Battle Card Info (MMSF1): Difference between revisions
From The Rockman EXE Zone Wiki
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|111||MagiCrysl3||None||50||Summon||Summons crytal that shoots Elec for a period. | |111||MagiCrysl3||None||50||Summon||Summons crytal that shoots Elec for a period. | ||
|- | |- | ||
|112||BlackHole1||None||---||---||Drains enemies with 100 | |112||BlackHole1||None||---||---||Drains all of the HP of enemies with 100 or less HP. | ||
|- | |- | ||
|113||BlackHole2||None||---||---||Drains enemies with 130 | |113||BlackHole2||None||---||---||Drains all of the HP of enemies with 130 or less HP. | ||
|- | |- | ||
|114||BlackHole3||None||---||---||Drains enemies with 160 | |114||BlackHole3||None||---||---||Drains all of the HP of enemies with 160 or less HP. | ||
|- | |- | ||
|115||BrsrkSwrd1||None||60||Sword||Auto targets and slashes x3 on the enemy. | |115||BrsrkSwrd1||None||60||Sword||Auto targets and slashes x3 on the enemy. |
Revision as of 07:13, 19 April 2021
Information regarding the Battle Cards available in Mega Man Star Force.
Terminology | Meaning |
---|---|
None |
|
Fire |
|
Aqua |
|
Elec |
|
Wood |
|
Terminology | Meaning |
---|---|
Sword | The attack will hit the Grabity virus family and trigger AntiSwrd. |
Break | The attack will pierce guards and obstacles. |
Wind | The attack will instantly remove Barriers and Aura regardless of HP. |
Summon | Summons an obstacle on the field, can be blown up by Bombalizer. |
Recovery | The card will trigger PoisnApple. |
Pierces Invis | The attack can affect enemies through the Invisible status. |
Standard Class Cards
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
001 | Cannon | None | 40 | --- | One shot ahead. |
002 | PlusCannon | None | 90 | --- | One shot ahead. Pushes 1 panel. |
003 | HevyCannon | None | 150 | --- | One shot ahead. Pushes 2 panels. |
004 | PlasmaGun1 | None | 30 | --- | Paralyzes enemy ahead for 1 1/2 seconds. |
005 | PlasmaGun2 | None | 50 | --- | Paralyzes enemy ahead for 1 1/2 seconds, V shape. |
006 | PlasmaGun3 | None | 70 | --- | Paralyzes enemy ahead for 1 1/2 seconds, X shape. |
007 | Gatling1 | None | 10 | --- | Up to x4. Pushes enemy ahead on every hit. |
008 | Gatling2 | None | 20 | --- | Up to x5. Pushes enemy ahead on every hit. |
009 | Gatling3 | None | 30 | --- | Up to x6. Pushes enemy ahead on every hit. |
010 | AirSpread | None | 10 | Wind | Up to x3. Spread 3x3 around hit target. |
011 | RdrMissil1 | None | 100 | --- | Auto-lock on non-elemental enemies. |
012 | RdrMissil2 | None | 130 | --- | Auto-lock on enemies with even tens in their HP. |
013 | RdrMissil3 | None | 200 | --- | Auto-lock on enemies with a status. |
014 | HeatBall1 | Fire | 60 | --- | Auto-locks on an enemy ahead. |
015 | HeatBall2 | None | 100 | --- | Auto-locks on an enemy ahead. |
016 | HeatBall3 | None | 180 | --- | Auto-locks on an enemy ahead. |
017 | IceMeteor1 | None | 50 | --- | Nearest enemy's row is covered with Ice panels. |
018 | IceMeteor2 | None | 90 | --- | Nearest enemy's row is covered with Ice panels. |
019 | IceMeteor3 | None | 130 | --- | Nearest enemy's row is covered with Ice panels. |
020 | StunNukle | None | 130 | --- | Paralyzes one panel ahead for 2 1/2 seconds. |
021 | PoisNukle | None | 150 | --- | Gives LV4 HP Bug one panel ahead. |
022 | FreezNukle | Aqua | 180 | --- | Freezes one panel ahead for 2 seconds. |
023 | Sword | None | 80 | Sword | Slashes the panel ahead. |
024 | WideSword | None | 80 | Sword | Slashes the row ahead. |
025 | LongSword | None | 80 | Sword | Slashes 2 panels ahead. |
026 | BlazngEdge | Fire | 160 | Sword | Slashes the row ahead. |
027 | TidalEdge | Aqua | 190 | Sword | Slashes the row ahead. |
028 | StrikeEdge | Elec | 150 | Sword | Slashes the row ahead and Paralyzes for 1 1/2 seconds. |
029 | ArboEdge | Wood | 180 | Sword | Slashes the row ahead. |
030 | BreakSabre | None | 200 | Sword, Break | Diagonal cut ahead, \ shape. |
031 | GrndWave1 | None | 50 | --- | Auto-targets an enemy. |
032 | GrndWave2 | None | 100 | --- | Auto-targets an enemy. |
033 | GrndWave3 | None | 150 | --- | Auto-targets an enemy. |
034 | JetAttack1 | None | 100 | Break, Wind | Rush down ahead. |
035 | JetAttack2 | None | 150 | Break, Wind | Rush down ahead. |
036 | JetAttack3 | None | 200 | Break, Wind | Rush down ahead. |
037 | PowerBomb1 | None | 80 | --- | Throws bomb 3 panels ahead. Explodes in + shape. |
038 | PowerBomb2 | None | 130 | --- | Throws bomb 3 panels ahead. Explodes in X shape. |
039 | PowerBomb3 | None | 180 | --- | Throws bomb 3 panels ahead. Explodes in 3x3. |
040 | GhstPulse1 | None | 90 | Pierces Invis | Shoots a shape one panel ahead and the row after that, Paralyzes for 1 1/2 seconds. |
041 | GhstPulse2 | None | 100 | Pierces Invis | Shoots a shape one panel ahead and the row after that, Confuses for 3 seconds. |
042 | GhstPulse3 | None | 120 | Pierces Invis | Shoots a shape one panel ahead and the row after that, LV2 HP Bug. |
043 | FireRing1 | Fire | 60 | --- | Boomerangs back on panel's edge. Can hit enemy ahead up to x2. |
044 | FireRing2 | Fire | 90 | --- | Boomerangs back on panel's edge. Can hit enemy ahead up to x2. |
045 | FireRing3 | Fire | 120 | --- | Boomerangs back on panel's edge. Can hit enemy ahead up to x2. |
046 | TimeBomb1 | Fire | 100 | Summon | Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. |
047 | TimeBomb2 | Fire | 150 | Summon | Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. |
048 | TimeBomb3 | Fire | 220 | Summon | Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. |
049 | FireBzook1 | Fire | 100 | --- | If hits a target, the row it struck too. If hits off screen, furthest row is struck. |
050 | FireBzook2 | Fire | 130 | --- | If hits a target, the row it struck too. If hits off screen, furthest row is struck. |
051 | FireBzook3 | Fire | 160 | --- | If hits a target, the row it struck too. If hits off screen, furthest row is struck. |
052 | TailBurnr1 | Fire | 80 | --- | Flamethrower 3 panels ahead. |
053 | TailBurnr2 | Fire | 130 | --- | Flamethrower 3 panels ahead. |
054 | TailBurnr3 | Fire | 180 | --- | Flamethrower 3 panels ahead. |
055 | WideWave1 | Aqua | 70 | --- | Wave travels down the rows ahead. |
056 | WideWave2 | Aqua | 90 | --- | Wave travels down the rows ahead. |
057 | WideWave3 | Aqua | 120 | --- | Wave travels down the rows ahead. |
058 | ChainBubl1 | Aqua | 40 | --- | Shoots shot that Bubbles for 2 seconds ahead. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows. |
059 | ChainBubl2 | Aqua | 60 | --- | Shoots shot that Bubbles for 2 seconds ahead. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows. |
060 | ChainBubl3 | Aqua | 80 | --- | Shoots shot that Bubbles for 2 seconds ahead. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows. |
061 | GreenInk | None | 90 | --- | Hit target explodes 3x3 with Grass panels. |
062 | BlueInk | None | 110 | --- | Hit target explodes 3x3 with Ice panels. |
063 | PurpleInk | None | 130 | --- | Hit target explodes 3x3 with Poison panels. |
064 | StikyRain1 | Aqua | 20 | --- | Targets all enemies x6. |
065 | StikyRain2 | Aqua | 30 | --- | Targets all enemies x6. |
066 | StikyRain3 | Aqua | 40 | --- | Targets all enemies x6. |
067 | CloudShot1 | Elec | 110 | --- | A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3. |
068 | CloudShot2 | Elec | 140 | --- | A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3. |
069 | CloudShot3 | Elec | 170 | --- | A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3. |
070 | ThndrBall1 | Elec | 80 | --- | Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 1 1/2 seconds. |
071 | ThndrBall2 | Elec | 120 | --- | Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2 seconds. |
072 | ThndrBall3 | Elec | 150 | --- | Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2 1/2 seconds. |
073 | VolticEye1 | Elec | 40 | Pierces Invis | Press A to land on the row. Cursor targets closest enemy row and moves ahead. |
074 | VolticEye2 | Elec | 50 | Pierces Invis | Press A to land on the row. Cursor targets closest enemy row and moves ahead. |
075 | VolticEye3 | Elec | 60 | Pierces Invis | Press A to land on the row. Cursor targets closest enemy row and moves ahead. |
076 | FlickrKck1 | Elec | 40 | --- | Attacks 3 times on enemy. Blinds. |
077 | FlickrKck2 | Elec | 50 | --- | Attacks 3 times on enemy. Blinds. |
078 | FlickrKck3 | Elec | 60 | --- | Attacks 3 times on enemy. Blinds. |
079 | JumboHmmr1 | Wood | 130 | --- | Attacks 2 rows ahead. |
080 | JumboHmmr2 | Wood | 160 | --- | Attacks 2 rows ahead. |
081 | JumboHmmr3 | Wood | 190 | --- | Attacks 2 rows ahead. |
082 | MopLance1 | Wood | 120 | Sword | Attacks 3 panels ahead. |
083 | MopLance2 | Wood | 140 | Sword | Attacks 3 panels ahead. |
084 | MopLance3 | Wood | 160 | Sword | Attacks 3 panels ahead. |
085 | Fokx-Fu1 | Wood | 160 | Sword | MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row. |
086 | Fokx-Fu2 | Wood | 180 | Sword | MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row. |
087 | Fokx-Fu3 | Wood | 200 | Sword | MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row. |
088 | VulcnSeed1 | Wood | 20 | --- | Shoots seeds ahead and 3 rows after x9. |
089 | VulcnSeed2 | Wood | 30 | --- | Shoots seeds ahead and 3 rows after x9. |
090 | VulcnSeed3 | Wood | 40 | --- | Shoots seeds ahead and 3 rows after x9. |
091 | BraveSwrd1 | None | 100 | Sword, Break | Slashes 2 panels ahead. |
092 | BraveSwrd2 | None | 130 | Sword, Break | Slashes 2 panels ahead. |
093 | BraveSwrd3 | None | 160 | Sword, Break | Slashes 2 panels ahead. |
094 | JunkCube1 | None | 150 | Break, Summon | Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. |
095 | JunkCube2 | None | 200 | Break, Summon | Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. |
096 | JunkCube3 | None | 250 | Break, Summon | Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. |
097 | SyncHook1 | None | 120 | --- | If the attack lands on a enemy, all enemies of that type gets hit too. |
098 | SyncHook2 | None | 150 | --- | If the attack lands on a enemy, all enemies of that type gets hit too. |
099 | SyncHook3 | None | 180 | --- | If the attack lands on a enemy, all enemies of that type gets hit too. |
100 | PowerSong | None | --- | Summon | Summon a LupaDonna one panel ahead. While it sings, MegaMan is Invincible. |
101 | QuakeSong | None | --- | Summon | Summon a LupaDonna one panel ahead. While it sings, the enemy is Gravitized. |
102 | TripSong | None | --- | Summon | Summon a LupaDonna one panel ahead. While it sings, the enemy is Confused. |
103 | MoaiFall1 | None | 120 | Break | Moai randomly falls on enemy field. Targets at least on enemy. |
104 | MoaiFall2 | None | 160 | Break | Moai randomly falls on enemy field. Targets at least on enemy. |
105 | MoaiFall3 | None | 200 | Break | Moai randomly falls on enemy field. Targets at least on enemy. |
106 | BigAx1 | None | 150 | Sword | Swings ax 3x2 ahead. |
107 | BigAx2 | None | 180 | Sword | Swings ax 3x2 ahead. |
108 | BigAx3 | None | 220 | Sword | Swings ax 3x2 ahead. |
109 | MagiCrysl1 | None | 30 | Summon | Summons crytal that shoots fire for a period. |
110 | MagiCrysl2 | None | 40 | Summon | Summons crytal that shoots Aqua for a period. |
111 | MagiCrysl3 | None | 50 | Summon | Summons crytal that shoots Elec for a period. |
112 | BlackHole1 | None | --- | --- | Drains all of the HP of enemies with 100 or less HP. |
113 | BlackHole2 | None | --- | --- | Drains all of the HP of enemies with 130 or less HP. |
114 | BlackHole3 | None | --- | --- | Drains all of the HP of enemies with 160 or less HP. |
115 | BrsrkSwrd1 | None | 60 | Sword | Auto targets and slashes x3 on the enemy. |
116 | BrsrkSwrd2 | None | 70 | Sword | Auto targets and slashes x3 on the enemy. |
117 | BrsrkSwrd3 | None | 80 | Sword | Auto targets and slashes x3 on the enemy. |
118 | GreenBurst | Grass | 30 | --- | Consumes Grass panels on the field and auto targets the enemy. |
119 | IceBurst | Aqua | 40 | --- | Consumes Ice panels on the field and auto targets the enemy. |
120 | PoisBurst | None | 50 | --- | Consumes Poison panels on the field and auto targets the enemy. |
121 | TyphnDance | None | 80 | Wind | MegaMan spins x2 his surrounding 3x3. |
122 | JamminPnch | None | 260 | Break | MegaMan disappears and a Jammer is summoned ahead and punches 1 square. Can be used with Mega Attack. |
123 | JamMachGun | None | 30 | --- | MegaMan disappears and 2 Jammers appear on the panels MegaMan wasn't on. Shoots up to x5. |
124 | Whistle | None | --- | Break, Wind | Enemy's guard is broken, they are flinched aback, and Pulled to the row in front of MegaMan. |
125 | Bombalizer | None | 200 | --- | All obstacles on the field explode 3x3. |
126 | AntiSword | None | 120 | --- | VS Only. sets up 3x2 Traps panels on enemy side. When enemy uses a Sword card, it get consumed and MegaMan slashes them x3. |
127 | Recover10 | None | --- | Recovery | MegaMan heals 10 HP. |
128 | Recover30 | None | --- | Recovery | MegaMan heals 30 HP. |
129 | Recover50 | None | --- | Recovery | MegaMan heals 50 HP. |
130 | Recover80 | None | --- | Recovery | MegaMan heals 80 HP. |
131 | Recover120 | None | --- | Recovery | MegaMan heals 120 HP. |
132 | Recover150 | None | --- | Recovery | MegaMan heals 150 HP. |
133 | Recover200 | None | --- | Recovery | MegaMan heals 200 HP. |
134 | Recover300 | None | --- | Recovery | MegaMan heals 300 HP. |
135 | Barrier | None | --- | --- | Barrier that can take hits up to 10 damage. |
136 | Barrier100 | None | --- | --- | Barrier that can take hits up to 100 damage. |
137 | Barrier200 | None | --- | --- | Barrier that can take hits up to 200 damage. |
138 | Aura | None | --- | --- | Aura that needs a single hit that does 100 damage to remove. Only lasts for a certain amount of time. |
139 | Invisible | None | --- | --- | MegaMan becomes Invisible for 5 seconds. |
140 | SpiritFury | None | --- | Pierces Invis | VS Only. sets up 3x2 Traps panels on enemy side. When enemy uses a Fire, Aqua, Elec, or Wood elemental card, it get consumed and their field explodes with that element. If Aqua, Freezes for 2 seconds. If Elec, Paralyzes for 2 1/2 seconds. If Wood, Confuses for 3 seconds. |
141 | PoisnApple | None | --- | --- | VS Only. sets up 3x2 Traps panels on enemy side. When enemy uses a Recovery card, the health healed is drained instead. A Poison panel spawns under them. |
142 | DoublCross | None | --- | --- | VS Only. sets up 3x2 Traps panels on enemy side. When enemy uses a Mega card, you use it instead. |
143 | GigaMine | None | 300 | Pierces Invis | VS Only. sets up 2x3 Traps panels on enemy side. When enemy uses a Giga card, it get consumed and their field explodes. |
144 | GrassStage | None | --- | --- | Reset field to 3x3 Grass panels on enemy side. |
145 | IceStage | None | --- | --- | Reset field to 3x3 Ice panels on enemy side. |
146 | GraviStage | None | --- | --- | Reset field to 3x3 Gravity panels on enemy side. |
147 | GNullStage | None | --- | --- | Reset field to 3x3 G Null panels on enemy side. |
148 | HolyPanel | None | --- | --- | Places a Holy panel under MegaMan. |
149 | ParlyzPlus | None | --- | --- | +1 1/2 second Paralysis effect to prior chip. |
150 | Attack+10 | None | --- | --- | +10 attack power to prior chip. |
Mega Class Cards
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
001 | TaurusFire | Fire | 100 | --- | Taurus Fire is summoned one panel ahead, and attacks the panel ahead of him and the 3 rows after. |
002 | TaursFireEX | Fire | 140 | --- | Taurus Fire is summoned one panel ahead, and attacks the panel ahead of him and the 3 rows after. |
003 | TaursFireSP | Fire | 180~280 | --- | Taurus Fire is summoned one panel ahead, and attacks the panel ahead of him and the 3 rows after. |
004 | CygnusWing | None | 130 | Break, Wind | Cygnus Wing twirls around the edges of the field. |
005 | CygnsWingEX | None | 170 | Break, Wind | Cygnus Wing twirls around the edges of the field. |
006 | CygnsWingSP | None | 200~300 | Break, Wind | Cygnus Wing twirls around the edges of the field. |
007 | HarpNote | None | 20 | Break | Shoots down the row and Breaks the target, then 5 notes attack. Paralyzes for 1 1/2 seconds. |
008 | HarpNoteEX | None | 250 | Break | Shoots down the row and Breaks the target, then 5 notes attack. Paralyzes for 1 1/2 seconds. |
009 | HarpNoteSP | None | 30~55 | Break | Shoots down the row and Breaks the target, then 5 notes attack. Paralyzes for 1 1/2 seconds. |
010 | LibraScals | None | 70 | --- | Attacks furthest row and MegaMan's row. 1st attack is Fire element, 2nd attack is Aqua element. |
011 | LibrScalsEX | None | 90 | --- | Attacks furthest row and MegaMan's row. 1st attack is Fire element, 2nd attack is Aqua element. |
012 | LibrScalsSP | None | 100~150 | --- | Attacks furthest row and MegaMan's row. 1st attack is Fire element, 2nd attack is Aqua element. |
013 | QnOphiuca | Wood | 120 | Break | Queen Ophiuca travels down the 2 columns ahead depending on the starting panel she's on. Every panels she travels to creates a Poison panel. |
014 | QnOphiucaEX | Wood | 140 | Break | Queen Ophiuca travels down the 2 columns ahead depending on the starting panel she's on. Every panels she travels to creates a Poison panel. |
015 | QnOphiucaSP | Wood | 160~260 | Break | Queen Ophiuca travels down the 2 columns ahead depending on the starting panel she's on. Every panels she travels to creates a Poison panel. |
016 | GeminSpark | Elec | 70 | Sword, Break | 1st Gemini shoots ahead and Breaks the target. Then 2nd Gemini attacks enemy's row and paralyzes for 1 1/2 seconds. |
017 | GemnSpkEX | Elec | 80 | Sword, Break | 1st Gemini shoots ahead and Breaks the target. Then 2nd Gemini attacks enemy's row and paralyzes for 1 1/2 seconds. |
018 | GemnSpkSP | Elec | 90~190 | Sword, Break | 1st Gemini shoots ahead and Breaks the target. Then 2nd Gemini attacks enemy's row and paralyzes for 1 1/2 seconds. |
019 | CancrBuble | Aqua | 100 | --- | Tidal Wave attacks closest enemy's row and the row behind it. Bubbles for 2 seconds. |
020 | CancrBubleEX | Aqua | 130 | --- | Tidal Wave attacks closest enemy's row and the row behind it. Bubbles for 2 seconds. |
021 | CancrBubleSP | Aqua | 150~200 | --- | Tidal Wave attacks closest enemy's row and the row behind it. Bubbles for 2 seconds. |
022 | WolfWoods | Wood | 80 | --- | Slashes x2 on the enemy ahead. |
023 | WolfWoodsEX | Wood | 90 | --- | Slashes x2 on the enemy ahead. |
024 | WolfWoodsSP | Wood | 100~170 | --- | Slashes x2 on the enemy ahead. |
025 | CrwnThundr | Elec | 150 | --- | Lightning falls in an X formation on the furthest 3x3 panels. |
026 | CrwnThundrEX | Elec | 180 | --- | Lightning falls in an X formation on the furthest 3x3 panels. |
027 | CrwnThundrSP | Elec | 230-330 | --- | Lightning falls in an X formation on the furthest 3x3 panels. |
Pegasus Only
These are cards that show up in the Library of Pegasus version only. In spite of that, these cards can be obtained in other versions by trading or Cipher Mail.
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
028 | PegasusMgc | Aqua | 160 | --- | Icicles travel down all rows and Freezes for 2 seconds. |
029 | PegasuMgcEX | Aqua | 190 | --- | Icicles travel down all rows and Freezes for 2 seconds. |
030 | PegasuMgcSP | Aqua | 240~340 | --- | Icicles travel down all rows and Freezes for 2 seconds. |
Leo Only
These are cards that show up in the Library of Leo version only. In spite of that, these cards can be obtained in other versions by trading or Cipher Mail.
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
028 | LeoKingdom | Fire | 230 | --- | LeoKingdom is summoned one panel ahead and atacks the farthest 3x2 panels. |
029 | LeoKingdmEX | Fire | 260 | --- | LeoKingdom is summoned one panel ahead and atacks the farthest 3x2 panels. |
030 | LeoKingdmSP | Fire | 300~400 | --- | LeoKingdom is summoned one panel ahead and atacks the farthest 3x2 panels. |
Dragon Only
These are cards that show up in the Library of Dragon version only. In spite of that, these cards can be obtained in other versions by trading or Cipher Mail.
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
028 | DragonSkyMgc | Wood | 170 | Wind | Attacks straight ahead and the furthest row. |
029 | DragonSkyEX | Wood | 200 | Wind | Attacks straight ahead and the furthest row. |
030 | DragonSkySP | Wood | 230~330 | Wind | Attacks straight ahead and the furthest row. |
Giga Class Cards
Lunar Knights Cards
Japanese version only. These are special crossover cards that can only be obtained and used by forming a Brother Band with Lunar Knights. These cards do not appear in the Library.
Class | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
Standard | Solar Gun | None | 40 | Pierces Invis | Hit enemy's Invisible is removed, explodes in a V x3. |
Standard | Solar Gun V2 | None | 50 | Pierces Invis | Hit enemy's Invisible is removed, explodes in a V x3. |
Standard | Solar Gun V3 | None | 60 | Pierces Invis | Hit enemy's Invisible is removed, explodes in a V x3. |
Standard | Darkness Sword | None | 110 | Sword | Cuts row ahead and the side of MegaMan. Inflicts LV1 HP Bug. |
Standard | Darkness Sword V2 | None | 150 | Sword | Cuts row ahead and the side of MegaMan. Inflicts LV2 HP Bug. |
Standard | Darkness Sword V3 | None | 190 | Sword | Cuts row ahead and the side of MegaMan. Inflicts LV3 HP Bug. |
Standard | Ursula | Fire | 120 | --- | Auto-target one enemy ahead. |
Standard | Ursula V2 | Fire | 150 | --- | Auto-target one enemy ahead. |
Standard | Ursula V3 | Fire | 200 | --- | Auto-target one enemy ahead. |
Standard | Tove | None | 50 | Break | Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead. |
Standard | Tove V2 | None | 60 | Break | Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead. |
Standard | Tove V3 | None | 70 | Break | Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead. |
Standard | Alexander | None | 20 | Wind | Travels 9 panels and hits every row with an enemy. Will boomerang if there are not enough rows with enemy. |
Standard | Alexander V2 | None | 25 | Wind | Travels 9 panels and hits every row with an enemy. Will boomerang if there are not enough rows with enemy. |
Standard | Alexander V3 | None | 30 | Wind | Travels 9 panels and hits every row with an enemy. HWill boomerang if there are not enough rows with enemy. |
Standard | Ezra | None | 30 | --- | Auto-locks on enemy x3 and Freezes for 2 seconds. |
Standard | Ezra V2 | None | 40 | --- | Auto-locks on enemy x3 and Freezes for 2 seconds. |
Standard | Ezra V3 | None | 50 | --- | Auto-locks on enemy x3 and Freezes for 2 seconds. |
Event Only Cards
These cards do not appear in the Library.
Class | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
Giga | Andromeda | None | 400 | --- | 100 damage missiles hit all rows ahead, then a laser ahead that does 400. |