Mega Man Battle Network 2: Difference between revisions

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*[[License Tests|Licenses]]
*[[License Tests|Licenses]]
*[[Localization_Changes#Mega_Man_Battle_Network_2|Localization Changes]]
*[[Localization_Changes#Mega_Man_Battle_Network_2|Localization Changes]]
*[[Missable content#Mega Man Battle Network 2|Missable content]]
*[[Panels in Mega Man Battle Network|Panel Types]]
*[[Panels in Mega Man Battle Network|Panel Types]]
*[[PowerUp_(MMBN2) | PowerUp Guide]]
*[[PowerUp_(MMBN2) | PowerUp Guide]]

Revision as of 15:24, 30 December 2022

Mega Man Battle Network 2

バトルネットワーク ロックマンエグゼ2
Battle Network Rockman EXE 2
Rockman EXE 2
Release Date:
Game Boy Advance
JP December 14, 2001
NA June 12, 2002
EU October 18, 2002
Wii U Virtual Console
JP November 12, 2014
NA January 8, 2015
EU May 14, 2015

Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis.

  • The Japanese version saw a bundle with a special Game Boy Advance branded with Hikari Laboratory and MegaMan’s Navi Mark.

The game’s 8 story chapters are denoted by these respective bosses at the end:

  1. AirMan
  2. QuickMan
  3. Cutman
  4. ShadowMan
  5. KnightMan
  6. MagnetMan
  7. FreezeMan
  8. Final Boss