Team Navis
From The Rockman EXE Zone Wiki
This section is under construction. |
The information may not be complete or 100% accurate. |
Here are the playable Navis other than MegaMan present in Mega Man Battle Network 5 for use in Liberation Missions and the Navi Change feature.
In MMBN5DS, these Navis also utilize the Party Battle System, can be boosted with the Party Customizer, and can support MegaMan when brought to the same battle with him.
Each Navi's attack can be boosted beyond 5 Attack, and their B Button PowerAttack will also scale up.
In MMBN5GBA, Team Navis can use Evil chips without having low karma. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.
Team ProtoMan
ProtoMan | |
---|---|
HP | 200-600 HP |
B Button PowerAttack | WideSword (80 AP) Sword property. |
Special Chip | StepSwrd B (80-120 AP) Sword property. |
Abilities |
|
Missions | ACDC Area 3 Oran Area 3 SciLab 3 End Area 2 End Area 5 Nebula Area 1 Nebula Area 5 |
MagnetMan | |
---|---|
HP | 400-700 HP |
B Button PowerAttack | MagMissile (40-60 AP) Elec attack. |
Special Chip | NSTackle M (80-120 AP) Elec attack. Breaking. |
Abilities |
|
Missions | Oran Area 3 SciLab 3 End Area 2 End Area 5 Nebula Area 1 Nebula Area 5 |
GyroMan | |
---|---|
HP | 250-600 HP |
B Button PowerAttack | TornadoArm (20-30 AP) Wind property. Hits up to three times based on position. Barrier delete, removes barrier on impact. |
Special Chip | Airforce G (50-70 AP) |
Abilities |
|
Missions | SciLab 3 End Area 2 Undernet 4 Nebula Area 3 Nebula Area 5 |
NapalmMan | |
---|---|
HP | 300-500 HP |
B Button PowerAttack | None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack) |
Special Chip | Napalm N (100-120 AP) Fire attack. |
Abilities |
|
Missions | End Area 2 End Area 5 Undernet 4 Nebula Area 1 Nebula Area 3 |
SearchMan | |
---|---|
HP | 300-450 HP |
B Button PowerAttack | SnipeGun (10-15 AP) Pierces invis. Hits up to five times. |
Special Chip | Satelity S (100 AP) Pierces invis. |
Abilities | --- |
Missions | End Area 5 Undernet 4 Nebula Area 1 Nebula Area 3 |
Meddy | |
---|---|
HP | 300-500 HP |
B Button PowerAttack | CapsuleBomb (80-100 AP) |
Special Chip | MeddyCap M (80-100 AP) Paralyzes. |
Abilities |
--- |
Missions | Undernet 4 Nebula Area 3 Nebula Area 5 |
Team Colonel
Colonel | |
---|---|
HP | 200-600 HP |
B Button PowerAttack | ScreenDivide (50-70 AP) Sword property. |
Special Chip | C-Cannon C (80-120 AP) Knocks back all the way down the row. |
Abilities | --- |
Missions | ACDC Area 3 Oran Area 3 SciLab 3 End Area 2 End Area 5 Nebula Area 1 Nebula Area 5 |
KnightMan | |
---|---|
HP | 400-700 HP |
B Button PowerAttack | RoyalWreckingBall (50-120 AP) Breaking. |
Special Chip | KCrusher K (80-120 AP) Breaking. |
Abilities |
|
Missions | Oran Area 3 SciLab 3 End Area 2 End Area 5 Nebula Area 1 Nebula Area 5 |
ShadowMan | |
---|---|
HP | 250-600 HP |
B Button PowerAttack | NinjaStar (60-100 AP) Sword property. |
Special Chip | SplitUp S (80-100 AP) Sword property. |
Abilities |
|
Missions | SciLab 3 End Area 2 Undernet 4 Nebula Area 3 Nebula Area 5 |
TomahawkMan | |
---|---|
HP | 300-500 HP |
B Button PowerAttack | TomahawkAirRaid (60-80 AP) Sword property. |
Special Chip | T-Swing T (100-120 AP) Wood attack. Sword property. |
Abilities |
|
Missions | End Area 2 End Area 5 Undernet 4 Nebula Area 1 Nebula Area 3 |
NumberMan | |
---|---|
HP | 300-450 HP |
B Button PowerAttack | Die Bomb (10-20 AP) Then multiplied by the number on the die. |
Special Chip | NumTrap N (120-140 AP) |
Abilities | --- |
Missions | End Area 5 Undernet 4 Nebula Area 1 Nebula Area 3 |
ToadMan | |
---|---|
HP | 300-500 HP |
B Button PowerAttack | Frog Smack! (100 AP) Aqua attack. |
Special Chip | S-Melody T (80 AP) Elec attack. Paralyzes. |
Abilities |
|
Missions | Undernet 4 Nebula Area 3 Nebula Area 5 |
Navi Change is a mechanic when the Progress Chip Gate is attached on the GBA version of MMBN5. This will allow you to (somewhat) use Team Navis outside of Liberation Missions and the story. It is also in Mega Man Battle Network 5 Double Team DS as the Party Battle System, but it works vastly differently.
While you're on the Net, mugshots of 6 Navis will appear on the top right of the screen. Those are the Navis of that version you can swap into.
During battle, Navi Data Chips are allowed to be slot in and perform Navi Change. In order to change Navis, the correct chip must be slot in. The Navi will only stay in battle for one turn. Only one of each Navi Chip can be slot in per battle. The strength of the Navi is set and will become stronger as the story progress. If MegaMan is in a Soul while the swap occurs, he will retain the Soul when he returns to battle.
There are a few restrictions to this mode:
- You cannot use this function in Liberation Missions.
- You cannot slot in a Navi Data Chip of the boss you are fighting. (e.g. MagnetMan Data Chip in a fight against MagnetMan boss)
- During the scenarios where you play as other Navi, this function is totally disabled.
Each Team Navis's attack can be boosted with Buster (excluding NapalmMan) but their PowerAttacks do not.
- Stats are set and cannot be increased in anyway other than progressing through the story. You obtain usage of them before the Liberation Mission that you use them.
- Charge and Speed stat are always at 1.
Team Protoman
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 100 | 60 | 1 | 80 |
Liberation 1 | 180 | 70 | 1 | 100 |
Liberation 2 | 180 | 70 | 1 | 100 |
Liberation 4 | 230 | 80 | 1 | 120 |
Liberation 5 | 250 | 80 | 1 | 120 |
Liberation 6 | 300 | 80 | 1 | 120 |
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 200 | 40 | 1 | 80 |
Liberation 2 | 250 | 40 | 1 | 80 |
Liberation 4 | 300 | 50 | 1 | 100 |
Liberation 5 | 330 | 60 | 1 | 120 |
Liberation 6 | 450 | 60 | 1 | 120 |
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 130 | 20 | 1 | 50 |
Liberation 4 | 180 | 30 | 1 | 70 |
Liberation 5 | 200 | 30 | 1 | 70 |
Liberation 6 | 250 | 30 | 1 | 70 |
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 180 | N/A | 5 | 100 |
Liberation 5 | 200 | N/A | 7 | 120 |
Liberation 6 | 250 | N/A | 7 | 120 |
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 150 | 10 | 1 | 100 |
Liberation 5 | 180 | 10 | 1 | 100 |
Liberation 6 | 230 | 15 | 1 | 100 |
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 150 | 100 | 1 | 80 |
Liberation 6 | 200 | 100 | 1 | 100 |
Team Colonel
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 100 | 50 | 1 | 80 |
Liberation 1 | 150 | 50 | 1 | 80 |
Liberation 2 | 180 | 60 | 1 | 100 |
Liberation 4 | 230 | 70 | 1 | 120 |
Liberation 5 | 250 | 70 | 1 | 120 |
Liberation 6 | 300 | 70 | 1 | 120 |
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 200 | 80 | 1 | 80 |
Liberation 2 | 250 | 80 | 1 | 80 |
Liberation 4 | 300 | 100 | 1 | 100 |
Liberation 5 | 330 | 120 | 1 | 120 |
Liberation 6 | 450 | 120 | 1 | 120 |
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 130 | 60 | 1 | 80 |
Liberation 4 | 180 | 80 | 1 | 80 |
Liberation 5 | 200 | 100 | 1 | 100 |
Liberation 6 | 250 | 100 | 1 | 120 |
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 180 | 60 | 3 | 100 |
Liberation 5 | 200 | 80 | 3 | 120 |
Liberation 6 | 250 | 80 | 3 | 120 |
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 180 | 10 | 1 | 120 |
Liberation 5 | 180 | 20 | 1 | 140 |
Liberation 6 | 230 | 20 | 1 | 140 |
Version | HP | B PwrAtk | Attack | Special Chip |
---|---|---|---|---|
Base | 150 | 100 | 1 | 80 |
Liberation 6 | 200 | 100 | 1 | 80 |
Glitch
- Satelity Command Code error
- Navi Change Unite glitch (with BassCross MegaMan)
Trivia
- None of the Navis’ abilities to perform A Button PowerAttacks are told in-game.
- Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.
- When Navi Changing during an flashing status caused by Color Bug, the next Navi will inherit the flashing status instead.
- When using Tomahawk Soul, Navi Changing will result in Grass Stage being used each time you swap navis. This will still activate even if the Navi you swapped is deleted during the turn.
- When using Search Soul, Navi Changing will result in the Unison effect of removing invisible from enemies to be used again.