Battle Card Info (MMSF1)
From The Rockman EXE Zone Wiki
This section is under construction. |
The information may not be complete or 100% accurate. |
Check what triggers Double Cross. |
Information regarding the Battle Cards available in Mega Man Star Force.
Terminology | Meaning |
---|---|
None |
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Fire |
|
Aqua |
|
Elec |
|
Wood |
|
Terminology | Meaning |
---|---|
Sword |
|
Break |
|
Wind |
|
Summon |
|
Recovery |
|
Pierces Invis |
|
Standard Class Cards
ID | Name | Element | AP | Properties | Effect |
---|---|---|---|---|---|
001 | Cannon | None | 40 | --- | One shot ahead. |
002 | PlusCannon | None | 90 | --- | One shot ahead. Knocks back 1 panel. |
003 | HevyCannon | None | 150 | --- | One shot ahead. Knocks back 2 panels. |
004 | PlasmaGun1 | Elec | 30 | --- | Paralyzes enemy ahead for 1.5 seconds. |
005 | PlasmaGun2 | Elec | 50 | --- | Paralyzes enemy ahead for 1.5 seconds, V shape. |
006 | PlasmaGun3 | Elec | 70 | --- | Paralyzes enemy ahead for 1.5 seconds, X shape. |
007 | Gatling1 | None | 10 | --- | Up to x4. Knocks back enemy ahead 1 panel on every hit. |
008 | Gatling2 | None | 20 | --- | Up to x5. Knocks back enemy ahead 1 panel on every hit. |
009 | Gatling3 | None | 30 | --- | Up to x6. Knocks back enemy ahead 1 panel on every hit. |
010 | AirSpread | None | 10 | Wind | Up to x3. Spread 3x3 around hit target. |
011 | RdrMissil1 | None | 100 | --- | Auto-lock on non-elemental enemies. |
012 | RdrMissil2 | None | 130 | --- | Auto-lock on enemies with even tens in their HP. |
013 | RdrMissil3 | None | 200 | --- | Auto-lock on enemies with a status. |
014 | HeatBall1 | Fire | 60 | --- | Auto-locks on an enemy ahead. |
015 | HeatBall2 | Fire | 100 | --- | Auto-locks on an enemy ahead. |
016 | HeatBall3 | Fire | 180 | --- | Auto-locks on an enemy ahead. |
017 | IceMeteor1 | Aqua | 50 | --- | Nearest enemy's row is covered with Ice panels. |
018 | IceMeteor2 | Aqua | 90 | --- | Nearest enemy's row is covered with Ice panels. |
019 | IceMeteor3 | Aqua | 130 | --- | Nearest enemy's row is covered with Ice panels. |
020 | StunNukle | Elec | 130 | --- | Paralyzes one panel ahead for 2.5 seconds. |
021 | PoisNukle | None | 150 | --- | Gives LV4 HP Bug one panel ahead. |
022 | FreezNukle | Aqua | 180 | --- | Freezes one panel ahead for 2 seconds. |
023 | Sword | None | 80 | Sword | Slashes the panel ahead. |
024 | WideSword | None | 80 | Sword | Slashes the row ahead. |
025 | LongSword | None | 80 | Sword | Slashes 2 panels ahead. |
026 | BlazngEdge | Fire | 160 | Sword | Slashes the row ahead. |
027 | TidalEdge | Aqua | 190 | Sword | Slashes the row ahead. |
028 | StrikeEdge | Elec | 150 | Sword | Slashes the row ahead and Paralyzes for 1.5 seconds. |
029 | ArboEdge | Wood | 180 | Sword | Slashes the row ahead. |
030 | BreakSabre | None | 200 | Sword, Break | Diagonal cut ahead, \ shape. |
031 | GrndWave1 | None | 50 | --- | Auto-targets an enemy. |
032 | GrndWave2 | None | 100 | --- | Auto-targets an enemy. |
033 | GrndWave3 | None | 150 | --- | Auto-targets an enemy. |
034 | JetAttack1 | None | 100 | Break, Wind | Rush down ahead. |
035 | JetAttack2 | None | 150 | Break, Wind | Rush down ahead. |
036 | JetAttack3 | None | 200 | Break, Wind | Rush down ahead. |
037 | PowerBomb1 | None | 80 | --- | Throws bomb 3 panels ahead. Explodes in + shape. |
038 | PowerBomb2 | None | 130 | --- | Throws bomb 3 panels ahead. Explodes in X shape. |
039 | PowerBomb3 | None | 180 | --- | Throws bomb 3 panels ahead. Explodes in 3x3. |
040 | GhstPulse1 | None | 90 | Pierces Invis | Shoots a shape one panel ahead and the row after that, removes Invisible and Confuses for 3 seconds. |
041 | GhstPulse2 | None | 100 | Pierces Invis | Shoots a shape one panel ahead and the row after that, removes Invisible and Paralyzes for 1.5 seconds. |
042 | GhstPulse3 | None | 120 | Pierces Invis | Shoots a shape one panel ahead and the row after that, removes Invisible and LV2 HP Bug. |
043 | FireRing1 | Fire | 60 | --- | Boomerangs back on panel's edge. Can hit enemy ahead up to x2. |
044 | FireRing2 | Fire | 90 | --- | Boomerangs back on panel's edge. Can hit enemy ahead up to x2. |
045 | FireRing3 | Fire | 120 | --- | Boomerangs back on panel's edge. Can hit enemy ahead up to x2. |
046 | TimeBomb1 | Fire | 100 | Summon | Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. |
047 | TimeBomb2 | Fire | 150 | Summon | Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. |
048 | TimeBomb3 | Fire | 220 | Summon | Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. |
049 | FireBzook1 | Fire | 100 | --- | If hits a target, the row is struck too. If hits off screen, furthest row is struck. |
050 | FireBzook2 | Fire | 130 | --- | If hits a target, the row is struck too. If hits off screen, furthest row is struck. |
051 | FireBzook3 | Fire | 160 | --- | If hits a target, the row is struck too. If hits off screen, furthest row is struck. |
052 | TailBurnr1 | Fire | 80 | --- | Flamethrower 3 panels ahead. |
053 | TailBurnr2 | Fire | 130 | --- | Flamethrower 3 panels ahead. |
054 | TailBurnr3 | Fire | 180 | --- | Flamethrower 3 panels ahead. |
055 | WideWave1 | Aqua | 70 | --- | Wave travels down the rows ahead. |
056 | WideWave2 | Aqua | 90 | --- | Wave travels down the rows ahead. |
057 | WideWave3 | Aqua | 120 | --- | Wave travels down the rows ahead. |
058 | ChainBubl1 | Aqua | 40 | --- | Shoots ahead and Bubbles for 2 seconds. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows. |
059 | ChainBubl2 | Aqua | 60 | --- | Shoots ahead and Bubbles for 2 seconds. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows. |
060 | ChainBubl3 | Aqua | 80 | --- | Shoots ahead and Bubbles for 2 seconds. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows. |
061 | GreenInk | None | 90 | --- | Hit target explodes 3x3 with Grass panels. |
062 | BlueInk | None | 110 | --- | Hit target explodes 3x3 with Ice panels. |
063 | PurpleInk | None | 130 | --- | Hit target explodes 3x3 with Poison panels. |
064 | StikyRain1 | Aqua | 10 | --- | Targets all enemies x6. |
065 | StikyRain2 | Aqua | 20 | --- | Targets all enemies x6. |
066 | StikyRain3 | Aqua | 30 | --- | Targets all enemies x6. |
067 | CloudShot1 | Elec | 110 | --- | A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3. |
068 | CloudShot2 | Elec | 140 | --- | A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3. |
069 | CloudShot3 | Elec | 170 | --- | A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3. |
070 | ThndrBall1 | Elec | 80 | --- | Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 1.5 seconds. |
071 | ThndrBall2 | Elec | 120 | --- | Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2 seconds. |
072 | ThndrBall3 | Elec | 150 | --- | Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2.5 seconds. |
073 | VolticEye1 | Elec | 40 | Pierces Invis | Press A to land on the row. Cursor targets closest enemy row and moves ahead. |
074 | VolticEye2 | Elec | 50 | Pierces Invis | Press A to land on the row. Cursor targets closest enemy row and moves ahead. |
075 | VolticEye3 | Elec | 60 | Pierces Invis | Press A to land on the row. Cursor targets closest enemy row and moves ahead. |
076 | FlickrKck1 | Elec | 40 | --- | Attacks 3 times on enemy. Blinds for 3 seconds. |
077 | FlickrKck2 | Elec | 50 | --- | Attacks 3 times on enemy. Blinds for 3 seconds. |
078 | FlickrKck3 | Elec | 60 | --- | Attacks 3 times on enemy. Blinds for 3 seconds. |
079 | JumboHmmr1 | Wood | 130 | --- | Attacks 2 rows ahead. |
080 | JumboHmmr2 | Wood | 160 | --- | Attacks 2 rows ahead. |
081 | JumboHmmr3 | Wood | 190 | --- | Attacks 2 rows ahead. |
082 | MopLance1 | Wood | 120 | Sword | Attacks 3 panels ahead. |
083 | MopLance2 | Wood | 140 | Sword | Attacks 3 panels ahead. |
084 | MopLance3 | Wood | 160 | Sword | Attacks 3 panels ahead. |
085 | Fokx-Fu1 | Wood | 160 | Sword | MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row. |
086 | Fokx-Fu2 | Wood | 180 | Sword | MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row. |
087 | Fokx-Fu3 | Wood | 200 | Sword | MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row. |
088 | VulcnSeed1 | Wood | 20 | --- | Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3. |
089 | VulcnSeed2 | Wood | 30 | --- | Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3. |
090 | VulcnSeed3 | Wood | 40 | --- | Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3. |
091 | BraveSwrd1 | None | 100 | Sword, Break | Slashes 2 panels ahead. Knocks back 1 panel. |
092 | BraveSwrd2 | None | 130 | Sword, Break | Slashes 2 panels ahead. Knocks back 1 panel. |
093 | BraveSwrd3 | None | 160 | Sword, Break | Slashes 2 panels ahead. Knocks back 1 panel. |
094 | JunkCube1 | None | 150 | Break, Summon | Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. |
095 | JunkCube2 | None | 200 | Break, Summon | Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. |
096 | JunkCube3 | None | 250 | Break, Summon | Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. |
097 | SyncHook1 | None | 120 | --- | If the attack lands on a enemy, all enemies of that type gets hit too. |
098 | SyncHook2 | None | 150 | --- | If the attack lands on a enemy, all enemies of that type gets hit too. |
099 | SyncHook3 | None | 180 | --- | If the attack lands on a enemy, all enemies of that type gets hit too. |
100 | PowerSong | None | --- | Summon | Summon a LupaDonna one panel ahead. While it sings, MegaMan is Invincible. |
101 | QuakeSong | None | --- | Summon | Summon a LupaDonna one panel ahead. While it sings, the enemy is Immobilized. |
102 | TripSong | None | --- | Summon | Summon a LupaDonna one panel ahead. While it sings, the enemy is Confused. |
103 | MoaiFall1 | None | 120 | Break | Moai randomly falls on enemy field. Targets at least one enemy. |
104 | MoaiFall2 | None | 160 | Break | Moai randomly falls on enemy field. Targets at least one enemy. |
105 | MoaiFall3 | None | 200 | Break | Moai randomly falls on enemy field. Targets at least one enemy. |
106 | BigAx1 | None | 150 | Sword | Swings ax 3x2 ahead. |
107 | BigAx2 | None | 180 | Sword | Swings ax 3x2 ahead. |
108 | BigAx3 | None | 220 | Sword | Swings ax 3x2 ahead. |
109 | MagiCrysl1 | None | 30 | Summon | Summons crystal that shoots fire for a period. |
110 | MagiCrysl2 | None | 40 | Summon | Summons crystal that shoots Aqua for a period. |
111 | MagiCrysl3 | None | 50 | Summon | Summons crystal that shoots Elec for a period. |
112 | BlackHole1 | None | --- | --- | Drains all of the HP of enemies with 100 or less HP. |
113 | BlackHole2 | None | --- | --- | Drains all of the HP of enemies with 130 or less HP. |
114 | BlackHole3 | None | --- | --- | Drains all of the HP of enemies with 160 or less HP. |
115 | BrsrkSwrd1 | None | 60 | Sword | Auto targets and slashes x3 on the enemy. |
116 | BrsrkSwrd2 | None | 70 | Sword | Auto targets and slashes x3 on the enemy. |
117 | BrsrkSwrd3 | None | 80 | Sword | Auto targets and slashes x3 on the enemy. |
118 | GreenBurst | Grass | 30 | --- | Consumes Grass panels on the field and auto targets the enemy. |
119 | IceBurst | Aqua | 40 | --- | Consumes Ice panels on the field and auto targets the enemy. |
120 | PoisBurst | None | 50 | --- | Consumes Poison panels on the field and auto targets the enemy. |
121 | TyphnDance | None | 80 | Wind | MegaMan spins x2 in his surrounding 3x3 area. |
122 | JamminPnch | None | 260 | Break | Jammer replaces MegaMan and is summoned ahead punching 1 square. Can be used with Mega Attack. |
123 | JamMachGun | None | 30 | Pierces Invis | MegaMan disappears and 2 Jammers appear on the panels MegaMan wasn't on. Shoots up to x5. |
124 | Whistle | None | --- | Break, Wind | Enemy's guard is broken, they are flinched aback, and Pulled to the row in front of MegaMan. |
125 | Bombalizer | None | 200 | --- | All obstacles on the field explode 3x3. |
126 | AntiSword | None | 120 | --- | VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Sword card, it get consumed and MegaMan slashes them x3. |
127 | Recover10 | None | --- | Recovery | MegaMan heals 10 HP. |
128 | Recover30 | None | --- | Recovery | MegaMan heals 30 HP. |
129 | Recover50 | None | --- | Recovery | MegaMan heals 50 HP. |
130 | Recover80 | None | --- | Recovery | MegaMan heals 80 HP. |
131 | Recover120 | None | --- | Recovery | MegaMan heals 120 HP. |
132 | Recover150 | None | --- | Recovery | MegaMan heals 150 HP. |
133 | Recover200 | None | --- | Recovery | MegaMan heals 200 HP. |
134 | Recover300 | None | --- | Recovery | MegaMan heals 300 HP. |
135 | Barrier | None | --- | --- | Barrier that can take hits up to 10 damage. |
136 | Barrier100 | None | --- | --- | Barrier that can take hits up to 100 damage. |
137 | Barrier200 | None | --- | --- | Barrier that can take hits up to 200 damage. |
138 | Aura | None | --- | --- | Aura that needs a single hit that does 100 damage to remove. Only lasts for 30 seconds. |
139 | Invisible | None | --- | --- | MegaMan becomes Invisible for 5 seconds. |
140 | SpiritFury | None | --- | Pierces Invis | VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Fire, Aqua, Elec, or Wood elemental card, it get consumed and their field explodes with that element. If Aqua, Freezes for 2 seconds. If Elec, Paralyzes for 2.5 seconds. If Wood, Confuses for 3 seconds. |
141 | PoisnApple | None | --- | --- | VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Recovery card, the HP healed is drained instead. |
142 | DoublCross | None | --- | --- | VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a card that summons a boss, you use it instead. |
143 | GigaMine | None | 300 | Pierces Invis | VS Only. Sets up 2x3 Traps panels on enemy side. When enemy uses a Giga card, it get consumed and their field explodes. |
144 | GrassStage | Wood | --- | --- | Reset field to 3x3 Grass panels on enemy side. |
145 | IceStage | Aqua | --- | --- | Reset field to 3x3 Ice panels on enemy side. |
146 | GraviStage | None | --- | --- | Reset field to 3x3 Gravity panels on enemy side. |
147 | GNullStage | None | --- | --- | Reset field to 3x3 Guard Null panels on enemy side. |
148 | HolyPanel | None | --- | --- | Places a Holy panel under MegaMan. |
149 | ParlyzPlus | None | --- | --- | +1.5 second Paralysis effect to prior chip. |
150 | Attack+10 | None | --- | --- | +10 attack power to prior card if it has an attack value. |
Mega Class Cards
ID | Name | Element | AP | Properties | Effect |
---|---|---|---|---|---|
001 | TaurusFire | Fire | 100 | --- | Taurus Fire is summoned one panel ahead, and attacks the panel ahead of him and the 3 rows after. |
002 | TaursFireEX | Fire | 140 | --- | Taurus Fire is summoned one panel ahead, and attacks the panel ahead of him and the 3 rows after. |
003 | TaursFireSP | Fire | 180~280 | --- | Taurus Fire is summoned one panel ahead, and attacks the panel ahead of him and the 3 rows after. |
004 | CygnusWing | None | 130 | Break, Wind | Cygnus Wing pirouettes around the edges of the field. |
005 | CygnsWingEX | None | 170 | Break, Wind | Cygnus Wing pirouettes around the edges of the field. |
006 | CygnsWingSP | None | 200~300 | Break, Wind | Cygnus Wing pirouettes around the edges of the field. |
007 | HarpNote | None | 20 | Break | If on the same row as the target: Shoots down the row and Breaks, then 5 notes attack that Paralyzes for 1.5 seconds. If not on the same row as the target: Two speakers are summoned on the panels MegaMan isn't on, then 3 notes attack. |
008 | HarpNoteEX | None | 25 | Break | If on the same row as the target: Shoots down the row and Breaks, then 5 notes attack that Paralyzes for 1.5 seconds. If not on the same row as the target: Two speakers are summoned on the panels MegaMan isn't on, then 3 notes attack. |
009 | HarpNoteSP | None | 30~55 | Break | If on the same row as the target: Shoots down the row and Breaks, then 5 notes attack that Paralyzes for 1.5 seconds. If not on the same row as the target: Two speakers are summoned on the panels MegaMan isn't on, then 3 notes attack. |
010 | LibraScals | None | 70 | --- | Attacks furthest row and MegaMan's row. 1st attack is Fire element, 2nd attack is Aqua element. |
011 | LibrScalsEX | None | 90 | --- | Attacks furthest row and MegaMan's row. 1st attack is Fire element, 2nd attack is Aqua element. |
012 | LibrScalsSP | None | 100~150 | --- | Attacks furthest row and MegaMan's row. 1st attack is Fire element, 2nd attack is Aqua element. |
013 | QnOphiuca | Wood | 120 | Break | Queen Ophiuca travels down the 2 columns ahead depending on the starting panel she's on. Every panel she travels will creates a Poison panel. |
014 | QnOphiucaEX | Wood | 140 | Break | Queen Ophiuca travels down the 2 columns ahead depending on the starting panel she's on. Every panel she travels will creates a Poison panel. |
015 | QnOphiucaSP | Wood | 160~260 | Break | Queen Ophiuca travels down the 2 columns ahead depending on the starting panel she's on. Every panel she travels will creates a Poison panel. |
016 | GeminSpark | Elec | 70 | Sword, Break | 1st Gemini shoots ahead and Breaks the target. Then 2nd Gemini attacks enemy's row and paralyzes for 1.5 seconds. |
017 | GemnSpkEX | Elec | 80 | Sword, Break | 1st Gemini shoots ahead and Breaks the target. Then 2nd Gemini attacks enemy's row and paralyzes for 1.5 seconds. |
018 | GemnSpkSP | Elec | 90~190 | Sword, Break | 1st Gemini shoots ahead and Breaks the target. Then 2nd Gemini attacks enemy's row and paralyzes for 1.5 seconds. |
019 | CancrBuble | Aqua | 100 | --- | Tidal Wave attacks closest enemy's row and the row behind it. Bubbles for 2 seconds. |
020 | CancrBubleEX | Aqua | 130 | --- | Tidal Wave attacks closest enemy's row and the row behind it. Bubbles for 2 seconds. |
021 | CancrBubleSP | Aqua | 150~200 | --- | Tidal Wave attacks closest enemy's row and the row behind it. Bubbles for 2 seconds. |
022 | WolfWoods | Wood | 80 | Sword | Slashes x2 on the enemy ahead. Wide, then 1 panel. |
023 | WolfWoodsEX | Wood | 90 | Sword | Slashes x2 on the enemy ahead. Wide, then 1 panel. |
024 | WolfWoodsSP | Wood | 100~170 | Sword | Slashes x2 on the enemy ahead. Wide, then 1 panel. |
025 | CrwnThundr | Elec | 150 | --- | Lightning falls in an X formation on the furthest 3x3 panels. |
026 | CrwnThundrEX | Elec | 180 | --- | Lightning falls in an X formation on the furthest 3x3 panels. |
027 | CrwnThundrSP | Elec | 230-330 | --- | Lightning falls in an X formation on the furthest 3x3 panels. |
Pegasus Only | |||||
028 (Pegasus) | PegasusMgc | Aqua | 160 | --- | Icicles travel down all rows and Freezes for 2 seconds. |
029 (Pegasus) | PegasuMgcEX | Aqua | 190 | --- | Icicles travel down all rows and Freezes for 2 seconds. |
030 (Pegasus) | PegasuMgcSP | Aqua | 240~340 | --- | Icicles travel down all rows and Freezes for 2 seconds. |
Leo Only | |||||
028 (Leo) | LeoKingdom | Fire | 230 | --- | Attacks the farthest 3x2 panels. |
029 (Leo) | LeoKingdmEX | Fire | 260 | --- | Attacks the farthest 3x2 panels. |
030 (Leo) | LeoKingdmSP | Fire | 300~400 | --- | Attacks the farthest 3x2 panels. |
Dragon Only | |||||
028 (Dragon) | DragonSky | Wood | 170 | Wind | Attacks straight ahead and the furthest row. |
029 (Dragon) | DragonSkyEX | Wood | 200 | Wind | Attacks straight ahead and the furthest row. |
030 (Dragon) | DragonSkySP | Wood | 230~330 | Wind | Attacks straight ahead and the furthest row. |
Giga Class Cards
ID | Name | Element | AP | Properties | Effect |
---|---|---|---|---|---|
Pegasus Only | |||||
001 (Pegasus) | PegasuMgcGX | Aqua | 450 | --- | Attacks furthest 3x3 panels and Freezes for 2 seconds. |
002 (Pegasus) | Aqua+50 | Aqua | --- | --- | +50 attack power to prior card if it is a Aqua card and has an attack value. |
003 (Pegasus) | OxTackle | None | 420 | Break | Attacks straight ahead. |
004 (Pegasus) | BrkTmeBmb | Fire | 600 | Break, Summon | Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. |
005 (Pegasus) | DarkSword | None | 360 | Sword | Attacks 3x2 ahead and those panels becomes Poison panels. |
Leo Only | |||||
001 (Leo) | LeoKingdmGX | Fire | 40 | --- | Attacks furthest 3x3 panels x12. |
002 (Leo) | Fire+50 | Fire | --- | --- | +50 attack power to prior card if it is a Fire card and has an attack value. |
003 (Leo) | GemniThndr | Elec | 400 | Pierces Invis | Attacks straight ahead and the farthest row. Targets struck directly ahead are Paralyzed for 2.5 seconds. |
004 (Leo) | DrknesHole | None | --- | --- |
|
005 (Leo) | LifeAura | None | --- | --- | Aura that needs a single hit that does 200 damage to remove. Only lasts for 30 seconds. |
Dragon Only | |||||
001 (Dragon) | DragonSkyGX | Wood | 50 | Wind | Attacks furthest 3x3 panels x10. |
002 (Dragon) | Wood+50 | Wood | --- | --- | +50 attack power to prior card if it is a Wood card and has an attack value. |
003 (Dragon) | GorgonEye | None | 550 | Pierces Invis | Attacks straight ahead. |
004 (Dragon) | DestrMissl | None | 50 | Pierces Invis | Auto-targets enemy on Normal panels x10. |
005 (Dragon) | PoisonPhar | None | --- | Summon | Summon Poison Pharaoh in the same column 2 panels ahead. Drains enemy's HP; 10HP per second. |
Lunar Knights Cards
Japanese version only. These are special crossover cards that can only be obtained and used by forming a Brother Band with Lunar Knights. These cards do not appear in the Library.
Class | Name | Element | AP | Properties | Effect |
---|---|---|---|---|---|
Standard | Solar Gun | None | 40 | Pierces Invis | Hit enemy's Invisible is removed, explodes in a V x3. |
Standard | Solar Gun V2 | None | 50 | Pierces Invis | Hit enemy's Invisible is removed, explodes in a V x3. |
Standard | Solar Gun V3 | None | 60 | Pierces Invis | Hit enemy's Invisible is removed, explodes in a V x3. |
Standard | Darkness Sword | None | 110 | Sword | Cuts 1 row ahead and to the sides of MegaMan. Inflicts LV1 HP Bug. |
Standard | Darkness Sword V2 | None | 150 | Sword | Cuts 1 row ahead and to the sides of MegaMan. Inflicts LV2 HP Bug. |
Standard | Darkness Sword V3 | None | 190 | Sword | Cuts 1 row ahead and to the sides of MegaMan. Inflicts LV3 HP Bug. |
Standard | Ursula | Fire | 120 | --- | Auto-target one enemy ahead. |
Standard | Ursula V2 | Fire | 150 | --- | Auto-target one enemy ahead. |
Standard | Ursula V3 | Fire | 200 | --- | Auto-target one enemy ahead. |
Standard | Tove | None | 50 | Break | Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead. |
Standard | Tove V2 | None | 60 | Break | Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead. |
Standard | Tove V3 | None | 70 | Break | Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead. |
Standard | Alexander | None | 20 | Wind | Travels 9 panels and hits every row with an enemy. Hits each panel 3 times. Will boomerang if there are not enough rows with enemy. |
Standard | Alexander V2 | None | 25 | Wind | Travels 9 panels and hits every row with an enemy. Hits each panel 3 times. Will boomerang if there are not enough rows with enemy. |
Standard | Alexander V3 | None | 30 | Wind | Travels 9 panels and hits every row with an enemy. Hits each panel 3 times. Will boomerang if there are not enough rows with enemy. |
Standard | Ezra | None | 30 | --- | Auto-locks on enemy x3 and Freezes for 2 seconds. |
Standard | Ezra V2 | None | 40 | --- | Auto-locks on enemy x3 and Freezes for 2 seconds. |
Standard | Ezra V3 | None | 50 | --- | Auto-locks on enemy x3 and Freezes for 2 seconds. |
Event Only Cards
These cards do not appear in the Library.
Class | Name | Element | AP | Properties | Effect |
---|---|---|---|---|---|
Giga | Andromeda | None | 400 | Pierces Invis | 100 damage missiles hit all rows ahead x3, then an invis piercing laser ahead that does 400. |
Star Force Big Bang
These cards do not appear in the Library and only appear when a Star Force form lands a counter hit.
Name | Element | AP | Properties | Effect |
---|---|---|---|---|
Mag'sFreez | Aqua | 250 | --- | Freezes furthest 3x3 area for 2 seconds. |
AtomcBlazr | Fire | 300 | --- | Blasts the 3 columns ahead. |
ElemCyclne | Wood | 100 | Wind | Attacks the column MegaMan is on and ahead x3. Even though it's Wood elemental, the attack causes flashing frames. |
Properties
HP Bug
Main page: Mega Weapon (MMSF1)#Properties
MegaMan's HP drops steadily in battle. The rate depends on the HP Bug LV inflicted, the Level can be accumulated.