Liberation Mission: Difference between revisions
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'''Liberation Missions''' in [[Mega Man Battle Network 5]]. | '''Liberation Missions''' in [[Mega Man Battle Network 5]]. | ||
*The CusVolt BattleChip series will not drain the gauge during battles. | *The CusVolt BattleChip series will not drain the gauge during battles. | ||
==Team Field Abilities== | |||
For the Navi abilities in battle, see: [[Team Navis]]. | |||
{| class="wikitable sortable" | |||
|- | |||
+Both Versions | |||
|- | |||
|Navi || Field Ability | |||
|- | |||
| MegaMan || | |||
*LongSwrd: Liberates 2 panels. Panel ahead and the one above that. | |||
|- | |||
|} | |||
{| class="wikitable sortable" | |||
|- | |||
+Team ProtoMan | |||
|- | |||
|Navi || Field Ability | |||
|- | |||
| ProtoMan || | |||
*WideSwrd: Performs battle. Liberates 3 panels. Panel ahead and the ones beside it. | |||
*{{GBA}}{{MMBNLC}} Save: Ability to save the game once per phase. | |||
|- | |||
| MagnetMan || | |||
*MagnetBarrier: Until the end of the next enemy phase, all Team Navis gain a field Barrier. They will not receive damage from enemy field attacks. | |||
|- | |||
| GyroMan || | |||
*GyroMan can travel over Dark panels by going into Gyro Form, but he can't liberate any panels while in Gyro Form except for his other ability. | |||
*BombLiberation: While in Gyro Form, GyroMan will liberate the Dark panel underneath him without performing battle. | |||
|- | |||
| NapalmMan || | |||
*Napalm: Performs battle. Liberates 6 panels. A "t" shape in the panels ahead. Destroys any Item panels except Keys and Trap panels. | |||
|- | |||
| SearchMan || | |||
*PanelSearch: Performs battle. Liberates any Item panels in the 5 panels ahead. | |||
|- | |||
| Meddy || | |||
*TwinLiberation: Performs battle. After the battle, the panel ahead will be marked. Afterwards, if another Team Navi liberates the panel on the other end of the marked panel, all Dark panels in that row will be clear. | |||
*{{GBA}}{{MMBNLC}} Save: Ability to save the game once per phase. | |||
|- | |||
|} | |||
{| class="wikitable sortable" | |||
|- | |||
+Team Colonel | |||
|- | |||
|Navi || Field Ability | |||
|- | |||
| Colonel || | |||
*ScreenDivide: Liberates 3 panels. Panel ahead and the ones beside it. | |||
*{{GBA}}{{MMBNLC}} Save: Ability to save the game once per phase. | |||
|- | |||
| KnightMan || | |||
*KnightMan won't take any damage from field attacks. | |||
*If Knightman is near a Team Navi and they are attacked, KnightMan will teleport and take the hit instead. | |||
|- | |||
| ShadowMan || | |||
*ShadowMan can walk over Dark Panels, but he can't liberate panels if he's standing on any Dark panels. | |||
*SneakAttack: | |||
|- | |||
| TomahawkMan || | |||
*TomahawkSwing: Performs battle. Liberates 6 panels. 3x2 panels ahead. Destroys any Item panels except Keys and Trap panels. | |||
|- | |||
| NumberMan || | |||
*NumberCheck: Liberates any Item panels in the 3x2 panels ahead without performing battle. | |||
|- | |||
| ToadMan || | |||
*LifeMelody: Boosts a nearby Team Navi for 1 phase. That Navi's normal liberation range is changed to 5 panels ahead. | |||
*{{GBA}}{{MMBNLC}} Save: Ability to save the game once per phase. | |||
|- | |||
|} | |||
==Story Missions== | ==Story Missions== |
Revision as of 20:20, 7 August 2023
This section is under construction. |
The information may not be complete or 100% accurate. |
Liberation Missions in Mega Man Battle Network 5.
- The CusVolt BattleChip series will not drain the gauge during battles.
Team Field Abilities
For the Navi abilities in battle, see: Team Navis.
+Both VersionsNavi | Field Ability |
MegaMan |
|
Navi | Field Ability |
ProtoMan |
|
MagnetMan |
|
GyroMan |
|
NapalmMan |
|
SearchMan |
|
Meddy |
|
Navi | Field Ability |
Colonel |
|
KnightMan |
|
ShadowMan |
|
TomahawkMan |
|
NumberMan |
|
ToadMan |
|
Story Missions
Mission 1: ACDC Area 3
- Boss: BlizzardMan
- Team Members:
- TP: MegaMan, ProtoMan
- TC: MegaMan, Colonel
- Completion Rewards:
Phases | Item |
---|---|
5 or less | BlizManSP B |
6 to 7 | BlizMan B |
8 or more | 1000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 2: Oran Area 3
- Boss: ShadeMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan
- TC: MegaMan, Colonel, KnightMan
- Completion Rewards:
Phases | Item |
---|---|
7 or less | ShadeMnSP S |
8 to 9 | ShadeMan S |
10 or more | 2000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 3: SciLab Area 3
- Boss: CloudMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, GyroMan
- TC: MegaMan, Colonel, KnightMan, ShadowMan
- Completion Rewards:
Phases | Item |
---|---|
7 or less | CloudMnSP C |
8 to 9 | CloudMan C |
10 or more | 3000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 4: End Area 2
- Boss: Dark MegaMan
- Team Members:
- TP: ProtoMan, MagnetMan, GyroMan, NapalmMan
- TC: Colonel, KnightMan, ShadowMan, TomahawkMan
- Completion Rewards:
Phases | Item |
---|---|
8 or less | FullCust * |
9 to 10 | AntiNavi M |
11 or more | 4000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 5: End Area 5
- Boss: CosmoMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
- TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
- Completion Rewards:
Phases | Item |
---|---|
7 or less | CosmoMnSP C |
8 to 9 | CosmoMan C |
10 or more | 5000z |
- The map has an error, the #2 and #7 by the bottom left Dark Hole are supposed to be swapped.
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 6: Undernet 4
- Boss: Dark ProtoMan (TP) / Dark Colonel (TC)
- Team Members:
- TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
- TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
- Completion Rewards:
Phases | Item |
---|---|
8 or less | Z Saver Z |
9 to 10 | (TP) ProtoMan B (TC) Colonel C |
11 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Post-game Missions
Mission 7: Nebula Area 1
- Boss: ShadeMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
- TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
- Completion Rewards:
Phases | Item |
---|---|
10 or less | BlakWing W |
11 to 12 | ShadeMnDS S |
13 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 8: Nebula Area 3
- Boss: CloudMan
- Team Members:
- TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
- TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
- Completion Rewards:
Phases | Item |
---|---|
12 or less | Muramasa M |
13 to 14 | CloudMnDS C |
15 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 9: Nebula Area 5
Note: In the GBA version, there are 2 Navis that can save, giving 2 saving opportunities per Phase. In the DS version, there is only the standard save once per Phase.
- Boss: CosmoMan
- While BlizzardMan appears at the Nebula Area 5 Liberation Mission, his defeat is not required to complete the mission.
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, GyroMan, Meddy
- TC: MegaMan, Colonel, KnightMan, ShadowMan, ToadMan
- Completion Rewards:
Phases | Item |
---|---|
14 or less | Anubis A |
15 to 16 | CosmoMnDS C |
17 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|