Dark Soul
From The Rockman EXE Zone Wiki
This section is under construction. |
The information may not be complete or 100% accurate. |
Dark Soul, or ABD (オートバトルデータ Auto Battle Data)[1], is an AI entity in Mega Man Battle Network 4 and Mega Man Battle Network 5 that moves on its own and utilize the BattleChips that the player have used throughout the entire game. This is also related to Karma.
Although DarkInvs can still be used in Mega Man Battle Network 6 with the Beast Link Gate, it merely calls from a pool of selected preset chips rather than use a Dark Soul chip system.
In the Legacy Collection, the way the game determines when Dark Soul can register a chip to use has been modified to force you to use more Standard Chips.
Mega Man Battle Network 4
The Dark Soul AI will be used for the following:
- MegaManDS: In addition to its own attacks, it will use BattleChips the player has used in the save. It will copy MegaMan's HP, buster Attack stat, buster Speed stat, and certain Programs. The MegaBuster and Power Attack will also change if MegaMan has Patch Cards.
- DS Navis: In addition to their own attacks, they will use player chips just like Dark Soul. They will also copy certain Programs. The DS Navis’ HP and attack power will be dependent of MegaMan’s HP before any customizations.
- Free Tournament: As the AI is dependent on the other player, in addition to their own attacks, they will use the chips of the player who sent it. They will also copy that player's HP and certain Programs at the time of sending the Navi.
- Dark Double Soul: If MegaMan is Evil emotion and he was to be deleted, he will become 1 HP and go into this berserk state instead. He is still prone to AntiRecv as that chip reduces the HP instantly instead of damaging them.
- In this game, if MegaMan is hit with a multi-hit dimming chip into deletion, Dark Double Soul won’t trigger.
Even Good-only and Evil-only chips will be recorded, even if they poof in battle. They both can also be used by Dark Soul in battle.
Copied Abilities
- Dark Soul will copy MegaMan’s current Buster stats.
- Dark Soul will copy the following Programs: SuperArmor, FirstBarrier, FloatShoes (except WoodManDS), UnderShirt.
- The following Patch Card abilities will be copied: any First Barrier#/LifeAura, AllGuard.
- Only MegaManDS will receive the following modifications: any Buster Patch, any Charge Shot Switch, any Panel Change, any Weapon Change
- If MegaMan has any bugs, they will be copied as well, but only the following will appear in battle: Battle HP Bug, Player Bug (LV1 only)
- Only MegaManDS will display the following bugs: Buster Bug, Panel Bug
- While the bugs are copied but not shown to be affected, they will still matter for the Static BattleChip’s extended range.
- The player’s Karma is stored in the Navi as well. This will affect in Free Tournament, where ProtoMan will do attacks depending on the opponent’s Karma.
Chip Pool
Dark Soul will keep track of nearly every chip and Program Advance you used in the game (even in NetworkDuel). The less chips have been used in the playthrough, the more narrowed down the chip pool will be.
Dark Soul's chip pool are made up by counting the usage of the each chip. The more used a chip is, the more it will count in the pool, meaning they are more likely to be used by Dark Soul. The chip pool is determined as such:
- Top 16 most used Standard/Dark Chips (except DrkVulcn), the count of the chip will depend on how often that Standard/Dark chip is used.
- #1, #2 most used Standard/Dark Chip x4
- #3, #4 most used Standard/Dark Chip x2
- #5 through #16 most used Standard/Dark Chip x1
- Top 5 most used Mega Chips/DrkVulcn x1
- DrkVulcn is considered as a Mega Chip by the game.
- Top 1 most used Giga Chip x1
- Top 1 most used Program Advance x1
Chip Blacklist
The AI will not use these following chips and Program Advances:
Standard | Mega | Giga | PA |
---|---|---|---|
|
|
|
|
Legacy Collection
This section is under construction. |
The information may not be complete or 100% accurate. |
Under research. |
If less than 3 Standard chips are recorded: Cannon, then MiniBomb, then DarkSword will be added into the chip pool and will be only be phased out until 3 Standard chips are used.
Mega Man Battle Network 5
The Dark Soul AI will be used for the following:
- DarkMegaMan and DS Navis: In addition to their own attacks, it will use BattleChips the player has used in the save. DarkMegaMan’s HP will always be set, but DS Navis’ HP and attack power will be dependent of MegaMan’s HP before any customizations.
- Copied Abilities: Unlike MMBN4, these Navis do not copy MegaMan's abilities, except for DarkMegaΩ. He will copy MegaMan’s Attack and Speed Buster stats, AirShoes, and FloatShoes.
- Dark Double Soul & DarkInvis: If MegaMan is Evil emotion and he was to be deleted, he will become 1 HP and go into this berserk state instead. DarkInvis works similarly with a timed duration of invincibility and using chips. He is still prone to AntiRecv as that chip reduces the HP instantly instead of damaging them.
- As a change from the previous game, if MegaMan is hit with a multi-hit dimming chip into deletion, Dark Double Soul will still trigger.
- Chaos Unison: If a Chaos Unison B PowerAttack is released at green, a Dark Soul will be summoned on the opponent's side. The Dark Soul cannot be summoned if enemy doesn't have any open panels (this includes all hole panels). They are considered as an obstacle on the field, so they can occupy panels and will interact with chips such as the ElecReel and SpaceShake series.
- Dark Soul actually has 500 HP when it is summoned. While they are invincible, they can be deleted if they trigger AntiRecovery.
- In the JP version, if a LifeSync is used during a virus battle on a Dark Soul, all of their ally viruses’ HPs will become Dark Soul’s current HP. In the NA/EU version, LifeSync will target Dark Soul but HPs will not be altered.
Even Good-only and Evil-only chips will be recorded, even if they poof in battle. They both can also be used by Dark Soul in battle.
Chip Pool
Dark Soul will keep track of nearly every chip and Program Advance you used in the game (even in NetworkDuel and Team Navis). The less chips have been used in the playthrough, the more narrowed down the chip pool will be.
Dark Soul's chip pool are made up by counting the usage of the each chip. The more used a chip is, the more it will count in the pool, meaning they are more likely to be used by Dark Soul. The chip pool is determined as such:
- Top 16 most used Standard/Dark Chips, the count of the chip will depend on how often that Standard chip is used.
- #1, #2 most used Standard/Dark Chip x4
- #3, #4 most used Standard/Dark Chip x2
- #5 through #16 most used Standard/Dark Chip x1
- Top 5 most used Mega Chips x1
- Top 1 most used Giga Chip x1
- Top 1 most used Program Advance x1
- In MMBN5DS, the use of Dark Chips by the AI has been toned down. (under research)
Chip Blacklist
The AI will not use these following chips and Program Advances: (In MMBN5, no PA is excepted)
Standard | Mega | Giga | Dark |
---|---|---|---|
|
|
|
|
Legacy Collection
Dark Soul will now check the top 3 Standard Chips for any Dark Chips:
- If a Dark Chip is found, and the total number of Standard Chips is less than 4: The Dark Chip is set as your 4th most used chip and any blank spots this creates is taken by Cannon, then MiniBomb, then AirShot in that order. Each of these placeholder chips will be replaced one by one when a new Standard Chip is registered.
- If you already have use counts for Cannon, MiniBomb, or AirShot, the game will double up on the entries of these chips.
- If a Dark chip is found, and the total number of Standard chips is more than or equal to 4: It checks for a non-Dark chip starting from 4th spot and swaps the Dark chip with that one.
For Mega Chips and higher, you are now required to use a certain number of unique Standard Chips before Dark Soul is allowed to use top used Mega Chips in its AI:
- Mega Chips:
- Top 1 most used Mega Chip: At least 3 unique Standard Chips
- Top 2 most used Mega Chip: At least 6 unique Standard Chips
- Top 3 most used Mega Chip: At least 10 unique Standard Chips
- Top 4 most used Mega Chip: At least 14 unique Standard Chips
- Top 5 most used Mega Chip: At least 16 unique Standard Chips
- Giga Chips: At least 12 unique Standard Chips
- Program Advance: At least 12 unique Standard Chips
Operation Battle
When DarkInvs is used in Operation Battle, it will use chips from the current chosen folder. Chips can be slot in during the Dark Soul period, but the Navi will not instantly use them. They will all be used once the Dark Soul ends.
Glitches
- In both MMBN4 and MMBN5, a combo system where the AI would recognize a specific chain of chips then stored (top 8 combos) was planned and coded in. However it is bugged and it doesn't work as it should. Due to this, MegaMan would detect this behavior as failure, only moving to a random panel then randomly picks to use the buster or a chip. If it picks a chip, it will attempt the combo again and won’t try to use a new chip until it has failed 5 times.
Battle Network 4
Battle Network 5
Trivia
- Due to the potential of abuse in MMBN5 via Dark Double Soul and Chaos Unison failed B PowerAttacks, Capcom has set up multiple Dark Soul restrictions in the official Capcom tournaments. The development team has noted that the idea of the system is just a look at the player’s battle history, competitive players training ABD in such a way was unprecedented[2].
- In a NetworkDuel, the dimming chip of Dark Soul can be cut in to. As since it’s technically a different entity than MegaMan, it will execute its dimming chip in a chain even after MegaMan gets deleted.
Reference
- ↑ Rockman EXE 5 Ultimate Navigation CHAOS as "ABD Tactic" (ABD戦法)
- ↑ Rockman EXE 5 Ultimate Navigation CHAOS interview