This section is under construction.
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The information may not be complete or 100% accurate.
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Liberation Missions in Mega Man Battle Network 5.
- The CusVolt BattleChip series will not drain the gauge during battles.
Team Field Abilities
For the Navi abilities in battle, see: Team Navis. Saving does not use Order Points. In MMBN5DS, no Navis have Save as an ability, instead saving can be done via the Start menu.
Both Versions
Navi |
Field Ability
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MegaMan |
- LongSwrd: Performs battle. Liberates 2 panels. Panel ahead and the one above that.
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Team ProtoMan
Navi |
Field Ability
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ProtoMan |
- WideSwrd: Performs battle. Liberates 3 panels. Panel ahead and the ones beside it.
- (GBA)(LC) Save: Can save the game once per phase.
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MagnetMan |
- MagnetBarrier: Until the end of the next enemy phase, all Team Navis gain a field Barrier. They will not receive damage from enemy field attacks.
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GyroMan |
- GyroMan can travel over Dark panels by going into Gyro Form, but he can't liberate any panels while in Gyro Form except for his other ability.
- BombLiberation: While in Gyro Form, GyroMan can liberate the Dark panel underneath him without performing battle.
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NapalmMan |
- Napalm: Performs battle. Liberates 6 panels. A "t" shape in the panels ahead. Destroys any Item panels except Keys and Trap panels.
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SearchMan |
- PanelSearch: Performs battle. Liberates any Item panels in the row ahead.
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Meddy |
- TwinLiberation: Performs battle. After the battle, the panel ahead will be marked. Afterwards, if another Team Navi liberates the panel on the other end of the marked panel, all Dark panels in that row will be clear.
- (GBA)(LC) Save: Can save the game once per phase.
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Team Colonel
Navi |
Field Ability
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Colonel |
- ScreenDivide: Liberates 3 panels. Panel ahead and the ones beside it.
- (GBA)(LC) Save: Can save the game once per phase.
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KnightMan |
- KnightMan won't take any damage from field attacks.
- If Knightman is near a Team Navi and they are attacked, KnightMan will teleport and take the hit instead.
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ShadowMan |
- ShadowMan can walk over Dark Panels, but he can't liberate panels if he's standing on any Dark panels.
- SneakAttack: ShadowMan can deal massive damage to a field enemy 2 panels ahead of him without performing battle. Will delete viruses. Darkloids cannot be deleted this way and will go down to 1 HP instead.
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TomahawkMan |
- TomahawkSwing: Performs battle. Liberates 6 panels. 3x2 panels ahead. Destroys any Item panels except Keys and Trap panels.
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NumberMan |
- NumberCheck: Obtain any Item panels in the 3x2 panels ahead without performing battle. The panels are not liberated.
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ToadMan |
- LifeMelody: Boosts a nearby Team Navi for 1 phase. That Navi's normal liberation range is changed to 5 panels ahead.
- (GBA)(LC) Save: Can save the game once per phase.
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Story Missions
Mission 1: ACDC Area 3
- Boss: BlizzardMan
- Team Members:
- TP: MegaMan, ProtoMan
- TC: MegaMan, Colonel
Phases |
Item
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5 or less |
BlizManSP B
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6 to 7 |
BlizMan B
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8 or more |
1000z
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Item Panels |
Bonus Panel Chips
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- 500z
- 3 Order Points
- Heart: 100 HP
- BusterUp *
- Heart (30 HP)
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- GunDelS1 A
- Tornado D
- Boomer V
- Geddon1 P
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Mission 2: Oran Area 3
- Boss: ShadeMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan
- TC: MegaMan, Colonel, KnightMan
Phases |
Item
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7 or less |
ShadeMnSP S
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8 to 9 |
ShadeMan S
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10 or more |
2000z
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Item Panels |
Bonus Panel Chips
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- 2 Order Points
- HiCannon D
- AirHoc R
- Heart (200 HP)
- 3 Order Points
- 2000z
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- Quake2 B
- Snake Z
- TimeBom1 T
- Navi+20 *
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Mission 3: SciLab Area 3
- Boss: CloudMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, GyroMan
- TC: MegaMan, Colonel, KnightMan, ShadowMan
Phases |
Item
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7 or less |
CloudMnSP C
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8 to 9 |
CloudMan C
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10 or more |
3000z
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Item Panels |
Bonus Panel Chips
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- 3 Order Points
- ParaBom H
- BarrierKey1
- 1500z
- Heart (300 HP)
- BarrierKey2
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- Pulsar2 G
- MegEnBom K
- WideBlde A
- FireHit2 I
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Mission 4: End Area 2
- Boss: Dark MegaMan
- Team Members:
- TP: ProtoMan, MagnetMan, GyroMan, NapalmMan
- TC: Colonel, KnightMan, ShadowMan, TomahawkMan
Phases |
Item
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8 or less |
FullCust *
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9 to 10 |
AntiNavi M
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11 or more |
4000z
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Item Panels |
Bonus Panel Chips
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- 2400z
- AqWhirl2 O
- 2 Order Points
- Heart (400 HP)
- BarrierKey2
- BarrierKey1
- 3 Order Points
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- CactBall2 Q
- Geyser G
- WindRack F
- YoYo E
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Mission 5: End Area 5
- Boss: CosmoMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
- TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
Phases |
Item
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7 or less |
CosmoMnSP C
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8 to 9 |
CosmoMan C
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10 or more |
5000z
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- The map has an error, the #2 and #7 by the bottom left Dark Hole are supposed to be swapped.
- Items:
Item Panels |
Bonus Panel Chips
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- 1800z
- TRAP (50 DMG)
- AntiFire K
- 1000z
- 2 Order Points
- TRAP (Paralysis)
- Guard2 B
- Heart (500 HP)
- BarrierKey1
- MrkCan2 D
- 800z
- 1 BugFrag
- 3 Order Points
- BarrierKey2
- BarrierKey3
- 2500z
- 1200z
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- LongBlde P
- DrilArm2 L
- WavePit E
- Mine H
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Mission 6: Undernet 4
- Boss: Dark ProtoMan (TP) / Dark Colonel (TC)
- Team Members:
- TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
- TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
Phases |
Item
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8 or less |
Z Saver Z
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9 to 10 |
(TP) ProtoMan B (TC) Colonel C
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11 or more |
5000z
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Item Panels |
Bonus Panel Chips
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- 1200z
- 1 BugFrag
- TRAP (50 DMG)
- 2 Order Points
- 1000z
- 3 Order Points
- TRAP (Paralysis)
- Heart (600 HP)
- BarrierKey1
- 1300z
- 1600z
- SpShake2 C
- AntiElec N
- BarrierKey2
- 2000z
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- ElemRage K
- Lance *
- Geddon3 O
- AntiRecv P
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Post-game Missions
Mission 7: Nebula Area 1
- Boss: ShadeMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
- TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
Phases |
Item
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10 or less |
BlakWing W
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11 to 12 |
ShadeMnDS S
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13 or more |
5000z
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Item Panels |
Bonus Panel Chips
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- 1000z
- Astroid2 E
- 3 Order Points
- BarrierKey2
- TRAP (Paralysis)
- Heart (700 HP)
- TRAP (100 DMG)
- 1300z
- Slasher I
- 1600z
- CusVolt2 E
- BarrierKey1
- 1 BugFrag
- HotBody3 J
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- MudWave W
- BoyBomb3 B
- Recov300 Y
- AntiNavi T
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Mission 8: Nebula Area 3
- Boss: CloudMan
- Team Members:
- TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
- TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
Phases |
Item
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12 or less |
Muramasa M
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13 to 14 |
CloudMnDS C
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15 or more |
5000z
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Item Panels |
Bonus Panel Chips
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- TRAP (100 DMG)
- ResetBom I
- 3 Order Points
- Heart (800 HP)
- 100z
- BarrierKey1
- 2400z
- TRAP (Paralysis)
- 1 BugFrag
- 2000z
- BarrierKey2
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- MoonBld3 L
- AirSpin3 G
- Voltz3 A
- TimeBom3 S
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Mission 9: Nebula Area 5
Note: In the GBA version, there are 2 Navis that can save, giving 2 saving opportunities per Phase. In the DS version, there is only the standard save once per Phase.
- Boss: CosmoMan
- While BlizzardMan appears at the Nebula Area 5 Liberation Mission, his defeat is not required to complete the mission.
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, GyroMan, Meddy
- TC: MegaMan, Colonel, KnightMan, ShadowMan, ToadMan
Phases |
Item
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14 or less |
Anubis A
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15 to 16 |
CosmoMnDS C
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17 or more |
5000z
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Item Panels |
Bonus Panel Chips
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- Katana3 Z
- 3 Order Points
- BarrierKey1
- AntiWood M
- 2000z
- Heart (900 HP)
- BarrierKey2
- BarrierKey3
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- CusVolt3 P
- VDoll O
- SuprVulc S
- NeoVari V
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