Double Soul (MMBN5): Difference between revisions

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*''AirShoes'': MegaMan ignores Broken and Hole panels.
*''AirShoes'': MegaMan ignores Broken and Hole panels.
*''FloatShoes'': MegaMan ignores Cracked, Poison, Ice, Lava, Magnet and Sea panels.
*''FloatShoes'': MegaMan ignores Cracked, Poison, Ice, Lava, Magnet and Water panels.
*When MegaMan uses a Wind chip, his propeller will spin. The next Null or Wind chip will deal x2 damage. If the used chip is a Null chip, the propeller will stop spinning.
*When MegaMan uses a Wind chip, his propeller will spin. The next Null or Wind chip will deal x2 damage. If the used chip is a Null chip, the propeller will stop spinning.
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Revision as of 02:51, 15 April 2021

Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 5, it can only be used by Good MegaMan.

How to Use

To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, the Navi Customizer part SoulTime+ and some Mod Cards have the ability to increase or decrease the number of turns.

Changes from Battle Network 4

  • The Souls' buster damage and charge time are now dependent on MegaMan's buster stats. But unlike normal MegaMan, the Souls' buster scaling maxes at 5 Attack.
  • MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the soul has one).
  • The Unison takes place before the BATTLE START text instead of after.
  • Search Soul now unites with Cursor element chips instead of Invisible element.
  • Proto Soul no longer removes flashing from Sword chips. Sword chips now retain their flashing properties.
    • Proto Soul now steps forward with a charged Z Saver.

Chaos Unison

Battle Network 5 introduces an extension of Double Soul in Chaos Unison. To Chaos Unison, the player must sacrifice the respective DarkChip to unite with MegaMan. The transformation will only last 1 turn and cannot be extended.

They share the same abilities as the normal Souls except their Power Attacks become Dark Chips. The fully charged shot will alternate between green and purple.

  • If released at purple, the Dark Chip will be used. Each successful use of the Dark Chip power will make the charge time take longer.
    • If the button is released during pausing, it will use the charge when it was paused.
  • If released at green, MegaMan loses his form and Dark Soul spawns on the enemy side using your most used chips during your playtime. The Dark Soul cannot be hit and will disappear after some time.

Soul Abilities

Team ProtoMan

Magnet Soul Magnet Chaos
Sacrifice Elec chip DarkThunder
Power Attack Mag Bolt (10 x Buster Attack + 80) Elec attack. Pulls in the enemy. Paralyzes. DarkThunder (200 damage)
Abilities
  • Elec Body: MegaMan is unaffected by Magnet panels and weak to Wood attacks.
  • B + Left: Gravity effect to the enemies in the same row. They're temporarily immobilized.
  • Charge non-dimming Elec chip: x2 the chip's attack.
Gyro Soul Gyro Chaos
Sacrifice Wind chip DarkTornado
Power Attack Tornado Arm (5 x Buster Attack + 15, hits up to 3 times depending on the range) Barrier Delete, removes Barriers and Aura if it hits. DarkTornado (50 damage each)
Abilities
  • AirShoes: MegaMan ignores Broken and Hole panels.
  • FloatShoes: MegaMan ignores Cracked, Poison, Ice, Lava, Magnet and Water panels.
  • When MegaMan uses a Wind chip, his propeller will spin. The next Null or Wind chip will deal x2 damage. If the used chip is a Null chip, the propeller will stop spinning.
Napalm Soul Napalm Chaos
Sacrifice Fire chip DarkMeteor
Power Attack Fire Vulcan (5 x Buster Attack + 10, hits up to 3 times) Fire attack. DarkMeteor (100 damage each)
Abilities
  • Fire Body: MegaMan is unaffected by Lava panels, loses HP while on Water panels, and weak to Aqua attacks.
  • Fire chips gain +40 damage.
  • Charge non-dimming Fire chip: MegaMan shoots a Napalm Bomb with x2 the chip's attack.
  • If MegaMan has any chip with an attack value and steps on a Lava panel, the chip gains +10 for every panel absorbed.
Search Soul Search Chaos
Sacrifice Cursor chip DarkCircle
Power Attack Snipe Gun (2 x Buster Attack + 10, hits up to 5 times) Pierces invisible. DarkCircle (300 damage)
Abilities
  • Upon Unison, all invisible enemies are no longer flashing.
  • A Shuffle button appears on the Custom Screen that can shuffle non-selected chips with the Folder. This can be used up to 3 times per turn.
Meddy Soul Meddy Chaos
Sacrifice Recovery chip DarkRecovery
Power Attack Meddy Capsule (10 x Buster Attack + 30). DarkRecovery (Heals 1000 HP)
Abilities
  • Two capsule chips appear on the Custom Screen and can be attached to a chip with an attack value. That chip can no longer be part of a Program Advance. The capsule chips you get every turn is random.
    • PinkCapsule: When the chip is used, MegaMan heals 10% of his HP.
    • YellowCapsule: When the chip lands on the enemy, they become Confused.
    • BlackCapsule: When the chip lands on the enemy, they become Blinded.
    • WhiteCapsule: When the chip lands on the enemy, they become Paralyzed.
    • PurpleCapsule: When the chip lands on the enemy, they'll receive an HP Bug.
Proto Soul Proto Chaos
Sacrifice Sword chip DarkSword
Power Attack Wide Sword (10 x Buster Attack + 80) Sword attack. DarkSword (400 damage)
Abilities
  • B + Left: Reflect. If an attack is blocked, 50 damage is sent down the row.
  • Charge non-dimming Sword chip: Step Slice. x2 the chip's attack and MegaMan steps 2 steps forward while using it.

Team Colonel

Knight Soul Knight Chaos
Sacrifice Break chip DarkDrill
Power Attack Royal Wrecking Ball (10 x Buster Attack + 30) Pierces guard. Causes Confusion. DarkDrill (100 damage)
Abilities
  • If MegaMan uses non-dimming chip in the frontmost column, he'll become temporarily invincible.
  • Charge non-dimming Break chip: x2 the chip's attack.
Shadow Soul Shadow Chaos
Sacrifice Invisible chip DarkInvisible
Power Attack Long Sword (10 x Buster Attack + 50) Sword attribute. DarkInvisible
Abilities
  • MegaMan is faster, he has less frames when he moves.
  • FloatShoes: MegaMan is unaffected by Cracked, Ice, Lava, and Water panels.
  • B + Left: Anti Magic. Sword attribute. Same effect as the Navi Customizer Program (120 damage).
  • Charge non-dimming Sword chip: Slash Behind. MegaMan teleports behind the enemy and uses the chip.
    • In a Network Duel, if the performing Shadow Soul uses a Screen Dimming Cut In. Chips will have different ranges and visuals due to the flipped MegaMan.
Tomahawk Soul Tomahawk Chaos
Sacrifice Wood chip DarkLance
Power Attack Tomahawk Swing (10 x Buster Attack + 70) Wood attack. Sword attribute DarkLance (400 damage)
Abilities
  • Wood Body: MegaMan heals on Grass panels and is weak to Fire attacks.
  • Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized.
  • Upon unison, the stage is reset to one completely filled with Grass panels.
  • If MegaMan uses a Wood chip while on a Grass panel, the panel is consumed and that chip's damage is x2.
Number Soul Number Chaos
Sacrifice Plus chip DarkPlus
Power Attack Die Bomb (5 x Buster Attack + 5, up to x6) If the Die hits the enemy directly, it will only do x1 damage. DarkPlus
Abilities
  • All Null chips gain +10 damage.
  • The Custom Screen displays 10 chips to select from.
Toad Soul Toad Chaos
Sacrifice Aqua chip DarkWide
Power Attack Shock Melody (10 x Buster Attack + 20) Elec attack. Paralyzes. DarkWide (200 damage)
Abilities
  • Aqua Body: MegaMan is unaffected by Ice and Water panels, and weak to Elec attacks.
  • When MegaMan is over a Water panel, he dives underwater. MegaMan cannot be damaged except by Elec attacks and attacks that pierces underground.
  • Charge non-dimming Aqua Chip: x2 the chip's damage.
Colonel Soul Colonel Chaos
Sacrifice Summon chip DarkSonic
Power Attack Screen Divide (10 x Buster Attack + 40) Sword attribute. DarkSonic
Abilities
  • On the Custom Screen, a non-dimming Standard Null chip with an attack value can be selected to become MegaMan's Power Attack for one turn. This can only be used once per turn.
  • If an obstacle is on the enemy's field and an enemy is on the same as it, it becomes a Colonel Army.
    • If the enemy is to the right of it: Vulcan (2 x Buster Attack + 10, up to 3 times) Paralyzes.
    • If the enemy is within 2 panels to the left of it: Long Sword (Buster Attack +40) Sword attribute. Paralyzes.
      • If the obstacle is a thrown VDoll, it will deal twice.

Glitches

  • When the player opens the Custom Screen while a chip is being 2x charged: If a new set of chips are selected and a chip is used as soon as the next turn begins (the timing is frame perfect), that chip's Attack Power will be double its amount.