Mega Man Battle Network 2: Difference between revisions
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*[[License Tests|Licenses]] | *[[License Tests|Licenses]] | ||
*[[Localization_Changes#Mega_Man_Battle_Network_2|Localization Changes]] | *[[Localization_Changes#Mega_Man_Battle_Network_2|Localization Changes]] | ||
*[[Missable content#Mega Man Battle Network 2|Missable content]] | |||
*[[Panels in Mega Man Battle Network|Panel Types]] | *[[Panels in Mega Man Battle Network|Panel Types]] | ||
*[[PowerUp_(MMBN2) | PowerUp Guide]] | *[[PowerUp_(MMBN2) | PowerUp Guide]] |
Revision as of 15:24, 30 December 2022
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
- The Japanese version saw a bundle with a special Game Boy Advance branded with Hikari Laboratory and MegaMan’s Navi Mark.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- AirMan
- QuickMan
- Cutman
- ShadowMan
- KnightMan
- MagnetMan
- FreezeMan
- Final Boss
- Area Guide
- BattleChip Info
- BattleChip Commands
- BugFrag Locations
- Busting Level
- Capcom Official Rules
- Connectivity Guide
- Enemy Guides
- Glitches
- Hard Mode
- Licenses
- Localization Changes
- Missable content
- Panel Types
- PowerUp Guide
- Program Advance Memo
- Request Board
- Retro Chip Trader
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Style Change
- Title Screen Marks
- Virtual Console Changes