Capcom Official Tournament Rules for MMBN

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These are the Capcom Official Tournament Rules for the Mega Man Battle Network series.

Mega Man Battle Network 2

EXE2 was played at Net Battle Tour 2002 tournaments.

Mega Man Battle Network 3

EXE3 was played at Net Battle Tour 2003 tournaments. There are 2 classes: General and Junior.

  • Junior: 1st to 4th grade Elementary
  • General: 5th grade Elementary to 3rd grade Junior High

Rules

These are the rules: [1]

  • All chips can be used, including Punk and BassGS distribution chips.
  • There is no limit to the number of Navi Chips and * Code chips.
  • All of MegaMan's Styles can be used.
  • Restrictions:
    • Program Advance can only be activated once per battle! However, a Folder may contain more than 1 PA combination. NaviRecycle can also reuse the PA a second time.
    • Forbidden to customization that results in opening the number of chips to 11 or more.
    • FolderBack can only be used once!

Mega Man Battle Network 4

EXE4 was played at Net Battle Tour 2004[2] and Survival Net Battle 2004 tournaments. There are 2 classes: General and Junior. [3]

  • Junior: 1st to 4th grade Elementary
  • General: 5th grade Elementary to 3rd grade Junior High

Mega Man Battle Network 5

EXE5 was played at Survival Net Battle 2005 tournaments. There are 3 classes: Junior, Senior, and Masters.

Junior/Senior Class

These are the rules only for Junior and Senior Classes: [4]

  • Junior: 1st to 4th grade Elementary
  • Senior: 5th Grade Elementary to 3rd grade Junior High [5]
  • Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.

Masters Class

These are the rules only for Masters Class: [6]

  • No age limit.
  • Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
  • Forbidden to use BugStop in the NaviCustomizer. (Dad's Repair Program Mod Card can be used)

Joint Rules

These are rules that apply for more than 1 Class:

  • BassCross MegaMan can enter.
  • LeadersRaid and ChaosLord chips can be used.
  • Forbidden to use any bugs that makes MegaMan invincible all the time.
  • Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
  • If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
  • For game balance, Dark MegaMan from Dark Soul Unison or failing Chaos Unison charge can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times.
  • If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (i.e. CircleGun, SearchManSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call.
  • Please do battles in "Single Battle", "Practice".
  • Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
  • Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
  • Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
  • If there is a chip or program obtained through illegal data modification, there will be a complete disqualification even if they are not used.

Mega Man Battle Network 6

EXE6 was played at Survival Net Battle 2005 tournaments. There are 4 classes: Junior, Senior, Masters, and Gate.

Junior/Senior Class

These are the rules only for Junior and Senior Classes: [7]

  • Junior: 1st to 4th grade Elementary
  • Senior: 5th grade Elementary to 3rd grade Junior High
  • Only MegaMan can enter Masters Class.
  • Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.
  • Forbidden to use BassCross MegaMan from theater and DVD bonus.

Masters Class

These are the rules only for Masters Class: [8]

  • No age limit.
  • Only MegaMan can enter Masters Class.
  • Forbidden to use MegaMan or Link Navis from Navi Data Chip with Takara's Beast Link Gate.
  • Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
  • BassCross MegaMan from theater and DVD bonus can be used.
  • Forbidden to use Mod Card Part 1 "8 Shadow" and Mod Card Part 2 "12 Momogra".

Gate Class

These are the rules only for Gate Class: [9]

  • Open to students from 1st grade Elementary to 3rd year Junior High.
  • Can only enter a Link Navi through Takara's Beast Link Gate. ProtoMan can be entered as a Navi Data Chip (needs to be self-brought, there is no rental). Forbidden to enter with Navi Data Chip MegaMan, Dark MegaMan, Colonel, and Bass.

Forbidden to enter the tournament with Link Navi Data stats using a machine other than "Link PET_EX" and "BattleChip Stadium".

Joint Rules

These are rules that apply for more than 1 Class:

  • Event distribution chip, DoubleBeast, can be used.
  • Forbidden to battle with the Beast Link Gate attached.
  • Any number of Program Advances can be used.
  • Please do battles in "Single Battle", "Practice".
  • Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
  • Forbidden to enter the tournament with a Nintendo DS, Nintendo DS Lite, or GameBoy Micro.
  • Forbidden to battle using a Wireless Adapter.
  • If there is a chip, program, or Link Navi status obtained through illegal data modification, there will be a complete disqualification even if they are not used.
  • Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+" and "Beast Link Gate".
  • Winners of Masters Class cannot enter Gate Class.
  • Winners of Gate Class can enter Masters Class, but if they win, they cannot proceed to the finals.

Comic-Con International 2006

Here are the rules for the San Diego convention’s tournament: [10]

  • All players must bring their own hardware and copy of the game. Capcom will provide Game Boy Advance Game Link® Cables for the competition. Acceptable hardware includes: Game Boy Advance and Game Boy Advance SP. However, Nintendo DS, Nintendo DS Lite and Game Boy Micro systems will not be allowed.
  • Wireless adapters, e-Readers or cheats will also not be allowed.

Rockman EXE Operate Shooting Star

EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior.

Rules

These are the rules for Junior Class[11] and Senior Class[12].

  • Junior: 1st to 4th grade Elementary
  • Senior: 5th grade Elementary to 3rd grade Junior High
  • Any character can be chosen, MegaMan.EXE or Mega Man SF.
  • Event distributions chips, Bass and Rogue, can be used.
  • Forbidden to use PopUp, DropDown, and IronBody BattleChips.
  • Program Advances can be use any number of times.
  • In the qualifying round, if 15 turns passed and Final Match is reached, both players will receive a Draw. Immediately end the battle, turn off the power, and find another opponent.
  • For battles, use "NetBattle", "Practice".
  • The battles will be done using a special communication cable prepared by the tournament organizer.
  • Players will use their own DS, but only Nintendo DS and Nintendo DS Lite can be used.
  • Before the battle, turn off the DS' power and follow the judge's instructions. Make sure the communication cable is firmly set into the Advance slot, then turn on the power.
  • When the battle is over, make sure to save, turn off the power switch, unplug the communication cable, and prepare to move before raising your hand.
  • After the battle, it is prohibited to disconnect the communication cable before the Result screen is shown.
  • If there is a chip obtained through illegal data modification, there will be a complete disqualification even if they are not used.

References