Waiting Room: Difference between revisions
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Revision as of 13:40, 14 December 2022
Free Tournament (フリートーナメント) is a feature in Mega Man Battle Network 4 that allow players to send their Dark Soul AI (embodied in that version's exclusive Navis) to another player's game. The data will remain in that player's game unless they decide to remove them.
Sending and Receiving
Players will receive Navis to send once they beat that Navi in the game's story tournament. The Navis can be sent in the Network menu, then picking WaitingRoom, where each player have to select their respective option.
- Reception: The player can receive and check out Navis they got from other players. Can store up to 7 Navis, only 2 of one kind of Navi, and each player name can only send 1 of each kind of Navi.
- Visit: The player can check out what Navis they have and send them to other players. The Navi sent doesn't have to be from the opposite version, Red Sun can send to Red Sun, etc.
The sent Navi works very similarly to the Dark Soul Navis, it will take the player MegaMan's customizing, so it will have his new HP amount and Programs such as SuperArmor and UnderShirt. They will also take MegaMan's disadvantages like bugs, such as the Battle HP Bug.
Player Name
The players' Navis will be marked with the Navi name and the 3 letter Name Input they chose before the Den City/City Battle Tournament. Since they can be changed in each Continue, one player can send more copies of their Navi to one game just by changing their Name.
Other Version Scenarios
If Blue Moon sends Navis over to Red Sun and vice-versa, when starting the next story tournament, the opposite version Navis will appear in the roster. Their scenarios are now playable in that version of the game. They will take the spot of the non-version exclusive Navi count.
- If the non-version exclusive Navi scenarios haven't been completed by the player yet, the opposite version scenario will take priority of appearing before them. This is the only way to fight the first version of NumberMan and FireMan, normally impossible in their respective versions.
- Defeating them in the Tournament will also make them appear on the Net. As games of opposite versions cannot trade records, this is the primary way to boost the SP BattleChip attack value of Secret Mega Chips.
Playing in the Tournament
The Free Tournament can be started by interacting with the Free Space board at Higsby's (it will only unlock after some story progress). MegaMan and the 7 WaitingRoom Navis will take the 8 different spots. The tournament procedure is self-explanatory, whoever wins goes to the next round.
All non-MegaMan matches will have two AIs will fight each other, and they all can be viewed. If the player is loses, MegaMan will ask to quit the Tournament or stick around and watch the rest of the matches. If the player wins, they will receive a reward dependent on the final round's opponent.
- If the player doesn't have 7 Navis, the empty spots will be taken by NormalNavis and HeelNavis. Their version is dependent on the maximum HP of the player's before any customizing.
- While spectating a battle, the player is given an option to Skip it, fade out from the battle, and move on to the next match. The one who wins and moves to the next round is chosen at random.
Winning Reward
If the final opponent is a NormalNavi, the reward will be Zennys. If the final opponent is a HeelNavi, the reward will be BugFrags.
If the final opponent is a version Navi, the reward will be a chip based on that Navi. The Chip's version is dependent on the progress of the player. The Chip Code is random.
- If the player is missing a lower version of the Navi's Secret Chip in their Library, the game will give a copy of the lower version chip before returning the reward to their set version. So it is possible to complete the Secret Library even if other players' Navis exceed the quota.
Navi | Chip Reward |
---|---|
GutsMan | GutPnch1, GutPnch2, GutPnch3 |
FireMan | Meteors1, Meteors2, Meteors3 |
Roll | RollAro1, RollAro2, RollAro3 |
WindMan | PropBom1, PropBom2, PropBom3 |
ThunderMan | Ligtnin1, Ligtnin2, Ligtnin3 |
SearchMan | SeekBom1, SeekBom2, SeekBom3 |
AquaMan | AquaUp1, AquaUp2, AquaUp3 |
NumberMan | NumbrBl1, NumbrBl2, NumbrBl3 |
WoodMan | GreenWd1, GreenWd2, GreenWd3 |
MetalMan | MetlGer1, MetlGer2, MetlGer3 |
ProtoMan | HawkCut1, HawkCut2, HawkCut3 |
JunkMan | PanlSht1, PanlSht2, PanlSht3 |
Trivia
- Since GutPunch, RollAro, HawkCut, and NumbrBl summon Navis in their animation, they are considered Navi Chips. They will trigger the AntiNavi chip.
- The Navis are all toned down compared to the usual version fought. E.g. ThunderMan's cloud will not shoot out thunder, JunkMan's cubes don't appear as frequently, ProtoMan is missing his higher version's attacks.