Party Battle System: Difference between revisions
From The Rockman EXE Zone Wiki
m (→Specifications) |
|||
Line 6: | Line 6: | ||
==Specifications== | ==Specifications== | ||
Each Party Navi is now available to use outside of Liberation Mission and can go beyond the one turn limit present in the GBA version's Navi Change mode. However, you are maxed to carry up to 2 Navis. Party Navis with the Support part equipped will have additional abilities assisting the active Navi. | Each Party Navi is now available to use outside of Liberation Mission and can go beyond the one turn limit present in the GBA version's Navi Change mode. However, you are maxed to carry up to 2 Navis. Party Navis with the Support part equipped will have additional abilities assisting the active Navi. If MegaMan is Evil, Navi Support will not work. | ||
*In Lan's HP, there is a Navi Change Machine which is required to swap between the 2 allowed Party Navis. Also, if a Party Navi gets deleted, they can only be restored using it. | *In Lan's HP, there is a Navi Change Machine which is required to swap between the 2 allowed Party Navis. Also, if a Party Navi gets deleted, they can only be restored using it. | ||
Line 13: | Line 13: | ||
*In MMBN5DS, Navis are not allowed to use Evil chips at all, they will “poof”. | *In MMBN5DS, Navis are not allowed to use Evil chips at all, they will “poof”. | ||
*Navi Change can occur in the middle of a turn. It will also cancel whatever animation the previous Navi was doing, including sliding on Ice panels. | *Navi Change can occur in the middle of a turn. It will also cancel whatever animation the previous Navi was doing, including sliding on Ice panels. | ||
**If MegaMan is in a Double Soul or Chaos Unison, he will lose the form when he swaps out. | |||
*If a Navi is in Full Synchro and performs a Navi Change to a specific Navi, they can do a Double Attack. If it’s a non-compatible Navi, the Full Synchro will just disappear. | *If a Navi is in Full Synchro and performs a Navi Change to a specific Navi, they can do a Double Attack. If it’s a non-compatible Navi, the Full Synchro will just disappear. | ||
==Team ProtoMan== | ==Team ProtoMan== |
Revision as of 23:14, 4 December 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
In Mega Man Battle Network 5: Double Team DS, there is the Party Battle System. An evolution from the Progress Chip Gate's Navi Change system, the Party Battle System is an easier to access version of using Team Navis with additional functions.
Data presented here will be based on the final statistics of the Navis, after all the scenarios have been completed. These stats differ from the Navis used in Liberation Missions and the Progress Chip Gate's Navi Change.
Specifications
Each Party Navi is now available to use outside of Liberation Mission and can go beyond the one turn limit present in the GBA version's Navi Change mode. However, you are maxed to carry up to 2 Navis. Party Navis with the Support part equipped will have additional abilities assisting the active Navi. If MegaMan is Evil, Navi Support will not work.
- In Lan's HP, there is a Navi Change Machine which is required to swap between the 2 allowed Party Navis. Also, if a Party Navi gets deleted, they can only be restored using it.
- Navi stats can be modified using the Party Customizer.
- Each Navi's attack can be boosted beyond 5 Attack, and their B Power Attack will also scale up.
- In MMBN5DS, Navis are not allowed to use Evil chips at all, they will “poof”.
- Navi Change can occur in the middle of a turn. It will also cancel whatever animation the previous Navi was doing, including sliding on Ice panels.
- If MegaMan is in a Double Soul or Chaos Unison, he will lose the form when he swaps out.
- If a Navi is in Full Synchro and performs a Navi Change to a specific Navi, they can do a Double Attack. If it’s a non-compatible Navi, the Full Synchro will just disappear.
Team ProtoMan
ProtoMan | |
---|---|
Max HP | 700 HP |
Party Cust | 6 slots |
Power Attack | WideSword (60 + Buster Attack x10) Sword property. |
Special Chip | StepSwrd B (100) Sword property. |
Abilities |
|
Support | WideSword: At start of turn, ProtoMan Wide Sword slash closest enemy. |
MagnetMan | |
---|---|
Max HP | 800 HP |
Party Cust | 5 slots |
Power Attack | MagMissile (40 + Buster Attack x10) Elec attack. |
Special Chip | NSTackle M (100) Elec attack. Breaking. |
Abilities |
|
Support | MagnetBarrier: When the active Navi falls to red health, they are given a Barrier and all enemies are immobilized with Magnet Field. |
GyroMan | |
---|---|
Max HP | 600 HP |
Party Cust | 8 slots |
Power Attack | TornadoArm (10 + Buster Attack x5) Wind property. Hits up to three times based on position. Barrier delete, removes barrier on impact. |
Special Chip | Airforce G (50) |
Abilities |
|
Support | AirGyro: Temporarily at the beginning of battle, a Fan effect is in effect on the enemy's side. |
NapalmMan | |
---|---|
Max HP | 600 HP |
Party Cust | 8 slots |
Power Attack | None, but normal Buster becomes NapalmVulcan (5 + Buster Attack) |
Special Chip | Napalm N (100) Fire attack. |
Abilities |
|
Support | NapalmVulcan: At certain times, NapalmMan appears in back column and shoots an enemy 5 times. |
SearchMan | |
---|---|
Max HP | 550 HP |
Party Cust | 6 slots |
Power Attack | SnipeGun (10 + Buster Attack x2) Pierces invis. Hits up to five times. |
Special Chip | Satelity S (80) Pierces invis. |
Abilities | --- |
Support | SearchSnipe: At the start of the battle, if the enemy has chip stocked up, the chip is destroyed and they are sniped 5 times. In Network Duel, the first chip your opponent uses is destroyed and they are sniped 5 times. |
Meddy | |
---|---|
Max HP | 500 HP |
Party Cust | 10 slots |
Power Attack | CapsuleBomb (80 + Buster Attack x10) |
Special Chip | MeddyCap M (80) Paralyzes. |
Abilities |
--- |
Support | HealPulse: When the custom screen is opened, the active Navi's HP is healed 5%. |
Team Colonel
Colonel | |
---|---|
Max HP | 700 HP |
Party Cust | 8 slots |
Power Attack | ScreenDivide (50 + Buster Attack x10) Sword property. |
Special Chip | C-Cannon C (100) Knocks back all the way down the row. |
Abilities | --- |
Support | ColonelCannon: At start of turn, Colonel shoots his Colonel Cannon at closest enemy. |
KnightMan | |
---|---|
Max HP | 800 HP |
Party Cust | 5 slots |
Power Attack | RoyalWreckingBall (100 + Buster Attack x10) Breaking. |
Special Chip | KCrusher K (100) Breaking. |
Abilities |
|
Support | KnightGuard: When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP. |
ShadowMan | |
---|---|
Max HP | 600 HP |
Party Cust | 6 slots |
Power Attack | NinjaStar (80 + Buster Attack x10) Sword property. |
Special Chip | SplitUp S (80) Sword property. |
Abilities |
|
Support | SmokeBomb: When the active Navi falls to red HP, ShadowMan inflicts status condition on all enemies on the field. |
TomahawkMan | |
---|---|
Max HP | 600 HP |
Party Cust | 6 slots |
Power Attack | TomahawkAirRaid (40 + Buster Attack x10) Sword property. |
Special Chip | T-Swing T (150) Wood attack. Sword property. |
Abilities |
|
Support | TomahawkSwing: At certain times, TomahawkMan appears at rightmost panel on your side and Tomahawk Swings. |
NumberMan | |
---|---|
Max HP | 550 HP |
Party Cust | 10 slots |
Power Attack | DieBomb (5 + Buster Attack x5) Then multiplied by the number on the die. |
Special Chip | NumTrap N (120) |
Abilities | --- |
Support | DiceBonus: Randomly for your next chip, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10. |
ToadMan | |
---|---|
Max HP | 500 HP |
Party Cust | 8 slots |
Power Attack | FrogSmack (80 + Buster Attack x10) Aqua attack. |
Special Chip | S-Melody T (100) Elec attack. Paralyzes. |
Abilities |
|
Support | HPRecovery: Once per battle, if the current Navi is deleted, ToadMan revives them with a fraction of their HP. |
Double Attack
When you switch to another Navi while they are in Full Synchro, a special combination Double Attack can be executed.
Navi Combo | Attack Name |
---|---|
MegaMan + ProtoMan | D-HERO ダブルヒーロー Double Hero |
MegaMan + NapalmMan | D-VALCAN ダブルバルカン Double Vulcan |
MegaMan + SearchMan | C-SCOPE クロススコープ Cross Scope |
ProtoMan + MagnetMan | M-ZAN マグネットザン Magnet Cut |
MagnetMan + GyroMan | M-AIR マグエアレイド Mag Air Raid |
NapalmMan + Meddy | C-BOMB ケミカルボム Chemical Bomb |
MegaMan + Colonel | BR-RUSH ブラインドレインラッシュ Blind Rain Rush |
MegaMan + KnightMan | B-SHOOT ブロークンシュート Broken Shoot |
MegaMan + NumberMan | K-BOMB コクバンケシボム Blackboard Eraser Bomb |
Colonel + ShadowMan | E-SAPPO エンゲツサッポウ Full Moon Cut |
KnightMan + TomahawkMan | K-THROW ナイトスロー Knight Throw |
ShadowMan + ToadMan | G-OTOSHI ガマオトシ Toad Drop |
Attack Power
The attack power of the Double Attacks are dependent on the player’s progress of the game.
Tier | Requirement |
---|---|
1 | Start of Chapter 1 |
2 | Start of Chapter 2 |
3 | Start of Chapter 3 |
4 | Start of Chapter 4 |
5 | Start of Chapter 5 |
6 | Start of Chapter 6 |
7 | Start of Chapter 7 |
8 | After Liberation Mission 7 |
9 | After Liberation Mission 8 |
Glitches
- For KnightMan’s support ability: If the opponent cuts in a damaging chip as you are about to use a chip that changes the area advantage, not only will the damaging chip would deal no damage to the active Navi, KnightMan would not lose any HP either.