Style Change (MMBN3): Difference between revisions

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Revision as of 08:04, 29 January 2022

This section is under construction.
The information may not be complete or 100% accurate.

Style Change is the main transformation system of Mega Man Battle Network 3. MegaMan will receive his first Style Change in Chapter 3, in a virus battle against a group of HeelNavis.

How to Obtain

During battle, depending on actions you perform, a number of points will go towards the different Styles. The Style that has the most accumulated points at the end of a battle, will add 1 Style point to go towards the next Style Change. However, if you selected to go to another Style and the point goes towards the current Style, 1 point will be added to all Styles instead.

During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most points. However, if the point count for every style is equal, a Random Style Change will occur and MegaMan will transform into a random style instead.

  • Ground Style can only be reached in White version.
  • Shadow Style can only be reached in Blue version.

The element MegaMan gets with the Style is random. It takes 100 non-story virus battles to receive a new Style Change. MegaMan cannot receive a Style type that is the same as the one he has currently equipped.

Changes from Battle Network 2

  • You can only store one Style Change at a time.
  • All Styles have toned down initial abilities in order to develop the more sophisticated Navi Customizer abilities later.
  • Guts Style's buster Speed stat is no longer limited to 1.
  • Aqua Styles will not slip on Ice panels.
  • Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though.

Elements

There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new Power Attack. The Power Attack's damage is not affected by MegaMan's buster stats, but rather by running Weapon Level Navi Customizer Parts (up to Level 3). There are also 2 Mega Chips that MegaMan can use if he's a specific element.

Heat

  • Weakness: Aqua
  • MegaMan can walk over Lava panels.
  • Can use StandOut and Salamander chips.
  • Power Attack: Flamethrower.
LV1 LV2 LV3
50 80 100

Aqua

  • Weakness: Elec
  • MegaMan won't slip on Ice panels.
  • Can use WaterLine and Fountain chips.
  • Power Attack: Bubbler.
LV1 LV2 LV3
40 60 80

Elec

  • Weakness: Wood
  • Can use Lightning and Bolt chips.
  • Power Attack: Zap Ring. Paralyzes.
LV1 LV2 LV3
10 20 30

Wood

  • Weakness: Fire
  • MegaMan will recover HP while on Grass panels.
  • Can use GaiaSword and GaiaBlade chips.
  • Power Attack: Twister. Can hit up to 8 times. Does x2 damage on Sand panels.
LV1 LV2 LV3
10 15 20

Style Types

There are 6 different types for a Style to have. Each Style can run Navi Customizer Parts of 1 certain color without encountering errors.

After completing a certain amount of battles with a Style, it will level up. When a Style levels up, MegaMan will be rewarded with a Navi Customizer Part. At that moment, MegaMan can either keep leveling up the style or search for a new Style. If a Style is maxed out, MegaMan will automatically search for a new style.

Red NCP Access

These Styles can equip Red colored Navi Customizer Parts without Errors.

Guts Style
Action Requirement
  • 10 pt: Use the buster Power Attack.
  • 1 pt: Use the buster normal shot.
  • 10 pt: Use the buster normal shot when the Custom Gauge is full.
  • 1 pt: MegaMan flinches aback.
  • 30 pt: Use the Guts Machine Gun (Guts Style only)
Abilities
  • Buster Attack Level is x2, up to 10.
  • Guts Machine Gun: Rapidly pressing B will make MegaMan temporarily have Super Armor and execute a rapid 5 shot attack.
NCP Rewards
  • LV2: SuperArmor (Red) - 80 battles
  • LV3: BreakBuster (Red) - 100 battles
  • LV4: BreakCharge (Red) - 130 battles
Shadow Style
Action Requirement (Blue Version only)
  • 70 pt: Use Invis, Shadow, and Mole series in battle.
  • 70 pt: Use Power Attack Invis (Shadow Style only)
Abilities
  • If no Weapon Level+ is in the Navi Customizer: MegaMan's Power Attack becomes a short period Invis. The charging time is not affected by Charge+ NCPs.
NCP Rewards
  • LV2: ShadowShoes (Red) - 60 battles
  • LV3: FloatShoes (Red) - 140 battles
  • LV4: AntiDamage (Red) - 150 battles

Blue NCP Access

These Styles can equip Blue colored Navi Customizer Parts without Errors.

Custom Style
Action Requirement
  • 5 pt: Choose 2 chips in one turn.
  • 20 pt: Choose 3 chips in one turn.
  • 50 pt: Choose 4 chips in one turn.
  • 70 pt: Choose 5 chips in one turn.
  • 20 pt: Use a Program Advance.
  • 30 pt: Use ADD function.
Abilities
  • Battle starts with 1 more slot on the Custom Screen.
  • By fulfilling a Busting Level S condition against certain viruses, they will drop exclusive * code virus chips or a fourth level virus chip.
NCP Rewards
  • LV2: Custom1 (Blue) - 50 battles
  • LV3: Custom1 (Yellow) - 100 battles
  • LV4: Custom2 (Blue) - 160 battles
Shield Style
Action Requirement
  • 55 pt: Use guard-type chips.
    • CurseShield series, Guard
  • 55 pt: Use barrier-type chips.
    • Barrier series, Aura, LifeAura, DarkAura
  • 40 pt: Use recovery-type chips.
    • Recovery series
  • 1 pt: Don't flinch aback in battle.
  • 20 pt: Use command Block ability.
  • 20 pt: Use command Shield ability.
  • 20 pt: Use command Reflect ability.
Abilities
  • MegaMan starts the battle with a 10 HP Barrier.
  • If MegaMan blocks an attack with Shield or Reflect within the first few frames, he will recover 10% of his maximum HP before customizing.
NCP Rewards
  • LV2: Block (Blue) - 50 battles
  • LV3: Shield (Blue) - 50 battles
  • LV4: Reflect (Blue) - 180 battles

Green NCP Access

These Styles can equip Green colored Navi Customizer Parts without Errors.

Team Style
Action Requirement
  • 45 pt: First Navi Chip.
  • 50 pt: Second Navi Chip.
  • 40 pt: Third and later Navi Chips.
  • Navi chips that affect the field will count towards Ground Style, too.
Abilities
  • 1 more MegaChip is allowed in your folders.
  • By fulfilling a Busting Level S condition against V3 bosses, they will drop exclusive V4 Navi Chips.
Obtainable NCP
  • LV2: MegaFolder1 (Green) - 50 battles
  • LV3: MegaFolder1 (Pink) - 100 battles
  • LV4: MegaFolder2 (Green) - 160 battles
Ground Style
Action Requirement (White Version only)
  • 70 pt: Use panel out-type chips
    • CannonBall, Magnum series, PanelOut series, MetalMan series, DrillMan series, Bass+, BassGS
  • 70 pt: Use area modifying-type chips
    • IceBall, LavaBall, BigWave, Knight, HolyPanel, Stage series, Geddon series, GutsMan series, Sanctuary, DesertMan series, Serenade
  • Navi chips that affect the field will count towards Team Style, too.
Abilities
  • MegaMan's buster Power Attack cracks panels.
NCP Rewards
  • LV2: SetGreen (Green) - 50 battles
  • LV3: SetIce (Green) - 50 battles
  • LV4: SetLava (Green) - 50 battles
  • LV5: SetHoly (Green) - 200 battles

Dark NCP Access

These Styles can equip Dark colored Navi Customizer Parts without Errors.

Bug Style
Action Requirement Battle with Navi Customizer bugs active.
  • 20 pt: Level 1 Bug in effect.
  • 30 pt: Level 2 Bug in effect.
  • 40 pt: Level 3 Bug in effect.
Abilities

MegaMan will start the battle with any 2 positive bugs and any 1 negative bug:

  • Positive Bugs:
    • Start the battle with a Barrier100.
    • Invincibility, 10 seconds.
    • BusterMax, buster stats become 5.
    • 10 chips in the Custom Screen.
  • Negative Bugs
    • Forced Movement Bug, MegaMan is forced to move up or down.
    • Battle HP Drop Bug, MegaMan's HP will drop in the battlefield.
    • Custom HP Drop Bug, MegaMan's HP will drop in the Custom Screen.
    • Buster Blanks, normal shots will have a 3/8 chance of shooting blanks.
Obtainable NCP
  • LV2: BugStop (White) - 120 battles
  • LV3: DarkLicense (Dark) - 200 battles

Glitches

  • In v1.0 of both versions of the Japanese games, it is possible to receive Ground Style in Blue version and Shadow Style in White version. Usually, if the player has points in the opposite version Style, they will drop to 0 and make it impossible to transform into that. However, in v1.0, it will not drop if the change takes place in a Random Style Change. The opposite version style will be a possibility in the randomization.