Double Soul (MMBN5): Difference between revisions
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===Changes from [[Double_Soul_(MMBN4)|Battle Network 4]]=== | ===Changes from [[Double_Soul_(MMBN4)|Battle Network 4]]=== | ||
*The Souls' buster | *The Souls' buster attack power and charge time are now dependent on MegaMan's buster stats. But unlike normal MegaMan, the Souls' buster scaling maxes at 5 Attack. | ||
*MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the soul has one). | *MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the soul has one). | ||
*The Unison takes place before the BATTLE START text instead of after. | *The Unison takes place before the BATTLE START text instead of after. | ||
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*''AirShoes'': MegaMan ignores Broken and Hole panels. | *''AirShoes'': MegaMan ignores Broken and Hole panels. | ||
*''FloatShoes'': MegaMan ignores Cracked, Poison, Ice, Lava, Magnet and Water panels. | *''FloatShoes'': MegaMan ignores Cracked, Poison, Ice, Lava, Magnet and Water panels. | ||
*When MegaMan uses a non-dimming Wind chip, his propeller will spin. The next non-dimming None or Wind chip will deal x2 | *When MegaMan uses a non-dimming Wind chip, his propeller will spin. The next non-dimming None or Wind chip will deal x2 attack power. If the used chip is a None chip, the propeller will stop spinning. | ||
|- | |- | ||
! !! Napalm Soul !! Napalm Chaos | ! !! Napalm Soul !! Napalm Chaos | ||
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| colspan="2" | | | colspan="2" | | ||
*''Fire Body'': MegaMan is unaffected by Lava panels, loses HP while on Water panels, and weak to Aqua attacks. | *''Fire Body'': MegaMan is unaffected by Lava panels, loses HP while on Water panels, and weak to Aqua attacks. | ||
*Fire chips gain +40 | *Fire chips gain +40 attack power. | ||
*''Charge non-dimming Fire chip'': MegaMan shoots a Napalm Bomb with x2 the chip's attack. | *''Charge non-dimming Fire chip'': MegaMan shoots a Napalm Bomb with x2 the chip's attack. | ||
*If MegaMan has any chip with an attack value and steps on a Lava panel, the chip gains +10 for every panel absorbed. | *If MegaMan has any chip with an attack value and steps on a Lava panel, the chip gains +10 for every panel absorbed. | ||
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*MegaMan is faster, he has less frames when he moves. | *MegaMan is faster, he has less frames when he moves. | ||
*''FloatShoes'': MegaMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels. | *''FloatShoes'': MegaMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels. | ||
*''B + Left'': Anti Magic. Sword property. Same effect as the Navi Customizer Program without ???? trap letters (50 | *''B + Left'': Anti Magic. Sword property. Same effect as the Navi Customizer Program without ???? trap letters (50 AP). | ||
*''Charge non-dimming Sword chip'': Slash Behind. MegaMan teleports behind the enemy and uses the chip. | *''Charge non-dimming Sword chip'': Slash Behind. MegaMan teleports behind the enemy and uses the chip. | ||
**In a Network Duel, if the performing Shadow Soul uses a [[Screen Dimming Cut In]]. Chips will have different ranges and visuals due to the flipped MegaMan. | **In a Network Duel, if the performing Shadow Soul uses a [[Screen Dimming Cut In]]. Chips will have different ranges and visuals due to the flipped MegaMan. | ||
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* ''Status Guard'': MegaMan can't be paralyzed, blinded, confused, or gravitized. | * ''Status Guard'': MegaMan can't be paralyzed, blinded, confused, or gravitized. | ||
*Upon unison, the stage is reset to one completely filled with Grass panels. | *Upon unison, the stage is reset to one completely filled with Grass panels. | ||
*If MegaMan uses a Wood chip while on a Grass panel, the panel is consumed and that chip's | *If MegaMan uses a Wood chip while on a Grass panel, the panel is consumed and that chip's attack power is x2. | ||
|- | |- | ||
! !! Number Soul !! Number Chaos | ! !! Number Soul !! Number Chaos | ||
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! scope="row" | Abilities | ! scope="row" | Abilities | ||
| colspan="2" | | | colspan="2" | | ||
*All None chips gain +10 | *All None chips gain +10 attack power. | ||
*The Custom Screen displays 10 chips to select from. | *The Custom Screen displays 10 chips to select from. | ||
|- | |- | ||
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*''Aqua Body'': MegaMan is unaffected by Ice and Water panels, and weak to Elec attacks. | *''Aqua Body'': MegaMan is unaffected by Ice and Water panels, and weak to Elec attacks. | ||
*When MegaMan is over a Water panel, he dives underwater. MegaMan cannot be damaged except by Elec attacks and attacks that pierces underground. | *When MegaMan is over a Water panel, he dives underwater. MegaMan cannot be damaged except by Elec attacks and attacks that pierces underground. | ||
*''Charge non-dimming Aqua Chip'': x2 the chip's | *''Charge non-dimming Aqua Chip'': x2 the chip's attack. | ||
|- | |- | ||
! !! Colonel Soul !! Colonel Chaos | ! !! Colonel Soul !! Colonel Chaos |
Revision as of 21:58, 4 June 2022
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 5, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, the Navi Customizer part SoulTime+ and some Mod Cards have the ability to increase or decrease the number of turns.
- Each Soul can only be used once per battle.
Changes from Battle Network 4
- The Souls' buster attack power and charge time are now dependent on MegaMan's buster stats. But unlike normal MegaMan, the Souls' buster scaling maxes at 5 Attack.
- MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the soul has one).
- The Unison takes place before the BATTLE START text instead of after.
- Search Soul now unites with Cursor element chips instead of Invisible element.
- Search Soul now allows the player to see how many chips an enemy is holding in Network Duels.
- Proto Soul no longer removes flashing from Sword chips. Sword chips now retain their flashing properties.
- Proto Soul now steps forward with a charged Z Saver.
Chaos Unison
Battle Network 5 introduces an extension of Double Soul in Chaos Unison (カオスユニゾン). To Chaos Unison, the player must sacrifice the respective DarkChip to unite with MegaMan. The transformation will only last 1 turn and cannot be extended. Chaos forms count as different forms than their Double Soul counterpart, so they can be used with their counterpart in the same battle.
They share the same abilities as the normal Souls except their Power Attacks become Dark Chips. The fully charged shot will alternate between green and purple.
- If released at purple, the Dark Chip will be used. Each successful use of the Dark Chip power will make the charge time take longer.
- If the button is released during pausing, it will use the charge when it was paused.
- If released at green, MegaMan loses his form and Dark Soul spawns on the enemy side using your most used chips during your playtime. The Dark Soul cannot be hit and will disappear after some time.
The negatives of the Dark Chips are also nullified, so MegaMan won’t be affected by bugs. However, if the attack damages the enemy they’ll receive a weaker variation of the bug you would’ve received.
Soul Abilities
Team ProtoMan
Magnet Soul | Magnet Chaos | |
---|---|---|
Sacrifice | Elec chip | DarkThunder |
Power Attack | Mag Bolt (10 x Buster Attack + 80) Elec attack. Pulls in the enemy. Paralyzes. | DarkThunder |
Abilities |
| |
Gyro Soul | Gyro Chaos | |
Sacrifice | Wind chip | DarkTornado |
Power Attack | Tornado Arm (5 x Buster Attack + 15, hits up to 3 times depending on the range) Barrier Delete, removes Barriers and Aura if it hits. | DarkTornado |
Abilities |
| |
Napalm Soul | Napalm Chaos | |
Sacrifice | Fire chip | DarkMeteor |
Power Attack | Fire Vulcan (5 x Buster Attack + 10, hits up to 3 times) Fire attack. | DarkMeteor |
Abilities |
| |
Search Soul | Search Chaos | |
Sacrifice | Cursor chip | DarkCircle |
Power Attack | Snipe Gun (2 x Buster Attack + 10, hits up to 5 times) Pierces invisible. | DarkCircle |
Abilities |
| |
Meddy Soul | Meddy Chaos | |
Sacrifice | Recovery chip | DarkRecovery |
Power Attack | Meddy Capsule (10 x Buster Attack + 30). | DarkRecovery |
Abilities |
| |
Proto Soul | Proto Chaos | |
Sacrifice | Sword chip | DarkSword |
Power Attack | Wide Sword (10 x Buster Attack + 80) Sword property. | DarkSword |
Abilities |
|
Team Colonel
Knight Soul | Knight Chaos | |
---|---|---|
Sacrifice | Break chip | DarkDrill |
Power Attack | Royal Wrecking Ball (10 x Buster Attack + 30) Pierces guard. Causes Confusion. | DarkDrill |
Abilities |
| |
Shadow Soul | Shadow Chaos | |
Sacrifice | Invisible chip | DarkInvisible |
Power Attack | Long Sword (10 x Buster Attack + 50) Sword property. | DarkInvisible |
Abilities |
| |
Tomahawk Soul | Tomahawk Chaos | |
Sacrifice | Wood chip | DarkLance |
Power Attack | Tomahawk Swing (10 x Buster Attack + 70) Wood attack. Sword property. | DarkLance |
Abilities |
| |
Number Soul | Number Chaos | |
Sacrifice | Plus chip | DarkPlus |
Power Attack | Die Bomb (5 x Buster Attack + 5, up to x6) If the Die hits the enemy directly, it will only do x1 damage. | DarkPlus |
Abilities |
| |
Toad Soul | Toad Chaos | |
Sacrifice | Aqua chip | DarkWide |
Power Attack | Shock Song (10 x Buster Attack + 20) Elec attack. Paralyzes. | DarkWide |
Abilities |
| |
Colonel Soul | Colonel Chaos | |
Sacrifice | Summon chip | DarkSonic |
Power Attack | Screen Divide (10 x Buster Attack + 40) Sword property. | DarkSonic |
Abilities |
|
Glitches
- When the player opens the Custom Screen while a chip is being 2x charged: If a new set of chips are selected and a chip is used as soon as the next turn begins (the timing is frame perfect), that chip's Attack Power will be double its amount.
- If Meddy Soul’s Capsule chips are used with the NumberMan chip, the status it applies will change depending on the roll of the die.