Mega Man Battle Network 6: Difference between revisions

From The Rockman EXE Zone Wiki

No edit summary
No edit summary
Line 2: Line 2:
Smoothest gameplay in the entire series! Makes you feel like a divine-being with less customization limitation, overpowered chips, and weak bosses! Also extended the Chip gate and PET compatibility to the max with the Amiibo- I mean the LiNK Navi System! The final game in the series, but somehow the best game to introduce someone into the series!
Smoothest gameplay in the entire series! Makes you feel like a divine-being with less customization limitation, overpowered chips, and weak bosses! Also extended the Chip gate and PET compatibility to the max with the Amiibo- I mean the LiNK Navi System! The final game in the series, but somehow the best game to introduce someone into the series!


*[[Areas_in_Mega_Man_Battle_Network_6|Area Guide]]<br/>
*[[:Category:Areas_in_MMBN6|Area Guide]]<br/>
*[[Chip_Gate#Beast_Link_Gate|Beast Link Gate]]<br/>
*[[Chip_Gate#Beast_Link_Gate|Beast Link Gate]]<br/>
*[[Beast_Out|Beast Out]]<br/>
*[[Beast_Out|Beast Out]]<br/>

Revision as of 19:12, 17 November 2015

RockmanEXE6CyberBeastGlaga Cover.jpg RockmanEXE6CyberBeastFalzer Cover.jpg

Smoothest gameplay in the entire series! Makes you feel like a divine-being with less customization limitation, overpowered chips, and weak bosses! Also extended the Chip gate and PET compatibility to the max with the Amiibo- I mean the LiNK Navi System! The final game in the series, but somehow the best game to introduce someone into the series!