 3 panels ahead.
|
053 |
TailBurnr2 |
Fire |
130 |
--- |
Flamethrower 3 panels ahead.
|
054 |
TailBurnr3 |
Fire |
180 |
--- |
Flamethrower 3 panels ahead.
|
055 |
WideWave1 |
Aqua |
70 |
--- |
Wave travels down the rows ahead.
|
056 |
WideWave2 |
Aqua |
90 |
--- |
Wave travels down the rows ahead.
|
057 |
WideWave3 |
Aqua |
120 |
--- |
Wave travels down the rows ahead.
|
058 |
ChainBubl1 |
Aqua |
40 |
--- |
Shoots ahead and Bubbles for 2 seconds. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows.
|
059 |
ChainBubl2 |
Aqua |
60 |
--- |
Shoots ahead and Bubbles for 2 seconds. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows.
|
060 |
ChainBubl3 |
Aqua |
80 |
--- |
Shoots ahead and Bubbles for 2 seconds. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows.
|
061 |
GreenInk |
None |
90 |
--- |
Hit target explodes 3x3 with Grass panels.
|
062 |
BlueInk |
None |
110 |
--- |
Hit target explodes 3x3 with Ice panels.
|
063 |
PurpleInk |
None |
130 |
--- |
Hit target explodes 3x3 with Poison panels.
|
064 |
StikyRain1 |
Aqua |
10 |
--- |
Targets all enemies x6.
|
065 |
StikyRain2 |
Aqua |
20 |
--- |
Targets all enemies x6.
|
066 |
StikyRain3 |
Aqua |
30 |
--- |
Targets all enemies x6.
|
067 |
CloudShot1 |
Elec |
110 |
--- |
A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3.
|
068 |
CloudShot2 |
Elec |
140 |
--- |
A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3.
|
069 |
CloudShot3 |
Elec |
170 |
--- |
A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3.
|
070 |
ThndrBall1 |
Elec |
80 |
--- |
Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 1.5 seconds.
|
071 |
ThndrBall2 |
Elec |
120 |
--- |
Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2 seconds.
|
072 |
ThndrBall3 |
Elec |
150 |
--- |
Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2.5 seconds.
|
073 |
VolticEye1 |
Elec |
40 |
Pierces Invis |
Press A to land on the row. Cursor targets closest enemy row and moves ahead.
|
074 |
VolticEye2 |
Elec |
50 |
Pierces Invis |
Press A to land on the row. Cursor targets closest enemy row and moves ahead.
|
075 |
VolticEye3 |
Elec |
60 |
Pierces Invis |
Press A to land on the row. Cursor targets closest enemy row and moves ahead.
|
076 |
FlickrKck1 |
Elec |
40 |
--- |
Attacks 3 times on enemy. Blinds for 3 seconds.
|
077 |
FlickrKck2 |
Elec |
50 |
--- |
Attacks 3 times on enemy. Blinds for 3 seconds.
|
078 |
FlickrKck3 |
Elec |
60 |
--- |
Attacks 3 times on enemy. Blinds for 3 seconds.
|
079 |
JumboHmmr1 |
Wood |
130 |
--- |
Attacks 2 rows ahead.
|
080 |
JumboHmmr2 |
Wood |
160 |
--- |
Attacks 2 rows ahead.
|
081 |
JumboHmmr3 |
Wood |
190 |
--- |
Attacks 2 rows ahead.
|
082 |
MopLance1 |
Wood |
120 |
Sword |
Attacks 3 panels ahead.
|
083 |
MopLance2 |
Wood |
140 |
Sword |
Attacks 3 panels ahead.
|
084 |
MopLance3 |
Wood |
160 |
Sword |
Attacks 3 panels ahead.
|
085 |
Fokx-Fu1 |
Wood |
160 |
Sword |
MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row.
|
086 |
Fokx-Fu2 |
Wood |
180 |
Sword |
MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row.
|
087 |
Fokx-Fu3 |
Wood |
200 |
Sword |
MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row.
|
088 |
VulcnSeed1 |
Wood |
20 |
--- |
Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3.
|
089 |
VulcnSeed2 |
Wood |
30 |
--- |
Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3.
|
090 |
VulcnSeed3 |
Wood |
40 |
--- |
Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3.
|
091 |
BraveSwrd1 |
None |
100 |
Sword, Break |
Slashes 2 panels ahead. Knocks back 1 panel.
|
092 |
BraveSwrd2 |
None |
130 |
Sword, Break |
Slashes 2 panels ahead. Knocks back 1 panel.
|
093 |
BraveSwrd3 |
None |
160 |
Sword, Break |
Slashes 2 panels ahead. Knocks back 1 panel.
|
094 |
JunkCube1 |
None |
150 |
Break, Summon |
Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them.
|
095 |
JunkCube2 |
None |
200 |
Break, Summon |
Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them.
|
096 |
JunkCube3 |
None |
250 |
Break, Summon |
Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them.
|
097 |
SyncHook1 |
None |
120 |
--- |
If the attack lands on a enemy, all enemies of that type gets hit too.
|
098 |
SyncHook2 |
None |
150 |
--- |
If the attack lands on a enemy, all enemies of that type gets hit too.
|
099 |
SyncHook3 |
None |
180 |
--- |
If the attack lands on a enemy, all enemies of that type gets hit too.
|
100 |
PowerSong |
None |
--- |
Summon |
Summon a LupaDonna one panel ahead. While it sings, MegaMan is Invincible.
|
101 |
QuakeSong |
None |
--- |
Summon |
Summon a LupaDonna one panel ahead. While it sings, the enemy is Immobilized.
|
102 |
TripSong |
None |
--- |
Summon |
Summon a LupaDonna one panel ahead. While it sings, the enemy is Confused.
|
103 |
MoaiFall1 |
None |
120 |
Break |
Moai randomly falls on enemy field. Targets at least one enemy.
|
104 |
MoaiFall2 |
None |
160 |
Break |
Moai randomly falls on enemy field. Targets at least one enemy.
|
105 |
MoaiFall3 |
None |
200 |
Break |
Moai randomly falls on enemy field. Targets at least one enemy.
|
106 |
BigAx1 |
None |
150 |
Sword |
Swings ax 3x2 ahead.
|
107 |
BigAx2 |
None |
180 |
Sword |
Swings ax 3x2 ahead.
|
108 |
BigAx3 |
None |
220 |
Sword |
Swings ax 3x2 ahead.
|
109 |
MagiCrysl1 |
None |
30 |
Summon |
Summons crytal that shoots fire for a period.
|
110 |
MagiCrysl2 |
None |
40 |
Summon |
Summons crytal that shoots Aqua for a period.
|
111 |
MagiCrysl3 |
None |
50 |
Summon |
Summons crytal that shoots Elec for a period.
|
112 |
BlackHole1 |
None |
--- |
--- |
Drains all of the HP of enemies with 100 or less HP.
|
113 |
BlackHole2 |
None |
--- |
--- |
Drains all of the HP of enemies with 130 or less HP.
|
114 |
BlackHole3 |
None |
--- |
--- |
Drains all of the HP of enemies with 160 or less HP.
|
115 |
BrsrkSwrd1 |
None |
60 |
Sword |
Auto targets and slashes x3 on the enemy.
|
116 |
BrsrkSwrd2 |
None |
70 |
Sword |
Auto targets and slashes x3 on the enemy.
|
117 |
BrsrkSwrd3 |
None |
80 |
Sword |
Auto targets and slashes x3 on the enemy.
|
118 |
GreenBurst |
Grass |
30 |
--- |
Consumes Grass panels on the field and auto targets the enemy.
|
119 |
IceBurst |
Aqua |
40 |
--- |
Consumes Ice panels on the field and auto targets the enemy.
|
120 |
PoisBurst |
None |
50 |
--- |
Consumes Poison panels on the field and auto targets the enemy.
|
121 |
TyphnDance |
None |
80 |
Wind |
MegaMan spins x2 in his surrounding 3x3 area.
|
122 |
JamminPnch |
None |
260 |
Break |
Jammer replaces MegaMan and is summoned ahead punching 1 square. Can be used with Mega Attack.
|
123 |
JamMachGun |
None |
30 |
Pierces Invis |
MegaMan disappears and 2 Jammers appear on the panels MegaMan wasn't on. Shoots up to x5.
|
124 |
Whistle |
None |
--- |
Break, Wind |
Enemy's guard is broken, they are flinched aback, and Pulled to the row in front of MegaMan.
|
125 |
Bombalizer |
None |
200 |
--- |
All obstacles on the field explode 3x3.
|
126 |
AntiSword |
None |
120 |
--- |
VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Sword card, it get consumed and MegaMan slashes them x3.
|
127 |
Recover10 |
None |
--- |
Recovery |
MegaMan heals 10 HP.
|
128 |
Recover30 |
None |
--- |
Recovery |
MegaMan heals 30 HP.
|
129 |
Recover50 |
None |
--- |
Recovery |
MegaMan heals 50 HP.
|
130 |
Recover80 |
None |
--- |
Recovery |
MegaMan heals 80 HP.
|
131 |
Recover120 |
None |
--- |
Recovery |
MegaMan heals 120 HP.
|
132 |
Recover150 |
None |
--- |
Recovery |
MegaMan heals 150 HP.
|
133 |
Recover200 |
None |
--- |
Recovery |
MegaMan heals 200 HP.
|
134 |
Recover300 |
None |
--- |
Recovery |
MegaMan heals 300 HP.
|
135 |
Barrier |
None |
--- |
--- |
Barrier that can take hits up to 10 damage.
|
136 |
Barrier100 |
None |
--- |
--- |
Barrier that can take hits up to 100 damage.
|
137 |
Barrier200 |
None |
--- |
--- |
Barrier that can take hits up to 200 damage.
|
138 |
Aura |
None |
--- |
--- |
Aura that needs a single hit that does 100 damage to remove. Only lasts for 30 seconds.
|
139 |
Invisible |
None |
--- |
--- |
MegaMan becomes Invisible for 5 seconds.
|
140 |
SpiritFury |
None |
--- |
Pierces Invis |
VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Fire, Aqua, Elec, or Wood elemental card, it get consumed and their field explodes with that element. If Aqua, Freezes for 2 seconds. If Elec, Paralyzes for 2.5 seconds. If Wood, Confuses for 3 seconds.
|
141 |
PoisnApple |
None |
--- |
--- |
VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Recovery card, the HP healed is drained instead.
|
142 |
DoublCross |
None |
--- |
--- |
VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a card that summons a boss, you use it instead.
|
143 |
GigaMine |
None |
300 |
Pierces Invis |
VS Only. Sets up 2x3 Traps panels on enemy side. When enemy uses a Giga card, it get consumed and their field explodes.
|
144 |
GrassStage |
Wood |
--- |
--- |
Reset field to 3x3 Grass panels on enemy side.
|
145 |
IceStage |
Aqua |
--- |
--- |
Reset field to 3x3 Ice panels on enemy side.
|
146 |
GraviStage |
None |
--- |
--- |
Reset field to 3x3 Gravity panels on enemy side.
|
147 |
GNullStage |
None |
--- |
--- |
Reset field to 3x3 Guard Null panels on enemy side.
|
148 |
HolyPanel |
None |
--- |
--- |
Places a Holy panel under MegaMan.
|
149 |
ParlyzPlus |
None |
--- |
--- |
+1.5 second Paralysis effect to prior chip.
|
150 |
Attack+10 |
None |
--- |
--- |
+10 attack power to prior card if it has an attack value.
|