Glitches in Mega Man Battle Network 4
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Add more glitches. |
This page is a list of glitches that appear in Mega Man Battle Network 4.
Major glitches
WoodMan scenario freeze
During WoodMan's scenario in the second tournament of the game, the player must navigate Park Area in order to reach WoodMan, who is in Park Area 3, while wood pillars are extruding from the path. If the player enters a menu or battle in this area, the game will slow to a halt upon returning to the map if the game is played on a Nintendo DS, Nintendo DS Lite or Nintendo DSi. If the game is left running for a while, it will eventually return to full speed again.
There are some ways of circumventing this glitch:
- Playing the game on a Game Boy Advance, Game Boy Advance SP, Game Boy Micro or Game Boy Player.
- Equipping SneakRun before entering Park Area 1 while having high enough base HP to escape all battles in the area:
- 251 HP or more in the first playthrough;
- 551 HP or more in the second playthrough;
- 851 HP or more in all subsequent playthroughs.
- Only on Red Sun version: deleting WoodMan's entry from the Waiting Room Reception in the Network menu.
This glitch occurs in every version of the game and is the only Nintendo DS compatibility problem officially acknowledged by Nintendo.[1]
Applies to: | |
---|---|
Tournament Red Sun Japanese v1.0 | Yes |
Tournament Red Sun Japanese v1.1 | Yes |
Tournament Blue Moon Japanese v1.0 | Yes |
Tournament Blue Moon Japanese v1.1 | Yes |
Red Sun North American v1.0 | Yes |
Blue Moon North American v1.0 | Yes |
Red Sun European v1.0 | Yes |
Blue Moon European v1.0 | Yes |
Color Bug Nullification
In the NaviCustomizer, putting in more than 4 different colors of programs is supposed to give you several bugs in battle. However, if you save a NaviCustomizer setup that has more than 4 colors, remove programs until you have 4 or less colors, then cancel saving and exit the NaviCustomizer, you keep your last saved configuration but any color bugs will be removed.
Applies to: | |
---|---|
Tournament Red Sun Japanese v1.0 | ? |
Tournament Red Sun Japanese v1.1 | ? |
Tournament Blue Moon Japanese v1.0 | ? |
Tournament Blue Moon Japanese v1.1 | ? |
Red Sun North American v1.0 | ? |
Blue Moon North American v1.0 | Yes |
Red Sun European v1.0 | ? |
Blue Moon European v1.0 | ? |
Minor glitches
Mine Glitch
Use a dimming chip on an exact frame an enemy lands on the panel with Mine. Frame perfect: http://i.imgur.com/orFHUca.png EXE4: http://i.imgur.com/cngjKmj.gif BN4: http://i.imgur.com/wCDiHn7.gif
Applies to: | |
---|---|
Tournament Red Sun Japanese v1.0 | Yes |
Tournament Red Sun Japanese v1.1 | ? |
Tournament Blue Moon Japanese v1.0 | ? |
Tournament Blue Moon Japanese v1.1 | ? |
Red Sun North American v1.0 | No |
Blue Moon North American v1.0 | ? |
Red Sun European v1.0 | ? |
Blue Moon European v1.0 | ? |
Pop-Up Glitch
Use Pop-Up when an enemy is directly on top of you. You instantly die.
Applies to: | |
---|---|
Tournament Red Sun Japanese v1.0 | Yes |
Tournament Red Sun Japanese v1.1 | ? |
Tournament Blue Moon Japanese v1.0 | ? |
Tournament Blue Moon Japanese v1.1 | ? |
Red Sun North American v1.0 | Yes |
Blue Moon North American v1.0 | ? |
Red Sun European v1.0 | ? |
Blue Moon European v1.0 | ? |
Slasher Glitch
If you hold A to activate Slasher and an Anti Damage trap is active, you will be immune to all non-piercing attacks. Your Double Soul will also not dissipate after 3 turns. This effect ends once you let go of A.
Applies to: | |
---|---|
Tournament Red Sun Japanese v1.0 | Yes |
Tournament Red Sun Japanese v1.1 | ? |
Tournament Blue Moon Japanese v1.0 | ? |
Tournament Blue Moon Japanese v1.1 | ? |
Red Sun North American v1.0 | No |
Blue Moon North American v1.0 | ? |
Red Sun European v1.0 | ? |
Blue Moon European v1.0 | ? |
Double Soul Icon Glitch
If you select a full set of 5 chips in the Custom Screen then perform a Double Soul with your 5th chip, all the un-selected icons will light up again. However, they cannot be selected.
Applies to: | |
---|---|
Tournament Red Sun Japanese v1.0 | Yes |
Tournament Red Sun Japanese v1.1 | Yes |
Tournament Blue Moon Japanese v1.0 | Yes |
Tournament Blue Moon Japanese v1.1 | Yes |
Red Sun North American v1.0 | Yes |
Blue Moon North American v1.0 | ? |
Red Sun European v1.0 | ? |
Blue Moon European v1.0 | ? |
Backwards Cape Bass Glitch
If Bass is countered while doing his back Dark Arm Blade, he will return to position stunned with his cape backwards. This remains this way until Bass performs Dark Arm Blade again.
Applies to: | |
---|---|
Tournament Red Sun Japanese v1.0 | Yes |
Tournament Red Sun Japanese v1.1 | ? |
Tournament Blue Moon Japanese v1.0 | ? |
Tournament Blue Moon Japanese v1.1 | ? |
Red Sun North American v1.0 | ? |
Blue Moon North American v1.0 | ? |
Red Sun European v1.0 | ? |
Blue Moon European v1.0 | ? |
OilBody/Fish Glitch
This section is under construction. |
The information may not be complete or 100% accurate. |
Does this happen in other areas? |
After deleting Roll's ghost data in Town Area 3, equipping Fish sometimes causes you to encounter battles with Fire viruses (and no Aqua viruses). Also, OilBody will always choose the same encounter (with two VolGears, VulGears or ValGears).
Applies to: | |
---|---|
Tournament Red Sun Japanese v1.0 | ? |
Tournament Red Sun Japanese v1.1 | ? |
Tournament Blue Moon Japanese v1.0 | ? |
Tournament Blue Moon Japanese v1.1 | ? |
Red Sun North American v1.0 | ? |
Blue Moon North American v1.0 | Yes |
Red Sun European v1.0 | ? |
Blue Moon European v1.0 | ? |