Waiting Room
From The Rockman EXE Zone Wiki
Waiting Room (ひかえしつ) is a feature in Mega Man Battle Network 4 that allow players to send their DarkSoul (embodied in that version's exclusive Navis) to another player's game. The data will remain in that player's game unless they decide to remove them. Performing this will also unlock other features.
Sending and Receiving
Players will receive Navis to send once they beat that Navi in the game's story tournament. The Navis can be sent in the Network menu, then picking WaitingRoom, where each player have to select their respective option.
- (GBA-EN) Reception/(LC) Accept: The player can receive and check out Navis they got from other players. Can store up to 7 Navis, only 2 of one kind of Navi, and each player name can only send 1 of each kind of Navi.
- (GBA-EN) Visit/(LC) Dispatch: The player can check out what Navis they have and send them to other players. The Navi sent doesn't have to be from the opposite version, Red Sun can send to Red Sun, etc.
The sent Navi works very similarly to the Dark Soul Navis, it will take the player MegaMan's customizing, so it will have his new HP amount and Programs such as SuperArmor and UnderShirt. Their speed and attack power will depend on the DSLV. They will also copy MegaMan's bugs and his current Karma.
Player Name
The players' Navis will be marked with the Navi name and the 3 letter Name Input they chose before the Den City/City Battle Tournament. Since they can be changed in each Continue, one player can send more copies of their Navi to one game just by changing their Name (can only be done once per Continue).
Other Version Scenarios
This section is under construction. |
The information may not be complete or 100% accurate. |
Look into more if opposite version prioritizes over non-version navis. |
If Blue Moon sends Navis over to Red Sun and vice-versa, when starting the next story tournament, the opposite version Navis will appear in the roster. Their scenarios are now playable in that version of the game. They will take the spot of the non-version exclusive Navi count (not the NormalNavi or HeelNavi).
- If the non-version exclusive Navi scenarios haven't been completed by the player yet, the opposite version scenario will take priority of appearing before them. This is the only way to fight the first version of NumberMan and FireMan, normally impossible in their respective versions.
- Defeating them in the Tournament will also make them appear on the Net. As games of opposite versions cannot trade records, this is the primary way to boost Secret SP Mega Chip attack power.
Free Tournament
After trading Navis over, Free Tournament (フリートーナメント) will be unlocked. It can be started by interacting with the Free Space board at Higsby's (opens Ch. 2 - The day after fighting ShadeMan for the first time.). MegaMan and the 7 WaitingRoom Navis will take the 8 different spots. The tournament procedure is self-explanatory, whoever wins goes to the next round.
All non-MegaMan matches will have two AIs fight each other, and they all can be viewed. If the player is loses, MegaMan will ask to quit the Tournament or stick around and watch the rest of the matches. If the player wins, they will receive a reward depending on the final round's opponent.
- If the player doesn't have 7 Navis, the empty spots will be taken by NormalNavis and HeelNavis. The version that appears is dependent on the player's current Dark Soul Level.
- Dark Soul Level (DSLV) is calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV).
- While spectating a battle, the player is given an option to Skip it, fade out from the battle, and move on to the next match. The one who wins and moves to the next round is chosen at random.
Winning Reward
This section is under construction. |
The information may not be complete or 100% accurate. |
Check version numbers in English Legacy Collection. |
If the final opponent is a NormalNavi, the reward will be Zennys. If the final opponent is a HeelNavi, the reward will be BugFrags. Like the Waiting Room Navis, their version level will be based on the players' DSLV.
- These version names are only present in the English game. In the Japanese version in-game, they all have the NormalNavi and HeelNavi name without any version numbers and are only distinguished by their HP.
DSLV | Navi | Reward |
---|---|---|
LV1~3 | (GBA-EN) NormalNavi / (LC) NormalNaviα (230 HP) | 500z |
LV4~6 | NormalNaviα (300 HP) | 3000z |
LV7~9 | NormalNaviβ (800 HP) | 1000z |
LV10 | NormalNaviΩ (1200 HP) | 2000z |
LV1~3 | HeelNavi (300 HP) | 1 BugFrag |
LV4~6 | HeelNaviα (800 HP) | 2 BugFrags |
LV7~9 | HeelNaviβ (1100 HP) | 3 BugFrags |
LV10 | HeelNaviΩ (1400 HP) | 4 BugFrags |
If the final opponent is a Waiting Room Navi, the reward will be a chip based on that Navi. The chip version they drop are dependent on their DSLV and the chip code is random.
DSLV | Reward |
---|---|
LV1~3 | Version 1 chip |
LV4~6 | Version 2 chip |
LV7~9 | Version 3 chip |
LV10 | Version 3 chip. For LV10, If the player is missing a lower version of the Navi's Secret Chip in their Library, the game will give a copy of the lower version chip before returning the reward to the V3 chip. It makes it possible to complete the Secret Library even if other players' Navi DSLV exceeds the quota. |
Navi | Chip Reward |
---|---|
GutsMan | GutPnch1, GutPnch2, GutPnch3 |
FireMan | Meteors1, Meteors2, Meteors3 |
Roll | RollAro1, RollAro2, RollAro3 |
WindMan | PropBom1, PropBom2, PropBom3 |
ThunderMan | Ligtnin1, Ligtnin2, Ligtnin3 |
SearchMan | SeekBom1, SeekBom2, SeekBom3 |
AquaMan | AquaUp1, AquaUp2, AquaUp3 |
NumberMan | NumbrBl1, NumbrBl2, NumbrBl3 |
WoodMan | GreenWd1, GreenWd2, GreenWd3 |
MetalMan | MetlGer1, MetlGer2, MetlGer3 |
ProtoMan | HawkCut1, HawkCut2, HawkCut3 |
JunkMan | PanlSht1, PanlSht2, PanlSht3 |
Trivia
- The BradyGame Official Strategy Guide incorrectly states the version chip drop is dependent on the current continue of the sent player.