Capcom Official Tournament Rules for MMBN
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These are the Capcom Official Tournament Rules for the Mega Man Battle Network series.
Mega Man Battle Network 2
EXE2 was played at Net Battle Tour 2002 tournaments.
Mega Man Battle Network 3
EXE3 was played at Net Battle Tour 2003 tournaments. There are 2 classes: General and Junior.
- Junior: 1st to 4th grade Elementary
- General: 5th grade Elementary to 3rd grade Junior High
Rules
These are the rules: [1]
- All chips can be used, including Punk and BassGS distribution chips.
- There is no limit to the number of Navi Chips and * Code chips.
- All of MegaMan's Styles can be used.
- Restrictions:
- Program Advance can only be activated once per battle! However, a Folder may contain more than 1 PA combination. NaviRecycle can also reuse the PA a second time.
- Forbidden to customization that results in opening the number of chips to 11 or more.
- FolderBack can only be used once!
Mega Man Battle Network 4
EXE4 was played at Net Battle Tour 2004[2] and Survival Net Battle 2004 tournaments. There are 2 classes: General and Junior. [3]
- Junior: 1st to 4th grade Elementary
- General: 5th grade Elementary to 3rd grade Junior High
Mega Man Battle Network 5
EXE5 was played at Survival Net Battle 2005 tournaments. There are 3 classes: Junior, Senior, and Masters.
Junior/Senior Class
These are the rules only for Junior and Senior Classes: [4]
- Junior: 1st to 4th grade Elementary
- Senior: 5th Grade Elementary to 3rd grade Junior High [5]
- Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.
Masters Class
These are the rules only for Masters Class: [6]
- No age limit.
- Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
- Forbidden to use BugStop in the NaviCustomizer. (Dad's Repair Program Mod Card can be used)
Joint Rules
These are rules that apply for more than 1 Class:
- BassCross MegaMan can enter.
- LeadersRaid and ChaosLord chips can be used.
- Forbidden to use any bugs that makes MegaMan invincible all the time.
- Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
- If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
- For game balance, Dark MegaMan from Dark Soul Unison or failing Chaos Unison charge can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times.
- If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (i.e. CircleGun, SearchManSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call.
- Please do battles in "Single Battle", "Practice".
- Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
- Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
- Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
- If there is a chip or program obtained through illegal data modification, there will be a complete disqualification even if they are not used.
Mega Man Battle Network 6
EXE6 was played at Survival Net Battle 2005 tournaments. There are 4 classes: Junior, Senior, Masters, and Gate.
Junior/Senior Class
These are the rules only for Junior and Senior Classes: [7]
- Junior: 1st to 4th grade Elementary
- Senior: 5th grade Elementary to 3rd grade Junior High
- Only MegaMan can enter Masters Class.
- Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.
- Forbidden to use BassCross MegaMan from theater and DVD bonus.
Masters Class
These are the rules only for Masters Class: [8]
- No age limit.
- Only MegaMan can enter Masters Class.
- Forbidden to use MegaMan or Link Navis from Navi Data Chip with Takara's Beast Link Gate.
- Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
- BassCross MegaMan from theater and DVD bonus can be used.
- Forbidden to use Mod Card Part 1 "8 Shadow" and Mod Card Part 2 "12 Momogra".
Gate Class
These are the rules only for Gate Class: [9]
- Open to students from 1st grade Elementary to 3rd year Junior High.
- Can only enter a Link Navi through Takara's Beast Link Gate. ProtoMan can be entered as a Navi Data Chip (needs to be self-brought, there is no rental). Forbidden to enter with Navi Data Chip MegaMan, Dark MegaMan, Colonel, and Bass.
Forbidden to enter the tournament with Link Navi Data stats using a machine other than "Link PET_EX" and "BattleChip Stadium".
Joint Rules
These are rules that apply for more than 1 Class:
- Event distribution chip, DoubleBeast, can be used.
- Forbidden to battle with the Beast Link Gate attached.
- Any number of Program Advances can be used.
- Please do battles in "Single Battle", "Practice".
- Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
- Forbidden to enter the tournament with a Nintendo DS, Nintendo DS Lite, or GameBoy Micro.
- Forbidden to battle using a Wireless Adapter.
- If there is a chip, program, or Link Navi status obtained through illegal data modification, there will be a complete disqualification even if they are not used.
- Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+" and "Beast Link Gate".
- Winners of Masters Class cannot enter Gate Class.
- Winners of Gate Class can enter Masters Class, but if they win, they cannot proceed to the finals.
Comic-Con International 2006
Here are the rules for the San Diego convention’s tournament: [10]
- All players must bring their own hardware and copy of the game. Capcom will provide Game Boy Advance Game Link® Cables for the competition. Acceptable hardware includes: Game Boy Advance and Game Boy Advance SP. However, Nintendo DS, Nintendo DS Lite and Game Boy Micro systems will not be allowed.
- Wireless adapters, e-Readers or cheats will also not be allowed.
Rockman EXE Operate Shooting Star
EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior.
Rules
These are the rules for Junior Class[11] and Senior Class[12].
- Junior: 1st to 4th grade Elementary
- Senior: 5th grade Elementary to 3rd grade Junior High
- Any character can be chosen, MegaMan.EXE or Mega Man SF.
- Event distributions chips, Bass and Rogue, can be used.
- Forbidden to use PopUp, DropDown, and IronBody BattleChips.
- Program Advances can be use any number of times.
- In the qualifying round, if 15 turns passed and Final Match is reached, both players will receive a Draw. Immediately end the battle, turn off the power, and find another opponent.
- For battles, use "NetBattle", "Practice".
- The battles will be done using a special communication cable prepared by the tournament organizer.
- Players will use their own DS, but only Nintendo DS and Nintendo DS Lite can be used.
- Before the battle, turn off the DS' power and follow the judge's instructions. Make sure the communication cable is firmly set into the Advance slot, then turn on the power.
- When the battle is over, make sure to save, turn off the power switch, unplug the communication cable, and prepare to move before raising your hand.
- After the battle, it is prohibited to disconnect the communication cable before the Result screen is shown.
- If there is a chip obtained through illegal data modification, there will be a complete disqualification even if they are not used.
References
- ↑ Rockman EXE 3 Perfect Navigation SP
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official Press Release
- ↑ Official site archive
- ↑ Official site archive