Patch Cards in Mega Man Battle Network 6

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Revision as of 18:19, 8 October 2018 by Eurasia21xx (talk | contribs)

Using the e-Reader+, both versions of Rockman EXE 6 can scan e-Reader cards to further customize their MegaMan, as well as other features. Unlike in the previous two games, the data of the e-Reader cards were completely erased from the games, meaning there is no way to access them.


Information

e-Reader cards for Rockman EXE 6 come in 4 categories: Mod Cards, Item Cards, Request Cards and Rare Chip Distribution Cards following in EXE 5's footsteps. All four types were distributed via Booster Packs with two parts, various EXE merchandise such as Guides and unique Japanese exclusive events.



Mods Cards

Mod Cards can be used to enhance your MegaMan with Abilities not possible normally. EXE 5 Introduced an MB system, which is kept for EXE 6 and works exactly in the same fashion.

Each card has a certain MB value, with MegaMan having a storage limit of 80 MB. Cards with higher MB generally have better Abilities. Individual cards can be turned on or off when needed, but this does not lower their MB use. This means that previous cards must be deleted when scanning new mod cards. All ModCard effects take place after NaviCust changes.


Types of Effects

Effect Description
<element>Body
  • NormalBody: MegaMan is his default element and is not weak to anything.
  • FireBody: MegaMan is red and weak to Aqua attacks.
  • AquaBody: MegaMan is light blue and weak to Elec attacks. Does not slip on Ice panels.
  • ElecBody: MegaMan is yellow and weak to Wood attacks.
  • WoodBody: MegaMan is green and weak to Fire. Regenerates health on Grass panels.
HP + - <value> MegaMan's HP is changed by that amount.
MegaFolder + - <value> The number of MegaChips you're allowed in a folder is changed by that amount.
GigaFolder + - <value> The number of GigaChips you're allowed in a folder is changed by that amount.
Custom + - * <value> The number of chips you see on the Custom Screen is changed by that amount.
Attack + - * <value> MegaMan's Attack stat is changed by that amount.
Speed + - <value> MegaMan's Speed stat is changed by that amount.
Charge + - <value> MegaMan's Charge stat is changed by that amount.
B Button: <attack> MegaMan's basic B Button becomes that attack.
Buster Addition: <attack> Grants that ability to MegaMan's basic Normal Shot attack.
PwrAtk: <attack> MegaMan's PowerAttack B Button charge becomes that attack.
ChargeS Addition: <ability> Grants that ability to MegaMan's ChargeShot PowerAttack.
ON: <program> MegaMan gains that Program's ability.
OFF: <program> If MegaMan has that Program active in the NaviCust or as a lower tier ModCard, it is disabled.
First <chip effect> MegaMan starts the battle with that effect.
B+Left: <effect> MegaMan's B+Left becomes that effect.
Chip Recovery MegaMan heals HP when using any chip.
Move: <panel type> When MegaMan steps off a panel, it becomes that panel type.
Bug: <bug> MegaMan gains that bug.
  • Custom Screen Damage: MegaMan takes damage when you open the Custom Screen.
  • Custom HP Drain: MegaMan loses HP in the Custom Screen.
  • Battle HP Drain: MegaMan loses HP in the battlefield.
  • Buster Blank: The default Buster has a chance to fire blank shots.
  • Move Warp: MegaMan can only move to the edges of his field.
  • Damage Bug: When MegaMan is flinched, pushed, or pulled in battle, he receives that effect.
  • Emotion Bug: MegaMan's emotion window changes rapidly.
  • Status Bug: MegaMan starts the battle either confused, blind, blinking, or invincible.
BugFix: <bug> If MegaMan has that bug in the NaviCust or as a lower tier ModCard, it is fixed.


Request Cards

EXE 6 returned the Help Request Board from 2 and 3, in which you take on jobs to help solve problems for a reward. Although you are unable to take on jobs with a higher rank than you currently are, which are denoted by stars on the help board. (*) to (***)

Completing requests will increase your rank, up to the maximum rank of Master, which is required for fighting ProtoMan FZ and obtaining his mark on the title screen. Of these, 10 requests were distributed as e-Reader cards and are required to access them.

International releases have these automatically unlocked as all e-Reader functionality was removed.

ID Number Name (Rank) Rewards
137-D001 ネットポリス少年課
Juvenile Division (**)
  • NaviCust Program: FldrPak1 (Yellow)
137-D002 悪人を撲滅せよ!
Get The Bad Guy! (***)
  • NaviCust Program: Custom2 (White)
137-D003 ウイルスを見つけだせ!
Find The Virus! (***)
  • FastGuage *
137-D004 ペンギンが逃げ出した!
Penguins Ran Away! (**)
  • Penguin's Thanks (Key Item with Lotto Number for NaviCust Program: Rush (Yellow))
137-D005 アップデートのお手伝い
Update Help (**)
  • NaviCust Program: MegaFldr2 (White)
137-D006 ダイエットグッズのお金
Diet Goods Money (*)
  • 5000 Zenny
137-D007 じゆうけんきゅう
Self Research (**)
  • Requires having the Poison Pharaoh PA in your PA Memo
  • Science Textbook (Key Item with Lotto Number for NaviCust Program: Beat (Blue))
137-D008 オフィシャルからの依頼
Official Request (***)
  • AreaGrab *
  • AntiNavi *
  • AntiRecov *
137-D009 実験だ!
An Experiment! (***)
  • CircusMan *
  • JudgeMan *
  • ElemnMan *
137-D010 ソウルバトラーへの道!
Road to SoulBattler! (***)
  • Soul Emblm (Key Item with Lotto Number for NaviCust Program: Tango (Green))

Item Cards

These cards give things such as BattleChips, Zennys, BugFrags, or SubChips. Can only be used once per file.

Part 1

ID Number Name Rewards
137-E001 熱斗のおこづかい前借り
Lan's Early Allowance
  • 1,000 Zennys
137-E002 メイルのたからもの
Mayl's Treasures
  • Roll R
  • Roll V2 R
  • Roll V3 R
137-E003 デカオの必勝プログラム
Dex's Ace Program
  • NaviCust Program: HP+500 (Green)
136-E004 チサオの非常用サブチップ
Chisao's Emergency SubChips
  • 4 FullEnrg
137-E005 やいとの自慢のレアチップ
Yai's Prized Rare Chips
  • Meteors R
  • Guardian O
  • Full Custom *
137-E006 コジローのイタズラ
Mick's Prank
  • 10 BugFrags
137-E007 ミリオネアのポケットマネー
Mr. Prog's SubChips
  • SbChpSet (One of every SubChip)
137-E008 マッハ先生の鉄拳
Mr. Mach's Iron Fist
  • NaviCust Program: Attack Max (Red)
137-E009 クロヒゲのショーのギャラ
Blackbeard's Show Proceeds
  • 2000 Zenny
137-E010 リーガルの研究
Regal's Research
  • 30 BugFrags
137-E011 ヒノケン先生の教材
Mr. Match's Course Material
  • HeatMan H
  • HeatMan EX H
  • HeatMan SP H
137-E012 エレキ夫人のボディガード
Ms. Zap's Bodyguards
  • ElecMan E
  • ElecMan EX E
  • ElecMan SP E
137-E013 パクチーの料理道具
Pat's Cookware
  • SlashMan S
  • SlashMn EX S
  • SlashMn SP S
137-E014 ダーク・キリサキの闇稼業
Dark Scythe's Shady Dealings
  • EraseMan K
  • EraseMn EX K
  • EraseMn SP K
137-E015 Al's Train Ticket
Al's Train Ticket
  • ChargeMan C
  • ChargeMn EX C
  • ChargeMn SP C
137-E016 舟子の教育実習
Shuko's Teaching License
  • SpoutMan A
  • SpoutMn EX A
  • SpoutMn SP A
137-E017 ディンゴのおたけびト
Dingo's Battle Cry
  • TmhwkMn T
  • TmhwkMn EX T
  • TmhwkMn SP T
137-E018 風天老子の修行
Feng-Tian's Training
  • TenguMan T
  • TenguMn EX T
  • TenguMn SP T
137-E019 土太郎のドリル魂!
Moliarty's Drilling Spirit!
  • GroundMn G
  • GroundMn EX G
  • GroundMn SP G
137-E020 ミスタープレスのリサイクル
Mr. Press' Recycling
  • DustMan D
  • DustMan EX D
  • DustMan SP D

Part 2

ID Number Name Rewards
137-F001 パパのデバッグテクニック
Dad's Debug Technique
  • BugFix *
137-F002 まもるのお見舞い
Mamoru's Get Well Gift
  • SbChpSet
137-F003 炎山の任務
Chaud's Duty
  • ProtoMan B
  • ProtoMn EX B
  • ProtoMn SP B
137-F004 バレルの信念
Baryl's Conviction
  • Colonel C
  • Colonel EX C
  • Colonel SP C
137-F005 アイリスのやさしさ
Iris' Kindness
  • NaviCust Program: FldrPak2 (Pink)
137-F006 明日太のオススメお買得品
Tab's Recommended Deals
  • SuprVlcan V
  • Numbrbl N
  • DblPoint *
137-F007 チロルのショー見物料
Yuika's Show Tour Fee
  • 500 Zenny
137-F008 六方の月収
Ito's Paycheck
  • 30,000 Zennys
137-F009 執念深さ
Vic's Vengence
  • 2 LocEnmy
137-F010 ワイリーの野望
Wily's Ambitions
  • 10 BugFrags
  • LifeAura U


Rare Chip Distribution Cards

Similar to the previous two games, these are cards that give exclusive chips that are unobtainable in-game.

ID Number Name Rewards
137-G001 ダブルビースト W
Double Beast W
  • DblBeast W MegaChip
137-G002 グレイガ X
Gregar X
  • Gregar X GigaChip
137-G003 ファルザー X
Falzar X
  • Falzar X GigaChip