Capcom Official Tournament Rules for MMBN
From The Rockman EXE Zone Wiki
This section is under construction. |
The information may not be complete or 100% accurate. |
These are the Capcom Official Tournament Rules for the Mega Man Battle Network series.
Mega Man Battle Network 2
EXE2 was played at Net Battle Tour 2002 tournaments.
Mega Man Battle Network 3
EXE3 was played at Net Battle Tour 2003 tournaments. There are 2 classes: General and Junior.
- Junior: 1st to 4th grade Elementary.
- General: 5th Grade Elementary to 3rd grade Junior High.
Rules
These are the rules: [1]
- All chips can be used, including Punk and BassGS distribution chips.
- There is no limit to the number of Navi Chips and * Code chips.
- All of MegaMan's Styles can be used.
- Restrictions:
- Program Advance can only be activated once per battle! However, a Folder may contain more than 1 PA combination. NaviRecycle can also reuse the PA a second time.
- Forbidden to customization that results in opening the number of chips to 11 or more.
- FolderBack can only be used once!
Mega Man Battle Network 4
EXE4 was played at Net Battle Tour 2004 and Survival Net Battle 2004 tournaments. There are 2 classes: General and Junior.
- Junior: 1st to 4th grade Elementary.
- General: 5th Grade Elementary to 3rd grade Junior High
Mega Man Battle Network 5
EXE5 was played at Survival Net Battle 2005 tournaments. There are 3 classes: Junior, Senior, and Masters.
Junior/Senior Class
These are the rules for Junior and Senior Classes: [2]
- Junior: 1st to 4th grade Elementary. Senior: 5th Grade Elementary to 3rd grade Junior High [3]
- Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.
- BassCross MegaMan can enter.
- LeadersRaid and ChaosLord chips can be used.
- Forbidden to use any bugs that makes MegaMan invincible all the time.
- Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
- If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
- For game balance, Dark MegaMan from Dark Soul Unison or failing Chaos Unison can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times.
- If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (i.e. CircleGun, SearchManSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call.
- Please do battles in "Single Battle", "Practice".
- Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
- Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
- Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
- If you have a chip or program obtained through illegal data modification, you will be completely disqualified even if they are not used.
Masters Class
These are the rules for Masters Class: [4]
- No age limit.
- Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
- BassCross MegaMan can enter.
- LeadersRaid and ChaosLord chips can be used.
- Forbidden to use any bugs that makes MegaMan invincible all the time.
- Forbidden to use BugStop in the NaviCustomizer. (Dad's Repair Program Mod Card can be used)
- Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
- If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
- For game balance, Dark MegaMan from Dark Soul Unison or failing Chaos Unison can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times.
- If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (i.e. CircleGun, SearchManSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call.
- Please do battles in "Single Battle", "Practice".
- Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
- Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
- Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
- If you have a chip or program obtained through illegal data modification, you will be completely disqualified even if they are not used.
Mega Man Battle Network 6
EXE6 was played at Survival Net Battle 2005 tournaments. There are 4 classes: Junior, Senior, Masters, and Gate.
Junior/Senior Class
Masters Class
Gate Class
Rockman EXE Operate Shooting Star
EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior.
Junior Class
Senior Class
- ↑ Rockman EXE 3 Perfect Navigation SP
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive