This section is under construction.
|
The information may not be complete or 100% accurate.
|
|
Style Change is the main transformation system of Mega Man Battle Network 3. MegaMan will receive his first Style Change in Chapter 3, in a virus battle against a group of HeelNavis.
How to Obtain
During battle, depending on actions you perform, a number of points will go towards the different Styles. The Style that has the most accumulated points at the end of a battle, will add 1 Style point to go towards the next Style Change. However, if you selected to go to another Style and the point goes towards the current Style, 1 point will be added to all Styles instead.
During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most points. However, if the Style point count for every Style is equal, a Random Style Change will occur and MegaMan will transform into a random Style instead.
- Ground Style can only be reached in White version.
- Shadow Style can only be reached in Blue version.
The element MegaMan gets with the Style is random. It takes 100 non-story virus battles to receive a new Style Change. MegaMan cannot receive a Style type that is the same as the one he has currently equipped.
Changes from Battle Network 2
- You can only store one Style Change at a time.
- Getting a new Style requires 100 battles instead of 280.
- All Styles have toned down initial abilities in order to develop the more sophisticated Navi Customizer abilities later.
- Guts Style does not initially start with Super Armor.
- Custom Style initially gives 1 more slot instead of 2.
- Team Style increases MegaChip count instead of Navi Chips and initially gives 1 more slot instead of 3.
- Shield Style does not initially start with Shield.
- Guts Style's buster Speed stat is no longer limited to 1.
- Aqua Styles will not slip on Ice panels.
- Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though.
Elements
There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new Power Attack. The Power Attack's attack power is not affected by MegaMan's buster stats, but rather by running Weapon Level Navi Customizer Parts (up to Level 3). There are also 2 Mega Chips that MegaMan can use if he's a specific element.
Non-elemental
- Weakness: No weakness
- Only Normal Style can be this element.
- Power Attack: ChargeShot. (10 x Buster Attack)
Heat
- Weakness: Aqua
- MegaMan can safely step on Lava panels.
- Can use StandOut and Salamander chips.
- Power Attack: Flamethrower.
Aqua
- Weakness: Elec
- MegaMan won't slip on Ice panels.
- Can use WaterLine and Fountain chips.
- Power Attack: Bubbler.
Elec
- Weakness: Wood
- Can use Lightning and Bolt chips.
- Power Attack: Zap Ring. Paralyzes.
Wood
- Weakness: Fire
- MegaMan will recover HP while on Grass panels.
- Can use GaiaSword and GaiaBlade chips.
- Power Attack: Twister. Can hit up to 8 times. Does x2 damage on Sand panels.
Style Types
There are 6 different types for a Style to have. Each Style can run Navi Customizer Parts of 1 certain color without encountering errors.
After completing a certain amount of battles with a Style, it will level up. When a Style levels up, MegaMan will be rewarded with a Navi Customizer Part. At that moment, MegaMan can either keep leveling up the style or search for a new Style. If a Style is maxed out, MegaMan will automatically search for a new style.
Normal Style
Normal Style
|
Action Requirement
|
Unlocked by default.
|
Abilities
|
- Can only be non-elemental.
- Always available to switch to.
- 4th color slot in the NaviCustomizer is unused.
|
NCP Rewards
|
---
|
Guts Style
Guts Style
|
Action Requirement
|
- 10 pt: Use NormalStyle MegaMan's ChargeShot. (Maximum: 255 shots)
- Elemental Power Attacks does not count.
- 1 pt: Use the MegaBuster normal shot. (Maximum: 255 shots)
- If the Custom Gauge is full, 1 shot counts as 10 shots.
- 1 pt: MegaMan flinches aback. (Maximum: 255)
- 30 pt: Use the Guts Machine Gun. Counts up on the first shot oF only. GutsMG shots do not count towards MegaBuster fired, but the shots leading up to it are counted. (Maximum: 255)
|
Abilities
|
- Buster Attack Level is x2, up to 10.
- Guts Machine Gun: Rapidly pressing B (Press B 5 times within 1/6 of a second between each press) will make MegaMan temporarily have Super Armor and execute a rapid 5 shot attack.
- Can use red Navi Customizer Parts without errors.
|
NCP Rewards
|
- LV2: SuperArmor (Red) - 80 battles
- LV3: BreakBuster (Red) - 100 battles
- LV4: BreakCharge (Red) - 130 battles
|
Custom Style
Custom Style
|
Action Requirement
|
- Send a number of chips to MegaMan in one turn, regardless if the chips are used or not:
- 5 pt: Send 2 chips in one turn. (Maximum: 255)
- 20 pt: Send 3 chips in one turn. (Maximum: 255)
- 50 pt: Send 4 chips in one turn. (Maximum: 255)
- 70 pt: Send 5 chips in one turn. (Maximum: 255)
- 20 pt: Form a Program Advance. This stacks with points obtained from number of chips sent (including PA components). (Maximum: 255)
- 30 pt: Use ADD function. Number of chips selected is not counted. (Maximum: 255)
|
Abilities
|
- Battle starts with 1 more slot on the Custom Screen.
- Can obtain exclusive chips and/or codes from viruses by reaching Busting LV. S while fulfilling special conditions.
- Can use blue Navi Customizer Parts without errors.
|
NCP Rewards
|
- LV2: Custom1 (Blue) - 50 battles
- LV3: Custom1 (Yellow) - 100 battles
- LV4: Custom2 (Blue) - 160 battles
|
Team Style
Team Style
|
Action Requirement
|
- Counts the total number of Navi Chips sent to MegaMan throughout the battle, regardless if the chips are used or not. (Maximum: 255 total)
- 45 pt: First Navi Chip sent to MegaMan.
- 50 pt: Second Navi Chip sent to MegaMan.
- 40 pt: Third and later Navi Chips sent to MegaMan.
|
Abilities
|
- 1 more MegaChip is allowed in your folders.
- Can obtain V4 NaviChips from V3 bosses by reaching Busting LV. S while fulfilling special conditions.
- Can use green Navi Customizer Parts without errors.
|
Obtainable NCP
|
- LV2: MegaFolder1 (Green) - 50 battles
- LV3: MegaFolder1 (Pink) - 100 battles
- LV4: MegaFolder2 (Green) - 160 battles
|
Shield Style
Shield Style
|
Action Requirement
|
- 55 pt: Use guard-type chips. (Maximum: 255)
- CrsShld1, CrsShld2, CrsShld3, Guard, EverCrse
- 55 pt: Use barrier-type chips. (Maximum: 255)
- Barrier, Barr100, Barr200, Aura, LifeAura, DarkAura
- 40 pt: Use recovery-type chips. (Maximum: 255)
- Recov10, Recov30, Recov50, Recov80, Recov120, Recov150, Recov200, Recov300, Roll series
- 1 pt: Don't flinch aback in battle.
- 20 pt: Use B+Left Block ability. (Maximum: 255)
- 20 pt: Use B+Left Shield ability. (Maximum: 255)
- 20 pt: Use B+Left Reflect ability. (Maximum: 255)
|
Abilities
|
- MegaMan starts the battle with a 10 HP Barrier.
- If MegaMan blocks an attack with Shield or Reflect within the first few frames, he will recover 10% of his maximum HP (not counting HP+ boosts from Navi Customizer).
- Can use blue Navi Customizer Parts without errors.
|
NCP Rewards
|
- LV2: Block (Blue) - 50 battles
- LV3: Shield (Blue) - 50 battles
- LV4: Reflect (Blue) - 180 battles
|
Ground Style
Ground Style
|
Action Requirement
|
(White Version only)
- 70 pt: Use panel out-type chips. (Maximum: 255)
- CannBall, Magnum1, Magnum2, Magnum3, PanlOut1, PanlOut3, Geddon1, Geddon2, Knight, GutsMan series, DrillMan series, MetalMan series
- 70 pt: Use area modifying-type chips. (Maximum: 255)
- LavaCan1, LavaCan2, LavaCan3, IceBall, LavaBall, Spice1, Spice2, Spice3, Geyser, Volcano, PanlGrab, AreaGrab, Snake, MetaGel1, MetaGel2, MetaGel3, GrabBack, GrabRvng, Geddon3, Repair, AirShoes, HolyPanl, LavaStge, IceStage, GrassStage, SandStge, MetlStge, Snctuary, GodStone, OldWood, StandOut, WatrLine, Salamndr, Fountain, DesrtMan series
- Can use green Navi Customizer Parts without errors.
|
Abilities
|
- MegaMan's buster Power Attack cracks panels.
|
NCP Rewards
|
- LV2: SetGreen (Green) - 50 battles
- LV3: SetIce (Green) - 50 battles
- LV4: SetLava (Green) - 50 battles
- LV5: SetHoly (Green) - 200 battles
|
Shadow Style
Shadow Style
|
Action Requirement
|
(Blue Version only)
- 70 pt: Use invisible-type chips. (Maximum: 255)
- Invis, Mole1, Mole2, Mole3, Shadow
- 70 pt: Use Power Attack Invis. (Maximum: 255)
|
Abilities
|
- If no Weapon Level+ is in the Navi Customizer: MegaMan's Power Attack becomes a short period Invis. The charging time is not affected by Charge+ NCPs.
- Can use red Navi Customizer Parts without errors.
|
NCP Rewards
|
- LV2: ShadowShoes (Red) - 60 battles
- LV3: FloatShoes (Red) - 140 battles
- LV4: AntiDamage (Red) - 150 battles
|
Bug Style
Bug Style
|
Action Requirement
|
Battle with Navi Customizer bugs active. Counts even if BugStop negates them. Can get points from multiple categories (e.g. +50 if you have both a LV. 1 bug and LV. 2 bug). EX Code bugs also count.
- 20 pt: Level 1 Bug in effect. (Maximum: 255)
- 30 pt: Level 2 Bug in effect. (Maximum: 255)
- 40 pt: Level 3 Bug in effect. (Maximum: 255)
|
Abilities
|
MegaMan will start the battle with any 2 positive bugs and any 1 negative bug:
- Positive Bugs:
- Start the battle with a Barrier100.
- Invincibility, 10 seconds.
- BusterMax, buster stats become 5.
- 10 chips in the Custom Screen.
- Negative Bugs
- Forced Movement Bug, MegaMan is forced to move up or down.
- Battle HP Drop Bug, MegaMan's HP will drop in the battlefield.
- Custom Screen HP Drop Bug, MegaMan's HP will drop in the Custom Screen.
- Buster Blanks, normal shots will have a 3/8 chance of shooting blanks.
- Can use dark Navi Customizer Parts without errors.
|
Obtainable NCP
|
- LV2: BugStop (White) - 120 battles
- LV3: DarkLicense (Dark) - 200 battles
|
Glitches
- In v1.0 of both versions of the Japanese games, it is possible to receive Ground Style in Blue version and Shadow Style in White version. Usually, if the player has points in the opposite version Style, they will drop to 0 and make it impossible to transform into that. However, in v1.0, it will not drop if the change takes place in a Random Style Change. The opposite version style will be a possibility in the randomization.