Liberation Mission: Difference between revisions

From The Rockman EXE Zone Wiki

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{| class="wikitable sortable"
{| class="wikitable sortable"
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+Both Versions
|+Both Versions
|-
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|Navi || Field Ability
!Navi !! Field Ability
|-
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| MegaMan ||  
| MegaMan ||  
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
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+Team ProtoMan
|+Team ProtoMan
|-
|-
|Navi || Field Ability
!Navi !! Field Ability
|-
|-
| ProtoMan ||  
| ProtoMan ||  
*WideSwrd: Performs battle. Liberates 3 panels. Panel ahead and the ones beside it.
*WideSwrd: Performs battle. Liberates 3 panels. Panel ahead and the ones beside it.
*{{GBA}}{{MMBNLC}} Save: Ability to save the game once per phase.
*{{GBA}}{{BNLC}} Save: Can save the game once per phase.
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|-
| MagnetMan ||  
| MagnetMan ||  
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| Meddy ||  
| Meddy ||  
*TwinLiberation: Performs battle. After the battle, the panel ahead will be marked. Afterwards, if another Team Navi liberates the panel on the other end of the marked panel, all Dark panels in that row will be clear.
*TwinLiberation: Performs battle. After the battle, the panel ahead will be marked. Afterwards, if another Team Navi liberates the panel on the other end of the marked panel, all Dark panels in that row will be clear.
*{{GBA}}{{MMBNLC}} Save: Ability to save the game once per phase.
*{{GBA}}{{BNLC}} Save: Can save the game once per phase.
|-
|-
|}
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
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+Team Colonel
|+Team Colonel
|-
|-
|Navi || Field Ability
!Navi !! Field Ability
|-
|-
| Colonel ||  
| Colonel ||  
*ScreenDivide: Liberates 3 panels. Panel ahead and the ones beside it.
*ScreenDivide: Liberates 3 panels. Panel ahead and the ones beside it.
*{{GBA}}{{MMBNLC}} Save: Ability to save the game once per phase.
*{{GBA}}{{BNLC}} Save: Can save the game once per phase.
|-
|-
| KnightMan ||  
| KnightMan ||  
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| ToadMan ||  
| ToadMan ||  
*LifeMelody: Boosts a nearby Team Navi for 1 phase. That Navi's normal liberation range is changed to 5 panels ahead.
*LifeMelody: Boosts a nearby Team Navi for 1 phase. That Navi's normal liberation range is changed to 5 panels ahead.
*{{GBA}}{{MMBNLC}} Save: Ability to save the game once per phase.
*{{GBA}}{{BNLC}} Save: Can save the game once per phase.
|-
|-
|}
|}

Revision as of 20:22, 7 August 2023

This section is under construction.
The information may not be complete or 100% accurate.

Liberation Missions in Mega Man Battle Network 5.

  • The CusVolt BattleChip series will not drain the gauge during battles.

Team Field Abilities

For the Navi abilities in battle, see: Team Navis.

Both Versions
Navi Field Ability
MegaMan
  • LongSwrd: Liberates 2 panels. Panel ahead and the one above that.
Team ProtoMan
Navi Field Ability
ProtoMan
  • WideSwrd: Performs battle. Liberates 3 panels. Panel ahead and the ones beside it.
  • (GBA)(LC) Save: Can save the game once per phase.
MagnetMan
  • MagnetBarrier: Until the end of the next enemy phase, all Team Navis gain a field Barrier. They will not receive damage from enemy field attacks.
GyroMan
  • GyroMan can travel over Dark panels by going into Gyro Form, but he can't liberate any panels while in Gyro Form except for his other ability.
  • BombLiberation: While in Gyro Form, GyroMan will liberate the Dark panel underneath him without performing battle.
NapalmMan
  • Napalm: Performs battle. Liberates 6 panels. A "t" shape in the panels ahead. Destroys any Item panels except Keys and Trap panels.
SearchMan
  • PanelSearch: Performs battle. Liberates any Item panels in the 5 panels ahead.
Meddy
  • TwinLiberation: Performs battle. After the battle, the panel ahead will be marked. Afterwards, if another Team Navi liberates the panel on the other end of the marked panel, all Dark panels in that row will be clear.
  • (GBA)(LC) Save: Can save the game once per phase.
Team Colonel
Navi Field Ability
Colonel
  • ScreenDivide: Liberates 3 panels. Panel ahead and the ones beside it.
  • (GBA)(LC) Save: Can save the game once per phase.
KnightMan
  • KnightMan won't take any damage from field attacks.
  • If Knightman is near a Team Navi and they are attacked, KnightMan will teleport and take the hit instead.
ShadowMan
  • ShadowMan can walk over Dark Panels, but he can't liberate panels if he's standing on any Dark panels.
  • SneakAttack:
TomahawkMan
  • TomahawkSwing: Performs battle. Liberates 6 panels. 3x2 panels ahead. Destroys any Item panels except Keys and Trap panels.
NumberMan
  • NumberCheck: Liberates any Item panels in the 3x2 panels ahead without performing battle.
ToadMan
  • LifeMelody: Boosts a nearby Team Navi for 1 phase. That Navi's normal liberation range is changed to 5 panels ahead.
  • (GBA)(LC) Save: Can save the game once per phase.

Story Missions

Mission 1: ACDC Area 3

  • Boss: BlizzardMan
  • Team Members:
    • TP: MegaMan, ProtoMan
    • TC: MegaMan, Colonel
  • Completion Rewards:
Phases Item
5 or less BlizManSP B
6 to 7 BlizMan B
8 or more 1000z

MMBN5-Liberation 01.png

  • Items:
Item Panels Bonus Panel Chips
  1. 500z
  2. 3 Order Points
  3. Heart: 100 HP
  4. BusterUp *
  5. Heart (30 HP)
  • GunDelS1 A
  • Tornado D
  • Boomer V
  • Geddon1 P

Mission 2: Oran Area 3

  • Boss: ShadeMan
  • Team Members:
    • TP: MegaMan, ProtoMan, MagnetMan
    • TC: MegaMan, Colonel, KnightMan
  • Completion Rewards:
Phases Item
7 or less ShadeMnSP S
8 to 9 ShadeMan S
10 or more 2000z

MMBN5-Liberation 02.png

  • Items:
Item Panels Bonus Panel Chips
  1. 2 Order Points
  2. HiCannon D
  3. AirHoc R
  4. Heart (200 HP)
  5. 3 Order Points
  6. 2000z
  • Quake2 B
  • Snake Z
  • TimeBom1 T
  • Navi+20 *

Mission 3: SciLab Area 3

  • Boss: CloudMan
  • Team Members:
    • TP: MegaMan, ProtoMan, MagnetMan, GyroMan
    • TC: MegaMan, Colonel, KnightMan, ShadowMan
  • Completion Rewards:
Phases Item
7 or less CloudMnSP C
8 to 9 CloudMan C
10 or more 3000z

MMBN5-Liberation 03.png

  • Items:
Item Panels Bonus Panel Chips
  1. 3 Order Points
  2. ParaBom H
  3. BarrierKey1
  4. 1500z
  5. Heart (300 HP)
  6. BarrierKey2
  • Pulsar2 G
  • MegEnBom K
  • WideBlde A
  • FireHit2 I

Mission 4: End Area 2

  • Boss: Dark MegaMan
  • Team Members:
    • TP: ProtoMan, MagnetMan, GyroMan, NapalmMan
    • TC: Colonel, KnightMan, ShadowMan, TomahawkMan
  • Completion Rewards:
Phases Item
8 or less FullCust *
9 to 10 AntiNavi M
11 or more 4000z

MMBN5-Liberation 04.png

  • Items:
Item Panels Bonus Panel Chips
  1. 2400z
  2. AqWhirl2 O
  3. 2 Order Points
  4. Heart (400 HP)
  5. BarrierKey2
  6. BarrierKey1
  7. 3 Order Points
  • CactBall2 Q
  • Geyser G
  • WindRack F
  • YoYo E

Mission 5: End Area 5

  • Boss: CosmoMan
  • Team Members:
    • TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
    • TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
  • Completion Rewards:
Phases Item
7 or less CosmoMnSP C
8 to 9 CosmoMan C
10 or more 5000z

MMBN5-Liberation 05.png

  • The map has an error, the #2 and #7 by the bottom left Dark Hole are supposed to be swapped.
  • Items:
Item Panels Bonus Panel Chips
  1. 1800z
  2. TRAP (50 DMG)
  3. AntiFire K
  4. 1000z
  5. 2 Order Points
  6. TRAP (Paralysis)
  7. Guard2 B
  8. Heart (500 HP)
  9. BarrierKey1
  10. MrkCan2 D
  11. 800z
  12. 1 BugFrag
  13. 3 Order Points
  14. BarrierKey2
  15. BarrierKey3
  16. 2500z
  17. 1200z
  • LongBlde P
  • DrilArm2 L
  • WavePit E
  • Mine H

Mission 6: Undernet 4

  • Boss: Dark ProtoMan (TP) / Dark Colonel (TC)
  • Team Members:
    • TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
    • TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
  • Completion Rewards:
Phases Item
8 or less Z Saver Z
9 to 10 (TP) ProtoMan B
(TC) Colonel C
11 or more 5000z

MMBN5-Liberation 06.png

  • Items:
Item Panels Bonus Panel Chips
  1. 1200z
  2. 1 BugFrag
  3. TRAP (50 DMG)
  4. 2 Order Points
  5. 1000z
  6. 3 Order Points
  7. TRAP (Paralysis)
  8. Heart (600 HP)
  9. BarrierKey1
  10. 1300z
  11. 1600z
  12. SpShake2 C
  13. AntiElec N
  14. BarrierKey2
  15. 2000z
  • ElemRage K
  • Lance *
  • Geddon3 O
  • AntiRecv P

Post-game Missions

Mission 7: Nebula Area 1

  • Boss: ShadeMan
  • Team Members:
    • TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
    • TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
  • Completion Rewards:
Phases Item
10 or less BlakWing W
11 to 12 ShadeMnDS S
13 or more 5000z

MMBN5-Liberation 07.png

  • Items:
Item Panels Bonus Panel Chips
  1. 1000z
  2. Astroid2 E
  3. 3 Order Points
  4. BarrierKey2
  5. TRAP (Paralysis)
  6. Heart (700 HP)
  7. TRAP (100 DMG)
  8. 1300z
  9. Slasher I
  10. 1600z
  11. CusVolt2 E
  12. BarrierKey1
  13. 1 BugFrag
  14. HotBody3 J
  • MudWave W
  • BoyBomb3 B
  • Recov300 Y
  • AntiNavi T

Mission 8: Nebula Area 3

  • Boss: CloudMan
  • Team Members:
    • TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
    • TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
  • Completion Rewards:
Phases Item
12 or less Muramasa M
13 to 14 CloudMnDS C
15 or more 5000z

MMBN5-Liberation 08.png

  • Items:
Item Panels Bonus Panel Chips
  1. TRAP (100 DMG)
  2. ResetBom I
  3. 3 Order Points
  4. Heart (800 HP)
  5. 100z
  6. BarrierKey1
  7. 2400z
  8. TRAP (Paralysis)
  9. 1 BugFrag
  10. 2000z
  11. BarrierKey2
  • MoonBld3 L
  • AirSpin3 G
  • Voltz3 A
  • TimeBom3 S

Mission 9: Nebula Area 5

Note: In the GBA version, there are 2 Navis that can save, giving 2 saving opportunities per Phase. In the DS version, there is only the standard save once per Phase.

  • Boss: CosmoMan
    • While BlizzardMan appears at the Nebula Area 5 Liberation Mission, his defeat is not required to complete the mission.
  • Team Members:
    • TP: MegaMan, ProtoMan, MagnetMan, GyroMan, Meddy
    • TC: MegaMan, Colonel, KnightMan, ShadowMan, ToadMan
  • Completion Rewards:
Phases Item
14 or less Anubis A
15 to 16 CosmoMnDS C
17 or more 5000z

MMBN5-Liberation 09.png

  • Items:
Item Panels Bonus Panel Chips
  1. Katana3 Z
  2. 3 Order Points
  3. BarrierKey1
  4. AntiWood M
  5. 2000z
  6. Heart (900 HP)
  7. BarrierKey2
  8. BarrierKey3
  • CusVolt3 P
  • VDoll O
  • SuprVulc S
  • NeoVari V