Rockman EXE Phantom of Network: Difference between revisions

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==Notes==
==Notes==
*The run rates in this game aren’t dependent on the area, but rather MegaMan’s HP including Skill Programs and does not increase after an unsuccessfully escape. The calculation for a successful escape: % chance to run away = (MegaMan’s Max HP x 30) / (1 + sum of all enemies' current HP)
*The game has two versions, a J2ME (Java-based) version released on i-mode, and a BREW (native) version released on EZweb. Also, depending on the company the phone is from, the sound output quality may differ.
*The game has two versions, a J2ME (Java-based) version released on i-mode, and a BREW (native) version released on EZweb. Also, depending on the company the phone is from, the sound output quality may differ.
**In the 2005 EZweb version, HatMan's Silk Hat has a "?" symbol on it. In the 2009 i-mode version, the Silk Hat has a "H" symbol on it.
**In the 2005 EZweb version, HatMan's Silk Hat has a "?" symbol on it. In the 2009 i-mode version, the Silk Hat has a "H" symbol on it.

Latest revision as of 09:59, 27 May 2024

Phantom of Network

Rockman EXE Phantom of Network

ロックマン エグゼ ファントム オブ ネットワーク
PoN
Release Date:
Mobile Phone
JP (i-mode) (Ch. 1+2) October 4, 2004[1]
JP (i-mode) (Ch. 3) October 18, 2004[2]
JP (i-mode) (Ch. 4) November 1, 2004[3]
JP (i-mode) (Ch. 5) November 15, 2004[4]
JP (i-mode) (Ch. 6) November 29, 2004[5]
JP (i-mode) (Ch. 7) December 13, 2004[6]
JP (i-mode) (Ch. 8) December 27, 2004[7]
JP (EZweb) November 24, 2005[8]
JP (i-mode) November 2, 2009[9]

Rockman EXE Phantom of Network (AKA Mega Man Battle Network Phantom of Network) is the first original mobile phone game release for the Mega Man Battle Network series, taking place after the events of Mega Man Battle Network 3. The game features a monthly ranking competition, where high scores are collected after defeating that month’s gauntlet.

The game’s 8 story chapters are denoted by these respective bosses at the end:

  1. FireMan - "Resurrected Threat"
  2. IceMan - "A Hot Burning Heart!"
  3. WoodMan - "The NetBattle Tournament Is Here!"
  4. HatMan - "Inseverable Bonds"
  5. ShadowMan - "The Network Phantom"
  6. JammingMan - "Signal Interference by Signal Jamming"
  7. DrillMan - "Beyond the Abnormal Space!"
  8. Final Boss - "Operation Mobile"


Guides:

Phantom of Network Battlers Tower

Rockman EXE Phantom of Network Battlers Tower

ロックマン エグゼ ファントム オブ ネットワーク バトラーズタワー
PoNBT
Release Date:
Mobile Phone
JP (i-mode) January 11, 2005[10]
JP (EZweb) October 4, 2007[11]

Rockman EXE Phantom of Network Battlers Tower is a side "battle application"[12] released after the final chapter, continuing its story, and incorporates story elements from Mega Man Battle Network 4. This game uses the player's data from the main game.

Battlers Tower can download other player's MegaMan data, which then can be fought in a simulated battle. It has a points system that lets a player increase their battler rank. There is a Time Attack Mode for battles against the Navi bosses (with new DS versions) and also contains a detailed database of the Navis.


Guides:

Notes

  • The run rates in this game aren’t dependent on the area, but rather MegaMan’s HP including Skill Programs and does not increase after an unsuccessfully escape. The calculation for a successful escape: % chance to run away = (MegaMan’s Max HP x 30) / (1 + sum of all enemies' current HP)
  • The game has two versions, a J2ME (Java-based) version released on i-mode, and a BREW (native) version released on EZweb. Also, depending on the company the phone is from, the sound output quality may differ.
    • In the 2005 EZweb version, HatMan's Silk Hat has a "?" symbol on it. In the 2009 i-mode version, the Silk Hat has a "H" symbol on it.
  • Ahead of the game's initial release, a free trial version was made available on i-mode which features a battle tutorial with Ms. Mari. In the full game, there is no battle tutorial.
  • The game has multiple versions of its release:
    • The main game was initially released on October 4, 2004 on i-mode in an episodic format, with Chapters 1 and 2 available at launch and a new chapter released approximately every 2 weeks. To play the game, a monthly subscription (¥315/month) was required. In addition, Request BBS jobs could be purchased for 20 BP. Players initially received 300 BP for free when signing up, and 300 BP on the 1st of every month thereafter. Later in 2005, the option to purchase additional Battler Points separately was added; 100 BP for ¥105 or 300 BP for ¥315, with a maximum of 1000 BP. Battler Points could also be used to buy phone wallpapers, ringtones and i-motion (video clips).[13]
    • On November 24, 2005, the game and the trial version were re-released on EZweb as native BREW applications. This version also requires a monthly subscription (¥315/month) to play. While Request BBS jobs did not cost BP in this version, each story chapter cost 100 BP. Wallpapers and ringtones could be purchased for 25 BP per item. This version also gave 300 BP when signing up, plus 300 BP on the 1st of every month thereafter. Additional BP could be purchased for 100 BP for ¥105 or 600 BP for ¥525.[14]
    • On November 2, 2009, the game was re-released again on i-mode, this time as a single purchase version with all chapters and Request BBS jobs included.

References