Glitches in Mega Man Battle Network 4: Difference between revisions
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This page is a list of glitches that appear in [[Mega Man Battle Network 4]]. | This page is a list of glitches that appear in [[Mega Man Battle Network 4]]. | ||
Revision as of 21:48, 1 August 2014
This section is under construction. |
The information may not be complete or 100% accurate. |
Add more glitches. |
This page is a list of glitches that appear in Mega Man Battle Network 4.
Major glitches
WoodMan scenario freeze
During WoodMan's scenario in the second tournament of the game, the player must navigate Park Area in order to reach WoodMan, who is in Park Area 3, while wood pillars are extruding from the path. If the player enters a menu or battle in this area, the game will slow to a halt upon returning to the map if the game is played on a Nintendo DS, Nintendo DS Lite or Nintendo DSi. If the game is left running for a while, it will eventually return to full speed again.
There are some ways of circumventing this glitch:
- Playing the game on a Game Boy Advance, Game Boy Advance SP, Game Boy Micro or Game Boy Player.
- Equipping SneakRun before entering Park Area 1 while having high enough base HP to escape all battles in the area:
- 251 HP or more in the first playthrough;
- 551 HP or more in the second playthrough;
- 851 HP or more in all subsequent playthroughs.
- Only on Red Sun version: deleting WoodMan's entry from the Waiting Room Reception in the Network menu.
This glitch occurs in every version of the game and is the only Nintendo DS compatibility problem officially acknowledged by Nintendo.[1]
Applies to: | |
---|---|
Tournament Red Sun Japanese v1.0 | Yes |
Tournament Red Sun Japanese v1.1 | Yes |
Tournament Blue Moon Japanese v1.0 | Yes |
Tournament Blue Moon Japanese v1.1 | Yes |
Red Sun North American v1.0 | Yes |
Blue Moon North American v1.0 | Yes |
Red Sun European v1.0 | Yes |
Blue Moon North American v1.0 | Yes |