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|info=Spreads in {{!}} shape.
|info=Spreads in {{!}} shape.
}}
}}
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppuu
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū
}}
}}
{{EnemyInfo/Attack |name_en=Fan |name_jp=スイコミ |name_tl=Suikomi
{{EnemyInfo/Attack |name_en=Fan |name_jp=スイコミ |name_tl=Suikomi
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{{EnemyInfo/Attack |name_en=Fanfare |name_jp=オウエンカ |name_tl=Ouenka
{{EnemyInfo/Attack |name_en=Fanfare |name_jp=オウエンカ |name_tl=Ouenka
}}
}}
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppuu
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū
}}
}}
{{EnemyInfo/Attack |name_en=Discord |name_jp=ディスコード |name_tl=Discord
{{EnemyInfo/Attack |name_en=Discord |name_jp=ディスコード |name_tl=Discord
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{{EnemyInfo/Attack |name_en=Silence |name_jp=サイレンス |name_tl=Silence
{{EnemyInfo/Attack |name_en=Silence |name_jp=サイレンス |name_tl=Silence
}}
}}
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppuu
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū
}}
}}
{{EnemyInfo/Attack |name_en=Fanfare |name_jp=オウエンカ |name_tl=Ouenka
{{EnemyInfo/Attack |name_en=Fanfare |name_jp=オウエンカ |name_tl=Ouenka
Latest revision as of 23:29, 1 May 2024
The bosses in Mega Man Battle Network 4 .
In this game, FloatShoes protects against the effects of cracked, swamp, ice, lava and pitfall panels. It does not prevent Good MegaMan from erasing DarkHole panels, or prevent Evil MegaMan from erasing Holy panels.
Get Data is dependent on the player's remaining HP % when they finish the battle:
Name
HP range
Example for 1000 HP
High
HP ≥ 37.5 %
375 – 1000
Low
HP < 37.5 %
1 – 374
For Ω (SP) level Navis, they will drop their DS NaviChip instead of their normal chip if the player finishes the battle with less than 470 karma , or has used a DarkChip or Dark DoubleSoul during that battle.
Encounters in the Net
After defeating most Navis in the story, a β version can be encounter on specific sections of a map. Then their Ω versions can be fought in the area as a random encounter.
If opposite version Navis have been sent via the Waiting Room feature and beaten in the story tournaments, they can be encountered in the Net like any other Navi.
Some Navis have special conditions:
ShadeManΩ appears after purifying ShadeMan by undergoing Django's side quest .
BassΩ appears after defeating the Mirror of Truth's MegaManDS.
Navi
Area
AquaMan
ACDC Area 1
GutsMan
ACDC Area 2
SparkMan
ACDC Area 3
TopMan
Town Area 1
FireMan
Town Area 2
Roll
Town Area 3
NumberMan
Town Area 4
WoodMan
Park Area 1
BurnMan
Park Area 2
VideoMan
Park Area 3
ThunderMan
Netopia
WindMan
YumLand
KendoMan
NetFrica
ColdMan
Sharo
SearchMan
Undernet 1
JunkMan
Undernet 2
MetalMan
Undernet 3
ShadeMan
Undernet 4
LaserMan
Undernet 5
ProtoMan
Undernet 6
Bass
Black Earth 2
DS Navis
Dark Soul Navis will use their usual attacks, but will also use player chips. DS Navis will also inherit abilities (NaviCust and Patch Cards) from MegaMan .
DarkMegaMan will match MegaMan's current HP and MegaBuster Attack. Other DS Navis’ HP and attack power will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV). DSLV will also determine what new attacks the Navi will obtain, similar to how some Ω Navis have a move its V1 does not. DSLV will also level down if the player uses Dark Chips to lower their HP.
Navi
HP
Roll
500 + (100 x DSLV)
GutsMan
500 + (100 x DSLV)
WindMan
500 + (100 x DSLV)
SearchMan
700 + (100 x DSLV)
FireMan
600 + (100 x DSLV)
ThunderMan
500 + (100 x DSLV)
Navi
HP
ProtoMan
500 + (100 x DSLV)
NumberMan
500 + (100 x DSLV)
MetalMan
500 + (100 x DSLV)
JunkMan
600 + (100 x DSLV)
AquaMan
500 + (100 x DSLV)
WoodMan
800 + (100 x DSLV)
Bosses
MegaMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1~9999
0
0
None
—
Name
Attack
Emotion
Element
Property
MegaBuster (ロックバスター Rock Buster )
1~15
—
None
No Flashing , No Aback
Attack power = MegaMan's Buster Attack. Can be enhanced by Buster Patch Patch Card. Replaced by Custom B Button when Weapon Change Patch Card is active.
Name
Attack
Emotion
Element
Property
ChargeShot (チャージショット Charge Shot )
10~150
—
None
No Flashing , No Aback
Attack power = MegaMan's Buster Attack × 10. Replaced by Custom B PowerAttack when Charge Shot Switch Patch Card is active.
Data
Player HP
Busting Level
Roll
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
30
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
RollWhip (ロールウィップ Roll Whip )
10 × 3
10 × 3
None
—
1st and 2nd hit do not cause flashing.
Name
Attack
Emotion
Element
Property
RollArrow (ロールウィップ Roll Arrow )
30
40
None
—
Destroys all held chips.
Name
Info
Used when there are less than 2 virus allies. Summons virus: Mettaur.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
RollWhip (ロールウィップ Roll Whip )
20 × 3
10 × 3
None
—
1st and 2nd hit do not cause flashing.
Name
Attack
Emotion
Element
Property
RollArrow (ロールウィップ Roll Arrow )
60
40
None
—
Destroys all held chips.
Name
Info
Used when there are less than 2 virus allies. Summons virus in order: MettaurEX, BillyEX, repeat.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
120
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
RollWhip (ロールウィップ Roll Whip )
40 × 3
10 × 3
None
—
1st and 2nd hit do not cause flashing.
Name
Attack
Emotion
Element
Property
RollArrow (ロールウィップ Roll Arrow )
120
40
None
—
Destroys all held chips.
Name
Info
Used when there are less than 2 virus allies. Summons virus in order: Mettaur2, Silly, Hellody, repeat.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
200
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
RollWhip (ロールウィップ Roll Whip )
70 × 3
10 × 3
None
—
1st and 2nd hit do not cause flashing.
Name
Attack
Emotion
Element
Property
RollArrow (ロールウィップ Roll Arrow )
200
40
None
—
Destroys all held chips.
Name
Info
Used when there are less than 2 virus allies. Summons virus in order: Mettaur2EX, SillyEX, repeat.
Data
Player HP
Busting Level
RollSP R R
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
Roll R R
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
0
None
—
Name
Attack
Emotion
Element
Property
RollWhip (ロールウィップ Roll Whip )
10~40 × 3
10 × 3
None
—
1st and 2nd hit do not cause flashing. DSLV 1~3: Attack power = 10. DSLV 4~6: Attack power = 20. DSLV 7~10: Attack power = 40.
Name
Attack
Emotion
Element
Property
RollArrow (ロールウィップ Roll Arrow )
30~120
40
None
—
Destroys all held chips. DSLV 1~3: Attack power = 30. DSLV 4~6: Attack power = 60. DSLV 7~10: Attack power = 120.
Data
Player HP
Busting Level
GutsMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
20
10
None
—
Info
Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %.
Name
Attack
Emotion
Element
Property
GutsQuake[2] (ガッツクエイク直撃 Guts Quake Direct Hit )
20
30
None
No Flashing
Cracks 1 random panel on other side.
Name
Attack
Emotion
Element
Property
Rubble (ガレキ)
20
30
None
—
Name
Attack
Emotion
Element
Property
GutsMachineGun[3] (ガッツマシンガン Guts Machine Gun )
5 × 5
10 × 5
None
No Flashing
Name
Attack
Emotion
Element
Property
GutPunch[4] (ガッツパンチ Guts Punch )
30
50
None
No Flashing
Knocks back 1 square.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
80
10
None
—
Info
Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %.
Name
Attack
Emotion
Element
Property
GutsQuake[2] (ガッツクエイク直撃 Guts Quake Direct Hit )
80
30
None
No Flashing
Cracks 2 random panels on other side.
Name
Attack
Emotion
Element
Property
Rubble (ガレキ)
80
30
None
—
Name
Attack
Emotion
Element
Property
GutsMachineGun[3] (ガッツマシンガン Guts Machine Gun )
15 × 5
10 × 5
None
No Flashing
Name
Attack
Emotion
Element
Property
GutPunch[4] (ガッツパンチ Guts Punch )
120
50
None
No Flashing
Flies 2 squares ahead. Knocks back 1 square.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
160
10
None
—
Info
Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %.
Name
Attack
Emotion
Element
Property
GutsQuake[2] (ガッツクエイク直撃 Guts Quake Direct Hit )
160
30
None
No Flashing
Cracks 3 random panels on other side.
Name
Attack
Emotion
Element
Property
Rubble (ガレキ)
160
30
None
—
Name
Attack
Emotion
Element
Property
GutsMachineGun[3] (ガッツマシンガン Guts Machine Gun )
30 × 5
10 × 5
None
No Flashing
Name
Attack
Emotion
Element
Property
GutPunch[4] (ガッツパンチ Guts Punch )
240
50
None
No Flashing
Flies down row. Knocks back 1 square.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1700
200
10
None
—
Info
Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %.
Name
Attack
Emotion
Element
Property
GutsQuake[2] (ガッツクエイク直撃 Guts Quake Direct Hit )
200
30
None
No Flashing
Cracks 3 random panels on other side.
Name
Attack
Emotion
Element
Property
Rubble (ガレキ)
200
30
None
—
Name
Attack
Emotion
Element
Property
GutsMachineGun[3] (ガッツマシンガン Guts Machine Gun )
50 × 5
10 × 5
None
No Flashing
Name
Attack
Emotion
Element
Property
GutPunch[4] (ガッツパンチ Guts Punch )
300
50
None
No Flashing
Flies down row. Knocks back 1 square.
Data
Player HP
Busting Level
GutsMnSP G G
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
GutsMan G G
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
160
0
None
—
Name
Attack
Emotion
Element
Property
GutsQuake[2] (ガッツクエイク直撃 Guts Quake Direct Hit )
10~200
30
None
No Flashing
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Cracks random panels on other side. DSLV 1~3: 1 panel. DSLV 4~6: 2 panels. DSLV 7~10: 3 panels.
Name
Attack
Emotion
Element
Property
Rubble (ガレキ)
10~200
30
None
—
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10.
Name
Attack
Emotion
Element
Property
GutsMachineGun[3] (ガッツマシンガン Guts Machine Gun )
5~50 × 5
10 × 5
None
No Flashing
Attack power = DSLV × 5.
Name
Attack
Emotion
Element
Property
GutPunch[4] (ガッツパンチ Guts Punch )
10~200
50
None
No Flashing
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Knocks back 1 square. DSLV 4~10: Flies down row.
Data
Player HP
Busting Level
WindMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
BirdCrash[5] (バードクラッシュ Bird Crash )
40
30
None
No Flashing , No Aback
Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
PropellerBomb (プロペラボム Propeller Bomb )
40
30
None
—
Bomb has 40 HP.
Name
Attack
Emotion
Element
Property
RoundTornado (ラウンドトルネード Round Tornado )
40
30
None
—
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
60
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
BirdCrash[5] (バードクラッシュ Bird Crash )
80
30
None
No Flashing , No Aback
Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
PropellerBomb (プロペラボム Propeller Bomb )
80
30
None
—
Bomb has 40 HP.
Name
Attack
Emotion
Element
Property
RoundTornado (ラウンドトルネード Round Tornado )
80
30
None
—
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
120
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
BirdCrash[5] (バードクラッシュ Bird Crash )
120
30
None
No Flashing , No Aback
Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
PropellerBomb (プロペラボム Propeller Bomb )
120
30
None
—
Bomb has 40 HP.
Name
Attack
Emotion
Element
Property
RoundTornado (ラウンドトルネード Round Tornado )
120
30
None
—
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
BirdCrash[5] (バードクラッシュ Bird Crash )
200
30
None
No Flashing , No Aback
Birds have 10 HP.
Name
Attack
Emotion
Element
Property
PropellerBomb (プロペラボム Propeller Bomb )
200
30
None
—
Bomb has 40 HP.
Name
Attack
Emotion
Element
Property
RoundTornado (ラウンドトルネード Round Tornado )
200
30
None
—
Data
Player HP
Busting Level
WindMnSP W W
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
WindMan W W
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
0
None
Air Shoes
Name
Attack
Emotion
Element
Property
BirdCrash[5] (バードクラッシュ Bird Crash )
20~200
30
None
No Flashing , No Aback
Attack power = DSLV × 20. Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
PropellerBomb (プロペラボム Propeller Bomb )
20~200
30
None
—
Attack power = DSLV × 20. Bomb has 40 HP.
Name
Attack
Emotion
Element
Property
RoundTornado (ラウンドトルネード Round Tornado )
20~200
30
None
—
Attack power = DSLV × 20.
Data
Player HP
Busting Level
SearchMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
30
10
None
—
Name
Attack
Emotion
Element
Property
SearchGrenade (サーチグレネード Search Grenade )
30
30
None
—
Throws 2 grenades. Hides underground while attacking. Grenades have 20 HP.
Name
Attack
Emotion
Element
Property
ScopeGun (スコープガン Scope Gun )
10 × 3
10 × 3
None
Pierce Invisible , Pierce Underground
Name
Attack
Emotion
Element
Property
SatelliteRay (サテライトレイ Satellite Ray )
30
40
None
Pierce Invisible , Pierce Underground
Cracks panel.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
60
10
None
—
Name
Attack
Emotion
Element
Property
SearchGrenade (サーチグレネード Search Grenade )
60
30
None
—
Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP.
Name
Attack
Emotion
Element
Property
ScopeGun (スコープガン Scope Gun )
20 × 3
10 × 3
None
Pierce Invisible , Pierce Underground
Name
Attack
Emotion
Element
Property
SatelliteRay (サテライトレイ Satellite Ray )
60
40
None
Pierce Invisible , Pierce Underground
Cracks panel.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
120
10
None
—
Name
Attack
Emotion
Element
Property
SearchGrenade (サーチグレネード Search Grenade )
120
30
None
—
Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP.
Name
Attack
Emotion
Element
Property
ScopeGun (スコープガン Scope Gun )
40 × 3
10 × 3
None
Pierce Invisible , Pierce Underground
Name
Attack
Emotion
Element
Property
SatelliteRay (サテライトレイ Satellite Ray )
120
40
None
Pierce Invisible , Pierce Underground
Cracks panel.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
—
Name
Attack
Emotion
Element
Property
SearchGrenade (サーチグレネード Search Grenade )
200
30
None
—
Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP.
Name
Attack
Emotion
Element
Property
ScopeGun (スコープガン Scope Gun )
60 × 3
10 × 3
None
Pierce Invisible , Pierce Underground
Name
Attack
Emotion
Element
Property
SatelliteRay (サテライトレイ Satellite Ray )
200
40
None
Pierce Invisible , Pierce Underground
Cracks panel.
Data
Player HP
Busting Level
SrchMnSP S S
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
SerchMan S S
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800~1700
200
0
None
—
Name
Attack
Emotion
Element
Property
SearchGrenade (サーチグレネード Search Grenade )
20~200
30
None
—
Attack power = DSLV × 20. Grenades have 20 HP. Hides underground while attacking. DSLV 1~3: throws 2 grenades. DSLV 4~10: throws 3 grenades.
Name
Attack
Emotion
Element
Property
ScopeGun (スコープガン Scope Gun )
5~50 × 3
10 × 3
None
Pierce Invisible , Pierce Underground
Attack power = DSLV × 5.
Name
Attack
Emotion
Element
Property
SatelliteRay (サテライトレイ Satellite Ray )
20~200
40
None
Pierce Invisible , Pierce Underground
Attack power = DSLV × 20. Cracks panel.
Data
Player HP
Busting Level
FireMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
20
10
Fire
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
FireArm (ファイアアーム Fire Arm )
20
30
Fire
—
Name
Attack
Emotion
Element
Property
FlameTower (フレイムタワー Flame Tower )
20
30
Fire
—
Used when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
FireBomb[6] (direct hit) (ファイアボム直撃 Fire Bomb Direct Hit )
10
10
Fire
No Flashing
Name
Attack
Emotion
Element
Property
FireBomb[6] (flame-rings[7] ) (ファイアボム残り火 Fire Bomb Embers )
10
10
Fire
—
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
80
10
Fire
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
FireArm (ファイアアーム Fire Arm )
80
30
Fire
—
Name
Attack
Emotion
Element
Property
FlameTower (フレイムタワー Flame Tower )
80
30
Fire
—
Used when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
FireBomb[6] (direct hit) (ファイアボム直撃 Fire Bomb Direct Hit )
40
10
Fire
No Flashing
Name
Attack
Emotion
Element
Property
FireBomb[6] (flame-rings[7] ) (ファイアボム残り火 Fire Bomb Embers )
40
10
Fire
—
Name
Attack
Emotion
Element
Property
FireCircle[8] (フレイムサークル Flame Circle )
100
50
Fire
—
Used when HP ≤ 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
160
10
Fire
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
FireArm (ファイアアーム Fire Arm )
160
30
Fire
—
Name
Attack
Emotion
Element
Property
FlameTower (フレイムタワー Flame Tower )
160
30
Fire
—
Used when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
FireBomb[6] (direct hit) (ファイアボム直撃 Fire Bomb Direct Hit )
80
10
Fire
No Flashing
Name
Attack
Emotion
Element
Property
FireBomb[6] (flame-rings[7] ) (ファイアボム残り火 Fire Bomb Embers )
80
10
Fire
—
Name
Attack
Emotion
Element
Property
FireCircle[8] (フレイムサークル Flame Circle )
200
50
Fire
—
Used when HP ≤ 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
Fire
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
FireArm (ファイアアーム Fire Arm )
200
30
Fire
—
Name
Attack
Emotion
Element
Property
FlameTower (フレイムタワー Flame Tower )
200
30
Fire
—
Used when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
FireBomb[6] (direct hit) (ファイアボム直撃 Fire Bomb Direct Hit )
100
10
Fire
No Flashing
Name
Attack
Emotion
Element
Property
FireBomb[6] (flame-rings[7] ) (ファイアボム残り火 Fire Bomb Embers )
100
10
Fire
—
Name
Attack
Emotion
Element
Property
FireCircle[8] (フレイムサークル Flame Circle )
240
50
Fire
—
Used when HP ≤ 50 %.
Data
Player HP
Busting Level
FireMnSP F F
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
FireMan F F
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
160
0
Fire
—
Name
Attack
Emotion
Element
Property
FireArm (ファイアアーム Fire Arm )
20~200
30
Fire
—
Attack power = DSLV × 20. Used when HP > 50 %.
Name
Attack
Emotion
Element
Property
FlameTower (フレイムタワー Flame Tower )
20~200
30
Fire
—
Attack power = DSLV × 20. Used when HP > 50 %.
Name
Attack
Emotion
Element
Property
FireBomb[6] (direct hit) (ファイアボム直撃 Fire Bomb Direct Hit )
10~100
10
Fire
No Flashing
Attack power = DSLV × 10.
Name
Attack
Emotion
Element
Property
FireBomb[6] (flame-rings[7] ) (ファイアボム残り火 Fire Bomb Embers )
10~100
10
Fire
—
Attack power = DSLV × 10.
Name
Attack
Element
Property
FireCircle[8] (フレイムサークル Flame Circle )
(GBA ) 14~240
[9] (LC ) 30~300
Fire
—
Attack power = DSLV × 30.
[9] Used when HP ≤ 50 %.
Data
Player HP
Busting Level
ThunderMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
Elec
—
Name
Attack
Emotion
Element
Property
Stormcloud[10] (direct hit) (雷雲直撃 Thundercloud Direct Hit )
20
20
None
—
Name
Attack
Emotion
Element
Property
Stormcloud Thunder[11] (雷雲サンダー Thundercloud Thunder )
20
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ElecBeam (エレキビーム Elec Beam )
50
20
Elec
—
Name
Attack
Emotion
Element
Property
ThunderBolt[12] (サンダーボルト Thunder Bolt )
50
30
Elec
Pierce Underground
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
60
10
Elec
—
Name
Attack
Emotion
Element
Property
Stormcloud[10] (direct hit) (雷雲直撃 Thundercloud Direct Hit )
40
20
None
—
Name
Attack
Emotion
Element
Property
Stormcloud Thunder[11] (雷雲サンダー Thundercloud Thunder )
40
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ElecBeam (エレキビーム Elec Beam )
100
20
Elec
—
Name
Attack
Emotion
Element
Property
ThunderBolt[12] (サンダーボルト Thunder Bolt )
100
30
Elec
Pierce Underground
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
120
10
Elec
—
Name
Attack
Emotion
Element
Property
Stormcloud[10] (direct hit) (雷雲直撃 Thundercloud Direct Hit )
60
20
None
—
Name
Attack
Emotion
Element
Property
Stormcloud Thunder[11] (雷雲サンダー Thundercloud Thunder )
60
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ElecBeam (エレキビーム Elec Beam )
150
20
Elec
—
Name
Attack
Emotion
Element
Property
ThunderBolt[12] (サンダーボルト Thunder Bolt )
150
30
Elec
Pierce Underground
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
Elec
—
Name
Attack
Emotion
Element
Property
Stormcloud[10] (direct hit) (雷雲直撃 Thundercloud Direct Hit )
80
20
None
—
Name
Attack
Emotion
Element
Property
Stormcloud Thunder[11] (雷雲サンダー Thundercloud Thunder )
80
20
Elec
—
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ElecBeam (エレキビーム Elec Beam )
200
20
Elec
—
Name
Attack
Emotion
Element
Property
ThunderBolt[12] (サンダーボルト Thunder Bolt )
200
30
Elec
Pierce Underground
Data
Player HP
Busting Level
ThunMnSP T T
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ThunMan T T
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
0
Elec
—
Name
Attack
Emotion
Element
Property
Stormcloud[10] (direct hit) (雷雲直撃 Thundercloud Direct Hit )
8~80
20
None
—
Attack power = DSLV × 8.
Name
Attack
Emotion
Element
Property
Stormcloud Thunder[11] (雷雲サンダー Thundercloud Thunder )
8~80
20
Elec
—
Attack power = DSLV × 8. Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ElecBeam (エレキビーム Elec Beam )
20~200
20
Elec
—
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
ThunderBolt[12] (サンダーボルト Thunder Bolt )
20~200
30
Elec
Pierce Underground
Attack power = DSLV × 20.
Data
Player HP
Busting Level
ProtoMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
40
10
None
—
Name
Attack
Emotion
Element
Property
WideSword (ワイドソード Wide Sword )
40
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
40
30
None
Sword
Name
Attack
Emotion
Element
Property
BladeCross[13] (ブラッディクロス Bloody Cross )
80
50
None
Sword
Used when HP ≤ 50 % and player's
karma < 500. Inflicts HP bug: drains 1 HP every 10 frames.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
80
10
None
—
Name
Attack
Emotion
Element
Property
WideSword (ワイドソード Wide Sword )
80
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
80
30
None
Sword
Name
Attack
Emotion
Element
Property
SlashBehind[14] (ビハインドスラッシュ Behind Slash )
80
30
None
Sword
Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
Name
Attack
Emotion
Element
Property
BladeCross[13] (ブラッディクロス Bloody Cross )
160
50
None
Sword
Used when HP ≤ 50 % and player's
karma < 500. Inflicts HP bug: drains 1 HP every 6 frames.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
120
10
None
—
Name
Attack
Emotion
Element
Property
WideSword (ワイドソード Wide Sword )
120
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
120
30
None
Sword
Name
Attack
Emotion
Element
Property
SlashBehind[14] (ビハインドスラッシュ Behind Slash )
120
30
None
Sword
Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
Name
Attack
Emotion
Element
Property
DeltaRayEdge[15] (デルタレイエッジ Delta Ray Edge )
200 × 3
50 × 3
None
No Flashing , Sword
Used when HP ≤ 50 % and player's
karma ≥ 500.
Name
Attack
Emotion
Element
Property
BladeCross[13] (ブラッディクロス Bloody Cross )
200
50
None
Sword
Used when HP ≤ 50 % and player's
karma < 500. Inflicts HP bug: drains 1 HP every 3 frames.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
—
Name
Attack
Emotion
Element
Property
WideSword (ワイドソード Wide Sword )
200
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
200
30
None
Sword
Name
Attack
Emotion
Element
Property
SlashBehind[14] (ビハインドスラッシュ Behind Slash )
200
30
None
Sword
Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
Name
Attack
Emotion
Element
Property
DeltaRayEdge[15] (デルタレイエッジ Delta Ray Edge )
300 × 3
50 × 3
None
No Flashing , Sword
Used when HP ≤ 50 % and player's
karma ≥ 500.
Name
Attack
Emotion
Element
Property
BladeCross[13] (ブラッディクロス Bloody Cross )
300
50
None
Sword
Used when HP ≤ 50 % and player's
karma < 500. Inflicts HP bug: drains 1 HP every 10 frames.
Data
Player HP
Busting Level
ProtoMSP B B
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ProtoMan B B
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
40
0
None
—
Name
Attack
Emotion
Element
Property
WideSword (ワイドソード Wide Sword )
20~200
20
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
20~200
30
None
Sword
Attack power = DSLV × 20. Used when HP > 50 %.
Name
Attack
Emotion
Element
Property
SlashBehind[14] (ビハインドスラッシュ Behind Slash )
80~200
30
None
Sword
Attack power = DSLV × 20. Used when DSLV 4~10 and hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
Name
Attack
Emotion
Element
Property
DeltaRayEdge[15] (デルタレイエッジ Delta Ray Edge )
210~300 × 3
50 × 3
None
No Flashing , Sword
Attack power = DSLV × 30. Used when DSLV 7~10, HP ≤ 50 % and player's
karma ≥ 500.
Name
Attack
Emotion
Element
Property
BladeCross[13] (ブラッディクロス Bloody Cross )
30~300
50
None
Sword
Attack power = DSLV × 30. Used when HP ≤ 50 % and player's
karma < 500. Inflicts HP bug: drains 1 HP every 10 frames.
Data
Player HP
Busting Level
NumberMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
20
10
None
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
NumberBall (ナンバーボール Number Ball )
20
30
None
—
NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP.
Name
Attack
Emotion
Element
Property
NumberRuler (ナンバールーラー Number Ruler )
20
30
None
No Flashing
Name
Attack
Emotion
Element
Property
DieBomb[16] (direct hit) (サイコロボム直撃 Saikoro Bomb Direct Hit )
10
50
None
—
Used when HP ≤ 50 %. Die has 40 HP.
Name
Attack
Emotion
Element
Property
DieBomb[16] (explosion) (サイコロボム爆風 Saikoro Bomb Bakufuu )
10~60
50
None
—
Attack power = 10 × die roll. Used when HP ≤ 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
80
10
None
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
NumberBall (ナンバーボール Number Ball )
80
30
None
—
NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP.
Name
Attack
Emotion
Element
Property
NumberRuler (ナンバールーラー Number Ruler )
80
30
None
No Flashing
Name
Attack
Emotion
Element
Property
DieBomb[16] (direct hit) (サイコロボム直撃 Saikoro Bomb Direct Hit )
30
50
None
—
Used when HP ≤ 50 %. Die has 40 HP.
Name
Attack
Emotion
Element
Property
DieBomb[16] (explosion) (サイコロボム爆風 Saikoro Bomb Bakufuu )
30~180
50
None
—
Attack power = 30 × die roll. Used when HP ≤ 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
160
10
None
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
NumberBall (ナンバーボール Number Ball )
120
30
None
—
NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberRuler (ナンバールーラー Number Ruler )
120
30
None
No Flashing
Name
Attack
Emotion
Element
Property
DieBomb[16] (direct hit) (サイコロボム直撃 Saikoro Bomb Direct Hit )
50
50
None
—
Used when HP ≤ 50 %. Die has 40 HP.
Name
Attack
Emotion
Element
Property
DieBomb[16] (explosion) (サイコロボム爆風 Saikoro Bomb Bakufuu )
50~300
50
None
—
Attack power = 50 × die roll. Used when HP ≤ 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
200
10
None
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
NumberBall (ナンバーボール Number Ball )
200
30
None
—
NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberRuler (ナンバールーラー Number Ruler )
200
30
None
No Flashing
Name
Attack
Emotion
Element
Property
DieBomb[16] (direct hit) (サイコロボム直撃 Saikoro Bomb Direct Hit )
60
50
None
—
Used when HP ≤ 50 %. Die has 40 HP.
Name
Attack
Emotion
Element
Property
DieBomb[16] (explosion) (サイコロボム爆風 Saikoro Bomb Bakufuu )
60~360
50
None
—
Attack power = 60 × die roll. Used when HP ≤ 50 %.
Data
Player HP
Busting Level
NumbMnSP N N
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
NumbrMan N N
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
160
0
None
—
Name
Attack
Emotion
Element
Property
NumberBall (ナンバーボール Number Ball )
20~200
30
None
—
Attack power = DSLV × 20. DSLV 1~3: NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP. DSLV 4~6: NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP. DSLV 7~10: NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberRuler (ナンバールーラー Number Ruler )
20~200
30
None
No Flashing
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
DieBomb[16] (direct hit) (サイコロボム直撃 Saikoro Bomb Direct Hit )
5~50
50
None
—
Attack power = DSLV × 5. Used when HP ≤ 50 %. Die has 40 HP.
Name
Attack
Emotion
Element
Property
DieBomb[16] (explosion) (サイコロボム爆風 Saikoro Bomb Bakufuu )
5~300
50
None
—
Attack power = DSLV × 5 × die roll. Used when HP ≤ 50 %.
Data
Player HP
Busting Level
MetalMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
None
Air Shoes , Float Shoes , Super Armor
Name
Attack
Emotion
Element
Property
MetalGear (メタルギア Metal Gear )
30
30
None
Pierce Guard , Pierce Underground
Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
Name
Attack
Emotion
Element
Property
MetalBlade (メタルブレード Metal Blade )
30
30
None
Sword
Name
Attack
Emotion
Element
Property
MetalMissile (メタルミサイル Metal Missile )
30
30
None
Pierce Underground
Name
Info
GearChange (ギアチェンジ Gear Change )
Summons 2 new MetalGears.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
60
10
None
Air Shoes , Float Shoes , Super Armor
Name
Attack
Emotion
Element
Property
MetalGear (メタルギア Metal Gear )
60
30
None
Pierce Guard , Pierce Underground
Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
Name
Attack
Emotion
Element
Property
MetalBlade (メタルブレード Metal Blade )
60
30
None
Sword
Name
Attack
Emotion
Element
Property
MetalMissile (メタルミサイル Metal Missile )
60
30
None
Pierce Underground
Name
Attack
Emotion
Element
Property
MetalFist (メタルフィスト Metal Fist )
100
50
None
Break , Pierce Underground
Used when HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
Name
Info
GearChange (ギアチェンジ Gear Change )
Summons 2 new MetalGears.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
120
10
None
Air Shoes , Float Shoes , Super Armor
Name
Attack
Emotion
Element
Property
MetalGear (メタルギア Metal Gear )
120
30
None
Pierce Guard , Pierce Underground
Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
Name
Attack
Emotion
Element
Property
MetalBlade (メタルブレード Metal Blade )
120
30
None
Sword
Name
Attack
Emotion
Element
Property
MetalMissile (メタルミサイル Metal Missile )
120
30
None
Pierce Underground
Name
Attack
Emotion
Element
Property
MetalFist (メタルフィスト Metal Fist )
200
50
None
Break , Pierce Underground
Used when HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
Name
Info
GearChange (ギアチェンジ Gear Change )
Summons 2 new MetalGears.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
None
Air Shoes , Float Shoes , Super Armor
Name
Attack
Emotion
Element
Property
MetalGear (メタルギア Metal Gear )
200
30
None
Pierce Guard , Pierce Underground
Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
Name
Attack
Emotion
Element
Property
MetalBlade (メタルブレード Metal Blade )
200
30
None
Sword
Name
Attack
Emotion
Element
Property
MetalMissile (メタルミサイル Metal Missile )
200
30
None
Pierce Underground
Name
Attack
Emotion
Element
Property
MetalFist (メタルフィスト Metal Fist )
300
50
None
Break , Pierce Underground
Used when HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
Name
Info
GearChange (ギアチェンジ Gear Change )
Summons 2 new MetalGears.
Data
Player HP
Busting Level
MetlMnSP M M
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
MetalMan M M
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
0
None
Air Shoes , Float Shoes , Super Armor
Info
Gains FloatShoes after he moves once.
Name
Attack
Emotion
Element
Property
MetalGear (メタルギア Metal Gear )
20~200
30
None
Pierce Guard , Pierce Underground
Attack power = DSLV × 20. Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
Name
Attack
Emotion
Element
Property
MetalBlade (メタルブレード Metal Blade )
20~200
30
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
MetalMissile (メタルミサイル Metal Missile )
20~200
30
None
Pierce Underground
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
MetalFist (メタルフィスト Metal Fist )
120~300
50
None
Break , Pierce Underground
Attack power = DSLV × 30. Used when DSLV 4~10 and HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
Name
Info
GearChange (ギアチェンジ Gear Change )
Summons 2 new MetalGears.
Data
Player HP
Busting Level
JunkMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
40
10
None
—
Name
Attack
Emotion
Element
Property
JunkCube (ジャンクキューブ Junk Cube )
40
30
None
—
Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
BoltMissile (ボルトミサイル Bolt Missile )
40
30
None
—
Fires 3 bolts.
Name
Attack
Emotion
Element
Property
JunkPress (ジャンクプレス Junk Press )
60
40
None
Break
Used when HP ≤ 50 %. Front of attack knocks all the way back.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1100
80
10
None
—
Name
Attack
Emotion
Element
Property
JunkCube (ジャンクキューブ Junk Cube )
80
30
None
—
Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
BoltMissile (ボルトミサイル Bolt Missile )
80
30
None
—
Fires 4 bolts.
Name
Attack
Emotion
Element
Property
JunkPress (ジャンクプレス Junk Press )
120
40
None
Break
Used when HP ≤ 50 %. Front of attack knocks all the way back.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
120
10
None
—
Name
Attack
Emotion
Element
Property
JunkCube (ジャンクキューブ Junk Cube )
120
30
None
—
Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
BoltMissile (ボルトミサイル Bolt Missile )
120
30
None
—
Fires 5 bolts.
Name
Attack
Emotion
Element
Property
JunkPress (ジャンクプレス Junk Press )
180
40
None
Break
Used when HP ≤ 50 %. Front of attack knocks all the way back.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
—
Name
Attack
Emotion
Element
Property
JunkCube (ジャンクキューブ Junk Cube )
200
30
None
—
Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
BoltMissile (ボルトミサイル Bolt Missile )
200
30
None
—
Fires 6 bolts.
Name
Attack
Emotion
Element
Property
JunkPress (ジャンクプレス Junk Press )
300
40
None
Break
Used when HP ≤ 50 %. Front of attack knocks all the way back.
Data
Player HP
Busting Level
JunkMnSP J J
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
JunkMan J J
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
200
0
None
—
Name
Attack
Emotion
Element
Property
JunkCube (ジャンクキューブ Junk Cube )
20~200
30
None
—
Attack power = DSLV × 20. Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
BoltMissile (ボルトミサイル Bolt Missile )
20~200
30
None
—
Attack power = DSLV × 20. DSLV 1~3: fires 3 bolts. DSLV 4~6: fires 4 bolts. DSLV 7~10: fires 5 bolts.
Name
Attack
Emotion
Element
Property
JunkPress (ジャンクプレス Junk Press )
30~300
40
None
Break
Attack power = DSLV × 30. Used when HP ≤ 50 %. Front of attack knocks all the way back.
Data
Player HP
Busting Level
AquaMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
20
10
Aqua
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
AquaBomb[17] (アクアホース Aqua Hose )
20
30
Aqua
—
Name
Attack
Emotion
Element
Property
Aqua-CannonBall[18] (アクアホウガン Aqua Hōgan )
20
30
Aqua
Break , Pierce Underground
Cracks panel.
Name
Attack
Emotion
Element
Property
WaterGun[19] (スイドウカン Water Pipe )
20
30
Aqua
—
Water guns have 50 HP and Guard.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
80
10
Aqua
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
AquaBomb[17] (アクアホース Aqua Hose )
80
30
Aqua
—
Name
Attack
Emotion
Element
Property
Aqua-CannonBall[18] (アクアホウガン Aqua Hōgan )
80
30
Aqua
Break , Pierce Underground
Cracks 1 panel. Spreads in + shape when it misses. (Spread damage does not have break or pierce underground properties.)
Name
Attack
Emotion
Element
Property
WaterGun[19] (スイドウカン Water Pipe )
80
30
Aqua
—
Water guns have 50 HP and Guard.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
160
10
Aqua
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
AquaBomb[17] (アクアホース Aqua Hose )
160
30
Aqua
—
Name
Attack
Emotion
Element
Property
Aqua-CannonBall[18] (アクアホウガン Aqua Hōgan )
160
30
Aqua
Break , Pierce Underground
Cracks 1 panel. Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.)
Name
Attack
Emotion
Element
Property
WaterGun[19] (スイドウカン Water Pipe )
160
30
Aqua
—
Water guns have 50 HP and Guard.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
Aqua
—
Info
Contact knocks back 1 square and does not cause flashing.
Name
Attack
Emotion
Element
Property
AquaBomb[17] (アクアホース Aqua Hose )
200
30
Aqua
—
Name
Attack
Emotion
Element
Property
Aqua-CannonBall[18] (アクアホウガン Aqua Hōgan )
200
30
Aqua
Break , Pierce Underground
Cracks 1 panel. Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.)
Name
Attack
Emotion
Element
Property
WaterGun[19] (スイドウカン Water Pipe )
200
30
Aqua
—
Water guns have 50 HP and Guard.
Data
Player HP
Busting Level
AquaMnSP A A
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
AquaMan A A
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
160
0
Aqua
—
Name
Attack
Emotion
Element
Property
AquaBomb[17] (アクアホース Aqua Hose )
10~200
30
Aqua
—
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10.
Name
Attack
Emotion
Element
Property
Aqua-CannonBall[18] (アクアホウガン Aqua Hōgan )
10~200
30
Aqua
Break , Pierce Underground
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Cracks 1 panel. DSLV 4~6: Spreads in + shape when it misses. DSLV 7~10: Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.)
Name
Attack
Emotion
Element
Property
WaterGun[19] (スイドウカン Water Pipe )
10~200
30
Aqua
—
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Water guns have 50 HP and Guard.
Data
Player HP
Busting Level
WoodMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
30
10
Wood
—
Name
Attack
Emotion
Element
Property
TrafficLog (トラフィックログ Traffic Log )
30
20
None
—
Summons 2 logs. Logs have 50 HP.
Name
Attack
Emotion
Element
Property
SeedShooter[20] (タネデッポウ Seed Gun )
10 × 3
10 × 3
Wood
No Flashing
Name
Attack
Emotion
Element
Property
DeathForest (デスフォレスト Death Forest )
30
40
Wood
Pierce Underground
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
60
10
Wood
—
Name
Attack
Emotion
Element
Property
TrafficLog (トラフィックログ Traffic Log )
60
20
None
—
Summons 2 logs. Logs have 50 HP.
Name
Attack
Emotion
Element
Property
SeedShooter[20] (タネデッポウ Seed Gun )
20 × 3
10 × 3
Wood
No Flashing
Name
Attack
Emotion
Element
Property
DeathForest (デスフォレスト Death Forest )
60
40
Wood
Pierce Underground
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
120
10
Wood
—
Name
Attack
Emotion
Element
Property
TrafficLog (トラフィックログ Traffic Log )
120
20
None
—
Summons 2 logs. Logs have 50 HP.
Name
Attack
Emotion
Element
Property
SeedShooter[20] (タネデッポウ Seed Gun )
40 × 3
10 × 3
Wood
No Flashing
Name
Attack
Emotion
Element
Property
DeathForest (デスフォレスト Death Forest )
120
40
Wood
Pierce Underground
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2500
200
10
Wood
—
Name
Attack
Emotion
Element
Property
TrafficLog (トラフィックログ Traffic Log )
200
20
None
—
Summons 2 logs. Logs have 50 HP.
Name
Attack
Emotion
Element
Property
SeedShooter[20] (タネデッポウ Seed Gun )
60 × 3
10 × 3
Wood
No Flashing
Name
Attack
Emotion
Element
Property
DeathForest (デスフォレスト Death Forest )
200
40
Wood
Pierce Underground
Data
Player HP
Busting Level
WoodMnSP W W
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
WoodMan W W
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900~1800
200
0
Wood
—
Info
Loses FloatShoes after he moves once.
Name
Attack
Emotion
Element
Property
TrafficLog (トラフィックログ Traffic Log )
20~200
20
None
—
Attack power = DSLV × 20. Summons 2 logs. Logs have 50 HP.
Name
Attack
Emotion
Element
Property
SeedShooter[20] (タネデッポウ Seed Gun )
10~100 × 3
10 × 3
Wood
No Flashing
Attack power = DSLV × 10.
Name
Attack
Emotion
Element
Property
DeathForest (デスフォレスト Death Forest )
20~200
40
Wood
Pierce Underground
Attack power = DSLV × 20.
Data
Player HP
Busting Level
TopMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
20
10
None
—
Name
Attack
Emotion
Element
Property
TopSpin (タップスピン Top Spin )
20
10
None
Pierce Guard
Name
Attack
Emotion
Element
Property
LittleSpinner (リトルスピナー Little Spinner )
20
10
None
—
Summons 2 spinners. Spinners have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
GrindingTop[21] (グリグリタップ Guriguri Top )
30
50
None
Pierce Guard
Used when HP > 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
60
10
None
—
Name
Attack
Emotion
Element
Property
TopSpin (タップスピン Top Spin )
60
10
None
Pierce Guard
Name
Attack
Emotion
Element
Property
LittleSpinner (リトルスピナー Little Spinner )
60
10
None
—
Summons 3 spinners. Spinners have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
GrindingTop[21] (グリグリタップ Guriguri Top )
90
50
None
Pierce Guard
Used when HP > 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
—
Name
Attack
Emotion
Element
Property
TopSpin (タップスピン Top Spin )
100
10
None
Pierce Guard
Name
Attack
Emotion
Element
Property
LittleSpinner (リトルスピナー Little Spinner )
100
10
None
—
Summons 3 spinners. Spinners have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
GrindingTop[21] (グリグリタップ Guriguri Top )
150
50
None
Pierce Guard
Used when HP > 50 %.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
200
10
None
—
Name
Attack
Emotion
Element
Property
TopSpin (タップスピン Top Spin )
200
10
None
Pierce Guard
Name
Attack
Emotion
Element
Property
LittleSpinner (リトルスピナー Little Spinner )
200
10
None
—
Summons 3 spinners. Spinners have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
GrindingTop[21] (グリグリタップ Guriguri Top )
300
50
None
Pierce Guard
Used when HP > 50 %.
Data
Player HP
Busting Level
TopMnSP T T
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
TopMan T T
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
ShadeMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
20
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
CrushNoise[22] (クラッシュノイズ Crush Noise )
20
50
None
No Flashing , No Aback , Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
RedWing (レッドウイング Red Wing )
20
30
None
—
Bats have 2~4 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
60
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
CrushNoise[22] (クラッシュノイズ Crush Noise )
60
50
None
No Flashing , No Aback , Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds) (50% ) or Confuse LV. 1 (8 seconds) (50% ).
Name
Attack
Emotion
Element
Property
RedWing (レッドウイング Red Wing )
60
30
None
—
Bats have 6~8 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
CrushNoise[22] (クラッシュノイズ Crush Noise )
100
50
None
No Flashing , No Aback , Pierce Invisible
Inflicts Paralyze LV. 2 (2 seconds) (50% ) or Confuse LV. 2 (12 seconds) (50% ).
Name
Attack
Emotion
Element
Property
RedWing (レッドウイング Red Wing )
100
30
None
—
Bats have 9~12 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
200
10
None
Air Shoes , Float Shoes
Name
Attack
Emotion
Element
Property
CrushNoise[22] (クラッシュノイズ Crush Noise )
200
50
None
No Flashing , No Aback , Pierce Invisible
Inflicts Paralyze LV. 3 (2.5 seconds) (50% ) or Confuse LV. 3 (16 seconds) (50% ).
Name
Attack
Emotion
Element
Property
RedWing (レッドウイング Red Wing )
200
30
None
—
Bats have 16~20 HP.
Name
Attack
Emotion
Element
Property
ShadeHand (シェードハンド Shade Hand )
200
30
None
—
Used when HP ≤ 50 %. Used each time player moves left or right 4 times.
Data
Player HP
Busting Level
ShadMnSP X X
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ShadeMan X X
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
BurnMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
40
10
Fire
—
Name
Attack
Emotion
Element
Property
HeatChaser (body) (ヒートチェイサー本体 Heat Chaser Body )
40
30
None
Pierce Guard
HeatChaser has 100 HP and Guard.
Name
Attack
Emotion
Element
Property
HeatChaser (flame) (ヒートチェイサーの炎 Heat Chaser Flame )
40
30
Fire
—
Name
Attack
Emotion
Element
Property
StrikeBurner (ストライクバーナー Strike Burner )
40
30
Fire
—
Name
Attack
Emotion
Element
Property
BurningJet (バーニングジェット Burning Jet )
60
50
Fire
Break
Attacks 1 time. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1100
80
10
Fire
—
Name
Attack
Emotion
Element
Property
HeatChaser (body) (ヒートチェイサー本体 Heat Chaser Body )
80
30
None
Pierce Guard
HeatChaser has 100 HP and Guard.
Name
Attack
Emotion
Element
Property
HeatChaser (flame) (ヒートチェイサーの炎 Heat Chaser Flame )
80
30
Fire
—
Name
Attack
Emotion
Element
Property
StrikeBurner (ストライクバーナー Strike Burner )
80
30
Fire
—
Name
Attack
Emotion
Element
Property
BurningJet (バーニングジェット Burning Jet )
120
50
Fire
Break
Attacks 1 time. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
120
10
Fire
—
Name
Attack
Emotion
Element
Property
HeatChaser (body) (ヒートチェイサー本体 Heat Chaser Body )
120
30
None
Pierce Guard
HeatChaser has 100 HP and Guard.
Name
Attack
Emotion
Element
Property
HeatChaser (flame) (ヒートチェイサーの炎 Heat Chaser Flame )
120
30
Fire
—
Name
Attack
Emotion
Element
Property
StrikeBurner (ストライクバーナー Strike Burner )
120
30
Fire
—
Name
Attack
Emotion
Element
Property
BurningJet (バーニングジェット Burning Jet )
180
50
Fire
Break
Attacks 2 times. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1900
200
10
Fire
—
Name
Attack
Emotion
Element
Property
HeatChaser (body) (ヒートチェイサー本体 Heat Chaser Body )
200
30
None
Pierce Guard
HeatChaser has 100 HP and Guard.
Name
Attack
Emotion
Element
Property
HeatChaser (flame) (ヒートチェイサーの炎 Heat Chaser Flame )
200
30
Fire
—
Name
Attack
Emotion
Element
Property
StrikeBurner (ストライクバーナー Strike Burner )
200
30
Fire
—
Name
Attack
Emotion
Element
Property
BurningJet (バーニングジェット Burning Jet )
300
50
Fire
Break
Attacks 2 times. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
Data
Player HP
Busting Level
BurnMnSP B B
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
BurnMan B B
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
ColdMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
50
10
Aqua
—
Name
Attack
Emotion
Element
Property
IceShot[23] (アイスシュート Ice Shoot )
50
40
Aqua
Pierce Guard
IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
Name
Attack
Emotion
Element
Property
WhiteBreath (ホワイトブレス White Breath )
30
20
Aqua
—
Breaths have 6 HP.
Name
Attack
Emotion
Element
Property
IcebergPress (アイスバーグプレス Iceberg Press )
50
40
Aqua
Pierce Guard , Pierce Underground
Cracks panel.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
Aqua
—
Name
Attack
Emotion
Element
Property
IceShot[23] (アイスシュート Ice Shoot )
100
40
Aqua
Pierce Guard
IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
Name
Attack
Emotion
Element
Property
WhiteBreath (ホワイトブレス White Breath )
80
20
Aqua
—
Breaths have 8 HP.
Name
Attack
Emotion
Element
Property
IcebergPress (アイスバーグプレス Iceberg Press )
100
40
Aqua
Pierce Guard , Pierce Underground
Cracks panel.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
150
10
Aqua
—
Name
Attack
Emotion
Element
Property
IceShot[23] (アイスシュート Ice Shoot )
150
40
Aqua
Pierce Guard
IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
Name
Attack
Emotion
Element
Property
WhiteBreath (ホワイトブレス White Breath )
100
20
Aqua
—
Breaths have 10 HP.
Name
Attack
Emotion
Element
Property
IcebergPress (アイスバーグプレス Iceberg Press )
150
40
Aqua
Pierce Guard , Pierce Underground
Cracks panel.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1900
200
10
Aqua
—
Name
Attack
Emotion
Element
Property
IceShot[23] (アイスシュート Ice Shoot )
200
40
Aqua
Pierce Guard
IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
Name
Attack
Emotion
Element
Property
WhiteBreath (ホワイトブレス White Breath )
150
20
Aqua
—
Breaths have 10 HP.
Name
Attack
Emotion
Element
Property
IcebergPress (アイスバーグプレス Iceberg Press )
200
40
Aqua
Pierce Guard , Pierce Underground
Cracks panel.
Data
Player HP
Busting Level
ColdMnSP C C
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
ColdMan C C
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
SparkMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
20
10
Elec
—
Name
Attack
Emotion
Element
Property
SparkBall (direct hit) (スパークボール直撃 Spark Ball Direct Hit )
20
20
Elec
—
Ball has 20 HP.
Name
Attack
Emotion
Element
Property
SparkBall (discharge) (スパークボール放電 Spark Ball Discharge )
20
20
Elec
—
Name
Attack
Emotion
Element
Property
SparkWave (スパークウェーブ Spark Wave )
20
20
Elec
—
Name
Attack
Emotion
Element
Property
Shadowmaker[24] (メイクシャドー Make Shadow )
20
30
None
Sword
Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with Sword.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
Elec
—
Name
Attack
Emotion
Element
Property
SparkBall (direct hit) (スパークボール直撃 Spark Ball Direct Hit )
60
20
Elec
—
Ball has 20 HP.
Name
Attack
Emotion
Element
Property
SparkBall (discharge) (スパークボール放電 Spark Ball Discharge )
60
20
Elec
—
Name
Attack
Emotion
Element
Property
SparkWave (スパークウェーブ Spark Wave )
60
20
Elec
—
Name
Attack
Emotion
Element
Property
Shadowmaker[24] (メイクシャドー Make Shadow )
60
30
None
Sword
Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with WideSword.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
100
10
Elec
—
Name
Attack
Emotion
Element
Property
SparkBall (direct hit) (スパークボール直撃 Spark Ball Direct Hit )
100
20
Elec
—
Ball has 20 HP.
Name
Attack
Emotion
Element
Property
SparkBall (discharge) (スパークボール放電 Spark Ball Discharge )
100
20
Elec
—
Name
Attack
Emotion
Element
Property
SparkWave (スパークウェーブ Spark Wave )
100
20
Elec
—
Name
Attack
Emotion
Element
Property
Shadowmaker[24] (メイクシャドー Make Shadow )
100
30
None
Sword
Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with LongSword.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
Elec
—
Name
Attack
Emotion
Element
Property
SparkBall (direct hit) (スパークボール直撃 Spark Ball Direct Hit )
200
20
Elec
—
Ball has 20 HP.
Name
Attack
Emotion
Element
Property
SparkBall (discharge) (スパークボール放電 Spark Ball Discharge )
200
20
Elec
—
Name
Attack
Emotion
Element
Property
SparkWave (スパークウェーブ Spark Wave )
200
20
Elec
—
Name
Attack
Emotion
Element
Property
Shadowmaker[24] (メイクシャドー Make Shadow )
200
30
None
Sword
Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with LongSword, then WideSword.
Data
Player HP
Busting Level
SprkMnSP S S
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
SparkMan S S
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
NormalNavi
HP
Contact (HP)
Contact (Emotion)
Element
Ability
300
20
10
None
—
Name
Attack
Emotion
Element
Property
Cannon (キャノン Cannon )
20
20
None
—
Name
Attack
Emotion
Element
Property
Sword (ソード Sword )
30
40
None
Sword
Slashes with Sword.
Name
Attack
Emotion
Element
Property
Bomb (ボム Bomb )
20
20
None
Pierce Underground
Spreads in | shape.
Name
Info
Wind (トップウ Toppū )
Name
Info
Fan (スイコミ Suikomi )
Name
Info
Fanfare (オウエンカ Ouenka )
Name
Info
BattleChip
Recov50 (100% )
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
60
10
None
—
Name
Attack
Emotion
Element
Property
Cannon (キャノン Cannon )
60
20
None
—
Name
Attack
Emotion
Element
Property
Sword (ソード Sword )
90
40
None
Sword
Slashes with WideSword.
Name
Attack
Emotion
Element
Property
Bomb (ボム Bomb )
60
20
None
Pierce Underground
Spreads in + shape.
Name
Info
Fanfare (オウエンカ Ouenka )
Name
Info
Wind (トップウ Toppū )
Name
Info
Discord (ディスコード Discord )
Name
Info
BattleChip
Blinder (100% )
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
—
Name
Attack
Emotion
Element
Property
Cannon (キャノン Cannon )
100
20
None
—
Name
Attack
Emotion
Element
Property
Sword (ソード Sword )
150
40
None
Sword
Slashes with WideSword.
Name
Attack
Emotion
Element
Property
Bomb (ボム Bomb )
100
20
None
Pierce Underground
Spreads in 3 by 3 shape.
Name
Info
Silence (サイレンス Silence )
Name
Info
Wind (トップウ Toppū )
Name
Info
Fanfare (オウエンカ Ouenka )
Name
Info
BattleChip
AntiNavi (100% )
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
230
200
10
None
—
Name
Attack
Emotion
Element
Property
Cannon (キャノン Cannon )
10
20
None
—
Name
Attack
Emotion
Element
Property
Sword (ソード Sword )
20
40
None
Sword
Slashes with Sword.
Name
Attack
Emotion
Element
Property
Bomb (ボム Bomb )
10
20
None
Pierce Underground
Spreads in | shape.
Data
Player HP
Busting Level
HeelNavi
HP
Contact (HP)
Contact (Emotion)
Element
Ability
100
20
10
None
—
Name
Attack
Emotion
Element
Property
LongSword[29] (ロングソード Long Sword )
30
10
None
Sword
Name
Attack
Emotion
Element
Property
LilBomb[30] (スモールボム Small Bomb )
20
10
None
—
Name
Info
BattleChip
AreaGrab (100% )
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
300
40
10
None
—
Name
Attack
Emotion
Element
Property
LongSword[29] (ロングソード Long Sword )
50
10
None
Sword
Name
Attack
Emotion
Element
Property
LilBomb[30] (スモールボム Small Bomb )
50
10
None
—
Name
Info
BattleChip
AreaGrab (100% )
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
80
10
None
—
Name
Attack
Emotion
Element
Property
LongSword[29] (ロングソード Long Sword )
100
10
None
Sword
Name
Attack
Emotion
Element
Property
LilBomb[30] (スモールボム Small Bomb )
100
10
None
—
Name
Info
BattleChip
AreaGrab (100% )
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
150
10
None
—
Name
Attack
Emotion
Element
Property
LongSword[29] (ロングソード Long Sword )
150
10
None
Sword
Name
Attack
Emotion
Element
Property
LilBomb[30] (スモールボム Small Bomb )
150
10
None
—
Name
Info
BattleChip
AreaGrab (100% )
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
300
20
10
None
—
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
20
30
None
Sword
Name
Attack
Emotion
Element
Property
CannonBall (ホウガン Hōgan )
20
30
None
Break , Pierce Underground
Breaks panel.
Name
Info
VirusSummon (ウイルス召喚[32] Virus Summon )
Used when there is less than 1 virus ally. Summons virus in order: VolGear, Gaia, Boomer, repeat.
Name
Info
BattleChip
AreaGrab (100% )
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
60
10
None
—
Info
Rallies when there are 2 virus allies. This has no effect.
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
60
30
None
Sword
Name
Attack
Emotion
Element
Property
CannonBall (ホウガン Hōgan )
60
30
None
Break , Pierce Underground
Breaks panel.
Name
Info
VirusSummon (ウイルス召喚[32] Virus Summon )
Used when there are less than 2 virus allies. Summons virus in order: VolGear, Gaia, Boomer, repeat.
Name
Info
BattleChip
AreaGrab (100% )
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1100
100
10
None
—
Info
Rallies when there are 2 virus allies. This has no effect.
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
100
30
None
Sword
Name
Attack
Emotion
Element
Property
CannonBall (ホウガン Hōgan )
100
30
None
Break , Pierce Underground
Breaks panel.
Name
Info
VirusSummon (ウイルス召喚[32] Virus Summon )
Used when there are less than 2 virus allies. Summons virus in order: VolGearEX, GaiaEX, BoomerEX, repeat.
Name
Info
BattleChip
AreaGrab (100% )
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
200
10
None
—
Info
Rallies when there are 2 virus allies. This has no effect.
Name
Attack
Emotion
Element
Property
FighterSword (ファイターソード Fighter Sword )
150
30
None
Sword
Name
Attack
Emotion
Element
Property
CannonBall (ホウガン Hōgan )
150
30
None
Break , Pierce Underground
Breaks panel.
Name
Info
VirusSummon (ウイルス召喚[32] Virus Summon )
Used when there are less than 2 virus allies. Summons virus in order: VulGear, Gaia+, Gloomer, repeat.
Name
Info
BattleChip
AreaGrab (100% )
Data
Player HP
Busting Level
LaserMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
50
10
None
Super Armor
Info
When a DarkHole panel is on the field, recovers 1 HP every 10 frames.
Name
Attack
Emotion
Element
Property
CrossLaser (クロスレーザー Cross Laser )
50
40
None
Pierce Underground
Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
Name
Attack
Emotion
Element
Property
StarBreakLaser (スターブレイクレーザー Star Break Laser )
50
40
None
—
Name
Attack
Emotion
Element
Property
PowerDownLaser (パワーダウンレーザー Power Down Laser )
50
40
None
Pierce Invisible
Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
Name
Attack
Emotion
Element
Property
DarkLaser (ダークレーザー Dark Laser )
50
40
None
—
Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
100
10
None
Super Armor
Info
When a DarkHole panel is on the field, recovers 1 HP every 8 frames.
Name
Attack
Emotion
Element
Property
CrossLaser (クロスレーザー Cross Laser )
100
40
None
Pierce Underground
Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
Name
Attack
Emotion
Element
Property
StarBreakLaser (スターブレイクレーザー Star Break Laser )
100
40
None
—
Name
Attack
Emotion
Element
Property
PowerDownLaser (パワーダウンレーザー Power Down Laser )
100
40
None
Pierce Invisible
Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
Name
Attack
Emotion
Element
Property
DarkLaser (ダークレーザー Dark Laser )
100
40
None
—
Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
150
10
None
Super Armor
Info
When a DarkHole panel is on the field, recovers 1 HP every 6 frames.
Name
Attack
Emotion
Element
Property
CrossLaser (クロスレーザー Cross Laser )
150
40
None
Pierce Underground
Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
Name
Attack
Emotion
Element
Property
StarBreakLaser (スターブレイクレーザー Star Break Laser )
150
40
None
—
Name
Attack
Emotion
Element
Property
PowerDownLaser (パワーダウンレーザー Power Down Laser )
150
40
None
Pierce Invisible
Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
Name
Attack
Emotion
Element
Property
DarkLaser (ダークレーザー Dark Laser )
150
40
None
—
Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2200
200
10
None
Super Armor
Info
When a DarkHole panel is on the field, recovers 1 HP every 4 frames.
Name
Attack
Emotion
Element
Property
CrossLaser (クロスレーザー Cross Laser )
200
40
None
Pierce Underground
Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
Name
Attack
Emotion
Element
Property
StarBreakLaser (スターブレイクレーザー Star Break Laser )
200
40
None
—
Name
Attack
Emotion
Element
Property
PowerDownLaser (パワーダウンレーザー Power Down Laser )
200
40
None
Pierce Invisible
Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
Name
Attack
Emotion
Element
Property
DarkLaser (ダークレーザー Dark Laser )
200
40
None
—
Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
Data
Player HP
Busting Level
LasrMnSP L L
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
LaserMan L L
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
KendoMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
40
10
None
—
Name
Attack
Emotion
Element
Property
40
30
None
Pierce Guard
Name
Attack
Emotion
Element
Property
20
20
None
No Flashing
Used when player attempts to use a chip in the same row as KendoMan.
Name
Attack
Emotion
Element
Property
40
30
None
—
Name
Attack
Emotion
Element
Property
Training (カカリゲイコ[38] Kakari Geiko )
20
20
None
No Flashing
Clones have 20 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
80
10
None
—
Name
Attack
Emotion
Element
Property
80
30
None
Pierce Guard
Name
Attack
Emotion
Element
Property
40
20
None
No Flashing
Used when player attempts to use a chip in the same row as KendoMan.
Name
Attack
Emotion
Element
Property
80
30
None
—
Name
Attack
Emotion
Element
Property
Training (カカリゲイコ[38] Kakari Geiko )
30
20
None
No Flashing
Clones have 20 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
120
10
None
—
Name
Attack
Emotion
Element
Property
120
30
None
Pierce Guard
Name
Attack
Emotion
Element
Property
60
20
None
No Flashing
Used when player attempts to use a chip in the same row as KendoMan.
Name
Attack
Emotion
Element
Property
120
30
None
—
Name
Attack
Emotion
Element
Property
Training (カカリゲイコ[38] Kakari Geiko )
40
20
None
No Flashing
Clones have 20 HP.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
None
—
Name
Attack
Emotion
Element
Property
200
30
None
Pierce Guard
Name
Attack
Emotion
Element
Property
100
20
None
No Flashing
Used when player attempts to use a chip in the same row as KendoMan.
Name
Attack
Emotion
Element
Property
200
30
None
—
Name
Attack
Emotion
Element
Property
Training (カカリゲイコ[38] Kakari Geiko )
50
20
None
No Flashing
Clones have 20 HP.
Data
Player HP
Busting Level
KendMnSP K K
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
KendoMan K K
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
VideoMan
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
40
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
WindCutter (ワインドカッター Wind Cutter )
20 × 3
10 × 3
None
No Flashing
Name
Attack
Emotion
Element
Property
StockFootage - WideSword (ロクガサイセイ ワイドソード Recording Playback Wide Sword )
80
20
None
Sword
Used when player is 0~1 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage - Tornado (ロクガサイセイ トルネード Recording Playback Tornado )
20 × 3
20 × 3
None
Pierce Underground
Used when player is 2 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage - EnergyBomb (ロクガサイセイ エナジーボム Recording Playback Energy Bomb )
20 × 3
20 × 3
None
Pierce Underground
Used when player is 3~4 panels away from projection.
Name
Info
TapeLine (テープライン Tape Line )
TapeLines have 1 HP and knock back 1 square on contact.
Name
Info
Fast-Forward[40] (ハヤオクリ Fast-forward )
Name
Info
Rewind (マキモドシ Rewind )
Recovers 1 HP every 12 frames.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1100
80
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
WindCutter (ワインドカッター Wind Cutter )
30 × 3
10 × 3
None
No Flashing
Name
Attack
Emotion
Element
Property
StockFootage - WideSword (ロクガサイセイ ワイドソード Recording Playback Wide Sword )
120
20
None
Sword
Used when player is 0~1 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage - Tornado (ロクガサイセイ トルネード Recording Playback Tornado )
25 × 3
20 × 3
None
Pierce Underground
Used when player is 2 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage - EnergyBomb (ロクガサイセイ エナジーボム Recording Playback Energy Bomb )
30 × 3
20 × 3
None
Pierce Underground
Used when player is 3~4 panels away from projection.
Name
Info
TapeLine (テープライン Tape Line )
TapeLines have 1 HP and knock back 1 square on contact.
Name
Info
Fast-Forward[40] (ハヤオクリ Fast-forward )
Name
Info
Rewind (マキモドシ Rewind )
Recovers 1 HP every 10 frames.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
120
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
WindCutter (ワインドカッター Wind Cutter )
40 × 3
10 × 3
None
No Flashing
Name
Attack
Emotion
Element
Property
StockFootage - WideSword (ロクガサイセイ ワイドソード Recording Playback Wide Sword )
160
20
None
Sword
Used when player is 0~1 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage - Tornado (ロクガサイセイ トルネード Recording Playback Tornado )
30 × 3
20 × 3
None
Pierce Underground
Used when player is 2 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage - EnergyBomb (ロクガサイセイ エナジーボム Recording Playback Energy Bomb )
40 × 3
20 × 3
None
Pierce Underground
Used when player is 3~4 panels away from projection.
Name
Info
TapeLine (テープライン Tape Line )
TapeLines have 1 HP and knock back 1 square on contact.
Name
Info
Fast-Forward[40] (ハヤオクリ Fast-forward )
Name
Info
Rewind (マキモドシ Rewind )
Recovers 1 HP every 8 frames.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1700
200
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
WindCutter (ワインドカッター Wind Cutter )
50 × 3
10 × 3
None
No Flashing
Name
Attack
Emotion
Element
Property
StockFootage - WideSword (ロクガサイセイ ワイドソード Recording Playback Wide Sword )
200
20
None
Sword
Used when player is 0~1 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage - Tornado (ロクガサイセイ トルネード Recording Playback Tornado )
35 × 3
20 × 3
None
Pierce Underground
Used when player is 2 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage - EnergyBomb (ロクガサイセイ エナジーボム Recording Playback Energy Bomb )
50 × 3
20 × 3
None
Pierce Underground
Used when player is 3~4 panels away from projection.
Name
Info
TapeLine (テープライン Tape Line )
TapeLines have 1 HP and knock back 1 square on contact.
Name
Info
Fast-Forward[40] (ハヤオクリ Fast-forward )
Name
Info
Rewind (マキモドシ Rewind )
Recovers 1 HP every 6 frames.
Data
Player HP
Busting Level
VideMnSP V V
Any
LV. 9 6.25% LV. 10 50% LV. S 100%
Data
Player HP
Busting Level
VideoMan V V
Any
LV. 1~8 100% LV. 9 93.75% LV. 10 50%
Duo
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
100
10
None
Air Shoes , Float Shoes , Super Armor
Info
Not affected by Immobilize, Confuse and Blind.
Name
Attack
Emotion
Element
Property
DuoMissile (デューオミサイル Duo Missile )
50
20
None
—
Missiles have 40 HP.
Name
Attack
Emotion
Element
Property
DuoYura[41] (デューオユラ Duo Yura )
50
20
None
—
Shakey has 40 HP.
Name
Attack
Emotion
Element
Property
DestroyLaser (デストロイレーザー Destroy Laser )
100
30
None
Break , Pierce Invisible
Name
Attack
Emotion
Element
Property
JusticeFist (ジャスティスフィスト Justice Fist )
100
40
None
Break , Pierce Underground
Used twice in a row when HP < 50 %.
Name
Attack
Emotion
Element
Property
MeteoKnuckle[42] (メテオナックル Meteo Knuckle )
100
40
None
Break , Pierce Underground
Knuckles have 50% chance to change non-hole panel to cracked.
Name
Attack
Emotion
Element
Property
GiantHook[43] (ジャイアントフック Giant Hook )
100
40
None
Break
Name
Attack
Emotion
Element
Property
AngerImpact (アンガーインパクト Anger Impact )
100
50
None
Pierce Invisible
Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2500
200
10
None
Air Shoes , Float Shoes , Super Armor
Info
Not affected by Confuse and Blind.
Name
Attack
Emotion
Element
Property
DuoMissile (デューオミサイル Duo Missile )
100
20
None
—
Missiles have 40 HP.
Name
Attack
Emotion
Element
Property
DuoYura[41] (デューオユラ Duo Yura )
100
20
None
—
Shakey has 40 HP.
Name
Attack
Emotion
Element
Property
DestroyLaser (デストロイレーザー Destroy Laser )
200
30
None
Break , Pierce Invisible
Name
Attack
Emotion
Element
Property
JusticeFist (ジャスティスフィスト Justice Fist )
200
40
None
Break , Pierce Underground
Used twice in a row when HP < 50 %.
Name
Attack
Emotion
Element
Property
MeteoKnuckle[42] (メテオナックル Meteo Knuckle )
200
40
None
Break , Pierce Underground
Knuckles have 50% chance to change non-hole panel to cracked.
Name
Attack
Emotion
Element
Property
GiantHook[43] (ジャイアントフック Giant Hook )
200
40
None
Break
Name
Attack
Emotion
Element
Property
AngerImpact (アンガーインパクト Anger Impact )
200
50
None
Pierce Invisible
Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3000
300
10
None
Air Shoes , Float Shoes , Super Armor
Info
Not affected by Confuse and Blind.
Name
Attack
Emotion
Element
Property
DuoMissile (デューオミサイル Duo Missile )
150
20
None
—
Missiles have 40 HP.
Name
Attack
Emotion
Element
Property
DuoYura[41] (デューオユラ Duo Yura )
150
20
None
—
Shakey has 40 HP.
Name
Attack
Emotion
Element
Property
DestroyLaser (デストロイレーザー Destroy Laser )
300
30
None
Break , Pierce Invisible
Name
Attack
Emotion
Element
Property
JusticeFist (ジャスティスフィスト Justice Fist )
300
40
None
Break , Pierce Underground
Used twice in a row when HP < 50 %.
Name
Attack
Emotion
Element
Property
MeteoKnuckle[42] (メテオナックル Meteo Knuckle )
300
40
None
Break , Pierce Underground
Knuckles have 50% chance to change non-hole panel to cracked.
Name
Attack
Emotion
Element
Property
GiantHook[43] (ジャイアントフック Giant Hook )
300
40
None
Break
Name
Attack
Emotion
Element
Property
AngerImpact (アンガーインパクト Anger Impact )
300
50
None
Pierce Invisible
Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range.
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3500
400
10
None
Air Shoes , Float Shoes , Super Armor
Info
Not affected by Confuse and Blind.
Name
Attack
Emotion
Element
Property
DuoMissile (デューオミサイル Duo Missile )
200
20
None
—
Missiles have 40 HP.
Name
Attack
Emotion
Element
Property
DuoYura[41] (デューオユラ Duo Yura )
200
20
None
—
Shakey has 40 HP.
Name
Attack
Emotion
Element
Property
DestroyLaser (デストロイレーザー Destroy Laser )
400
30
None
Break , Pierce Invisible
Name
Attack
Emotion
Element
Property
JusticeFist (ジャスティスフィスト Justice Fist )
400
40
None
Break , Pierce Underground
Used twice in a row when HP < 50 %.
Name
Attack
Emotion
Element
Property
MeteoKnuckle[42] (メテオナックル Meteo Knuckle )
400
40
None
Break , Pierce Underground
Knuckles have 50% chance to change non-hole panel to cracked.
Name
Attack
Emotion
Element
Property
GiantHook[43] (ジャイアントフック Giant Hook )
400
40
None
Break
Name
Attack
Emotion
Element
Property
AngerImpact (アンガーインパクト Anger Impact )
400
50
None
Pierce Invisible
Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range.
Data
Player HP
Busting Level
Bass
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
100
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
ShootingBuster (シューティングバスター Shooting Buster )
100
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade (ダークアームブレード Dark Arm Blade )
100
30
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling[44] (ヘルズローリング Hell's Rolling )
200
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload (ダークネスオーバーロード Darkness Overload )
300
50
None
Break , Pierce Invisible , Pierce Underground
Changes non-hole panels to cracked.
Data
Player HP
Busting Level
Data
Player HP
Busting Level
BassAnly X X (Blue Moon)
Any
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3000
200
10
None
Float Shoes
Name
Attack
Emotion
Element
Property
ShootingBuster (シューティングバスター Shooting Buster )
200
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade (ダークアームブレード Dark Arm Blade )
200
30
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling[44] (ヘルズローリング Hell's Rolling )
400
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload (ダークネスオーバーロード Darkness Overload )
600
50
None
Break , Pierce Invisible , Pierce Underground
Changes non-hole panels to cracked.
Data
Player HP
Busting Level
Data
Player HP
Busting Level
DeltaRay Z Z (Blue Moon)
Any
Data
Player HP
Busting Level
HP
Contact (HP)
Contact (Emotion)
Element
Ability
4000
300
10
None
Float Shoes
Info
Has a 150 HP
BlackBarrier (ブラックバリア Black Barrier )[45] .
Name
Attack
Emotion
Element
Property
ShootingBuster (シューティングバスター Shooting Buster )
300
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade (ダークアームブレード Dark Arm Blade )
300
30
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling[44] (ヘルズローリング Hell's Rolling )
600
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload (ダークネスオーバーロード Darkness Overload )
900
50
None
Break , Pierce Invisible , Pierce Underground
Changes non-hole panels to cracked.
Data
Player HP
Busting Level
Data
Player HP
Busting Level
DeltaRay Z Z (Blue Moon)
Any
Data
Player HP
Busting Level
Trivia
If each Navi encounter, including opposite version Navis, are unlocked, Black Earth 1 will be the only Net area without a ghost encounter.
↑ 1.0 1.1 1.2 1.3 Mega Man Battle Network 4 Official Strategy Guide
↑ 2.0 2.1 2.2 2.3 2.4 Mega Man Battle Network 4 Official Strategy Guide
↑ 3.0 3.1 3.2 3.3 3.4 Full name written out in Mega Man Battle Network 3 for Guts Style. Written as GutMG in-game. Listed as Guts-MachineGun in Mega Man Battle Network 4 Official Strategy Guide
↑ 4.0 4.1 4.2 4.3 4.4 Listed as GutsPunch in Mega Man Battle Network 4 Official Strategy Guide
↑ 5.0 5.1 5.2 5.3 5.4 Mega Man Battle Network 4 Official Strategy Guide
↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Mega Man Battle Network 4 Official Strategy Guide
↑ 7.0 7.1 7.2 7.3 7.4 Mega Man Battle Network 4 Official Strategy Guide
↑ 8.0 8.1 8.2 8.3 Mega Man Battle Network 4 Official Strategy Guide
↑ 9.0 9.1 Due to a glitch , the game only stores the low 8 bits of the attack power. This results in an attack power of 14 (should be 270) for DSLV 9, and an attack power of 44 (should be 300) for DSLV 10. DSLV 1~8 are not affected.
↑ 10.0 10.1 10.2 10.3 10.4 Mega Man Battle Network 4 Official Strategy Guide
↑ 11.0 11.1 11.2 11.3 11.4 Mega Man Battle Network 4 Official Strategy Guide
↑ 12.0 12.1 12.2 12.3 12.4 Mega Man Battle Network 4 Official Strategy Guide
↑ 13.0 13.1 13.2 13.3 13.4 Mega Man Battle Network 4 Official Strategy Guide
↑ 14.0 14.1 14.2 14.3 Mega Man Battle Network 4 Official Strategy Guide
↑ 15.0 15.1 15.2 Mega Man Battle Network 4 Official Strategy Guide
↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 16.9 Listed as DiceBomb in Mega Man Battle Network 4 Official Strategy Guide
↑ 17.0 17.1 17.2 17.3 17.4 Mega Man Battle Network 4 Official Strategy Guide
↑ 18.0 18.1 18.2 18.3 18.4 Mega Man Battle Network 4 Official Strategy Guide
↑ 19.0 19.1 19.2 19.3 19.4 Mega Man Battle Network 4 Official Strategy Guide. WaterSpout in MegaMan NT Warrior: Axess.
↑ 20.0 20.1 20.2 20.3 20.4 Mega Man Battle Network 4 Official Strategy Guide
↑ 21.0 21.1 21.2 21.3 Mega Man Battle Network 4 Official Strategy Guide
↑ 22.0 22.1 22.2 22.3 Mega Man Battle Network 4; listed as Noise Crush in Mega Man Battle Network 4 Official Strategy Guide
↑ 23.0 23.1 23.2 23.3 Mega Man Battle Network 4 Official Strategy Guide
↑ 24.0 24.1 24.2 24.3 Mega Man Battle Network 4 Official Strategy Guide
↑ 25.0 25.1 Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation, Rockman EXE4 Battle Masters Bible; written without a version in-game
↑ Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation; written without a version in-game
↑ 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 Mega Man Battle Network 4 Official Strategy Guide; written as HealNavi in-game
↑ 28.0 28.1 28.2 Rockman EXE4 Official Guidebook, Rockman EXE4 Battle Masters Bible
↑ 29.0 29.1 29.2 29.3 Listed as Fighter Sword in Mega Man Battle Network 4 Official Strategy Guide
↑ 30.0 30.1 30.2 30.3 Listed as MiniBomb in Mega Man Battle Network 4 Official Strategy Guide
↑ Rockman EXE4 Battle Masters Bible
↑ 32.0 32.1 32.2 32.3 Rockman EXE4.5 Official Kanzen Guide
↑ 33.0 33.1 Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation, Rockman EXE4 Battle Masters Bible; written without a version in-game
↑ 34.0 34.1 34.2 34.3 Listed as Hiden Ken Men (ヒデンケン・メン) in Rockman EXE4 Official Guidebook
↑ 35.0 35.1 35.2 35.3 Mega Man Battle Network 4 Official Strategy Guide
↑ 36.0 36.1 36.2 36.3 Listed as Hiden Ken Kote (ヒデンケン・コテ) in Rockman EXE4 Official Guidebook
↑ 37.0 37.1 37.2 37.3 Listed as Hiden Ken Dou (ヒデンケン・ドウ) in Rockman EXE4 Official Guidebook
↑ 38.0 38.1 38.2 38.3 Listed as Deadly Kakari Geiko (ヒッサツ・カカリゲイコ) in Rockman EXE4 Official Guidebook
↑ 40.0 40.1 40.2 40.3 Mega Man Battle Network 4 Official Strategy Guide
↑ 41.0 41.1 41.2 41.3 Mega Man Battle Network 4 Official Strategy Guide
↑ 42.0 42.1 42.2 42.3 Mega Man Battle Network 4 Official Strategy Guide
↑ 43.0 43.1 43.2 43.3 Mega Man Battle Network 4 Official Strategy Guide
↑ 44.0 44.1 44.2 Mega Man Battle Network 5; listed as Hells Rolling in Mega Man Battle Network 4 Official Strategy Guide
↑ Rockman EXE4 Ultimate Navigation DS