Liberation Mission: Difference between revisions
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==Field Advantage== | ==Field Advantage== | ||
Depending on the Navi's position on the mission field will affect the field advantage during battle: (Wide area attacks that use Order Points do not affect the field type) | |||
*Panels left and right in front of you: +2 points | *Panels left and right in front of you: +2 points | ||
*Panels left and right of you: +10 points | *Panels left and right of you: +10 points | ||
*Panel directly behind you: +20 points | *Panel directly behind you: +20 points | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 102: | Line 102: | ||
*For DarkHoles and big viruses, Surrounded (Hard) is the same as Surrounded | *For DarkHoles and big viruses, Surrounded (Hard) is the same as Surrounded | ||
*For Navi bosses, Surrounded and Surrounded (Hard) are the same as Enemy Advantage | *For Navi bosses, Surrounded and Surrounded (Hard) are the same as Enemy Advantage | ||
**Exception is | **Exception is ShadeManβ in Nebula Area 1, on Surrounded and Surrounded (Hard) he moves to the back row. | ||
==Story Missions== | ==Story Missions== |
Revision as of 00:08, 27 December 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Liberation Missions in Mega Man Battle Network 5.
- Warning: The CusVolt BattleChip series will not drain the gauge during battles.
Team Field Abilities
For the Navi abilities in battle, see: Team Navis. Saving does not use Order Points. In MMBN5DS, no Navis have Save as an ability, instead saving can be done via the Start menu.
Navi | Field Ability |
---|---|
MegaMan |
|
Navi | Field Ability |
---|---|
ProtoMan |
|
MagnetMan |
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GyroMan |
|
NapalmMan |
|
SearchMan |
|
Meddy |
|
Navi | Field Ability |
---|---|
Colonel |
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KnightMan |
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ShadowMan |
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TomahawkMan |
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NumberMan |
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ToadMan |
|
Field Advantage
Depending on the Navi's position on the mission field will affect the field advantage during battle: (Wide area attacks that use Order Points do not affect the field type)
- Panels left and right in front of you: +2 points
- Panels left and right of you: +10 points
- Panel directly behind you: +20 points
Points | Advantage |
---|---|
0 pt. | Team Advantage |
1-9 pt. | Normal Field |
10-19 pt. | Enemy Advantage |
20-30 pt. | Surrounded |
31+ pt. | Surrounded (Hard) |
- For DarkHoles and big viruses, Surrounded (Hard) is the same as Surrounded
- For Navi bosses, Surrounded and Surrounded (Hard) are the same as Enemy Advantage
- Exception is ShadeManβ in Nebula Area 1, on Surrounded and Surrounded (Hard) he moves to the back row.
Story Missions
Mission 1: ACDC Area 3
- Boss: BlizzardMan
- Team Members:
- TP: MegaMan, ProtoMan
- TC: MegaMan, Colonel
- Completion Rewards:
Phases | Item |
---|---|
5 or less | BlizManSP B |
6 to 7 | BlizMan B |
8 or more | 1000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 2: Oran Area 3
- Boss: ShadeMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan
- TC: MegaMan, Colonel, KnightMan
- Completion Rewards:
Phases | Item |
---|---|
7 or less | ShadeMnSP S |
8 to 9 | ShadeMan S |
10 or more | 2000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 3: SciLab Area 3
- Boss: CloudMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, GyroMan
- TC: MegaMan, Colonel, KnightMan, ShadowMan
- Completion Rewards:
Phases | Item |
---|---|
7 or less | CloudMnSP C |
8 to 9 | CloudMan C |
10 or more | 3000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 4: End Area 2
- Boss: Dark MegaMan
- Team Members:
- TP: ProtoMan, MagnetMan, GyroMan, NapalmMan
- TC: Colonel, KnightMan, ShadowMan, TomahawkMan
- Completion Rewards:
Phases | Item |
---|---|
8 or less | FullCust * |
9 to 10 | AntiNavi M |
11 or more | 4000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 5: End Area 5
- Boss: CosmoMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
- TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
- Completion Rewards:
Phases | Item |
---|---|
7 or less | CosmoMnSP C |
8 to 9 | CosmoMan C |
10 or more | 5000z |
- The map has an error, the #2 and #7 by the bottom left Dark Hole are supposed to be swapped.
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 6: Undernet 4
- Boss: Dark ProtoMan (TP) / Dark Colonel (TC)
- Team Members:
- TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
- TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
- Completion Rewards:
Phases | Item |
---|---|
8 or less | Z Saver Z |
9 to 10 | (TP) ProtoMan B (TC) Colonel C |
11 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Post-game Missions
Mission 7: Nebula Area 1
- Boss: ShadeMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
- TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
- Completion Rewards:
Phases | Item |
---|---|
10 or less | BlakWing W |
11 to 12 | ShadeMnDS S |
13 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 8: Nebula Area 3
- Boss: CloudMan
- Team Members:
- TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
- TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
- Completion Rewards:
Phases | Item |
---|---|
12 or less | Muramasa M |
13 to 14 | CloudMnDS C |
15 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 9: Nebula Area 5
Note: In the GBA version, there are 2 Navis that can save, giving 2 saving opportunities per Phase. In the DS version, there is only the standard save once per Phase.
- Boss: CosmoMan
- While BlizzardMan appears at the Nebula Area 5 Liberation Mission, his defeat is not required to complete the mission.
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, GyroMan, Meddy
- TC: MegaMan, Colonel, KnightMan, ShadowMan, ToadMan
- Completion Rewards:
Phases | Item |
---|---|
14 or less | Anubis A |
15 to 16 | CosmoMnDS C |
17 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
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