Cross (クロス), also distinguished as "Cross Megaman" (not to be confused with BN6's Cross System), is a permanent transformation in Mega Man Battle Network 5. This form replaces MegaMan base form, but still opens his access to his Double Soul and Chaos Unison forms, as well as this other Emotion Window states.
BassCross MegaMan
Team ProtoMan
Gold BassCross MegaMan (Power-type) can be obtained in Team ProtoMan through:
- GBA: BassCross MegaMan Mod Card.
- DS: Have a BN5 GBA with the Bass icon on the title screen in the GBA Slot. Or a BN5 GBA with no save (No Continue option).
BassCross MegaMan (Gold BassCross)
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B Button
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TripleBuster. All panels in the 1x3 ahead of MegaMan are struck. If the target is in the panel ahead of MegaMan, it will be struck 3 times instead.
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B Button PowerAttack
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ShootingBuster (5 x Buster Attack, up to 3 times) Does not cause aback.
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Abilities
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- HP+200
- SuperArmor: MegaMan does not flinch aback.
- MegaFolder-2: 2 less Mega Chips allowed in your Folders
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Team Colonel
Silver BassCross MegaMan (Speed-type) can be obtained in Team Colonel through:
- GBA: BassCross MegaMan Mod Card.
- DS: Have a BN5 GBA with the Bass icon on the title screen in the GBA Slot. Or a BN5 GBA with no save (No Continue option).
BassCross MegaMan (Silver BassCross)
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B Button
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TripleBuster. All panels in the 1x3 ahead of MegaMan are struck. If the target is in the panel ahead of MegaMan, it will struck be 3 times instead.
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B Button PowerAttack
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HelzRolling (10 x Buster Attack, up to 3 times) Does not cause flashing.
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Abilities
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- HP+20%
- FloatShoes: MegaMan is unaffected by Cracked, Ice, Lava, Poison, Water, Magnet panels.
- MegaFolder-2: 2 less Mega Chips allowed in your Folders
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Battle Network 5DS
SolCross MegaMan
SolCross MegaMan can be obtained only in the DS version while having:
- (NA/EU) Boktai 2: Solar Boy Django in the GBA slot.
- (JP) Shin Bokura no Taiyoh: Gyakushuu no Sabata (AKA Boktai 3) in the GBA slot.
SolCross MegaMan
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B Button PowerAttack
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GunDelSol. Pierces and removes invisible. Drains through guard and Barrier. Breaking.
- Sun not active: Drains for a total of 120 HP.
- Sun active: Drains for a total of 240 HP.
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Abilities
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- HP+200
- SuperArmor: MegaMan does not flinch aback.
- MegaFolder-2: 2 less Mega Chips allowed in your Folders
- If Lan is operating outdoors or the center of Mt. Belenus, a sun appears in battle. MegaMan gets the following abilities:
- AutoHeal, MegaMan heals 10% of his HP before additional HP+ NCP after the battle.
- MegaMan's GunDelSol Power Attack drains x2.
- If MegaMan is holding a chip with an attack value, it gradually gains additional damage, up to +20. This will also carry to MegaMan's Double Souls.
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Trivia
- In Network Duels, instead of usual MegaMan enemy tag, the opponent will have BassCross MegaMan appear as BCMegaMn. SolCross MegaMan appears SCMegaMn.