Localization Changes in Mega Man Battle Network: Difference between revisions
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*Ship Comp 1 is removed. Ship Comp 2 is edited to become Ship Comp 1. Ship Comp 3 becomes Ship Comp 2 and so forth. | *Ship Comp 1 is removed. Ship Comp 2 is edited to become Ship Comp 1. Ship Comp 3 becomes Ship Comp 2 and so forth. | ||
*Gargoyle Comp 2 is removed. Gargoyle Comp 3 becomes Gargoyle Comp 2 and so forth. | *Gargoyle Comp 2 is removed. Gargoyle Comp 3 becomes Gargoyle Comp 2 and so forth. | ||
*In the Japanese version, if BugStop is installed in the NaviCust, all bugs including Mod Card bugs are fixed. Disadvantageous effects such as Minus HP will still occur. In the Localized versions, if BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed | |||
*A Purple Mystery Data in Oran Area 1 was moved slightly. | *A Purple Mystery Data in Oran Area 1 was moved slightly. | ||
*A Green Mystery Data drop in Gargoyle Comp 2 JP was moved into Gargoyle Comp 3 (Gargoyle Comp 2 NA/EU). SideBub1 S into M-Cannon H. | *A Green Mystery Data drop in Gargoyle Comp 2 JP was moved into Gargoyle Comp 3 (Gargoyle Comp 2 NA/EU). SideBub1 S into M-Cannon H. |
Revision as of 06:02, 22 September 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
There are multiple Localization Changes made for the Mega Man Battle Network series as they made their way to regions outside of Japan. Unless stated otherwise, most changes made to North American version also made it to European version. It’s also of note that a number of bug fixes have also been made in the international versions.
Mega Man Battle Network
- The Non-elemental chip icon is changed to the one used in Mega Man Battle Network 2 and later.
- When booting up the game, there is a small delay before Press Start can be selected.
- When you save the game, it now asks you to confirm overwriting your existing save.
European Changes
- An Ubisoft logo has been added to the start up sequence, after the Capcom logo.
Mega Man Battle Network 2
- The jack in sequence is changed.
- The boss rush fights in Apartment Comps now use the boss battle theme rather than the normal virus battle theme.
- In the Japanese version, throwing a TreeBomb chip into the same panel where a Prism chip lies will have the TreeBomb continuously hitting the Prism, until the Wood Tower rises up. This can basically delete any enemy. In Localized versions, TreeBomb will disappear when it hits Prism, dealing 1 hit.
European Changes
- An Ubisoft logo has been added to the start up sequence, after the Capcom logo.
- Note: the Wii U Virtual Console rerelease in Europe uses the North American version of the game, so the Ubisoft logo is not present.
Mega Man Battle Network 3
- The unique animation before the title screen is missing entirely and is not replaced. Also, the title screen logo is no longer animated.
- Game Over has been changed entirely and has no animation.
- Jack-in sequence is removed.
- Navi Customizer intro is removed.
- All icons completion image after defeating AlphaΩ is removed.
- The food stand visual in Yoka has been changed.
Japanese | International | |
---|---|---|
White | Takoyaki | Corn dogs |
Blue | Okonomiyaki | Corn-on-a-cob |
- A number of Program Advances considered as Navi Chips by NaviRecycle have been changed. The following PAs can be used with NaviRecycle in the Japanese version: BigHeart, PrixPower, BodyGuard. None of these chips can be called by NaviRecycle in NA/EU. However these PAs can still trigger AntiNavi in NA/EU.
Mega Man Battle Network 4
- The Battle Chip Gate wasn't sold international, but a Japanese version will still unlock all its features in the international games.
- All Card e-Reader content are inaccessible. However, BassXX is available in the Virtual Console version.
- The visual for the Takoyaki stand in DenDome is changed to a Hot Dog stand.
- In the Observation Room of NAXA, an English Battle Chip Challenge Navi Code for Hub Style is added.
- Shield and Reflect’s cool down time between use is extended a bit.
- In the Japanese version, If you hold A to activate Slasher and an AntiDamage trap is active, you will be immune to all attacks (not including HP drain). Your Double Soul will also not dissipate after 3 turns. This effect ends once you let go of A and will shoot the shuriken. In the Localized versions, it executes the shuriken attack as soon as damage is received instead of after releasing the A Button.
European Changes
- Completely different logo and title screen. The title screen logo is no longer animated.
Mega Man Battle Network 5
- The Progress Chip Gate wasn't sold international, but a Japanese version will still unlock all its features in the international games.
- All Card e-Reader content are inaccessible. However, Bass Cross MegaMan is available in the Virtual Console version.
- In Team ProtoMan, the kitchen in the Hikari household that was preparing rolled sushi has visually be changed to be preparing beef stew instead.
- In Team Colonel, the painting of the Last Supper on the Queen Bohemia is changed to a painting of fireworks.
- All of the friends' HP are changed to a recolored version of Lan's HP. All BMDs have been moved to new locations.
- All blue-colored generic Comp maps are changed to green-colored generic Comp maps.
- GarCastleHP is changed to a recolored version of Green Generic Comp map.
- Ship Comp 1 is removed. Ship Comp 2 is edited to become Ship Comp 1. Ship Comp 3 becomes Ship Comp 2 and so forth.
- Gargoyle Comp 2 is removed. Gargoyle Comp 3 becomes Gargoyle Comp 2 and so forth.
- In the Japanese version, if BugStop is installed in the NaviCust, all bugs including Mod Card bugs are fixed. Disadvantageous effects such as Minus HP will still occur. In the Localized versions, if BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed
- A Purple Mystery Data in Oran Area 1 was moved slightly.
- A Green Mystery Data drop in Gargoyle Comp 2 JP was moved into Gargoyle Comp 3 (Gargoyle Comp 2 NA/EU). SideBub1 S into M-Cannon H.
- A number of Blue Mystery Datas have been changed.
Location | JP | NA/EU |
---|---|---|
Yai's HP | 800z | RegUp2 |
Crane Comp | 1000z | YoYo F |
Radar Comp | 400z | SpinWhite Key Item |
Helmet Comp | --- | MegEnBom C |
Ship Comp 1 JP | YoYo F | (Removed area) |
Ship Comp 1 JP | SpinWhite Key Item | (Removed area) |
Gargoyle Comp 2 JP | MegEnBom C | (Removed area) |
Gargoyle Comp 2 JP | RegUp2 | (Removed area) |
European Changes
- Completely different logo and title screen.
Mega Man Battle Network 5: Double Team DS
- All changes in 5GBA are undone except for visual localizations.
- Intro's music got changed from the segment of Be Somewhere by Buzy (EXE Stream OP) to a segment of THEME OF ROCKMAN EXE ~TGS2002 mix~. The video was slightly edited in order to keep the music in sync.
- Sol Cross is accessible through Boktai 2 instead of the non-existant Boktai 3 (Shin Bokura no Taiyoh).
- The Rockman EXE 4.5 Real Operation W Slot function cannot be accessed as the game was not localized.
- To make it up, the BN5 Team ProtoMan's W Slot functions boosts SearchMan and NumberMan's special chip instead of ToadMan/Meddy's.
- Due to this, that game is not needed to unlock BassXX's requirement of slotting in every Battle Network game.
European Changes
- French, German, Italian, Spanish language support has been added.
- The font has been redone.
- For some cases, a button icon is used in the font instead of the usual typed out text.
- English language icon for DoubleSoul/ChaosUnison uses "UNISON" from the JP version instead of UNITE.
- English language has a different hint for the Ship Password.
NA | EU |
---|---|
"Double 1 & nine too tonight makes eleven." | "11 minus 9 is 2. 2 plus 9 is straight lines." |
Mega Man Battle Network 6
- All features of the Beast Link Gate are inaccesible.
- The mini maps and their boards in every Net area has been removed.
- The "L or R" visual for the Custom Screen has been changed.
- The visual for the Taiyaki stand is changed to a Fish Sticks stand.
- A Green Mystery Data in Graveyard 2's position was moved slightly.
- The fire animation overlay timing for HeatMan's throwing sprite is fixed up.
- AirSpin BattleChips now has 400 HP instead of 300 HP.
- When the RiskyHoney BattleChips is paired up with the AntiDamage chip and receives damage, it now executes the shuriken attack after the extra bee attacks, instead of before.
Boktai Content
- A number of Boktai related content has been removed. Although the GunDelS chips and Django's poster in Lan's room remains.
- The related BattleChips: GunDelEX, Otenko, Django1, Django2, Django3, Count, CountEX, CountSP, and the CrosOver Program Advance are removed from the game.
- The Count boss battles have been removed.
- Crossover Battle 2 is removed.
Removed Areas
- Underground 2's path into Immortal Area has been removed, and has a BugFrag Trader in its place.
- Immortal Area and its corresponding scenario is removed. The BatKey which opened the area, now opens a door in Graveyard instead.
- Undernet 3 is removed. You go straight to Graveyard Area after Undernet 2. The door asking for MachineSword becomes the check for 100 Standard chips.
- Graveyard Area 1 is removed, making Graveyard 2 the only existing Graveyard area.
- The GBeast/FBeast ghost encounters are moved to Underground 1. NetMerchant is moved to Graveyard 2. BugFrag Trader is moved to Underground 2.
- Graveyard 2 is renamed into Graveyard. Its second path to Graveyard 1 is removed.
Changed Battles
A number of fights have been changed to include new viruses that were in the removed areas.
- Pavilion Comp 1: Replaces StarFish2 with StarFish3 and adding SuperKettle.
- Pavilion Comp 3: Added battles with ElecMech and more battles with Nghtmare.
- Pavilion Comp 4: Replaces EarthDragon and Chumpy with ThunderDragon and Chimpy respectively, and adding SnakeArm2 and Sniper.
- Underground 1: Added battles with EarthDragon and GBeast/FBeast.
- Underground 2: Replaces HauntedCandle with HauntedCandle2 and adding Breaker.
- Undernet Zero: Added battles with Armadil3 and PlsBulb2.
- Undernet 2: Added battles with HauntedCandle.
- Graveyard 2: Added battles with Catapult, Darkmare, FighterPlane3, ScareCrow3, SuperKettle and WaterDragon, as well as Rare versions of HauntedCandle and EarthDragon.
Relocated Items
Due to the lack of access to Card e-Reader and removed areas' content, the international version has relocated many items.
- Django D in Tab's shop has been replaced with BigBomb V, which was originally Chip Order only.
- The Purple Mystery Data in Underground 2 has been completely removed. It contained SuprVulc V, which has been relocated.
- A number of Blue Mystery Datas have been changed.
Location | JP | NA/EU |
---|---|---|
Stuffed Doll Comp (Ch. 2) | 1000z | WhiCapsl * |
Class 1-2 Comp (Ch. 3) | WhiCapsl * | Speed+1 (White) |
DogHouse Comp (Ch. 6) | 3 BugFrags | HP+300 NCP (White) |
Sky Area 2 | Django2 D | DblPoint * |
Undernet Zero | RegUp2 | RegUp3 |
Undernet Zero | 5 BugFrags | Recov150 M |
Undernet 1 | RegUp1 | HP Memry |
Undernet 2 | Recov150 M | HP Memry |
Undernet 3 | HP Memry | (Removed Area) |
Undernet 3 | Speed+1 NCP (White) | (Removed Area) |
Immortal Area | HP Memry | (Removed Area) |
Graveyard 1 | HP+300 NCP (White) | (Removed Area) |
Graveyard 2 | --- | AttckMAX NCP (Red) |
- A number of Battle Green Mystery Datas have been relocated.
Location | JP | NA/EU |
---|---|---|
GunDelS3 N | Immortal Area BGMD | Undernet Zero Shop |
DblPoint * | Immortal Area BGMD | Sky Area 2 BMD |
- The initial rewards for Virus Battler have been changed.
Version | JP Initial Reward | NA/EU Initial Reward |
---|---|---|
V1 | AirSpin1 F | WindRack * |
V2 | AntiDmg R | HP+500 NCP (Green) |
V3 | Geddon L | BugFix * |
V4 | WindRack * | FldrPak2 NCP (Pink) |
V5 | Django3 D | SuprVulc V |
- A NetMerchant was added in Undernet Zero to give chips that were in the missing areas.
Item | JP Location | NA/EU Shop Cost |
---|---|---|
Barr200 K | Undernet 3 PMD | 11200z |
GunDelS3 N | Immortal Area BGMD | 12000z |
AirSpin3 T | Immortal Area BMD | 12900z |
Snctuary Z | Immortal Area GMD | 15200z |
TimeBom3 L | Graveyard 1 BMD | 15200z |
LifeAur U | Undernet 3 BMD | 22400z |
Card e-Reader
- Most Card e-Reader effects are inaccessible, but the Request BBS jobs have been made available through story progress. So fighting ProtoManFZ does not require e-Reader either.
- Without these jobs, the following BattleChips would be missed: FstGauge *, AreaGrab *, AntiNavi *, AntiRecv *, CrcusMan *, JudgeMan *, ElmntMan *. AntiNavi * can still be obtained but only through Chip Order.
- Without these jobs, the following BattleChips would be missed: FldrPak1 NCP (Yellow), Custom2 NCP (White), MegFldr2 NCP (White).
- A number of Card e-Reader only items have been made obtainable in-game.
Items | JP Location | NA/EU Location |
---|---|---|
HP+500 NCP (Green) | Dex's Ace Program | Virus Battler V2 |
AttckMAX NCP (Red) | Mr. Mach's Iron Fist | Graveyard BMD (requires BatKey) |
BugFix * | Dad's Debug Technique | Virus Battler V3 |
FldrPak2 NCP (Pink) | Iris' Kindness | Virus Battler V4 |
Mega Man Battle Chip Challenge
- The keyboard for code registration has been modified.
- Some alphabet letters (A E I O U) have been replaced with symbols: Spade (A), Club (E), Heart (I), Star (O), Diamond (U).
- There is no Japanese text input, so NaviCodes with Japanese names cannot be inputted. NaviCodes from N1 Battle and Battle Chip GP with English names will still work.
- For Hackers N Open Battle #5, instead of a fight versus Pride and KnightMan, it's against Yuji and his NormNav5.
- From this fight, the NormNav5 Chip can now be obtained normally as a battle reward. Originally, to obtain the Navi Chip, a N1 Battle NaviCode with the same name and Normal Navi V5 equipped needed to be inputted in Battle Start.
European Changes
- Completely different logo and title screen.
Mega Man Network Transmission
- The text warning regarding eye strain and seizures at the start up has been removed.
- The Rockman EXE anime 1st opening movie that appears after waiting out the title screen is removed. The loop to the title screen just begins.
- Some voiced lines that involves Japanese names and terms are removed. As well as Lan's voiced monologue at the start and end of the game.